stuff
edit: Never mind
stuff
The footage in this B-roll is 30FPS. Video is 60, but every frame is repeated twice. Essentially, what you see here is what the game renders, with some added compression artifacts to the video of course. The reason it looks smoother than most 30FPS games is that they employ some ridiculously good motion blur.
So it will look this smooth on my PS4?
So it will look this smooth on my PS4?
Yeah! This is the exact capture of what people were playing at PSX.So it will look this smooth on my PS4?
Eh, maybe I'm just being too defensive, I just read "interactive movie" all passive aggressively. Just so many "David Cage game" and "looks like Heavy Rain" comments.![]()
EDIT: Whoops, my bad.
It does look a bit smoother than 30, whatever it is.
God damn that's impressive.Nope. They've never worked with Naughty Dog.
People really fucking underestimate RAD.
Am I crazy or does the rendering look slightly different in the kitchen section than in the rest of the video? Looks like less motion blur maybe, and the character motion seems choppier. Anyone else see it?
Yeah there's definitely some form of temporal AA added. There used to be noticeable shimmering in motion in their first footage. It's completely gone now.
It's a custom solution designed specifically to deal with shader aliasing on top of 4xMSAA. They talked a bit about it at GDC.Well you can still see some temporal aliasing that isnt shimmering, but it is very clean.
YesSo it will look this smooth on my PS4?
Probably still tweaking it. It looked way better in this demo than in previous showings. Before it was very smeary, looked more like LCD blur, but it's higher res now and looks great.Teh second to last kitchen video right? That is where I noticed it.
Yeah, motionblur looked off.
So it will look this smooth on my PS4?
Teh second to last kitchen video right? That is where I noticed it.
Yeah, motionblur looked off.
No multiplayer, no need to nerf weapons.They'll eventually nerf the shotty. They always do. Inevitably.
Nope. They've never worked with Naughty Dog.
People really fucking underestimate a LOT of studios including RAD
OK I've managed to download it, this is the best looking game I've ever seen period. No other game come close in fidelity, the only argue against it is the limited scope but if we are talking only about fidelity this game is the king.
That's some of the most boring gameplay I've seen in a long time. The first 5 minutes could be used as a sedative replacement in doctor's offices.
Hyperbole at it's best. Aren't you stretching it a bit there?
Icouldfap to this.
OK I've managed to download it, this is the best looking game I've ever seen period. No other game come close in fidelity, the only argue against it is the limited scope but if we are talking only about fidelity this game is the king.
When he used the shot gun the effect were so good, as well as the chaos, I'm not sure about the pacing and the QTE, I have a feeling the game takes control far too often, combat seems good but there are some warning signs about this one.
Yeah, someone mentioned its 30 fps gameplay, encoded at 60 for higher quality @ 8mbps, but that makes no sense to me. If its encoded at 8mbps, half of that bitrate is going into duplicated frames. Wouldn't it be better to encode it at 30fps @ 8mbps, giving each real frame more onscreen data ?.. i could be wrong, and maybe that some trick to get better quality, but it doesn't make sense to me.
Why you always upload in 60 fps even when the game runs at 30?
I want to see how the game actually performs on the PS4, a genuine representation, at least give the option to download in 30.
Actually the only way to have a genuine representation of how the game looks is by capturing and encoding it at 60 fps, due to potential frame timing issues.
A game can output 30 frames per second, but do it in a bad way. For example, here is a game outputing a perfect 30 fps:
1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9
Every frame is duplicated.
In that case if I encode it to 30 fps, you get:
1 2 3 4 5 6 7 8 9
Perfect, nothing is lost, and your pc/ps4/whatever will duplicate each frame again, so you get exactly the same thing as what your console outputted in the first place.
Now let's take a game with bad frame timing:
1 1 2 2 2 3 4 4 5 5 5 6 7 8 8 8 9 9
You still get the same number of frames, but sometimes one will be show for 50ms, one for 16 ms. Lots of judder, very annoying.
If I encode at 30 fps, I have 2 ways of converting, either I use a dumb "drop every second frame" filter, which will output this:
1 2 2 4 5 5 7 8 9
Which means when you play back the file, some frames will be displayed for 66 ms, and others will simply vanish. Making the game look even worse than it is.
Or I can use a smart filter that will look for the frame with the most changes from the previous frame. In that case I will get this:
1 2 3 4 5 6 7 8 9
Perfect output again. Great, but not at all a true representation of what the game will actually look like.
So 60 fps is the only solution. I could reencode a 30 fps version automatically, but it simply would not give a good representation of the game unless it's perfectly locked at 30...
Am I crazy or does the rendering look slightly different in the kitchen section than in the rest of the video? Looks like less motion blur maybe, and the character motion seems choppier. Anyone else see it?
I should specify it's around 11:20 in the video, as soon as he busts open the door into the kitchen area. Something about the visuals changes but I can't say for sure what it is.
ps4 is going to be crushing any and all graphics awards for the forseeable future
I have to take a look again at the Quantum Break demo that was recently released. That game is no slouch in the graphics department.
Do my eyes deceive me? An Order thread without insufferable amounts of blind hate. Be still my beating heart.
@Footage: Sold
Encoded at 60 for higher bitrate. The game itself and this footage is 30.
I have to take a look again at the Quantum Break demo that was recently released. That game is no slouch in the graphics department.
Don't jinx the thread!
We played the preview and all thought it was REALLY boring. Also, what this footage doesn't show as much: the many, many, many times you have to push triangle to interact with things. At some point we were bursting out in laughter every time the prompt simply came up.
Gamersyde's Blimblim gave a great explanation for why captures of 30fps games are being encoded at 60fps a while back in the GTA V NG thread:
We played the preview and all thought it was REALLY boring. Also, what this footage doesn't show as much: the many, many, many times you have to push triangle to interact with things. At some point we were bursting out in laughter every time the prompt simply came up.
We played the preview and all thought it was REALLY boring. Also, what this footage doesn't show as much: the many, many, many times you have to push triangle to interact with things. At some point we were bursting out in laughter every time the prompt simply came up.