No Man's Sky – and why the Minecraft generation will reject Call of Duty

I don't see the parallel between Minecraft and NMS. In minecraft, half the game is creating, not just exploring. There's an unadulterated sense of wonder and creativity in Minecraft which the community continually mines in its creations. I mean, users have effectively created computers, 3D printers, and least gorgeous architecture within Minecraft. NMS does not ring the same creative tone as Minecraft. From all descriptions, it seems more like a fleshed out Elite, a game capable of replayability. But I wonder if it will go the same way as Spore.

I've said the same thing quite a few times.

I also suspect that, like the original Elite, there will be task-related actions you can perform that occur at specific game points (remember the Elite mission where you're on a manhunt and have to make the first intergalactic jump to the 2nd galaxy?) which helps progress the primary meta-narrative of reaching the galactic core. It isn't a requirement to progress, it isn't 'forced' on the player, it is simply there to be done if the player chooses to.

I don't think the only gameplay will be exploration and cataloging (this has already been hinted at in comments like 'trader, fighter, biologist, whatever') and that there will be missions/tasks to complete, and some that may well directly affect the main mission - but you won't have an 'order' to do them in, and they won't be forced on you.

It's how I'd do it - have 'events' that are cued on something like time played, or when the player visits a certain planet type or other set of parameters where it makes some kind of sense to put it in.
 
Show me the gameplay!!!!!

Otherwise you're just howling at the moon to infinity and beyond.

I'm all ready to eat crow over this one, but right now I just don't get why anyone would be hyped for this snooze fest.

So you are claiming that you have not seen any gameplay despite it being in every trailer and video shown and then are also claiming that you have played the game and its a 'snooze fest'. Need to make up your mind there buddy.
 
Actually, if anything I wonder if the person who wants a linear, rail roaded experience is the REAL niche. CoD does crazy well, but a lot of that is due to MP and word of mouth/marketing, for each success game after CoD4 the SP seemed to be less and less of a big deal, to the point where some swear it's vestigial despite being half the reason CoD4 caught so much attention.

That is because the franchise's creators have moved on.

You could also point out that the Terminator movies went down hill after Cameron stopped making them. Well, yeah. Of course they did.
 
Show me the gameplay!!!!!

Otherwise you're just howling at the moon to infinity and beyond.

I'm all ready to eat crow over this one, but right now I just don't get why anyone would be hyped for this snooze fest.

Im not eating crow, this game will bomb.
 
He must have voice chat on mute at all times if he thinks the Call of Duty player base aligns directly with what the ESRB rating would suggest.
 
This is the new Spore, right? The overhyped game that is going to change gaming forever, and turns out its meh, and boring after 5 mins of gameplay.


To the actual comments about games needing to be fun. Fun is subjective, i love WOW but also enjoy a game i can just get points galore in like CSgo or BF. As i've gotten older i realize i like games i can jump in and out of quickly, but still mess around in. Wow, sports games, my 3ds are my most played, but when a game like zelda or metal gear comes out, i devour it for weeks.

This game looks interesting, but the hype train is already insane, watch dogs, asscreedu, uncharted 4 and now this have been given the hype jolt and will likely hurt my personal experience with it.
 
I don't get why people feel the need to go out their way to get snarky at this game or make false statements in order to diminish it. you will always have plenty of whatever floats your boat. why pick on something you don't like but other people do?

I think it's simple. The realisation of No Man's Skys concept in people's heads, is massive, creative, engaging and exciting. However, nothing shown to date really meets that. We have an interesting aesthetic, nice sound and warping to and from space - that's really it.

It's all empty promises so far.
 
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Minecraft is lightning in a bottle. To attempt to extrapolate it's success into a blanket statement about what people want from games is fucking ridiculous.

There will always be a place for a tightly crafted narrative and simple, linear fun. After all, CoD took over the world in the first place despite the fact that kids have been building random shit out of Lego for decades.

NMS is intriguing because of the mystery that surrounds it. I haven't seen a single piece of media that actually makes me interested to play it yet.
 
Sounds like they know what they doing, I really love Minecraft the game and the concept. The paralellism sounds accurate, hopefully they can pull this amazing game.
 
Probably been mentioned but a lot of the popularity of massive RPGs like Skyrim and Fallout is down to the exploration aspects. The freedom to go and do what you want where you want and do story missions only if you choose.

I love that in games and there are very few games I now enjoy that don't have that, this is especially true if the game is a shooter.
 
I think it's simple. The realisation of No Man's Skys concept in people's heads, is massive, creative, engaging and exciting. However, nothing shown to date really meets that. We have an interesting aesthetic, nice sound and warping to and from space - that's really it.

It's all empty promises so far.

The hell you talking about? They've been pretty open about what the game is and what you can do. And everything they've shown so far is them delivering on those concepts.
 
What promise have they made that we haven't seen yet?

That the elements they have designed are good or interesting outside of 5 minutes. I could describe Galaxy on Fire 2 in glowing terms on par with NMS but the actual experience is incredibly shallow due to overly-simplistic design.

The Spore comparison seems particularly germane, too. Spore delivered everything that was promised, it's just that what turned out to be promised was actually very little.
Probably been mentioned but a lot of the popularity of massive RPGs like Skyrim and Fallout is down to the exploration aspects. The freedom to go and do what you want where you want and do story missions only if you choose.
Inherent to Skyrim/Fallout is that those things you find from exploring are there for a reason, even if the reason is "a developer thought it would be cool". If those elements are randomly generated then they devolve into little more than achievements/trophies - "I found or did a meaningless thing, hooray for that thing".
 
Probably been mentioned but a lot of the popularity of massive RPGs like Skyrim and Fallout is down to the exploration aspects. The freedom to go and do what you want where you want and do story missions only if you choose.

I love that in games and there are very few games I now enjoy that don't have that, this is especially true if the game is a shooter.

There's a decent amount of combat in those two, though. At least there's more combat than what seems to be in NMS. Idk, they seem too different to really compare like that.
 
This is the new Spore, right? The overhyped game that is going to change gaming forever, and turns out its meh, and boring after 5 mins of gameplay.

I really don't get why people need to have this attitude towards the game. You have a small development team, trying their hardest to make something different, which have gotten enthusiastic about, which may or may not turn out great.

If it does turn out, awesome!

If it doesn't, then it's a shame, maybe dissapointing even, but really not more then that. It's still about an honest effort from that development team to just make a great game.

Do we really need to adapt a "told you so" attitude towards them and the game?
 
There's a decent amount of combat in those two, though. At least there's more combat than what seems to be in NMS. Idk, they seem too different to really compare like that.

I don't really know anything about No Mans Sky, I agree though there has to be something other than wondering about, for me anyway.
 
I hope this game delivers (NMS) but I have a feeling that what people and even myself are expecting won't actually occur in the game. People are expecting a complete sandbox but I just don't know if that is what we are going to be given
 
Inherent to Skyrim/Fallout is that those things you find from exploring are there for a reason, even if the reason is "a developer thought it would be cool". If those elements are randomly generated then they devolve into little more than achievements/trophies - "I found or did a meaningless thing, hooray for that thing".

Things aren't randomly generated, they are procedurally generated based on a set of parameters designed by the developers. It's "intelligent design", the things in the world are the way they are because the developers thought it would be cool.
 
Things aren't randomly generated, they are procedurally generated based on a set of parameters designed by the developers. It's "intelligent design", the things in the world are the way they are because the developers thought it would be cool.

So in other words, random generation within certain pre-set parameters. Big whoop, the end result is still the same for the player.
 
I don't really know anything about No Mans Sky, I agree though there has to be something other than wondering about, for me anyway.

The exploration seems to be the biggest and main focus. They have combat, but tbh, I haven't been following a whole lot about it either. Just little tidbits here and there. My hype kinda dwindled when I heard it has multiplayer similar to Journey.
 
I just saw Interstellar. NMS can't come out soon enough. I might be the odd one out here in that I don't want to know anything more about this game.
 
I think it's simple. The realisation of No Man's Skys concept in people's heads, is massive, creative, engaging and exciting. However, nothing shown to date really meets that. We have an interesting aesthetic, nice sound and warping to and from space - that's really it.

It's all empty promises so far.

it's not "empty" promises. it's just promises, since you still don't know. see? you're doing it again. you can criticise a game after you've seen it or at least you've discovered about it, not before.
 
I've tried to avoid everything about this since the reveal as I like to experience things like this as new when I finally play them but how many players does NMS support?
 
For all the amazing things they keep telling us you can do in this game, they sure are having a hard time showing any of it in their now several trailers.

At the moment it looks like nothing more than a glorified tech demo.

I also don't see the connection with Minecraft. This is more like a polar opposite of Minecraft.
 
You ask a kid what they’re doing when they play Minecraft and they can’t even tell you – they’re doing dozens of things no one has told them to. They’re just playing. As a veteran gamer, you almost feel guilty doing this. Oh I’m wasting time, what have I achieved? What’s my score? Tell me Xbox! Validate what I’m doing! Legitimatise me!”

I generally think that since the 1990's have ended, people were completely unfamiliar with the concept of sandbox games that have absolutely no perceived goal and its entirely player driven. Then Minecraft came along and blew up so now we're seeing more and more games that are entirely emergent based which I personally love. Sadly, there's a lot of people who are simply unable to grasp the idea that they have to make their own goals and gameplay, to have unique experiences no one else will. As others have said, if you are asking "what do I do in NMS?", then really it's not going to be your thing and you might want to move on. And you know that's okay because not every game is meant for everyone.
 
I think that whoever compares NMS with Minecraft just doesn't understand Minecraft.

As for NMS, it's like getting high from reading about weed.
The game of forever because at this point everyone can put whatever wishes they have into this game and not be proven wrong. We'll see about that.

Edit: And Interstellar has as much to do with NMS as it has with Lego Star Wars.
 
I think that whoever compares NMS with Minecraft just doesn't understand Minecraft.

As for NMS, it's like getting high from reading about weed.
The game of forever because at this point everyone can put whatever wishes they have into this game and not be proven wrong. We'll see about that.

Both games are directly comparable in that they're sandboxes with a complete lack of non-linearity. They're both entirely about emergent gameplay. NMS certainly will not have the building aspects of Minecraft, maybe minimal gathering, but I think NMS has more of a focus on exploration and combat than anything else.
 
This is the new Spore, right? The overhyped game that is going to change gaming forever, and turns out its meh, and boring after 5 mins of gameplay.

As someone who was very excited for (and letdown by) Spore, I already know that I'll enjoy this game way more than that one even if it only consists of what they've shown in the trailers thus far.

Give me a vast, varied universe to explore with interesting and fantastical sights and I'm satisfied.
 
In case anyone missed it, Blow showed The Witness with a gameplay demo in the hands of a PSX presenter.
I do wonder if it ever moves on from the line puzzles. It has to, right? They're just showing off early areas so they're not spoiling too much, right?

I realise it's paradoxical to not want to see later areas and then complain about them showing the same thing again. I trust Blow enough to pepper that beautiful island with more interesting puzzles than connecting lines on monitors. :D
 
Murray is obviously doing a bit of marketing here, extrapolating trends that are beneficial for him, and as a game scientist I'm as interested as any man to see if there is room for game rules and structures that afford more negotiation and creativity... but if he really thinks that because children play minecraft they don't want to play competitive games as they become teenagers, he would do well to delve a bit into developmental psychology.
 
I think that whoever compares NMS with Minecraft just doesn't understand Minecraft.

As for NMS, it's like getting high from reading about weed.
The game of forever because at this point everyone can put whatever wishes they have into this game and not be proven wrong. We'll see about that.

Edit: And Interstellar has as much to do with NMS as it has with Lego Star Wars.

What am I reading here
What does this even mean
 
I played Noby Noby Boy to death. I was not bored at all travelling the entire (and accurate) length from Earth to Mars.

I will spill countless hours into this game I'm sure.
 
Shade is thrown thrown at a few games, lol More at the link http://www.theguardian.com/technolo...minecraft-generation-will-reject-call-of-duty


That's what I always kinda thought. There seems to be such a massive generation of gamers growing up with minecraft type games that it's inevitable that there will be quite a shift in the gaming industry come the future.

Edit: In slightly related news, there will be a gameinformer No Man's Sky update sometime today. Don't expect it to be something really significant though. http://www.gameinformer.com/p/nomanssky.aspx


Edit 2: For those who want to get a better idea on what you do in the game, here's an earlier info thread we've had on the matter. http://www.neogaf.com/forum/showthread.php?t=944662&highlight=no+man+s+sky+info

That was an amazing read. I agree with all of it and I hope that Minecraft-style gamers become the mainstream, gaming will bring back that feeling of discovery and exploration in games.

I'm so tired of linear hand-holding designed games. Give me a mission, but let me do it the way I feel it should be done. I hate auto-pilot games.
 
My biggest criticsm of NMS remains the draw distance.

As someone that can remember some of his fondest moments being those of exploration far cry 1 or grand theft auto or the awe of coming out of the sewers in Oblivion or coming out of the shelter in Fallout 3 and just realizing I can go practically anywhere and can see the vast horizon. I am missing that awe in NMS. I feel like I am in a world of persistent fog that has some cool stuff in my immediate surroundings but their is no awe factor for me yet.

I want to be able to climb a peak in the game and see miles of an alien planet. Not just distant fog and a short viewing area.

If this is an exploration game the awe factor is going to need to be there for me. Probably going to have to hold out for the Pc version for that though.

Agreed 100% I really hope they fix this.

Also, it's been said before but I'll say it again. If all the info, trailers, interviews, concerts, documentaries and gameplay sequences released so far doesn't seem interesting to you, don't make sense and the concepts seem hard to grasp or look boring to you... then maybe.. just maybe.. this game is quite simply.. not for you.
 
One day I hope they make a first person shooter that simulates real-time decision making by the player.

In otherwords, you're dropped into a war zone, and you're given orders by your commanding officer, and then it's up to you how you want to approach the mission, as in freedom to attack at any angle, route, path, etc.
 
One day I hope they make a first person shooter that simulates real-time decision making by the player.

In otherwords, you're dropped into a war zone, and you're given orders by your commanding officer, and then it's up to you how you want to approach the mission, as in freedom to attack at any angle, route, path, etc.

splinter cell, just not a fps
 
I don't see how an experience like Minecraft would take over a game that tells a story like The Last of Us or a competitive game like COD.

I love Minecraft and i'm 35, i also like to go on a full blast and shoot people in COD and when i feel like going in interactive action adventure game, The Last of Us fills that void.

While games like Minecraft will be copied by many and will be very popular in the future, there's definitely a huge place for action competitive like COD and other types of games.

Hell i know a lot of kids around 8-10 that play Minecraft and COD. Yes kids play Call of Duty even though it's a M rated game...
 
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