Legend of Zelda Wii U Gameplay Demo

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They didn't take any path. The never went to the tower.

They _almost_ made to the tower - they were at the foothills from what I can see. I'm just judging by the scale of things - we know for sure how far link had to fly through to get to epona, and we can reference that on the map. That's why I'm guessing the scale as I have in my picture above.

Just look at the terrain beneath Link as he's gliding and you get an idea of how much forest is contained in that little space - enough to contain the fight scene that we see later on.
 
They didn't take the direct path you marked up the ramp to the tower - after they picked up epona they followed the road south. When the time of day changes the first time, they are by the water - the bunch of trees is in that area. The open fields are to the north as they're approaching the tower.

Here's the path I think they took.

swacuf.jpg




The 'bridge' is not actually that big! The hylian bridge is the piece of road that you see in the map just above the 'X'. Again, rewind the clip a few seconds back as they're stepping out of the 'dungeon' area and you'll see the tower clearly on the top left of the frame.

I hope your right, would be dissappointed with the size of the world otherwise.
 
I think he is right. I rewatched the Trailer a few minutes ago and I think too that we can see the Tower on the left site right before they go to the wild horses.

It's a different tower. There are at least 3, maybe 4 towers in the footage:
C8B5YdY.jpg

The terrain that tower 4 is on looks nothing like the terrain tower 2 is on. The terrain surrounding that area is completely different. There is no massive bridge nor an area big enough to house that bridge around tower 2.

And again, there is no way they could have that view from anywhere else on the map. Death mountain straight ahead, bridge to the left.

They _almost_ made to the tower - they were at the foothills from what I can see. I'm just judging by the scale of things - we know for sure how far link had to fly through to get to epona, and we can reference that on the map. That's why I'm guessing the scale as I have in my picture above.

Just look at the terrain beneath Link as he's gliding and you get an idea of how much forest is contained in that little space - enough to contain the fight scene that we see later on.
The terrain beneath Link is way too small to be the field they ride through. The mountains are too close on all sides. You wouldn't be able to see as much sky. Look at what it looks like when they are actually down there:
jASwkZgvmmYei.jpg


Hell, their view is more limited even when high up compared to when they are on the plain.
 
There is no massive plain between the starting point and the beacon. We get a really good view of all of that terrain.
You are right with that, however,the area left of the placed beacon is dark on the minimap, which indicates a low altitude, flat area. If the massive size of the area between the beacon and link at the start of the trailer is anything to go by, the large plains later in the trailer certainly could be of the area left of the beacon. There also is a river there and a bridge wouldn't be out of the realm of possibilities. In other words: they only showed certain areas of the south-east part of the minimap in the whole trailer, and the scope of this new zelda is massive beyond the series has ever seen. It also falls in line with miyamoto asking theme to be there already and Aonuma responding with no: they took a different path by horse, showing of the wide plains and forest, instead of flying directly to the beacon, all while showing only a small part of the game (certain parts of the south-east corner of the minimap, that is). I would estimate the south-east part of the minmap to be 1.5-2 times bigger than all of twillight princess.

Again, we see the entire area between the start and the beacon and it's way too small and the mountains are way too close. The Hylian Bridge and the gorge it crosses are massive and nowhere in that area.
See above, when you take into account how fucking large this area is below link when he is flying towards the beacon, it is absolutely possible the plains are left of the beacon. This game is MASSIVE.
 
Here's an illustration of the scale:

1. Check out the forest below Link. This could easily fit the whole battle 'ooh this looks like a dungeon' scene that we saw. Just picture riding through that scene... Judging by the shots of Epona riding full gallop (and not running into trees) it looks like it would take about 15 seconds to cover that oval.

jfdour.jpg


2. The same oval marked on the map, maximum zoom.

mntmdr.jpg


3. Zoom out once - how many of those forests could we fit in those gaps? That 15-second-oval looks mighty small. 5 or 6 minutes to the tower sounds about right.

wzcueb.jpg


4. Zoom out again - that forest is looking pretty small...

ecfyih.jpg


5. And finally, the entire world. I'm not even going to bother marking the forest on the map, it is so insignificant now.

chvhvo.jpg


My question is - RagnarokX do you think they would have made it all the way to the Lake Hylia in this demo? I'm going to say it would take about half an hour barrelling directly to the lakes shown on the map and that's not even taking into account the mountains and highlands they would have to cross which we clearly saw none of!

EDIT:

The terrain beneath Link is way too small to be the field they ride through. The mountains are too close on all sides. You wouldn't be able to see as much sky. Look at what it looks like when they are actually down there:
jASwkZgvmmYei.jpg


Hell, their view is more limited even when high up compared to when they are on the plain.

No I don't mean that is the field that Link rides through! Though I completely agree with your labelling on these shots. I just wanted to use the field beneath Link as a frame of reference for scale.

This is where I think the 'open fields' that Link rides through and encounters the horses are... If it's around the same size as the area under Link (which it is, and probably bigger) then it's pretty believable. Marked in green for dat green green grass!

zgpuro.jpg
 
You are right with that, however, the area left of the placed beacon is dark on the minimap, which indicates a low altitude, flat area. If the massive size of the area between the beacon and link at the start of the trailer is anything to go by, the large plains later in the trailer certainly could be of the area left of the beacon. There also is a river there and a bridge wouldnt be out of the realom of possibilities. In other words: they only showed the south-east part of the minimap in the wholde trailer, and the scope of this new zelda is massive beyond the series has ever
seen. It also falls in line with miyamoto asking theme to be there already and Aonuma responding with no: they took a different path by horse, showing of the wide plains and forest, instead of flying directly to the beacon, all while showing only a small part of the game (the south-east corner of the minimap, that is). I would estimate the south-east part of the minmap to be 1.5-2 times bigger than all of twillight princess.


See above, when you take into account how fucking large this area is below link when he is flying towards the beacon, it is absolutely possible the plains are left of the beacon. This game is MASSIVE.
Yeah, that area is big. I'm not saying it's not big. It's easily as big as you think it is. I'm saying it's not big enough to be the area with the absolutely massive plains. That area is way too big and the mountains too far away to be confined to the section of the map you think it's in. Also, they pass by the water with it on their left. Nowhere along that river could they be traveling with it to their left not see massive mountains really close.

And it absolutely certainly is not the area with the bridge. It's too close to death mountain, there are mountains blocking any view of death mountain from that area, there is no place around that area where you could get that view of death mountain and the bridge. There is no place for that massive bridge. The place south of Lake Hylia has a straight unobstructed view of death mountain and there is a bridge in the same view crossing lake hylia on the map.

Look how far away the bridge tower on the other side of the bridge must be:
Y1oWKDs.jpg

BTW, couldn't we use this to get an estimate of how long the bridge is? Assuming both bridge towers are the same size, if we could figure out how high/wide they are and the percentage the far one shrunk we should be able to figure out how far apart they are, no?

My question is - RagnarokX do you think they would have made it all the way to the Lake Hylia in this demo? I'm going to say it would take about half an hour barrelling directly to the lakes shown on the map and that's not even taking into account the mountains and highlands they would have to cross which we clearly saw none of!

EDIT:



No I don't mean that is the field that Link rides through! Though I completely agree with your labelling on these shots. I just wanted to use the field beneath Link as a frame of reference for scale.

This is where I think the 'open fields' that Link rides through and encounters the horses are... If it's around the same size as the area under Link (which it is, and probably bigger) then it's pretty believable. Marked in green for dat green green grass!

zgpuro.jpg

Again, the forest is big, but not big enough to be the one where Link is riding around. We see the area you circled when Link is gliding with the sailcloth and it's not big or flat enough. The place where Link is riding is much more massive than that. Massive enough to not see mountains close by. And unless they teleported they probably went through the big plain anyway because that's how you would get to the bridge across Lake Hylia. They enter the dungeon area from the bridge.

In my route post I pointed out how much time must have passed:

When Link looks at the tower, glides towards it, and finds Epona, it is sunset. When he is riding around the plains it is midday. That means at least 1 night and half a day in-game passed between those sections. When they make it to the dungeon area across the Lake Hylia bridge it's morning. That means half a day and 1 night passed between those sections. Of course, being developers, they could teleport around and change the time of day as they please.

j3HiYP7QH63zz.jpg


There is just no way this view is anywhere but here, and it absolutely certainly isn't anywhere near the tower they put the beacon on.

I'm not certain, but this mountain might be Death Mountain:
PHijLEV.jpg

It's the right shape and looks like it has smoke coming out of it, but the video quality is so terrible and they only look at it for a few seconds. If so, they can't see this from anywhere but the large plains.
 
Hmm... You mean like Skyrim style? I'm intrigued. Though Skyrim certainly rewarded you for not getting the game at launch.

As I said before, if this is indeed a remake of Zelda 1, I'd love for the DLC to be the story of Zelda 2, where the point is to revisit the dungeons (which have now been master-quest-ified) for the purpose of unlocking a brand new dungeon where you have to defeat your shadow-self to earn the Triforce of courage to prevent Ganon from returning.
 
Why do people keep thinking this is a remake of Zelda 1? We've seen enough to know that isn't the case. Does it draw inspiration from Zelda 1 for it's open world? Sure. Aounuma said so himself. But based on all the footage, the giant earth robot, and the techno-magic arrow, it's obviously not going to be a remake.
 
I've scanned though some of this thread, and it amazes me no one has even brought up the horrible motion control aiming demonstrated.

Seeing that just killed the hope for me.
 
I've scanned though some of this thread, and it amazes me no one has even brought up the horrible motion control aiming demonstrated.

Seeing that just killed the hope for me.

Pretty sure you can play the game with a Pro Controller, too! (It's not confirmed, but if Wind Waker HD supported it, why not Zelda U?)
 
I've scanned though some of this thread, and it amazes me no one has even brought up the horrible motion control aiming demonstrated.

Seeing that just killed the hope for me.

Because we know the (motion) controls demonstrated are final, right?

Wind Waker HD had fine gyroscope aiming, no reason this Zelda won't at release.
 
Pretty sure you can play the game with a Pro Controller, too! (It's not confirmed, but if Wind Waker HD supported it, why not Zelda U?)

Don't give me any hope lol.

I have the feeling, based on SS, we will be forced into using a sub par method to control.
 
I've scanned though some of this thread, and it amazes me no one has even brought up the horrible motion control aiming demonstrated.

Seeing that just killed the hope for me.

Firstly, because gyro controls are best controls. ;)

Secondly, because you'll be able to use the stick
probably...

I wish that we got more than this glimpse, but I guess I understand why they did it. Can't wait to see this from a direct feed source with a little bit more going on in terms of showcasing the game. Looks lovely at the moment though, glad we are getting a large scale land mass to explore freely.
 
So, what are we thinking the dungeon number will be? Has to be at the very least eight. With a map this huge it would be odd to only have a few dungeons.
 
I've scanned though some of this thread, and it amazes me no one has even brought up the horrible motion control aiming demonstrated.

Seeing that just killed the hope for me.

I've found the motion control aiming present in Ocarina of time 3D to be considerably better than stick aiming. At first I thought I would hate it but after using it was way to smooth and natural and it became my default way to aim.
 
There was a thread about Zelda U's bad textures, anyone know which ones it's talking about? Only remember the 2 on the side of mountains that looked stretched and misplaced.
Because we know the (motion) controls demonstrated are final, right?

Wind Waker HD had fine gyroscope aiming, no reason this Zelda won't at release.
Zelda U has more dev time left than the entirety of WWHD's development and it wasn't a game originally built for the gamepad. Don't see how it could be bad by the time the game launches
 
Pretty sure you can play the game with a Pro Controller, too! (It's not confirmed, but if Wind Waker HD supported it, why not Zelda U?)

The made up nintendo quote in 9 months:

"Since the large world was a big part of the experience of this game, we felt that having the map available at all times on the gamepad was critical for players to enjoy the game. For that reason, this game requires the gamepad. We also felt that aiming the bow by moving the gamepad was a natural fit for this game."

:p
 
I've scanned though some of this thread, and it amazes me no one has even brought up the horrible motion control aiming demonstrated.

Seeing that just killed the hope for me.
Probably because we've already had gyro assisted aim in OOT3D and TWWHD and it was pretty great. Did you play them?

The made up nintendo quote in 9 months:

"Since the large world was a big part of the experience of this game, we felt that having the map available at all times on the gamepad was critical for players to enjoy the game. For that reason, this game requires the gamepad. We also felt that aiming the bow by moving the gamepad was a natural fit for this game."

:p
They could still include Gamepad support for a second screen mode. That's how I played Pikmin 3, Wiimote & Nunchuck for superior aim and a Gamepad in my lap for reference and management.
 
So, what are we thinking the dungeon number will be? Has to be at the very least eight. With a map this huge it would be odd to only have a few dungeons.
I hope there is at least 8 of them

Also, not all dungeons have to be open on the world, I think something like a tower could work.
Imagine exploring the world and spotting a massive tower in the horizon, and when you get closer, you realise you can enter and climb it
 
sörine;142340425 said:
Probably because we've already had gyro assisted aim in OOT3D and TWWHD and it was pretty great. Did you play them?

TWWHD yes but did not use motion.

I didn't realize I was in the minority when it came to motion controls, carry on with drawing lines on the map.

If they go with an option that would be awesome. I also really hope they don't get carried away with the whole "huge" open world that seems to be a popular buzz word. A huge, sparsely populated world is not better than something a bit smaller and denser with content and exploration.
 
TWWHD yes but did not use motion.

I didn't realize I was in the minority when it came to motion controls, carry on with drawing lines on the map.

If they go with an option that would be awesome.
You should at least try gryo assisted aim then, it's really both faster and more precise. Makes things like the shooting gallery or horseback archery a breeze in OOT.
 
sörine;142340425 said:
Probably because we've already had gyro assisted aim in OOT3D and TWWHD and it was pretty great. Did you play them?


They could still include Gamepad support for a second screen mode. That's how I played Pikmin 3, Wiimote & Nunchuck for superior aim and a Gamepad in my lap for reference and management.

I know ;)

Nintendo has pulled crap like that before though. I'll probably still use gamepad because I truly do enjoy having a map on the 2nd screen, like in all the recent handheld Zeldas (excluding remakes)

sörine;142340914 said:
You should at least try gryo assisted aim then, it's really both faster and more precise. Makes things like the shooting gallery or horseback archery a breeze in OOT.

Yeah, gyro aiming is incredible. It gives you that extra bit of precision the joystick doesn't offer. Joystick > near your target, then gyro for the kill.
 
Watched the demo. Please tell me those awful motion controls can be disabled. Other than that looks fucking amazing. I will buy a Wii U for this.
 
I dunno how I feel about the open world-ness. I like Zelda WW HD all around, but I thought the sailing was still the weakest part about it, *minor spoiler*
even with the fast sail
. I'm still getting this game no matter what though lol.
 
I've yet to post about this, as I normally get very carried away with Zelda and what I would like to see in it, and I will continue try to display as much self control until we see more of the game.

Suffice to say I'm quite excited about a very large, very open world and the possibilities it can allow for. My biggest hope is that they the world/gameplay interesting and rewarding to explore and use our equipment in novel ways, depth not breadth, as well as make the overworld and dungeons a more seamless experience, which they did do to some extent in SS. Though that game kind of didn't have an overworld so that can be debated. Again for me depth not breadth with dungeons. I'd rather have a few really big and multi-layered/faceted dungeons than many small, linear ones.

And now to wait...
 
What about the area south from the starting point?

It has a lake with a giant bridge, a vast area next to it and it would fit with everything we have seen so far..
 
Watched the demo. Please tell me those awful motion controls can be disabled. Other than that looks fucking amazing. I will buy a Wii U for this.

Have you played windwaker HD? If it's like that, it's fine. You can use both the stick and the motion in conjunction with eachother. The motion stuff works incredibly well and gives you a ton more precision. And yes, you can disable it if you don't want it, IIRC.
 
I'm not even sure if the dragon wings are there or not because this appears to be the same half dome viewed from the opposite side (from the east):

9iWXjSR.jpg

I think it's half of the mountain that's split in half by the river.

Imagine if it IS the same mountain with the dragon like thing on top... and the dragon like thing is just no longer there... imagine if there is a dragon that can attack you from the sky at anytime like the enemy from the E3 trailer...
 
Its hard to measure distances with so little info.. but I would say that the bridge over the big lake is as long as the distance between the beginning of the demo and the tower in straight line.

Even without anything to measure Epona's speed, just by looking, I would say that brigde can take over a minute to cross with Epona.
 
The made up nintendo quote in 9 months:

"Since the large world was a big part of the experience of this game, we felt that having the map available at all times on the gamepad was critical for players to enjoy the game. For that reason, this game requires the gamepad. We also felt that aiming the bow by moving the gamepad was a natural fit for this game."

:p

Oh god it only struck me now, but this game is only 9-11 months away is it not. OH MY GOD.
 
I hope there is at least 8 of them

Also, not all dungeons have to be open on the world, I think something like a tower could work.
Imagine exploring the world and spotting a massive tower in the horizon, and when you get closer, you realise you can enter and climb it


Not only that but whats to say you don't find a cave entrance and have huge underground sprawling dungeons/areas as well? That would make the game map even more massive if it had subterranean areas that over(under?)lapped the map.
 
One thing that's bugging me is the forest? Or maybe we haven't seen any yet, because I've always envisioned a heavily dense thick forest that stretches on and on, and at night, things get creepy as shit.
 
When do you think it'll get its proper name? What if its Skyward Sword 2? Lol, even if its related to SS in some way, I hope it has an original title.
 
When do you think it'll get its proper name? What if its Skyward Sword 2? Lol, even if its related to SS in some way, I hope it has an original title.

Either a Nintendo Direct or E3, whereas the latter is more likely I think. So don't get your hopes up for more details on it until next summer...
 
Not only that but whats to say you don't find a cave entrance and have huge underground sprawling dungeons/areas as well? That would make the game map even more massive if it had subterranean areas that over(under?)lapped the map.
Was thinking this too. Well, I'm certain that there will be underground areas, we just need to know how big it will be lol

One thing that's bugging me is the forest? Or maybe we haven't seen any yet, because I've always envisioned a heavily dense thick forest that stretches on and on, and at night, things get creepy as shit.
I'm hope there is at least one area like this.. But if there is, I doubt they will show before release.. Even in this demo Aonuma was just walking in circles lol
 
Any theories on the clank when successfully shooting enemies?

They make a big deal out of it so...I'm starting to think maybe the enemies are more industrial in this one. Maybe they all have a metal interior or something?
 
Any theories on the clank when successfully shooting enemies?

They make a big deal out of it so...I'm starting to think maybe the enemies are more industrial in this one. Maybe they all have a metal interior or something?

Idk. So far I'm kinda disappointed with this sound. Metallic sound means you hit a shield, so you didn't hurt the enemy to me.
Your idea will make it more logic, thought.
 
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