No Man's Sky – and why the Minecraft generation will reject Call of Duty

Just because time spent in a game like Call of Duty isn't creative doesn't mean that there is no fun to be had. I have younger family members who hate Minecraft and would rather spend time online shooter other players.
 
To some degree, it's hard for me to believe that they actually planned a directive for this game. It seems more plausible that they built a technical marvel, then realized there wasn't anything to do other than fly around. I'm actually looking forward to the game, but there aren't a whole lot of games without direct goals. Call of Duty is easy to pick on but almost every game has a clear cut goal.
 
Erm to be fun it does, if its all just random crap meshed together why should i care? i'm not exploring a world, just randomly generated stuff with no meaning.

Not really. Although it may not appeal to some, granted.

The thought of exploring strange news worlds is rather exciting to me.
 
Precisely. It is not a matter of one replacing the other. We have both and will continue to do so. Trees have many branches and that is how gaming will stay.

An excellent analogy, this kind of "Us or them" grandstanding is ultimately destructive to the hobby
 
This guy is pulling a Molyneux...there is no way this game is going to live up to the hype surrounding it. I hope I'm proven wrong.

As much as I'd like not to, I kinda feel the same way. So far it seems to me people are just incredibly in love with the concept more so than they are with the actual game (although what has been shown looks and sounds great, that's not what people are excited for). It wouldn't be the first time hype like this turned the final product into a colossal disappointment.

However, I'm still giving Hello Games the benefit of the doubt. Not everyone with an ambitious idea ends up pulling a Molyneux. These guys have always sounded very aware of the fact people have big expectations of them and they seem to know what they are doing. If this game ends up delivering it will deliver big time.

We've got enough games that don't even attempt to raise the bar nowadays, I'd rather have people extremely excited for a No Man's Sky than for the next cookie-cutter AAA-game.
 
Erm to be fun it does, if its all just random crap meshed together why should i care? i'm not exploring a world, just randomly generated stuff with no meaning.
A highly complex procedural system has plenty of potential to be very interesting. A tiny bug could create hollow worlds filled with dinosaurs, for example. It's not random crap btw, it follows certain rules.
 
Are there impressions from people who have actually played No Mans Sky? I don't really understand what people are freaking out about with the videos. I would love to see what respectable gamers actually think of it.
 
Erm to be fun it does, if its all just random crap meshed together why should i care? i'm not exploring a world, just randomly generated stuff with no meaning.

No, fun can be just exploring. What I was talking about is the excitement of finding something new. I explore the edge of games just to see what's there. Caves in Minecraft, nooks and crannies in Destiny, mountaintops in Skyrim. Often, there's nothing there. That's okay - getting there was fun. The exploration itself is what's fun. If there's something to find? Bonus! That may bore some people to tears - those people will not be interested in NMS.

Here's what I hope to get out of No Man's Sky: I want to revisit the feeling I had when I first stepped out of that lifeboat in the first Halo game. (I realize I'm dating myself here.) It's one of my strongest impressions from gaming, seeing this gorgeous, alien world stretching out in front of me, curving up into the sky, and feeling both overwhelmed and exhilarated at the thought of exploring it.

I'm expecting those moments to be scarce. In fact they'll probably only happen at all if they are scarce: constant exploration with constant bombardment of new discoveries would get old fast. It's the hundred dead ends that makes the find so great.

What excites me about NMS, is the developer realizes this. We won't find that on every planet - only ~one in ten is going to be worth landing on at all. And a subset of those are probably going to be really spectacular. But if I can land on a planet and be met with giant sandworms (seen in trailers), weird giant flying creatures (seen'em), creepy hostile robots (ditto), etc. across a crazy alien landscape and feel that sense of wonder again, that thirst to go exploring and see what crazy shit the world has in store - even just once - then NMS will be a success for me. It's been a long time since a game did that to me.

And if I find some minerals to upgrade my suit or multi-tool? Gravy.
 
Just because Minecraft kids also play Call of Duty doesn't mean the Minecraft mindset will have no affect on gaming. I tend to see it more as, the Minecraft generation will not be satisfied with only COD, Assassin's Creed, and the next big AAA franchise as such games are conceptualized today.
 
Are there impressions from people who have actually played No Mans Sky? I don't really understand what people are freaking out about with the videos. I would love to see what respectable gamers actually think of it.

No one has actually played the game or knows anything about it yet. That's the problem people have with it. Lack of information. What we have so far feels a bit bare bones and people are fearing that there won't be much more to the game.
 
No, fun can be just exploring. What I was talking about is the excitement of finding something new. I explore the edge of games just to see what's there. Caves in Minecraft, nooks and crannies in Destiny, mountaintops in Skyrim. Often, there's nothing there. That's okay - getting there was fun. The exploration itself is what's fun. If there's something to find? Bonus! That may bore some people to tears - those people will not be interested in NMS.

Here's what I hope to get out of No Man's Sky: I want to revisit the feeling I had when I first stepped out of that lifeboat in the first Halo game. (I realize I'm dating myself here.) It's one of my strongest impressions from gaming, seeing this gorgeous, alien world stretching out in front of me, curving up into the sky, and feeling both overwhelmed and exhilarated at the thought of exploring it.

I'm expecting those moments to be scarce. In fact they'll probably only happen at all if they are scarce: constant exploration with constant bombardment of new discoveries would get old fast. It's the hundred dead ends that makes the find so great.

What excites me about NMS, is the developer realizes this. We won't find that on every planet - only ~one in ten is going to be worth landing on at all. And a subset of those are probably going to be really spectacular. But if I can land on a planet and be met with giant sandworms (seen in trailers), weird giant flying creatures (seen'em), creepy hostile robots (ditto), etc. across a crazy alien landscape and feel that sense of wonder again, that thirst to go exploring and see what crazy shit the world has in store - even just once - then NMS will be a success for me. It's been a long time since a game did that to me.

And if I find some minerals to upgrade my suit or multi-tool? Gravy.

Exactly. I had this same feeling playing DayZ, or Minecraft. It's how I play GTAV often. What's over that next hill? What's in that house? A lot of times there is nothing over that hill. Nothing in that house. When there is something there, it's exciting, and tense, you just don't know.

That's what I want from No Mans Sky. What's on the next planet? And the next one? And the next one?
 
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Preach it, brother.

Who is this guy ?
 
It's so weird that he thinks games where you tell your own story are this new thing...

It's been a staple of PC gaming for decades.
 
I don't see the parallel between Minecraft and NMS. In minecraft, half the game is creating, not just exploring. There's an unadulterated sense of wonder and creativity in Minecraft which the community continually mines in its creations. I mean, users have effectively created computers, 3D printers, and least gorgeous architecture within Minecraft. NMS does not ring the same creative tone as Minecraft. From all descriptions, it seems more like a fleshed out Elite, a game capable of replayability. But I wonder if it will go the same way as Spore.
 
It's humorous when you realize that the most critical people of No Man's Sky are XBOX fans.

Back to the topic, like it has ben said, both can and will coexist. I think it's great that there is a growing market for different/indie games. It just keeps gaming interesting.
 
Exactly. I had this same feeling playing DayZ, or Minecraft. It's how I play GTAV often. What's over that next hill? What's in that house? A lot of times there is nothing over that hill. Nothing in that house. When there is something there, it's exciting, and tense, you just don't know.

That's what I want from No Mans Sky. What's on the next planet? And the next one? And the next one?

That's what also drives us as humans, our curiosity is what also gets me excited to explore and want to know more.

I want to explore the whole galaxy just because this game gives me what i wanted when i dreamed about as a kid but also today. Going in to space to visit and discover every planet there is.
 
If this game gives me a log of all the species Ive found then its one more step to being insanely addicting... (if only there could be descriptions on these species :( )
 
If this game gives me a log of all the species Ive found then its one more step to being insanely addicting... (if only there could be descriptions on these species :( )
Supposedly there will be a codex. It would be great if it is shared between every player, and you could add a description/notes to the entries of species you encounter.
 
Murray definitely has a valid point. I see this at home w/ my children. All they really play is LBP but they rarely play the story missions - they are always in the create mode making things and just hovering around and looking at what they made. I find it good that they do this because it taps into their minds w/ building/engineering.

I'm the complete opposite. Now that i've hit middle age and i'm starting to see more significance in time - i want to have closure in the things i do, a structure if you will.

Both will exist because overall people desire to have a choice and I believe you can't appreciate something without experiencing its opposite.
 
The variety and quantity of the exploration is going to make or break this game. If you can play this for months and still be in awe at the planets your landing on then they win. The trailers are showing some great variety so far, but half the fun is seeing it for yourself and realizing nobody else has seen this planet yet. There must be crazy planets even the devs haven't seen.
 
The variety and quantity of the exploration is going to make or break this game. If you can play this for months and still be in awe at the planets your landing on then they win. The trailers are showing some great variety so far, but half the fun is seeing it for yourself and realizing nobody else has seen this planet yet. There must be crazy planets even the devs haven't seen.

If you watch the interview with Sean Murray he says that each person on the dev team has their own different universes and when the game comes out they will generate one seed for all players to use. So technically, all of the planets in the promotional videos will not exist when the final games comes out assuming they generate the seed right before they ship it.
 
I like games that take their time with the pacing. Gives you more time to appreciate the little things.

I'm not of the Minecraft generation, never played a crafting game, only played a few survival games (Sir You Are Being Hunted) but hope this is my gateway to the genre because the setting is more to my liking.

This quote goes to show that one of the best parts of games is discovering and problem-solving. Figuring it all out.
“So choosing the insignia on ships or the type of architecture – if people lived on these types of planets, what kind of buildings would they have? How many different races are there? We have it all mapped up, but we won’t tell you any of it; and you probably won’t be able to figure it out.

“But if it happens that people start a wiki to map the whole thing out, that’s fantastic
– that’s so much more interesting than us just trying to ram it down your throat, or having a little AI that travels around with you in your ship, telling you the name of everything. It’s not our story.”

Maybe there is no goal; maybe the experience is the destination. That will be hard for some people to accept. But perhaps there is another way to think about No Man’s Sky. While big ambitious space games like Mass Effect and Star Citizen are perhaps looking to the likes of Star Trek and Star Wars, Hello Games is more closely referencing those weird, disoptian sci-fi films of the 60s and 70s: Silent Running, Solaris, 2001 - movies that explored the surreality and mysticism of space.
Yes, more surreal sci fi!
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I don't get why people feel the need to go out their way to get snarky at this game or make false statements in order to diminish it. you will always have plenty of whatever floats your boat. why pick on something you don't like but other people do?
 
Murray, release your game, then blow smoke. This game "looks" good, but it could be completely ass for all we know. You can't just throw your name in the hat with those other good games, just because it's "similar".

How are his mic skills? That's the most important thing.

It looks like Razor Ramone and Undertaker had a baby, lol
 
This is a non-sequitur.

It's like saying "why the LEGO generation will reject Quake" or "why the Lincoln Logs generation will reject Pac-Man"
 
I agree with Murray in that some of the best gaming experiences can be found in those highly systemic games which allow for truly emergent gameplay -- games like Crusader Kings II, say. But part of the reason CKII is so compelling is because the underlying mechanics are sufficiently deep and sufficiently engaging that you'll actually want to stick around long enough to create your own narratives.

That said, despite the long lists that NMS partisans have compiled demonstrating "look at all the things you do in NMS!", we still don't have any sense of what a typical gaming session with NMS actually looks like and the degree to which these various gameplay elements coalesce into a coherent gaming experience. Nor do we know whether these gameplay mechanics are actually deep enough and varied enough such that gamers will actually stick around to thoroughly explore a universe entirely populated with procedurally generated content.

Given my previous experiences with "paradigm-breaking" games and games relying heavily on procedurally generated content, I remain skeptical.

Standard disclaimer, I'm still very bitter about Molyneux.
 
I don't get why people feel the need to go out their way to get snarky at this game or make false statements in order to diminish it. you will always have plenty of whatever floats your boat. why pick on something you don't like but other people do?

Don't go into the 36-minute The Order gameplay thread.
 
The variety and quantity of the exploration is going to make or break this game. If you can play this for months and still be in awe at the planets your landing on then they win. The trailers are showing some great variety so far, but half the fun is seeing it for yourself and realizing nobody else has seen this planet yet. There must be crazy planets even the devs haven't seen.

Totally. That's the biggest X-factor. How far will their procedural generation take them? How far will you be able to go until the algorithm starts repeating itself too often? How many factors are there really?

With the number of planets we've seen so far, best-case scenario: we continue to get screenshots and streams of never-before-seen things even like a year after the game has launched.

And once again, NMS does seem comparable to the more classic PC-style space simulation games where the entire object is to just "live" in that universe without any end goal. Just constant exploration of new places, completion of new intermediate objectives, and acquiring of new resources that isn't really designed to end. That kind of sandbox game just doesn't get made on consoles. The closest thing would be completely disregarding the main story in Skyrim or Far Cry, and just enjoying an endless stream of side missions on a number of islands so high you couldn't possibly see them all.
 
I agree with Murray in that some of the best gaming experiences can be found in those highly systemic games which allow for truly emergent gameplay -- games like Crusader Kings II, say. But part of the reason CKII is so compelling is because the underlying mechanics are sufficiently deep and sufficiently engaging that you'll actually want to stick around long enough to create your own narratives.

That said, despite the long lists that NMS partisans have compiled demonstrating "look at all the things you do in NMS!", we still don't have any sense of what a typical gaming session with NMS actually looks like and the degree to which these various gameplay elements coalesce into a coherent gaming experience. Nor do we know whether these gameplay mechanics are actually deep enough and varied enough such that gamers will actually stick around to thoroughly explore a universe entirely populated with procedurally generated content.

Given my previous experiences with "paradigm-breaking" games and games relying heavily on procedurally generated content, I remain skeptical.

Standard disclaimer, I'm still very bitter about Molyneux.

I'll give you this. The most recent trailers do show off a tiny bite of what looks like a typical gameplay loop, but it's condensed into two-minute slices. I have a feeling we won't get a great idea of this until people actually start streaming the game and start showing us 30+ minute chunks of typical gameplay. Maybe when the game is nearing release they should hand builds out to journalists and/or YouTubers. YouTubers seem to feed off emergent gameplay. Hello Games has described a lot of gameplay they haven't shown yet.

That said, even if it was just you flying a ship from planet to planet, if the planets are varied enough I'd still be satisfied. Hell I could see myself spending many hours just messing around on ONE planet.
 
Eh, I'm the kid who grew up on stuff like Pac-Man and Space Invaders when games weren't exactly heavy on the narrative handholding, yet games developed in that way, regardless. I see stuff like Minecraft as a means to go back to basics and start building core game ideas which will surely add layers of complexity as they iterate. Narrative will certainly be part of the evolution, since we're so attuned to it as humans.
 
I don't get why people feel the need to go out their way to get snarky at this game or make false statements in order to diminish it. you will always have plenty of whatever floats your boat. why pick on something you don't like but other people do?
Some people have unrealistic expectations of this game I think.
 
Five posts in and the shit posting has already started.

Can we seriously just stop with it, it's fucking annoying that in every single thread I go into about this game someone is saying the same thing over and over and over and over and over again.

We get it, you're not hyped, you're not interested. Now shut up and move on.

I really don't get it man. Some people just get off on it I guess, makes me really sad.
 
I could care less if there is no building in this title. We don't need another Minecraft here. I find crafting and building stuff tedious anyway. I want to explore a world, not create one.
 
I can see where he is coming from. I have the creativity of an ant so minecraft never appealed to me but watching my 8 year old son play amazes me. Lately he has been building the Orion space shuttle with a launch pad. No end game, just creative fun.

As much as my son in introverted and shy, it astounds me at his creativity.

My 11 year old daughter on the other hand plays minecraft but also plays diablo with me.

Not sure what all this means but there is obviously room for both types of games.
 
This is slightly embarrassing, but we have a whole lore, a mythology mapped out, and every design decision we make, we make it with that in mind.

This miniscule comment says a lot to me. It shows modesty; as if they're ashamed to admit that what they're doing is potentially brilliant.

It says to me that this small team is putting a lot of work, and faith into this game - into what they believe it should be, almost to the point of risking extreme ridicule by us peers.

My perception of NMS:

This is strictly a niche title, from a very small team - sharing a AAA stage. It is this, that some of us can't deal with. Frankly, like anything else the game is made with certain people in mind to play it...I'm one of them!
 
I could care less if there is no building in this title. We don't need another Minecraft here. I find crafting and building stuff tedious anyway. I want to explore a world, not create one.

To be fair, this is a very large segment of people. And I do think a lot of the capacity for making your own fun is both age-based (as in time to do it) and game-based (legos vs FPS, etc).

There's absolutely room for both. I think we'll see games that blur the line some in the coming years.
 
Yeah.....but like, what do you do?

It's a joke peeps.

You know what? I'm not gonna lie. Not only do I have this question with regards to No Man's Sky. I don't even know the answer to that question for Minecraft. It puzzles me. I kinda do need some sense of direction in my games. That isn't to say this type of game design is bad, but it's pretty clear that it isn't for me.
 
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