The nice songs tend to only play during cutscenes, battles and small set piece places. The terrible tracks play for hours during the main portion of the game.
>:S
No really. Listen to this frumpy s***.
If anyone says a bad word about Bamboo Island they'll have made an enemy today.
Yeah, I remember the frustration when I realized I couldn't jump to those green fields, that the last dungeon wasn't an actual dungeon and, worse,that Hyrule wouldn't resurface at the end.
that never stopped happening
That track lasted 37 seconds.
It has. After Ocarina, most of the games have had like 3 or 4 great tracks per game, the rest of the tracks are just regular music with no clear and defined melody that sticks with you.
There have been a plethora of themes and melodies after Ocarina that defines each game. Maybe you need to go back and check again. It certainly hasn't gotten any worse.
zeldablue: the tracks you posted are pretty random and by no means represent the meat and potatoes of the soundtrack. They're not even that bad.
Well, that song is the lowest point in the soundtrack. >__>
For the longer frumps: Eldin Volcano, Bazaar, Bucha's theme, Mogma's theme, Kikwi Theme and Volcano Ascent.
It's frumpy. I don't like the frump, but I like the Balinese spin.
Skyward Sword had a bad soundtrack. Ok, now I've officially heard everything.
"Do you know what a plethora is, jefe?"
I posted at least 10 songs from SS that are pretty melodic and memorable, and I even left out a bunch of really solid tracks that remind me of older games. That's probably more songs than OOT's entire soundtrack.
I get your overall point: Less songs in older games with each song being more distinct and immediately melodic due to a constantly repeating single tune, but you can't just dismiss new music because it isn't that.
I get your overall point: Less songs in older games with each song being more distinct and immediately melodic due to a constantly repeating single tune, but you can't just dismiss new music because it isn't that.
Well, that song is the lowest point in the soundtrack. >__>
For the longer frumps: Eldin Volcano, Bazaar, Bucha's theme, Mogma's theme, Kikwi Theme and Volcano Ascent.
It's frumpy. I don't like the frump, but I like the Balinese spin.
You didn't get the quote? You never saw The Three Amigos?
How on earth are the two Eldin ones frumpy? And if you can't tell that the rest are meant to be comical, I don't know what to say...
This. There's a larger quantity of tracks, so some of that is going to be filler. But if you're just focusing on the filler and completely ignoring all the other phenomenal stuff, I don't know what to tell you.
Twinrova is comical. And they don't have the frumps.
I dunno guys.
Spirit Tracks sounded awesome start to finish. I was disappointed by SS in comparison.
On a related note, to be brutally honest, I think TP is my favorite Zelda game.
Problem is... it doesn't have to be that way. For example, the Mario Galaxy soundtrack. Each song is incredibly melodic, and that's a game with 50+ tracks.
I don't think you know what a hive-mind is.Skyward Sword was my favorite Zelda since OoT. I was surprised when I learned of the gaf hive-mind's distaste.
What even is frump?
Frumpy. Like silly, goofy, lazy, fat or gassy sounding.
You can't tell me SS didn't have an excess amount of that in the soundtrack.
Too brutal.
I like SSs soundtrack, but I do agree with Zeldablue, that in some areas it's a little too, I guess, frumpy, or somewhat goofy sounding. It never bothered me mind you, and I don't really think the soundtrack is bad, but I prefer other games over it, especially TP and WW, that staff roll though, I said wow.
Oh and speaking of TP, I really do love some of its music, especially areas like Snowpeak, Hyrule Field, and Minda's Lament.
On a related note, to be brutally honest, I think TP is my favorite Zelda game.
Most of the aerial and environmental soundtracks were fantastic, though.
Frumpy. Like silly, goofy, lazy, fat or gassy sounding.
You can't tell me SS didn't have an excess amount of that in the soundtrack.
Like lumpy and bouncy. Basically, a lot of bongos from what I can gather from zeldablue's post. I don't know. Those tracks sound fine, but it is not indicative of what the majority of SS's soundtrack is made up of. The Sandship Theme doesn't sound at all like that nor does the melodic stuff like Skyloft's Theme and Romance. There's a lot of beautiful tracks in the game.What even is frump?
No compare to any other zelda game, most of the "Frumpy" you posted fitted the area and what the player was doing. I could easily find frumpy track in any zelda game.
This. Part of the reason why Symphony of the Goddesses was so good was finally hearing some of TWW and TP's music in good quality. It made me appreciate the compositions so much more.One thing I will agree on is that EAD's midi soundboard can be pretty bad sometimes. The compositions are great, honestly, but the instrumentation definitely left something to be desired in TWW, TP, and SS. It can also be found in some of Galaxy's non-orchestrated music.
But since they've been getting away from that more and more, their compositions have been able to shine more. Ryo Nagamatsu has been using really good midi samples for stuff like Nintendoland and A Link Between Worlds. It fits a lot better with the real orchestrated music they've been using and is far less jarring.
TP is the only 3D Zelda with worse music than SS, imo.
Everything was low quality, some of the best music were simple remixes, not a single memorable dungeon theme, etc. the trailers music were best.
This. Part of the reason why Symphony of the Goddesses was so good was finally hearing some of TWW and TP's music in good quality. It made me appreciate the compositions so much more.
And I definitely agree that Nagamatsu is working with much better midi samples; both Nintendoland and ALBW killed it in orchestration.
What? It did a lot of good things, I mean sure the overworld could be barren, and I think they forgot to connect a few pieces of the story, but I really just love its controls and its dungeons, and honestly the designs for all the main characters are great.
I do wonder if it will be Wakai or Nagamatsu doing the main compositions for the game. Nagamatsu really nailed it with ALBW's soundtrack (despite some glaring omissions), but at the same time a lot of it was the fact that he did a good job of remastering existing songs.
I want to replay SS so bad right now, must resist.
Zelda HD collection Nintendo please.
I it's Nagamatsu, I loved his dungeon themes, absolutely love it when a game uses creative variations of the same song like that.
Lorule Castle is a work of art as well.