What a step back it is from Final Fantasy VII and Final Fantasy VIII. The first offender is the lengthy camera rotation before the battle starts. It is slow and clunky. In general, everything is very slow. Then you have Trance, which is the limitbreak system in Final Fantasy IX. It's a meter that just fills over time, and It's poorly implemented, which is baffling considering they nailed it with in the earlier games. You have no control when to trigger Trance at all. Sometimes it triggers just a second before the battle is over or at times when it's completely unnecessary to use it. Then the characters have nothing that rivals Omnislash or Lionheart. Instead, most final moves are doing just a maximum of 1X 9999 damage. The summons is possibly the slowest in the series (and most useless) I remember the ARK and his Eternal Darkness summon that took forever to complete for a measly 9999 dmg. Yes the final summon cannot exceed 9999 damage, lol. The learning system (equip abilities) is all-right I guess, but it wont make up for the other flaws.
It's unfortunate, because all other aspects of the game is top-notch. I have no complaints at the characters, music, gameworld or story.
It's unfortunate, because all other aspects of the game is top-notch. I have no complaints at the characters, music, gameworld or story.