Legend of Zelda Wii U Gameplay Demo

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I wonder if we will still find rupee and hearts in the grass we cuts.
With all the grass this game have it's seem to much.
I like to think not. For some reason if I saw a rupee floating around when I cut the grass, it would instantly break my immersion... Maybe because the game is openworld now? But I didnt feel this way on TWW...
 
I personally hope there is no form of teleporting fast travel in this game. I like when open world games force me to travel through them. I like the idea of having maybe a flying mount that I can use, but no teleporting.
Most Zelda games have some kind of teleport. But usually on fixed spots, and you have to unlock them one by one.

I wouldn't worry too much about it.
 
Zero²;142703146 said:
I like to think not. For some reason if I saw a rupee floating around when I cut the grass, it would instantly break my immersion... Maybe because the game is openworld now? But I didnt feel this way on TWW...

I feel the same.

Maybe this time we will have some kind of metal detector to find buried chest.
 
I personally hope there is no form of teleporting fast travel in this game. I like when open world games force me to travel through them. I like the idea of having maybe a flying mount that I can use, but no teleporting.

Fast travel is almost always a choice. You can choose to NOT use it if you really want to immerse yourself.

Not having fast travel can become a chore, for many, so it'd be a huge mistake if it's not included. Especially if sidequests require you to travel all around the world. I can guarantee a handful of people will outright quit at certain points if fast travel isn't included. "oh, you want me to go all the way back THERE? Ugh maybe tomorrow" (spoiler alert: they never go back to the game).
 
Wind waker was open world out on the sea.

Flat surface with loading zone borders for the individual tiles hardly sounds like it would adapt to this seamless world.

"Fast travel" isn't new to Zelda games. It's been included since A Link to the Past in various forms. Most recently Skyward Sword had it in the form of the save status you could warp to after they were found an accessed. You have the broom in A Link Between Worlds.

When Anouma says Hyrule Warriors changed how he looked at things I have to wonder if we'll see some type of territory capturing in this new game. The world is vast enough that you can have enemies of various types trying to control different areas. He made a point to point out that things do happen in Hyrule Warriors regardless of you being present in that area. What if there are outpost that have to be captured and can be lost? Control over an area determines what appears there? Determines if you can access a dungeon or not? There are those flags and outpost in the gameplay footage. Why would you even need something like that if not to give them meaning? It would certainly give players a lot to do while traveling out in the world instead of the same old find heart pieces and cut grass. It could also not have to rely on the dungeons agains. Just as they had the challenge areas in ALBW. Just an idea.

It wouldn't be the first time a Zelda game required you to gain control over an area via an activity to unlock something. The locked rooms of course in dungeons as it's most simple The twilight battles as wolf link. Unlocking the dungeon doors

The Legend of Zelda: Assassin's Creed Revelations

title confirmed!
 
"Fast travel" isn't new to Zelda games. It's been included since A Link to the Past in various forms. Most recently Skyward Sword had it in the form of the save status you could warp to after they were found an accessed. You have the broom in A Link Between Worlds.
Fast travel was actually in the very first Zelda game. You could use the flute to warp to any dungeon entrance once you beat it, or did you just need to enter the dungeon to warp to it?
 
Gimmick is airship.

Zelda is Final Fantasy now.

The game does have a mystical tech vibe to it, with that robot-ish enemy from the teaser and Link's bomb(?) arrows. And we do see numerous islands of the coasts that would likely take a good while to swim to so we might get a boat and maybe that boat could end up flying too. They just did flying creature in SS, I'm not sure if they would look to reuse that mechanic so soon. So some other means of flight might be in the cards.
 
Fast travel was actually in the very first Zelda game. You could use the flute to warp to any dungeon entrance once you beat it, or did you just need to enter the dungeon to warp to it?
Pretty sure you just had to enter. No reason to warp back after you've beaten it.
 
Pretty sure you just had to enter. No reason to warp back after you've beaten it.

Sure there is. The dungeons were spread out pretty evenly throughout the world, so warping back to one would often put you in proximity to some other thing that you wanted to get to.
 
Watched it again for the second time, and you know what I really loved about the trailer? The fact that is prominently features Aonuma AND MIYAMOTO. I love Aonuma Zelda, don't get me wrong, but I've always wanted a 3D Zelda that's spiritually descended from the original Miyamoto 2D Zeldas. None of this "I tried to play Zelda 1 and couldn't beat an Octorock" crap. More like a true adventure that's satisfying to higher skilled gamers and newer players on different levels. Exploring an overwhelming world and stumbling on secrets, picking your battles against simpler mooks or difficult bands of monsters, patiently accumulating hints and putting it all together to access a new area. I want all of that, but in 3D with modern production values.

Just having Miyamoto there was very reassuring that they'll deliver on that vision. ALBW was a great start in that direction, now I'm looking for Zelda Wii U to take it to the next level.
 
Could this be the first zelda where your main weapon is a bow? In none of the trailer we see her using a sword, nor the typical green tunic, nor she's lefthanded like link. Going around cutting grass would probably feel so wrong in such a world where there's infinite amount of grass, and a bow obviously don't have the same problem . Maybe the master sword is really an endgame item, or maybe you don't even get the master sword at all because you're not the classic hero.
 
Could this be the first zelda where your main weapon is a bow? In none of the trailer we see her using a sword, nor the typical green tunic, nor she's lefthanded like link. Going around cutting grass would probably feel so wrong in such a world where there's infinite amount of grass, and a bow obviously don't have the same problem . Maybe the master sword is really an endgame item, or maybe you don't even get the master sword at all because you're not the classic hero.

Why are you saying she? Link is a dude unless they say otherwise. Also, we see him use his sword in the new footage. He also had the sword with him in the E3 video. It was on the horse, next to the pouch or whatever was behind him.
 
Could this be the first zelda where your main weapon is a bow? In none of the trailer we see her using a sword, nor the typical green tunic, nor she's lefthanded like link. Going around cutting grass would probably feel so wrong in such a world where there's infinite amount of grass, and a bow obviously don't have the same problem . Maybe the master sword is really an endgame item, or maybe you don't even get the master sword at all because you're not the classic hero.

Can't tell if trolling

1) This definitely is Link, and definitely not a female. (Both facts were confirmed shortly after E3.) They seem to be using the same VA from Skyward Sword for the voice work.

2) You see Link swing a sword and hold up a shield while on horseback during the recent footage.

That said, I'd love not having the Master Sword for once. Really holds back the game's potential to offer nuanced equipment-based difficulty (like the original game) when they force a major weapon upgrade on you as part of the story.

Right on the horse, still, so much focus on a typical mid-game item is suspect. .

The bow probably isn't a mid-game item anymore. It's probably been elevated to a primary weapon alongside the sword.

That's definitely fine with me. It was always stupid that it was used for puzzles (most of which players can spot from a mile away) and even more stupid that it was ridiculously overpowered in TP and SS. Making it a primary weapon will hopefully encourage it to be used in a more combat-practical (and less formulaic) way without making it a silver bullet for basically any enemy.
 
Could this be the first zelda where your main weapon is a bow? In none of the trailer we see her using a sword, nor the typical green tunic, nor she's lefthanded like link. Going around cutting grass would probably feel so wrong in such a world where there's infinite amount of grass, and a bow obviously don't have the same problem . Maybe the master sword is really an endgame item, or maybe you don't even get the master sword at all because you're not the classic hero.
I see what you did there, but naw there is a will be a sword.in it. They even talk about it.
 
Man... the OP should really update his OP and add all the different videos and analysis videos available so far. Also GIFs and theories posted in the thread.
 
you mean that thing that made people walk away from their consoles while the controller was tilted in a certain direction?
hehehe *raises hand* i did that too...
that reminds me I had a friend who didn't know how to use the sail in WW so he spent like half the game pressing the R button to navigate the ocean.
 
In OoT you get it in midgame, as well as WW. I'm not sure i remember about MM, but it's after the first dungeon iirc?

Ehhh Sling Shot was the first which was basically the Kid version of the Bow, which was the first Item you got as an Adult. So it still holds there to a degree.

The bow has generally been the number 2 item in the series. I am happy to see it even more prominent this time around though and with different arrow types again which have always been incredibly fun.
 
hehehe *raises hand* i did that too...
that reminds me I had a friend who didn't know how to use the sail in WW so he spent like half the game pressing the R button to navigate the ocean.

Your friend should be awarded sainthood for his patience. Wow.
 
I'm happy bomb arrows are back. Launching them at things in TP was all kinds of fun. Should be even more fun in a world this big, with so many more things to aim them at.
 
About 5000 posts in five days.
Not bad for gameplay of a supposedly empty and super boring bad game for boring people.
Imagine how many we'll get from a hypothetical January Direct Trailer.
Actually, don't imagine that.
 
About 5000 posts in five days.
Not bad for gameplay of a supposedly empty and super boring bad game for boring people.
Imagine how many we'll get from a hypothetical January Direct Trailer.
Actually, don't imagine that.
I'm seriously going to flip when they release footage of a dungeon, or a cutscene.
 
About 5000 posts in five days.
Not bad for gameplay of a supposedly empty and super boring bad game for boring people.
Imagine how many we'll get from a hypothetical January Direct Trailer.
Actually, don't imagine that.

Always bet on Nintendo. You can say what you like about their hardware, but their software delivers.
 
Things is like to see from previous titles in some form in Zelda U:

Bombers notebook: A quest log of some sort.

PH/ST map annotation: seriously, the map is just begging to be marked on for treasure and other shit.

Time of day specific events: Nuff said.

Herding: Like the mini game in TP, but in the open field

Weapon shop: Like the one in ALBW, maybe put all the basic shit here like bombs, bow & arrows, boomerang, ect. While the more magical shit should be in dungeons.

Magic rods: I'd love to see fire, ice, sand and dominion rod make it back in, but maybe Nintendo could consolidate them into a single rod?

Extra-hidden dungeons: I've heard this in the thread before and I definitely want it, dungeons hidden behind a small bomb-able wall or under a tiny patch of grass.

Dowsing/ Stone of sorrow: I don't want motion controls in this game, but Id like a way to ping for some items or hidden shit. Like the add on in OoT 3D.

Mysteries: I'd love some unexplained phenomena or characters that really amp up the mystique of the game without explaining anything. Like the Poe collector or ghost ship.

Upgradeable weapons: This one speaks for itself, I'm not sure whether if rather have it like SS or ALBW...
 
Well, they were fools and didn't do it in ALBW which is kinda madness (though tbf, you didn't really need it there).

Yeah even in the DS games you didn't need it extensively. I remember a couple of things in the overworld needing a mark, period.

But with the big world they better enhance the map functionalities. It seems they are doing it very Google-map/web maps like with zooms and markers. So far so good.
 
Is there an open world game that has a live map featuring live waypoints and no pause acess? I'd like to know if this is a first for the genre because it seems like a great feature.
 
Watched it again for the second time, and you know what I really loved about the trailer? The fact that is prominently features Aonuma AND MIYAMOTO. I love Aonuma Zelda, don't get me wrong, but I've always wanted a 3D Zelda that's spiritually descended from the original Miyamoto 2D Zeldas. None of this "I tried to play Zelda 1 and couldn't beat an Octorock" crap. More like a true adventure that's satisfying to higher skilled gamers and newer players on different levels. Exploring an overwhelming world and stumbling on secrets, picking your battles against simpler mooks or difficult bands of monsters, patiently accumulating hints and putting it all together to access a new area. I want all of that, but in 3D with modern production values.

Just having Miyamoto there was very reassuring that they'll deliver on that vision. ALBW was a great start in that direction, now I'm looking for Zelda Wii U to take it to the next level.
Agreed. Miyamoto being there and being so chill about it all is very reassuring. He would be the first to interfere if he didn't like the direction this game is going in. His remarks during the video also suggest the demo they played is an older build of the game, which I also found comforting for some reason.

When Anouma says Hyrule Warriors changed how he looked at things I have to wonder if we'll see some type of territory capturing in this new game. The world is vast enough that you can have enemies of various types trying to control different areas. He made a point to point out that things do happen in Hyrule Warriors regardless of you being present in that area. What if there are outpost that have to be captured and can be lost? Control over an area determines what appears there? Determines if you can access a dungeon or not? There are those flags and outpost in the gameplay footage. Why would you even need something like that if not to give them meaning? It would certainly give players a lot to do while traveling out in the world instead of the same old find heart pieces and cut grass. It could also not have to rely on the dungeons agains. Just as they had the challenge areas in ALBW. Just an idea.
That's a good thought with the flags. I think territory control could be interesting. Some of my favourite segments in the previous games were fending off the aliens at Romani Ranch, clearing out Hidden Village and protecting the horse and cart in MM and TP. I wouldn't want such a system to descend into constant "Hey, we're under attack. Come quickly and save us!", but some light expansion on those moments would be cool. Perhaps they could give us the option to recruit soldiers or friendly monsters later on to defend these areas so you don't have to.

Actually, it would be even cooler if you had different factions in the world who were competing over territory and you simply help one side to win the battle, or manipulate the outcome in some way. Gorons vs Zoras or something. It would be nice to see something other than Link and monsters fighting for a change.

So, for example, you have the Zoras occupying the area around the Goron dungeon. You help the Gorons to clear out the Zoras and reclaim the area, gaining access to the dungeon in the process. But now you've pissed off the Zoras, making it harder to get into the Zora dungeon. So you either deal with them or come through big time to make it up to them. That kind of dynamic could make the world very interesting.
 
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