If there is one thing you guys ABSOLUTELY want to be changed/added etc. what would it be? Mine is Difficulty, or lack thereof. I want to be challenged again: puzzles that require actual thinking, enemy's that not only do more damage, but also require certain strategies, and furthermore: don't tell me were I need to go every time, but instead give slight hints. Going prepared inside a dungeon, with potions, lon-lon milk and what not. That way certain dungeons may be played in any order, but you not yet having empty bottles, damage resistant tunic and/or items to easily kill certain enemys in that dungeon, makes it hard to actually complete it in that order.
Furthermore I want to feel the excitement of danger/diffuclty and feel like I'm really progressing through the game because of MY doing, instead of ''auto-piloting'' my way through and kill the easy as fuck boss in 3 hits. Every Zelda after MM has failed in that regard, and IMO its done them more harm than good. So drop that miyamoto's ''needs to be accessible for everyone'' and turn the difficulty up a notch.
Also please turn of the note ''you've picked up x rupees/item'', it drove me insane in TP and even more so in SS.
@Ragnarok: your analysis are quite good indeed, and you've persuaded me. I think you are right on plains taking place at the mid of the zoomed out map.