The Order 1886: 15 mn of B Roll gameplay video (direct feed)

Don't you almost always have to press a button to interact with things?

I don't know the context with The Order, but sometimes button interaction can feel like "make-work." I'm playing Wolfenstein right now, and I find it a little tedious having to hit Square constantly to pick up ammo. Why not just have the ammo picked up automatically as I walk over it? Is there any scenario where you wouldn't be picking up extra ammo? I appreciate when a game's design dictates that I have to climb a ledge to progress, I can just keep moving forward and I will climb the ledge, rather than get a button prompt. I don't love QTE, but at least it usually mixes up the buttons to qualify as gameplay.
 
LORDY, barely an aliased edge in sight.

Only a couple of self-shadow aliasing and tearing blemishes really stood out.

That and the sniper case clipping through the wooden railings.
 
Do you honestly believe that could be anything but a QTE sequence or a non-interactive cutscene?
Judging from the footage and the fact he said 'a quick peek at melee combat' I definitely think it may not be QTEs or at least 100%, from the snippets of footage the player appears to have agency in moving around the beast before attacking. I'm assuming it's a two button dodge/attack set up with QTEs every time you significantly injure the creature.
 
I don't know, to be honest. They've been pretty cagey about it. I doubt they would be if there isn't more to it than timed button prompts. But you seem to be confident, so let's find out if you are right or if prejudice got the better of you.

A good portion of the werewolf encounter was shown in the E3 demo. The majority of it was cutscenes, and then QTE's, and last and least a few short segments where you shot at it before another QTE or cutscene was triggered.
 
These visuals though

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We played the preview and all thought it was REALLY boring. Also, what this footage doesn't show as much: the many, many, many times you have to push triangle to interact with things. At some point we were bursting out in laughter every time the prompt simply came up.

That's all fine and appreciate seeing both sides to the spectrum, but we also had a ton of folks play it at the event that seemed to really think the experience is coming together more so then before when they showed it off. It obviously will alienate some with it's very cinematic vibe, but for those that actually like and enjoy such games, will most likely take more away from this game.
 
I love the art and setting, but I'm worried that it will end up being a beautiful-looking game attached to competent-but-not-great mechanics, too many QTEs, and restrictive level design.

I hope it's great, but I'm skeptical.
 
I love the art and setting, but I'm worried that it will end up being a beautiful-looking game attached to competent-but-not-great mechanics, too many QTEs, and restrictive level design.

I hope it's great, but I'm skeptical.

I get Ryse vibes from this to be honest.
 
This isn't true no matter how much people try to say otherwise. The Order really does look like CGI though.

I dunno, I played Killzone 2 and remember thinking "this isn't bad at all."

The Order is also pretty, but the only thing I find impressive to my tastes is that shotgun feedback. Looks powerful and flashy, if not wholly impractical in every single way.
 
I just noticed it looks like that gun doesn't actually go with that holster. LOL

That's kind of neat if the character actually is doing that on purpose as a way to just hold a gun he may have picked up. (maybe I missed him putting it there in the video).

This is assuming it's not a glitch.

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I'm kind of surprised that everyone is losing their minds over the gameplay of this at least. It still looks like nothing more than a rent to me and that's disheartening because clearly a loooooooot of money, time and talent went in to creating the art and graphics of the game. Firstly, there was no actual gameplay shown until 5 minutes of the footage, and it was still in the minority compared to cutscenes, scripted sequences, walking and "press triangle to _____" moments. And once the gameplay did start, the weapons failed to impress me - where's all of the steampunk inspired stuff the initial articles mentioned? It all looked very standard fare, the cover system is certainly nothing to write home about, the slow-down focus mechanic just made me groan and the level design looked cramped. Combine that with the fact that the game seems to take itself extremely seriously - I dunno, just not feeling it.

Edit; Also I'll just throw this in as a disclaimer in case I get piled on - the only current gen console I own is a PS4.
 
I think most have calibrated their expectations of the gameplay accordingly, so all that is left to talk about is the visuals and art direction. You're either fine with a paint by numbers third person shooter, or you aren't.
 
I'm kind of surprised that everyone is losing their minds over the gameplay of this at least. It still looks like nothing more than a rent to me and that's disheartening because clearly a loooooooot of money, time and talent went in to creating the art and graphics of the game. Firstly, there was no actual gameplay shown until 5 minutes of the footage, and it was still in the minority compared to cutscenes, scripted sequences, walking and "press triangle to _____" moments. And once the gameplay did start, the weapons failed to impress me - where's all of the steampunk inspired stuff the initial articles mentioned? It all looked very standard fare, the cover system is certainly nothing to write home about, the slow-down focus mechanic just made me groan and the level design looked cramped. Combine that with the fact that the game seems to take itself extremely seriously - I dunno, just not feeling it.

My thoughts exactly. The visuals here are very impressive, but nothing about the gameplay looks fun.
 
My thoughts exactly. The visuals here are very impressive, but nothing about the gameplay looks fun.

You mean the fundamental TPS mechanics? They look just as solid and conventional as every TPS. The atmosphere, level design and characters all look much more interesting. Maybe I'm out of my mind but those elements contribute more to the overall appeal. All the TPS mechanics have to do is be functional.
 
The shooting (gameplay as we will call it) looks just as fun as any other TPS I've seen.

I agree. I honestly don't see how the Order is doing anything worse than the plethora of other TPS out there, yet they don't seem to garner the amount of hate for their shooting aspect that this title is getting.
 
I'm kind of surprised that everyone is losing their minds over the gameplay of this at least. It still looks like nothing more than a rent to me and that's disheartening because clearly a loooooooot of money, time and talent went in to creating the art and graphics of the game. Firstly, there was no actual gameplay shown until 5 minutes of the footage, and it was still in the minority compared to cutscenes, scripted sequences, walking and "press triangle to _____" moments. And once the gameplay did start, the weapons failed to impress me - where's all of the steampunk inspired stuff the initial articles mentioned? It all looked very standard fare, the cover system is certainly nothing to write home about, the slow-down focus mechanic just made me groan and the level design looked cramped. Combine that with the fact that the game seems to take itself extremely seriously - I dunno, just not feeling it.

Edit; Also I'll just throw this in as a disclaimer in case I get piled on - the only current gen console I own is a PS4.

some of us like a game with good story/lore and great graphics and hum drum run of the mill gameplay. It would dishearten me if every developer only tried to make completely gameplay focussed only titles and spent the vast majority of their time there. I like my variety.
 
I'm kind of surprised that everyone is losing their minds over the gameplay of this at least. It still looks like nothing more than a rent to me and that's disheartening because clearly a loooooooot of money, time and talent went in to creating the art and graphics of the game. Firstly, there was no actual gameplay shown until 5 minutes of the footage, and it was still in the minority compared to cutscenes, scripted sequences, walking and "press triangle to _____" moments. And once the gameplay did start, the weapons failed to impress me - where's all of the steampunk inspired stuff the initial articles mentioned? It all looked very standard fare, the cover system is certainly nothing to write home about, the slow-down focus mechanic just made me groan and the level design looked cramped. Combine that with the fact that the game seems to take itself extremely seriously - I dunno, just not feeling it.

Edit; Also I'll just throw this in as a disclaimer in case I get piled on - the only current gen console I own is a PS4.

some of us like a game with good story/lore and great graphics and hum drum run of the mill gameplay. It would dishearten me if every developer only tried to make completely gameplay focussed only titles and spent the vast majority of their time there. I like my variety.

EDIT: do not get the hate this game gets . so many other tpses do the same thig and get no where close to the hate. also for those you like this sort of setting but dont like the gameplay go play bloodborne. Sony has a game for you too.... some of us like this sort of game let me be happy with it. I dont enter demon souls threads and complain about how i think fighting hard ais and trying to find patterns is stupid and annoying to me .
 
It's true that from a gameplay perspective, The Order doesn't do anything new, but it doesn't do anything wrong either imo. To me it looks as solid as any good TPS; it's the story, lore, atmosphere and encounter design what will make or break the game.
 
I agree. I honestly don't see how the Order is doing anything worse than the plethora of other TPS out there, yet they don't seem to garner the amount of hate for their shooting aspect that this title is getting.

That's what I don't get. it's a TPS with a unique setting and intriguing story. Somehow people expected them to revolutionize TPS because it's next-gen? I'm excited for Gears of War because it will be a fun TPS...That's it.

I don't prefer QTE but they don't make a game unplayable to me as the shooting is the core game. The weapons look meaty and the reactions from the enemies and environment look great.

I get if people don't like TPS, but it seems a little odd to expect them to reinvent the wheel when it's part of a bigger package. The gameplay is like any other TPS plenty of people enjoy that serves alongside the setting and story.

I just hope it's not too short and I can't wait to see those huge vistas that were teased.
 
Thank you for sharing TC. Game looks stunning. I really really like the art direction of this game.
Unlike most people, I never doubted 1886 in the beginning! I think I will pre-order it on PSN so boyfriend and I can share :D
 
It's true that from a gameplay perspective, The Order doesn't do anything new, but it doesn't do anything wrong either imo. To me it looks as solid as any good TPS; it's the story, lore, atmosphere and encounter design what will make or break the game.
The thing is lots of people expect innovation at each new game. It's simply not possible but they still expect it.
 
There must be something wrong with me, I watched the video and I liked what I saw. Not only does it look pretty, I'm pretty narrative driven and from what I've seen in this plus information given, seems like the game is made for me.

And yes I also enjoyed Azura's Wrath, even the portions that weren't the third person action combat. I like story-driven games.

and gooooooooooooooooooold
 
Nothing touches these visuals., nothing. When this generation began there was so much skepticism as to what these console specs could do, then I played shadowfall, I was blown away, then I played ISS, I was blown away.

Driveclub came along and I was blown away, now with weather, even more-so. Now, I'm looking at the Order and it seems like every new exclusive is setting the bar anew. I have always wanted clean crisp games with great IQ and great visuals, this is the most perfect representation I've ever seen on consoles.

I was really expecting these type of visuals and IQ in a fighter, hence why I was a bit critical on Tekken 7. The order gives me hope that there will be lots of strides made this gen on the graphical and IQ front.
 
This is basically how I took it. Some people are being crazily defensive over this game. It's really no secret that the game looked nigh on laughable for many, many months in regard to the barely there gameplay. If whole chunks of gameplay devolve to sitting back and watching things play out "David Cage" style while you arbitrarily mash triangle to foster some semblance of interaction, then yeah, I could see how that can be construed as "laughable." The onus is really on RAD to prove that the gameplay portions of their epic actually hold up, and I agree with Ami that they should be highlighting that at trade shows. It's more than a little concerning that we're still seeing "triangle to win" this late in the game with it seeing a release in a mere 2 months

Yeah, wow, didn't expect people to be so fierce in their reactions. I reacted quickly since I was busy editing and uploading the video preview. But what you're saying is what I meant.

To make my statement more clear: it's not just 'pressing triangle to interact', it basically becomes the 'push to win'-button. Nearly every interaction, combat sequence (other than shooting), or quick time event... push triangle. The moment that 'grenade countdown action' popped up, we lost it :P

It looks gorgeous, it's really cinematic, and I get that this might be totally what a lot of people want, but none of us were gripped by the game at any point.
 
The footage in this B-roll is 30FPS. Video is 60, but every frame is repeated twice. Essentially, what you see here is what the game renders, with some added compression artifacts to the video of course. The reason it looks smoother than most 30FPS games is that they employ some ridiculously good motion blur.

Really? It looks smoother than all of the other videos I've seen for the game. :\
 
Damn. I was happy enough to see them flying that I didn't follow through and inspect the damage :/

:(

I only bring it up because I still remember that GI preview wayyyy back when they talked about having a magnetic grenade that was bending metal real time in the game and similar. I hope that stuff isn't gone.
 
I can't say enough about the visuals of this game, but what truly sets it apart are the realtime animations. The character models look both realistic and move realistically. Really is mind blowing when both connect.
 
Yeah, wow, didn't expect people to be so fierce in their reactions. I reacted quickly since I was busy editing and uploading the video preview. But what you're saying is what I meant.

To make my statement more clear: it's not just 'pressing triangle to interact', it basically becomes the 'push to win'-button. Nearly every interaction, combat sequence (other than shooting), or quick time event... push triangle. The moment that 'grenade countdown action' popped up, we lost it :P

It looks gorgeous, it's really cinematic, and I get that this might be totally what a lot of people want, but none of us were gripped by the game at any point.

Most of the demo wasn't cutscenes/QTE. Plus I would rather have an interactive cut-scenes than a non-interactive cut-scene, wouldn't you agree. I think it's RAD's objective with those branching QTE - don't let you put the controller down, and give some form of control over a cut-scene that would simply be there without interaction in another game.

A valid criticism from previous showing of The Order was the ratio of cut-scenes / shooting. It's much better here, I felt the game was pretty well balanced. So if your criticism is about using the same "action" button whenever a QTE happens, it's bloody ridiculous. Plus there really ain't many QTEs in this demo, I could list them for you if you want... Protip, contextual takedown aren't QTEs.

I don't who you are writing for, but you certainly don't look very professional, and sounds much more laughable that actually using an action button...
 
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