The absolute worst is Tenkai Knights: Brave Battle
Absolute dog-shit fighting mechanics, boring and repetitive level design although it's super short and annoying sudden difficulty spike near the half-way point. As I said in my review "a perfect way of convincing young people not to play video games".
Disregarding complete shovel-ware, it's a tie between Sonic Boom: Rise of Lyric and GTA V.
While there are some neat ideas in the latter half of the game, the level design is for the most part really boring, collectibles are randomly placed instead of well-thought out, speed only plays a role in semi-automated sequences, the tech is extremely weak. To conclude: Bad concept, bad execution on both ends, design and tech. And this is coming from a huge fan of collectathons and Sonic, but the designers clearly don't understand how to use collectibles as means to structure a level and just pump them into the game without giving it any thought.
Now, I've heard the derogatory description of a walking simulator for many smaller dl games that don't put focus on the gameplay, but on a narrative and their artsy presentation. But the word driving simulator does not have a similar meaning, so I probably need to call GTA 5 something like a "walking simulator in a car". About half the play time in GTA 5 is spent driving cars without any challenge, just following the GPS. This absolutely not only includes going to a mission, but even during missions you're following GPS lines so much that I just have to think it's some kind of obsession. The main gameplay other than this splits in two big parts: Driving challenges (follow someone closely or get away from police) that play like a weak open world arcade-racer and suffers from over-sensibility of controls when at medium or high speed, as well as cover shooter sequences that are really boring in design. There are some nicer missions in-between, like in particular the heists, but more than three quarters of the game are just sub-par. Speaking of par: The golf minigame was surprisingly well-executed, however, ROckstar has focused on giving the players a huge amount of things to do in the world, but could seemingly not commit to some gameplay type that should be perfectly polished. The game focusses on a believable (not realistic, but that's not a problem for me) world so much that it forgets to deliver finely-tuned gameplay. This game really was a chore for me and personlly, I'd rather play Sonic 2006 again than this. This game really was a chore for me and personlly, I'd rather play Sonic 2006 again than this - though I can of course see that GTA 5 is a really impressive piece of work and all-around way more polished than the enormous turd that is Sonic 2006, but Sonic 2006 at least always focusses on gameplay and challenging sequences, however bad they may be, in contrast to GTA 5 which seems to focud on believability over everything. Ah and by the way, Franklin is insufferable.