Legend of Zelda Wii U Gameplay Demo

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Please, no stealth missions. No stealth missions...

*edit*
Let me clarify. No stealth missions where you get thrown in jail, or killed, or anything that makes you restart the mission.
If they are going to do stealth missions, then do them properly like Metal Gear. Meaning that if you get found, all you have to do is hide and/or defeat all the enemies until things call down.
 
Agreed. Miyamoto being there and being so chill about it all is very reassuring. He would be the first to interfere if he didn't like the direction this game is going in. His remarks during the video also suggest the demo they played is an older build of the game, which I also found comforting for some reason.

He does seem genuinely surprised when Aonuma just jumps off the cliff though. Then again he's a pretty playful dude so he might just be acting for the fun of it :P
 
Is there an open world game that has a live map featuring live waypoints and no pause acess? I'd like to know if this is a first for the genre because it seems like a great feature.

Batman Arkham City and Watch Dogs on Wii U come to mind, both letting you put those on the touch screen. I'm not sure what you mean by "no pause access" though.

FarCry 2 might have also had that, don't remember how waypoints worked there.

Agreed. Miyamoto being there and being so chill about it all is very reassuring. He would be the first to interfere if he didn't like the direction this game is going in. His remarks during the video also suggest the demo they played is an older build of the game, which I also found comforting for some reason.

You could say that for all EAD games, though. They all ultimately go through him. His comments also don't really say anything about the age of the particular build they played.
 
He does seem genuinely surprised when Aonuma just jumps off the cliff though. Then again he's a pretty playful dude so he might just be acting for the fun of it :P

It was obviously acting.
Everything that happened there was scripted in some way.
 
Batman Arkham City and Watch Dogs on Wii U come to mind, both letting you put those on the touch screen. I'm not sure what you mean by "no pause access" though.

FarCry 2 might have also had that, don't remember how waypoints worked there.

Oh thanks, I never played those. I meant a map that you interact with (set waypoints, scroll, zoom, check quests) without pausing the game or pulling up a map screen.
 
Oh! I just remembered, GameXplain pointed out something that could be a rider. It could well be that npc's as well as animals roam the roads and countryside to give more life to the world.

Makes me think of the runner in OoT. Just imagine 20 or 30 of those unique NPCs wondering around going on about their own tasks and you can come across them in your travels. Some of them could be confined to a particular area, some of them could wander the entire map.
 
Oh thanks, I never played those. I meant a map that you interact with (set waypoints, scroll, zoom, check quests) without pausing the game or pulling up a map screen.

Ah so that's pretty much all third party Wii U games then :D (degree of interactivity varies between games).
 
I'm not sure if somebody noticed before (didn't read all the replies in this thread yet), but my brain likes to see figures in the clouds/maps and I'm seeing Ganon's head similar to Wind Waker's intro murals in Zelda U map.

The horn/ear (upper left), the eye (with its pupil) and pig nose near the spiral peninsula and the mouth being the bay below... Well maybe not Ganon, but a moblin...

Yes, I'm crazy lol
zelda-wii-u-world-map.jpg

Normal_opening_3.png
 
I'm not sure if somebody noticed before (didn't read all the replies in this thread yet), but my brain likes to see figures in the clouds/maps and I'm seeing Ganon's head similar to Wind Waker's intro murals in Zelda U map.

The horn/ear (upper left), the eye (with its pupil) and pig nose near the spiral peninsula and the mouth being the bay below... Well maybe not Ganon, but a moblin...

Yes, I'm crazy lol
zelda-wii-u-world-map.jpg

Normal_opening_3.png

Just wait until they unveil the rest of the body.

Nintendo please blow my mind like in ALTTP and throw a dark world at me when i thought i finished the game.
 
Just wait until they unveil the rest of the body.

Nintendo please blow my mind like in ALTTP and throw a dark world at me when i thought i finished the game.

The only Zelda thing that's ever blown my mind was the Hyrule castle portion of Wind Waker... only to be let down that I couldn't explore what looked like an amazing world.
 
Just wait until they unveil the rest of the body.

Nintendo please blow my mind like in ALTTP and throw a dark world at me when i thought i finished the game.

Dude, there's no way. The world is big enough as it is, they can't possibly double it with time travel or dark world mechanics.

The best they could do is make it a sequel to Twilight Princess and cover the world in Twilight.
 
The only Zelda thing that's ever blown my mind was the Hyrule castle portion of Wind Waker... only to be let down that I couldn't explore what looked like an amazing world.

Yeah, I remember the frustration when I realized I couldn't jump to those green fields, that the last dungeon wasn't an actual dungeon and, worse,
that Hyrule wouldn't resurface at the end.
 
Dude, there's no way. The world is big enough as it is, they can't possibly double it with time travel or dark world mechanics.

The best they could do is make it a sequel to Twilight Princess and cover the world in Twilight.

Thats what i thought in 1992. And boom - there it was.
Ready to watch my credits, already the longest and best game in my life. Nope, just the prologue.

Imagine this here. You defeat the forest demon (which was fighting the new humanity) after 25 hours just to learn it was holding the world together and now the entire map is devastated and changed due to giant earthshakes, floods and storms. You then have to restore nature. Turn the land green again.

And call the game The Legend of Mononoke in the valley of the winds. :D
 
Dude, there's no way. The world is big enough as it is, they can't possibly double it with time travel or dark world mechanics.

The best they could do is make it a sequel to Twilight Princess and cover the world in Twilight.

You literally don't have to change the terrain AT ALL with a time travel mechanic. Not if you don't want to, anyway. The only thing that needs to actually change are the NPCs.

Obviously, it'd be nice if there was a way to let you know whether you're in the present or the future/past, so foliage/textures could change, as well, but the terrain itself doesn't need any drastic change.

You could also go the twilight princess route, where nothing changes but a filter and the enemies once you enter the twilight. That's way lamer than time travel or an alternate world/dimension, though.

That said, I agree that it's not likely. One world this big is big enough.
 
This is why I'm hoping that Zelda from this point capitalizes on what Skyward established. The Demise idea was fantastic and brought everything (Link/Zelda/Ganon) full-circle. They've already established that Ganon is a byproduct of Demise, so I think it would be neat to keep getting different incarnations of that, as you suggested. That way it doesn't have to be Ganon specifically in every game, but rather variations even with their own characterizations and goals.

I agree. Besides, Demise didn't have the "pig" imagery Ganon has, so they could get creative with a new villain. I mean, they always get creative with new villains but then return to Ganondorf. IMO, they either show Ganondorf as a villain early in the game for development (a la Wind Waker) or they use another villain entirely. What TP did was so lame.
 
Man if there's one game I would go on blackout for, it would be this game. Not knowing anything about Skyward Sword was glorious. I thought I was almost finished with the game when I was only like a third through.

I actually took over 70 hours to beat it... Please wow me again, Ninty.
 
Man if there's one game I would go on blackout for, it would be this game. Not knowing anything about Skyward Sword was glorious. I thought I was almost finished with the game when I was only like a third through.

I actually took over 70 hours to beat it... Please wow me again, Ninty.

Yup, this is my blackout game. This is it. This is my last trailer, my last thread, if I can muster the will power to avoid trailers. I'm really excited to see what nintendo can surprise me with.
 
I want to say I'll blackout but I know I won't.

I just hope Nintendo doesn't do like they did with Skyward Sword and spoil every single dungeon and bosses before the game comes out.
 
About 5000 posts in five days.
Not bad for gameplay of a supposedly empty and super boring bad game for boring people.
Imagine how many we'll get from a hypothetical January Direct Trailer.
Actually, don't imagine that.

To be fair bad or disappointing things get just as much attention if not more than good things.
 
One more trailer and I think I'm done. I knew literally everything there was to know about Skyward Sword before it came out. I'm hyped enough as it is.
 
Yup, this is my blackout game. This is it. This is my last trailer, my last thread, if I can muster the will power to avoid trailers. I'm really excited to see what nintendo can surprise me with.

I'll try too. Probably going to watch the next trailer but then I'll avoid everything, ESPECIALLY GameXplain's videos haha. I love them but they spoil everything!

I managed to avoid Captain Toad information so I think I can do it again for Zelda. I think...
 
Yup, this is my blackout game. This is it. This is my last trailer, my last thread, if I can muster the will power to avoid trailers. I'm really excited to see what nintendo can surprise me with.

I am really tempted to do this, but I don't know that I have the willpower to avoid new Zelda information.

I did this with TP and it paid off, but it's hard to stay away from a favourite series.
 
So the E3 Scene shows approximately 1/4 of the whole map....
My hype is reaching critical mass.
I can´t fucking wait to explore this vast and beautiful world.
Love the layout of the map already.

What really illustrates the scale is that the cliff jumping in the TGA demo takes place in a ridiculously small part of what we see in the E3 viewpoint:

Anyway, I made some additions to the latest one from you guys.

e3t2jih.jpg


I'm not sure about that small bay-thing but it's the only body of water close to where the E3 trailer happened. But I still think it might be too large for that. It was set in a dense forest area but I'm not sure if that would fit in right next to the ocean there.

edit: comparing against the max zoom pic, the bay just looks too big, it's the size of the forest area that Link glides over with the sailcloth. ignore this lol
 
What really illustrates the scale is that the cliff jumping in the TGA demo takes place in a ridiculously small part of what we see in the E3 viewpoint:

That is NOT where the E3 footage took place. It is literally IMPOSSIBLE for that to be where it is. I could be wrong about where I placed it but you are definitely wrong on this.

The E3 footage shows nothing but rolling plains between Link and Death Mountain and Hyrule Castle. We know that for Link to be standing where you think he is there would be a big valley and steep mountains in his view. Even if he was high enough to see over them he would still see them. There is only one huge relatively flat area on the map that affords such a view and that's Hyrule Field.
 
I want to say I'll blackout but I know I won't.

I just hope Nintendo doesn't do like they did with Skyward Sword and spoil every single dungeon and bosses before the game comes out.

Skyward sword is the reason i'm doing a blackout. I mean the FIRST TRAILER for skyward sword showed off FIVE of the items. Beetle, bomb (bowling), slingshot, bow, whip. Hell, ALBW lead-up was pretty spoilery, showing off tons of puzzle solutions and environments. By the time they come out, i know how to play like 30% of the game, and i've seen 70% of the environments. Too much.
 
Skyward sword is the reason i'm doing a blackout. I mean the FIRST TRAILER for skyward sword showed off FIVE of the items. Beetle, bomb (bowling), slingshot, bow, whip. Hell, ALBW lead-up was pretty spoilery, showing off tons of puzzle solutions and environments. By the time they come out, i know how to play like 30% of the game, and i've seen 70% of the environments. Too much.

I think they'll do it smart this time, though. The whole philosophy of this one is open world, exploration and discovery. They'd be nuts to spoil too much.
 
Skyward sword is the reason i'm doing a blackout. I mean the FIRST TRAILER for skyward sword showed off FIVE of the items. Beetle, bomb (bowling), slingshot, bow, whip. Hell, ALBW lead-up was pretty spoilery, showing off tons of puzzle solutions and environments. By the time they come out, i know how to play like 30% of the game, and i've seen 70% of the environments. Too much.

Yeah, I'm probably going to watch whatever the next trailer they release is and then I'm out. I might not even do that and just be out after this thread dries up.

It's so hard though, because people are going to make threads of things that they don't consider spoilers and I do, or things like that will just pop when during casual browsing of gaming sites. I hate knowing all of a game's systems, etc. before the game comes out, but it's pretty hard to avoid stuff.
 
That is NOT where the E3 footage took place. It is literally IMPOSSIBLE for that to be where it is. I could be wrong about where I placed it but you are definitely wrong on this.

The E3 footage shows nothing but rolling plains between Link and Death Mountain and Hyrule Castle. We know that for Link to be standing where you think he is there would be a big valley and steep mountains in his view. Even if he was high enough to see over them he would still see them. There is only one huge relatively flat area on the map that affords such a view and that's Hyrule Field.

Mate, look at the picture. It's not rolling plains.
 
Mate, look at the picture. It's not rolling plains.

It is rolling plains. The TGA footage is steep cliffs. They aren't the same place. The difference in elevation and steepness of the terrain between the two areas is night and day. The E3 plain is a big relatively even (compared to the TGA area) expanse all the way between Link and Hyrule Castle/Death Mountain
 
I want to say I'll blackout but I know I won't.

I just hope Nintendo doesn't do like they did with Skyward Sword and spoil every single dungeon and bosses before the game comes out.
Yeah I really want to pull off a blackout, but hell, I have come back to this thread a hundred times already.
I know I am going to buy the game already, why do I need to read about it daily...agh.
 
Here I'll mark it out for you.
And the unmarked original for handy reference.

I know I've been wrong before when disputing your analysis but this I'm pretty confident on. Also others have agreed. I feel like you're holding on to a sense of scale that just doesn't permit this to be true but have a look again.

Quoting from an old post-

In the TGA demo, Link was actually quite low relative to E3. Believe it or not, Link was in a valley, even when he jumped off. That's why the cliffs look so high and you can't see much beyond him.

But in the E3 reveal, Link is at a much higher elevation. When you're at a higher elevation, obviously you can see above mountains that are not quite as high as you. Have a look at the map where I placed Link at E3. He's at quite a high elevation, enough to see over the land.

Look at my above image where I've placed sight lines. See where the green line runs? Yeah, there's no mountains blocking the way. Again, take into account the high elevation that Link is standing at in the E3 shot. He's standing pretty much at the top of a mountain.

EDIT: Here's more reference - see where Link's standing on the cliff at the start of the TGA demo? Yeah, that's not actually very high.

kdvajv.JPG

kajuuh.JPG
 
Yup, this is my blackout game. This is it. This is my last trailer, my last thread, if I can muster the will power to avoid trailers. I'm really excited to see what nintendo can surprise me with.
ya know what... fuck it. I'm doing the same. I wanna be fully, completely surprised by this game.
 
I'm like only cautiously optimistic. I won't be hyped till, I see the green tunic, and know without a doubt that outside of maybe making him more Link like that they're not going to change him in anyway, also a story trailer or at least some kind of look at the dungeons. Plus, confirmation that that godawful store mechanic isn't returning.
 
So I have watched this video numerous times with the same feeling... Why did they decide against showing direct feed footage? I mean maybe I do no have the eyes like you guys but I truly can not appreciate how good it may look. It looks blurry to me and now all I want is direct feed footage. sad thing is I will probably be waiting until E3 2015 to see that footage.
Probably because graphically it's currently a poor representation of how it'll actually look and people would nitpick as if it were final.
 
So I have watched this video numerous times with the same feeling... Why did they decide against showing direct feed footage? I mean maybe I do no have the eyes like you guys but I truly can not appreciate how good it may look. It looks blurry to me and now all I want is direct feed footage. sad thing is I will probably be waiting until E3 2015 to see that footage.

If you want to know how it should really look, watch the E3 trailer.
 
Dude, there's no way. The world is big enough as it is, they can't possibly double it with time travel or dark world mechanics.

The best they could do is make it a sequel to Twilight Princess and cover the world in Twilight.

Thought what he said is interesting. World duality has always been one of the series foundations. Even back to TLoZ the overworld/dungeons (underworld) was a new thing and an important concept.

But I think the time thing could do it. Like in SS in some places, if the slow motion power do something more, that could be enough (since we'll have two differents ways to perceive the world).
 
So I have watched this video numerous times with the same feeling... Why did they decide against showing direct feed footage? I mean maybe I do no have the eyes like you guys but I truly can not appreciate how good it may look. It looks blurry to me and now all I want is direct feed footage. sad thing is I will probably be waiting until E3 2015 to see that footage.

Nah. I'd bet we get a look at it in February or late January. Nintendo likes giving us a look at the year's games around then.
 
Was there an explanation/speculation of that cloud area in the lower left of the map? Looks like it's covering something like a hole or darkness
 
Was there an explanation/speculation of that cloud area in the lower left of the map? Looks like it's covering something like a hole or darkness
Its hard to say.. It really looks like a mass of clouds, like the Thunderhead from SS.

But, it also can be a very high area with a big hole in the middle, like a volcano
 
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