Peanut Butter
Member
Just because time spent in a game like Call of Duty isn't creative doesn't mean that there is no fun to be had. I have younger family members who hate Minecraft and would rather spend time online shooter other players.
Exploration doesn't have to have meaning.
Erm to be fun it does, if its all just random crap meshed together why should i care? i'm not exploring a world, just randomly generated stuff with no meaning.
Precisely. It is not a matter of one replacing the other. We have both and will continue to do so. Trees have many branches and that is how gaming will stay.
This guy is pulling a Molyneux...there is no way this game is going to live up to the hype surrounding it. I hope I'm proven wrong.
A highly complex procedural system has plenty of potential to be very interesting. A tiny bug could create hollow worlds filled with dinosaurs, for example. It's not random crap btw, it follows certain rules.Erm to be fun it does, if its all just random crap meshed together why should i care? i'm not exploring a world, just randomly generated stuff with no meaning.
Erm to be fun it does, if its all just random crap meshed together why should i care? i'm not exploring a world, just randomly generated stuff with no meaning.
Are there impressions from people who have actually played No Mans Sky? I don't really understand what people are freaking out about with the videos. I would love to see what respectable gamers actually think of it.
No, fun can be just exploring. What I was talking about is the excitement of finding something new. I explore the edge of games just to see what's there. Caves in Minecraft, nooks and crannies in Destiny, mountaintops in Skyrim. Often, there's nothing there. That's okay - getting there was fun. The exploration itself is what's fun. If there's something to find? Bonus! That may bore some people to tears - those people will not be interested in NMS.
Here's what I hope to get out of No Man's Sky: I want to revisit the feeling I had when I first stepped out of that lifeboat in the first Halo game. (I realize I'm dating myself here.) It's one of my strongest impressions from gaming, seeing this gorgeous, alien world stretching out in front of me, curving up into the sky, and feeling both overwhelmed and exhilarated at the thought of exploring it.
I'm expecting those moments to be scarce. In fact they'll probably only happen at all if they are scarce: constant exploration with constant bombardment of new discoveries would get old fast. It's the hundred dead ends that makes the find so great.
What excites me about NMS, is the developer realizes this. We won't find that on every planet - only ~one in ten is going to be worth landing on at all. And a subset of those are probably going to be really spectacular. But if I can land on a planet and be met with giant sandworms (seen in trailers), weird giant flying creatures (seen'em), creepy hostile robots (ditto), etc. across a crazy alien landscape and feel that sense of wonder again, that thirst to go exploring and see what crazy shit the world has in store - even just once - then NMS will be a success for me. It's been a long time since a game did that to me.
And if I find some minerals to upgrade my suit or multi-tool? Gravy.
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Preach it, brother.
It's an Intergalactic Don't Starve.
Who is this guy ?
Roman Reigns WWE wrestler.
Exactly. I had this same feeling playing DayZ, or Minecraft. It's how I play GTAV often. What's over that next hill? What's in that house? A lot of times there is nothing over that hill. Nothing in that house. When there is something there, it's exciting, and tense, you just don't know.
That's what I want from No Mans Sky. What's on the next planet? And the next one? And the next one?
Get used to him.
The WWE thinks he's the next big thing and he's a fan favourite on NeoGAF.
Roman Reigns, WWE wrestler.
Get used to him.
The WWE thinks he's the next big thing and he's a fan favourite on NeoGAF.
Yeah, I enjoy watching him whenever I catch an episode of RAW. He reminds me of the kind of guy that would have been big back when the show used to actually be good.
How are his mic skills? That's the most important thing.
Supposedly there will be a codex. It would be great if it is shared between every player, and you could add a description/notes to the entries of species you encounter.If this game gives me a log of all the species Ive found then its one more step to being insanely addicting... (if only there could be descriptions on these species)
The variety and quantity of the exploration is going to make or break this game. If you can play this for months and still be in awe at the planets your landing on then they win. The trailers are showing some great variety so far, but half the fun is seeing it for yourself and realizing nobody else has seen this planet yet. There must be crazy planets even the devs haven't seen.
So choosing the insignia on ships or the type of architecture if people lived on these types of planets, what kind of buildings would they have? How many different races are there? We have it all mapped up, but we wont tell you any of it; and you probably wont be able to figure it out.
But if it happens that people start a wiki to map the whole thing out, thats fantastic thats so much more interesting than us just trying to ram it down your throat, or having a little AI that travels around with you in your ship, telling you the name of everything. Its not our story.
Yes, more surreal sci fi!Maybe there is no goal; maybe the experience is the destination. That will be hard for some people to accept. But perhaps there is another way to think about No Mans Sky. While big ambitious space games like Mass Effect and Star Citizen are perhaps looking to the likes of Star Trek and Star Wars, Hello Games is more closely referencing those weird, disoptian sci-fi films of the 60s and 70s: Silent Running, Solaris, 2001 - movies that explored the surreality and mysticism of space.
How are his mic skills? That's the most important thing.
I don't get why people feel the need to go out their way to get snarky at this game or make false statements in order to diminish it. you will always have plenty of whatever floats your boat. why pick on something you don't like but other people do?
The variety and quantity of the exploration is going to make or break this game. If you can play this for months and still be in awe at the planets your landing on then they win. The trailers are showing some great variety so far, but half the fun is seeing it for yourself and realizing nobody else has seen this planet yet. There must be crazy planets even the devs haven't seen.
I agree with Murray in that some of the best gaming experiences can be found in those highly systemic games which allow for truly emergent gameplay -- games like Crusader Kings II, say. But part of the reason CKII is so compelling is because the underlying mechanics are sufficiently deep and sufficiently engaging that you'll actually want to stick around long enough to create your own narratives.
That said, despite the long lists that NMS partisans have compiled demonstrating "look at all the things you do in NMS!", we still don't have any sense of what a typical gaming session with NMS actually looks like and the degree to which these various gameplay elements coalesce into a coherent gaming experience. Nor do we know whether these gameplay mechanics are actually deep enough and varied enough such that gamers will actually stick around to thoroughly explore a universe entirely populated with procedurally generated content.
Given my previous experiences with "paradigm-breaking" games and games relying heavily on procedurally generated content, I remain skeptical.
Standard disclaimer, I'm still very bitter about Molyneux.
Some people have unrealistic expectations of this game I think.I don't get why people feel the need to go out their way to get snarky at this game or make false statements in order to diminish it. you will always have plenty of whatever floats your boat. why pick on something you don't like but other people do?
Five posts in and the shit posting has already started.
Can we seriously just stop with it, it's fucking annoying that in every single thread I go into about this game someone is saying the same thing over and over and over and over and over again.
We get it, you're not hyped, you're not interested. Now shut up and move on.
Nobdy stops the hype train....just hope this is not a Fableasque situation..
This is slightly embarrassing, but we have a whole lore, a mythology mapped out, and every design decision we make, we make it with that in mind.
I could care less if there is no building in this title. We don't need another Minecraft here. I find crafting and building stuff tedious anyway. I want to explore a world, not create one.
Yeah.....but like, what do you do?
It's a joke peeps.