36 minutes of The Order 1886 gameplay (offscreen)

Despite having interest in this game once upon a time I have to accept it's just not what I want from a game with such a stellar setting. Thankfully Bloodborne has come to the rescue but with The Order I can see how it can appeal to a certain crowd that enjoy David Cage brand of entertainment. Hope for the best for RAD.

I strongly recommend watching the footage in question before commenting.
 
You have no idea what you're talking about. The Order is like Pong with pretty graphics and on-the-rails gameplay + intrusive QTE and cutscenes every 5 minutes. In comparison, other TPS games have complex controls and rich mechanics. For instance, in Uncharted, you can run-and-gun, or shoot while hanging from a ledge. In Gears, you have active reload. In Resident Evil, you can do a quick 180 degree turn, and mix red and green herbs to make medicine.

Joking aside, I still think something like active reload for healing in this game would have been better than mashing X.
 
Did you even watch this footage? There's clearly a strong shooter foundation in this game with cinematic trappings around it.

It's better to just assume that anyone comparing this game to a David Cage game is trolling. There's a cinematic driven game that Order is going for and then there's a QD dream.

And 26 minutes out of 36 as gameplay is pretty good. The way I'm envisioning the game is kind of how I always imagined it would be, cutscenes bookending the action and a little more control over cutscenes via QTE.
 
You have no idea what you're talking about. The Order is like Pong with pretty graphics and on-the-rails gameplay + intrusive QTE and cutscenes every 5 minutes. In comparison, other TPS games have complex controls and rich mechanics. For instance, in Uncharted, you can run-and-gun, or shoot while hanging from a ledge. In Gears, you have active reload. In Resident Evil, you can do a quick 180 degree turn, and mix red and green herbs to make medicine.

Remember when "On Rails" literally meant it was on rails i.e. movement was controlled by the game and you were the shooter? Pepperidge Farm remembers.
 
Did you even watch this footage? There's clearly a strong shooter foundation in this game with cinematic trappings around it.

Yeah but the cinematic trappings are too overt for me, can't handle that much without multiple choices and even then everything has to come into place regarding story and setting and that's why no Cage project have convinced me yet. But im definitely on board if Kara ends up to be his next title. Pulling back to The Order, I will closely look at how it reviews but as it stands, well there is nothing that stands out except the setting which isn't enough.
 
I was a bit concerned that there would be too many scripted sequences and not enough action, but after seeing extended gameplay I can't say I'm worried at all. The game seems to behave like you'd expect any TPS to behave, I don't believe it needs to be revolutionary to be fun or engaging. I find the setting and level design to be the real showpieces here.
 
You have no idea what you're talking about. The Order is like Pong with pretty graphics and on-the-rails gameplay + intrusive QTE and cutscenes every 5 minutes. In comparison, other TPS games have complex controls and rich mechanics. For instance, in Uncharted, you can run-and-gun, or shoot while hanging from a ledge. In Gears, you have active reload. In Resident Evil, you can do a quick 180 degree turn, and mix red and green herbs to make medicine.

The amount of delusion it requires to leapfrog your rationale into legitimately thinking that any of the things you just cited in any of those games are "rich mechanics" or "complex controls" borderline makes me sick.
 
You have no idea what you're talking about. The Order is like Pong with pretty graphics and on-the-rails gameplay + intrusive QTE and cutscenes every 5 minutes. In comparison, other TPS games have complex controls and rich mechanics. For instance, in Uncharted, you can run-and-gun, or shoot while hanging from a ledge. In Gears, you have active reload. In Resident Evil, you can do a quick 180 degree turn, and mix red and green herbs to make medicine.

Don't forget you can press forward to walk forward. Unprecedented rich mechanics.
 
People embrace those shitty Crysis games that Ryse's dev makes that are just as "cinematic" and "tech-demo" heavy just to show off their fucking "gaming rig" even though they severely lack in interesting gameplay mechanics. On top of that, Crytek makes tech demos with boring "cinematic gameplay" all the time, but RAD has a very solid track record. And people have no problem jocking Quantum Break which ALSO is a cinematic tech demo with boring gameplay. Only this game for whatever reason is getting shat on incessantly for the most obtuse reasons.

False equivalence.

Lol jesus christ. First of all, the only Crysis game most people embrace is Crysis 1. And that's almost always due to the fact that it had really interesting gameplay mechanics in the nanosuit abilities and the semi open-world level design. People don't like Crysis 2 or 3 much exactly due to the fact they threw that away and went for a straight up linear shooter with a bunch of cinematic setpiece moments. People like QB because it's shown a bunch of interesting gameplay mechanics related to the time stopping/reversal.

And seriously, you're angry that people are shitting on The Order unfairly, so to counter that you've gone on a tirade shitting on other games unfairly. Nice hypocrisy.
 
Yeah but the cinematic trappings are too overt for me, can't handle that much without multiple choices and even then everything has to come into place regarding story and setting and that's why no Cage project have convinced me yet. But im definitely on board if Kara ends up to be his next title. Pulling back to The Order, I will closely look at how it reviews but as it stands, well there is nothing that stands out except the setting which isn't enough.
I still don't know how you could watch proper uncut gameplay of this and compare it to a Telltale or David Cage game. I get that this game will be divisive, but it's pretty different from those sorts of games. I even like those games but this seems like a proper third person shooter. The only time it's ever looked like that was the poorly cut E3 stage demo that was supposed to be 11 minutes but had to be dropped to 3.
 
People embrace those shitty Crysis games that Ryse's dev makes that are just as "cinematic" and "tech-demo" heavy just to show off their fucking "gaming rig" even though they severely lack in interesting gameplay mechanics. On top of that, Crytek makes tech demos with boring "cinematic gameplay" all the time, but RAD has a very solid track record. And people have no problem jocking Quantum Break which ALSO is a cinematic tech demo with boring gameplay. Only this game for whatever reason is getting shat on incessantly for the most obtuse reasons.

False equivalence.

You have pretty much never played Crysis 1. The first game has almost no cinematic trappings and is almost pure gameplay.

Ryse on the other hand is exactly what you are mentioning.
 
I think some people might not see that the character is controllable sometimes. its so fucking beautiful the transition from cinematic to gameplay that some parts might seem like cinematic but are actually gameplay, for example the dlimbing down with the rope in the beginning = all gameplay, but the camera work is so good that it looks like cinematic.
 
I think some people might not see that the character is controllable sometimes. its so fucking beautiful the transition from cinematic to gameplay that some parts might seem like cinematic but are actually gameplay, for example the dlimbing down with the rope in the beginning = all gameplay, but the camera work is so good that it looks like cinematic.

gameplay... yes, but not much..

like I said earlier.. hold Right stick down for 10 seconds. Press x 4 times.. hold right stick right for 15 seconds.. that is what you do.. nothing else.. It´s like an interactive cutscene.. some may like that, but I thought it added nothing to this game,
 
People embrace those shitty Crysis games that Ryse's dev makes that are just as "cinematic" and "tech-demo" heavy just to show off their fucking "gaming rig" even though they severely lack in interesting gameplay mechanics. On top of that, Crytek makes tech demos with boring "cinematic gameplay" all the time, but RAD has a very solid track record. And people have no problem jocking Quantum Break which ALSO is a cinematic tech demo with boring gameplay. Only this game for whatever reason is getting shat on incessantly for the most obtuse reasons.

False equivalence.

You wut?

https://www.youtube.com/watch?v=vHv7Laj3JiM
 
I still don't know how you could watch proper uncut gameplay of this and compare it to a Telltale or David Cage game. I get that this game will be divisive, but it's pretty different from those sorts of games. I even like those games but this seems like a proper third person shooter. The only time it's ever looked like that was the poorly cut E3 stage demo that was supposed to be 11 minutes but had to be dropped to 3.

I'm with the group that thinks the order is "too cinematic" but I wouldn't compare it to David cage games at all.

I actually really like those games. Although they are even more "cinematic" than the order, the player is in control of the story. Your own decisions successes/failures dictate the flow and outcome of the story. If the order was built like that I'd have no qualms with its overtly cinematic nature.
 
gameplay... yes, but not much..

like I said earlier.. hold Right stick down for 10 seconds. Press x 4 times.. hold right stick right for 15 seconds.. that is what you do.. nothing else.. It´s like an interactive cutscene.. some may like that, but I thought it added nothing to this game,
I dont get it, you are moving the character like any other 3rd person game why is it a problem again?

You rather not have any control at all?I am super confused here.
 
Lol jesus christ. First of all, the only Crysis game most people embrace is Crysis 1. And that's almost always due to the fact that it had really interesting gameplay mechanics in the nanosuit abilities and the semi open-world level design. People don't like Crysis 2 or 3 much exactly due to the fact they threw that away and went for a straight up linear shooter with a bunch of cinematic setpiece moments. People like QB because it's shown a bunch of interesting gameplay mechanics related to the time stopping/reversal.

And seriously, you're angry that people are shitting on The Order unfairly, so to counter that you've gone on a tirade shitting on other games unfairly. Nice hypocrisy.

The person I was responding to brought up Ryse, so I was pointing out what a false equivalence that is. Also, it's my opinion - it's not about "hypocrisy".
 
gameplay... yes, but not much..

like I said earlier.. hold Right stick down for 10 seconds. Press x 4 times.. hold right stick right for 15 seconds.. that is what you do.. nothing else.. It´s like an interactive cutscene.. some may like that, but I thought it added nothing to this game,

I dont get it, you are moving the character like any other 3rd person game why is it a problem again?

You rather not have any control at all?I am super confused here.

Walking is not something you should do in games. Walking is too cinematic.

Confirmed: moving your character adds nothing to video games. I guess?
 
The person I was responding to brought up Ryse, so I was pointing out what a false equivalence that is.

Riiiiiight. And I pointed out how both your counter examples were completely off base.

Also, it's my opinion - it's not about "hypocrisy".

So when you say QB has "boring gameplay"and "those shitty Crysis games" are overly "cinematic" it's just your opinion and you're entitled to it
which you are
. But when people bring up those same complaints against what they've seen from The Order they're treating it unfairly. Pretty sure that's the definition of hypocrisy right there.
 
I dont get it, you are moving the character like any other 3rd person game why is it a problem again?

You rather not have any control at all?I am super confused here.

It's more like a video, That only progresses once you move the stick. You don't move your character at all..
 
gameplay... yes, but not much..

like I said earlier.. hold Right stick down for 10 seconds. Press x 4 times.. hold right stick right for 15 seconds.. that is what you do.. nothing else.. It´s like an interactive cutscene.. some may like that, but I thought it added nothing to this game,

You can say stuff like this about almost all games. So I guess you hated lockpicking in Oblivion as well? You always do the same minigame. 'It's like an interactive cutscene.'
 
Some GAF members. Lets remember that opinions vary wildly from one person to the next. Just because a couple of people on GAF say something looks awesome doesn't make it so.

This does look like a game that will divide opinion. The review thread is going to be carnage. I'm calling it now.

I was only pointing out that he was ignoring recent positive impressions from GAF members who played the latest demo at PSX. There were also many negative/critical impressions from GAF members who played the old demo that people acknowledged, and for good reason.

Now, we have a general positive turn (on previews from the latest demo. Who knows what the reviews will say) and he opted to ignore it.
 
It would be better if you had to press a combination of buttons to rappel down the side of something. Like, left, left, right, triangle, triangle, square... I get that its a basically an interactive cutscene in the sense that you can't freely run side to side ect but complaining that that is all you can do when rappelling is press up or down and x is like complaining that thats all you can do on a ladder in most games is press up and down to go up or down it.
 
It would be better if you had to press a combination of buttons to rappel down the side of something. Like, left, left, right, triangle, triangle, square... I get that its a basically an interactive cutscene in the sense that you can't freely run side to side ect but complaining that that is all you can do when rappeling is press up or down and x is like complaining that thats all you can do on a ladder in most games is most games is press up and down to go up or down it.
Ooh, that's a bingo!
 
But it is true.. Watch the video again and watch the prompts to the Right. You can't move anywhere, just one way, like the game directs you.
Well...it is basically an "interactive cutscene" if you want to slice it that way...like many other games.

Same thing happens in COD for example when rappelling...
 
It would be better if you had to press a combination of buttons to rappel down the side of something. Like, left, left, right, triangle, triangle, square... I get that its a basically an interactive cutscene in the sense that you can't freely run side to side ect but complaining that that is all you can do when rappelling is press up or down and x is like complaining that thats all you can do on a ladder in most games is most games is press up and down to go up or down it.

You can't go up once you go down.
 
This is getting ridiculous. It IS an interactive cutscene, RAD said there would be interactive cutscenes. Why is this so shocking to some people?

it is this weird era of nitpicking everything, games can't be what their creators want them to be. They need to be all 60fps, openworld, not have corridors have coop and for god's sake do not include cinematics or a QTE in order to be considered a game. Otherways it is youtube material. Meh game. Boring. And a long etc of topics of course.
 
This is getting ridiculous. It IS an interactive cutscene, RAD said there would be interactive cutscenes. Why is this so shocking to some people?

Yep. It seems that Order gets ridiculed and called out for stuff that are a) in every other game ever and/or b) stuff these other games never get called out for. At least not in the same extent. Absolutely ridiculous.
 
You can call it whatever like, having the first 5-10 minutes of your game consisting of slooooow repelling, a QTE, and a basic crummy stealth section with inconsistent AI and instadeath fail states isn't particularly interesting no matter how you slice it.

then there's this rudimentary hacking minigame thing. A sniper section where the game doesn't trust the player to do anything but follow along to the "press triangle now" button prompts. A lock pick that you can't actually use to explore the environment, but only to open the one prescribed scripted door.
 
You can call it whatever like, having the first 5-10 minutes of your game consisting of slooooow repelling, a QTE, and a basic crummy stealth section with inconsistent AI and instadeath fail states isn't particularly interesting no matter how you slice it.

Maybe i am wrong but when i played Gears and Gears 2 i remember a lot of walking (pushing stick forward) and doing nothing more, and i am sure i did it for more than 10 minutes, by far during the gameplay. I do not remember these meltdowns because of it.

I am sure some QTE's to introduce sections of the game are needed, or at least better than just a cinematic.

then there's this rudimentary hacking minigame thing. A sniper section where the game doesn't trust the player to do anything but follow along to the "press triangle now" button prompts. A lock pick that you can't actually use to explore the environment, but only to open the one prescribed scripted door.
just like the lock pick or similar items in other games, like splinter cell, or like those closed doors in almost every game you cannot open. What a disaster! (of course it is better to have open world games with open doors everywhere (like smurfs village where all smurfs are friends and do no use keys ) with nothing inside o random items people just happen to leave there, like guns in a toilet , like happens all the time in real life.
 
You can call it whatever like, having the first 5-10 minutes of your game consisting of slooooow repelling, a QTE, and a basic crummy stealth section with inconsistent AI and instadeath fail states isn't particularly interesting no matter how you slice it.
Maybe for you its not. Thats fine. For me it is interesting.

The first 10 minutes of TLOU consisted of pressing up on the left stick or die and that game turned out just fine. Or is the intro to that game not gameplay either?
 
Didn't see any notable degree of the level destruction which was hyped in earlier reveals. Perhaps it's used in certain areas only, as per design choice. Looks good, as expected, but controls/movement seem a bit clunky(leaving you vulnerable in action scenes), undermining the high quality animation. Not sure if this game appeals to me as I find there to be far too many breaks in gameplay for my liking, but I would probably sit through the cinematic experience with someone else at the helm. The story/plot does seem to be going somewhere.
 
You can call it whatever like, having the first 5-10 minutes of your game consisting of slooooow repelling, a QTE, and a basic crummy stealth section with inconsistent AI and instadeath fail states isn't particularly interesting no matter how you slice it.

then there's this rudimentary hacking minigame thing. A sniper section where the game doesn't trust the player to do anything but follow along to the "press triangle now" button prompts. A lock pick that you can't actually use to explore the environment, but only to open the one prescribed scripted door.

huh... it sounds like maybe, just maybe it's a linear TPS with cinematic elements... shocking. Here I thought it was supposed to be an RTS.
 
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