Halo 5: Guardians Beta Thread | Hot Red on Blue Action

You missed the point of the videos.

I watched it and read your post and I totally didn't follow what your point was. I didn't want to quote it because I didn't fully understand.

No, because although H5 gameplay is faster than prior Halo games the core mechanics are not the same as COD. I think H5 still plays like Halo where it requires a bit more skill to kill than the just one bullet COD kill.
Its usually 3.
 

Gowans

Member
Man teams really influence your rank. I'm getting some chaff in public solo mm.

Anyone want to add me and pull me up? Gowans007
 

reddish

Neo Member
This looks great from everything I've seen, curious about how it feels as I've heard a mixed bag ranging from "feels nothing like Halo" to "Halo, but a little heavier feeling" can't wait until the 29th.
 

Nowise10

Member
I've always been curious of this also. Something to complain about, I guess. Or say "it's not Halo".

1: Having the ability in past Halo,s allows you to communicate with your team, as you can see where the enemy that just killed you is at, where he is going, if he has anyone around him, ect.
2: Kill Cams in this beta fade to a black screen for 2 seconds, allowing you not to check the scoreboard, which in itself is just annoying. Then you have to click X to skip past it.

What the option should be is either an option to disable it, or make it so when you die, hitting the X button will then give you the killcam.
 
What were their thoughts on it?

They seemed to be into it. Jeff seemed the most hyped for it because of his prior stance on Halo. Being that, he thinks Halo is slow and plodding while Halo 5 rectifies most of his woes in the series, including the addition of left trigger ADS and boosting abilities. Drew seemed to have a good time even though he hadn't fully grasped the wealth of mechanics in the two games he played. I believe he stated, "This is a very overwhelming amount of information." When Jeff was attempting to explain everything you could do.
 
You missed the point of the videos.

First clip: dude sucked, got donged on. What's the problem with that, again? Should holding a BR mean that you automatically kill anyone wielding an AR?

EDIT: Second clip... I have no idea what you're getting at. He shot a lot with the pistol, missed a lot with the pistol, and didn't get any kills. So?
 

Hubble

Member
I watched it and read your post and I totally didn't follow what your point was. I didn't want to quote it because I didn't fully understand.


Its usually 3.

The point being if you compare a Halo 3 MLG competitive match where you can meticulously control and set up and control the pace of the game, it is different to what Halo 5 is with all the abilities and my 2 videos demonstrate this. It is annoying playing this beta and you're seeing 3 Spartans battling in the middle of the map thrustering all day.


Unrelated to the video, the weapon call outs are annoying too. Everyone just runs for the sniper rifle now. It dampens the teamwork of the game where the team was responsible for looking at the game clock and timing the weapons.
 

jem0208

Member
The point being if you compare a Halo 3 MLG competitive match where you can meticulously control and set up and control the pace of the game, it is different to what Halo 5 is with all the abilities and my 2 videos demonstrate this. It is annoying playing this beta and you're seeing 3 Spartans battling in the middle of the map thrustering all day.


Unrelated to the video, the weapon call outs are annoying too. Everyone just runs for the sniper rifle now. It dampens the teamwork of the game where the team was responsible for looking at the game clock and timing the weapons.

There's a difference between randoms who've only played for a few matches vs pro players who practice daily.

Your videos only demonstrate that randoms like running around trying to kill people. Just like every other Halo.
 

Hubble

Member
There's a difference between randoms who've only played for a few matches vs pro players who practice daily.

Your videos only demonstrate that randoms like running around trying to kill people. Just like every other Halo.

My videos demonstrate how the abilities change the game from a Halo 1 - 3 MP teamwork heavy oriented game to Halo 5 where it is more fast paced running around utilizing your abilities and prolonging survival e.g., just press 'A' to sprint away.
 

L4nnist3r

Member
The point being if you compare a Halo 3 MLG competitive match where you can meticulously control and set up and control the pace of the game, it is different to what Halo 5 is with all the abilities and my 2 videos demonstrate this. It is annoying playing this beta and you're seeing 3 Spartans battling in the middle of the map thrustering all day.


Unrelated to the video, the weapon call outs are annoying too. Everyone just runs for the sniper rifle now. It dampens the teamwork of the game where the team was responsible for looking at the game clock and timing the weapons.

Would not make more sense if you were to compare it with a Halo 5 competitive match with people who actually know what they are doing?
 
Unrelated to the video, the weapon call outs are annoying too. Everyone just runs for the sniper rifle now. It dampens the teamwork of the game where the team was responsible for looking at the game clock and timing the weapons.

LOL nope. Its a great addition for people who dont roll with full parties into MM.
 
My videos demonstrate how the abilities change the game from a Halo 1 - 3 MP teamwork heavy oriented game to Halo 5 where it is more fast paced running around utilizing your abilities and prolonging survival e.g., just press 'A' to sprint away.

That's what I've been saying. This is by far the closest Halo and COD have been in gameplay since both series came to fruition and that is not a good thing.
 

Hubble

Member
LOL nope. Its a great addition for people who dont roll with full parties into MM.

You can time the weapon yourself without a full party and in randoms...... A full party if you knew what you are doing can utilize map control to help you get the power weapon. The way it is now is just horrible.
 
You can time the weapon yourself without a full party and in randoms...... A full party if you knew what you are doing can utilize map control to help you get the power weapon. The way it is now is just horrible.

Why is it horrible?

The only difference I see now is people who havent memorized the timers have a shot at the weapons too.
 

Hubble

Member
Why is it horrible?

The only difference I see now is people who havent memorized the timers have a shot at the weapons too.

I am not going to explain because I don't think you played competitive in Halo. I am not saying this as an insult but it's just pretty damn obvious of the reasons. It is completely different and different dynamic, and decreases teamwork, decreases personal skill and responsibility, which Halo was renowned for.
 
What's the point of a long TTK when you have like 5 different ways to run away from someone shooting you now. What's the point of even having an energy sword when everyone else has thrusters, ground pounds, etc. Can anyone say it's even remotely as dominant as it used to be? Doesn't even seem like a power weapon anymore.

The sniper doesn't feel that good either. The other Halo games were so fast when it came to scoping but in this game it feels so slow. Add in how easily you get descoped and it makes it harder to use against someone that actually sees you aiming at them.
 
The point being if you compare a Halo 3 MLG competitive match where you can meticulously control and set up and control the pace of the game, it is different to what Halo 5 is with all the abilities and my 2 videos demonstrate this. It is annoying playing this beta and you're seeing 3 Spartans battling in the middle of the map thrustering all day.


Unrelated to the video, the weapon call outs are annoying too. Everyone just runs for the sniper rifle now. It dampens the teamwork of the game where the team was responsible for looking at the game clock and timing the weapons.

The dance has always been there, its just more pronounced now. I've been watching streams of pro players playing at pro and semi pro level, as established by Arena ranking, and control of an area is still a viable tactic. Its now more of a lead and trap style of gameplay rather than manipulating a map to bend to your whim which as a design standpoint is shit design, MLG Onslaught style of design is a blight.

In defense of the callouts, why shouldn't everyone know what you think everyone should just remember? A lot of your arguments seem to be about your inability to cope with people knowing about advantages that they normally wouldn't usually utilize. I want people to know where rockets are, especially if they are on my team and not chatting with me. Power weapons need to be the focal point, the rush of the risk vs reward gameplay is what makes Halo special and what drives the flow of gameplay. If you don't like how people hover over power eapons like vultures then why not take advantage of this knowledge, use it against your enemy.
 
My videos demonstrate how the abilities change the game from a Halo 1 - 3 MP teamwork heavy oriented game to Halo 5 where it is more fast paced running around utilizing your abilities and prolonging survival e.g., just press 'A' to sprint away.

Have you ever actually tried to sprint away from a losing combat? It doesn't work. Like, at all.
 

L4nnist3r

Member
You can time the weapon yourself without a full party and in randoms...... A full party if you knew what you are doing can utilize map control to help you get the power weapon. The way it is now is just horrible.

This I completely agree with you. Team mate call outs and power weapon announcements need to go completely.
 

Defect

Member
Why is it horrible?

The only difference I see now is people who havent memorized the timers have a shot at the weapons too.
It gets rid of a team skill. Now all I see are randoms camping at the power weapons. What they should do is once you pick up a power weapon, the voice should say "Two minutes until next drop/respawn." and that's it. Then people can use their actual timers to keep track of that.
 

jem0208

Member
My videos demonstrate how the abilities change the game from a Halo 1 - 3 MP teamwork heavy oriented game to Halo 5 where it is more fast paced running around utilizing your abilities and prolonging survival e.g., just press 'A' to sprint away.

Does it really? Two clips doesn't prove that. From my experience, team work has been pretty important in 5.

I've also found the whole running away aspect is pretty balanced. The decreased kill times, no shield regen when sprinting etc. Thrusters can also be very effectively used as an offensive ability.
 

L4nnist3r

Member
It gets rid of a team skill. Now all I see are randoms camping at the power weapons. What they should do is once you pick up a power weapon, the voice should say "Two minutes until next drop/respawn." and that's it. Then people can use their actual timers to keep track of that.

This is actually a great idea. (IMO)
 
You can time the weapon yourself without a full party and in randoms...... A full party if you knew what you are doing can utilize map control to help you get the power weapon. The way it is now is just horrible.

Lol you are trying to hard to hate on this game.

Giving people who aren't pro's and are playing with randoms a chance an idea of how to properly play the game is horrible?

It literally doesn't effect a full party who knows what they are doing other then maybe provided some better competition.
 

Hubble

Member
Does it really? Two clips doesn't prove that. From my experience, team work has been pretty important in 5.

I've also found the whole running away aspect is pretty balanced. The decreased kill times, no shield regen when sprinting etc. Thrusters can also be very effectively used as an offensive ability.

I am not saying there is no teamwork in Halo 5. Teamwork is important in Halo 5. In any game there is but no doubt this is not a Halo game. Watch a Halo 1 - 3 competitive match, and I'm sure you know what type of multiplayer game it is. It was like Counter Strike, now it is not. The way a competitive match operates in Halo 5 is completely different than what it is in 1 - 3 with cheesy abilities prolonging life and more fast paced than team shut downs like it was. Yes, sprinting isn't as used often when you can thrust away. Thrusting is much more useful, people use it, definitely has an impact.

Lol you are trying to hard to hate on this game.

Not at all. It sounds small but power weapon announcements makes a huge difference in gameplay.
 

JaggedSac

Member
They seemed to be into it. Jeff seemed the most hyped for it because of his prior stance on Halo. Being that, he thinks Halo is slow and plodding while Halo 5 rectifies most of his woes in the series, including the addition of left trigger ADS and boosting abilities. Drew seemed to have a good time even though he hadn't fully grasped the wealth of mechanics in the two games he played. I believe he stated, "This is a very overwhelming amount of information." When Jeff was attempting to explain everything you could do.

Thanks. Figures Jeff would like it. Curious what Drew will think when he gets a grip on everything. I'm having a blast so far. Even with randoms.
 

T.O.P

Banned
i'm enjoying this a lot so far

feels much better than the AW and MCC month i just had, so stocked for the final release now
 
I am not going to explain because I don't think you played competitive in Halo. I am not saying this as an insult but it's just pretty damn obvious of the reasons. It is completely different and different dynamic, and decreases teamwork, decreases personal skill and responsibility, which Halo was renowned for.

ROFL ok. I am convinced. :D
 

jem0208

Member
I am not saying there is no teamwork in Halo 5. Teamwork is important in Halo 5. In any game there is but no doubt this is not a Halo game. Watch a Halo 1 - 3 competitive match, and I'm sure you know what type of multiplayer game it is. It was like Counter Strike, now it is not. The way a competitive match operates in Halo 5 is completely different than what it is in 1 - 3 with cheesy abilities prolonging life and more fast paced than team shut downs like it was. Yes, sprinting isn't as used often when you can thrust away. Thrusting is much more useful, people use it, definitely has an impact.

You're making a lot of assumptions here, we've yet to see a proper competitive match on Halo 5. These abilities don't mean that its no longer competitive.
 
This beta is so good.
banderas.png
 

Chitown B

Member
the ranking in this is BS. I can be top of my team and go 1.5 KD but rank down because the rest of my team sucked and we lost. Then be at the bottom of a winning team and rank up
 
ppl who spend most of the match jumping off the edge of Empire should not exist.

What surprises me is the number of AFKers. For the love of god, it's a weekend early access beta, and you're going to spend it standing in a corner?

the ranking in this is BS. I can be top of my team and go 1.5 KD but rank down because the rest of my team sucked and we lost. Then be at the bottom of a winning team and rank up

The idea is, eventually, better players will win more games. So it'll normalize over time, as you get matched more and more consistently with people at a similar skill level, and people who drag down (or pull up) their teams will move up or down the ranks..
 

Calm Killer

In all media, only true fans who consume every book, film, game, or pog collection deserve to know what's going on.
I've played 25 games in about 3 1/2 hours so far and I would say overall I like it. The kill cams are so annoying. I find myself constantly hitting X to prevent it from showing. It takes me out of the floe of the game.

Intermission need to be cut down as well.
 

Computer

Member
I feel like precision weapons have a slight disadvantage to automatics. With automatics so powerful and easy to use and precision weapons with low auto aim it dose not seam very balanced.
 

VinFTW

Member
Agreed regarding the kill cams. Having to hit x repeatedly is so annoying. It should be hit x to view kill cam.

Also is the respawn countdown missing?
 

PAULINK

I microwave steaks.
You can time the weapon yourself without a full party and in randoms...... A full party if you knew what you are doing can utilize map control to help you get the power weapon. The way it is now is just horrible.

I think it's a little heavy handed how many times they remind you that it's about to be up but I disagree with you when you say everyone will go for it, I can't use a sniper rifle in regular match making so I don't bother, and I'm sure there are others that will feel the same way. As for other power weapons, I can't say the same.

I love how fast matchmaking matches load, unless the game is secretly loading during intermission.

the callouts that the spartans make are a little weird, I haven't really found them to be useful yet.
 
I feel like precision weapons have a slight disadvantage to automatics. With automatics so powerful and easy to use and precision weapons with low auto aim it dose not seam very balanced.

Disagree. I thought that way too, but then I grabbed a BR and tried to hold down Top Mid on Truth. Kills for days. Walked out of that game with my highest KD yet.

The thing is, autos are no longer entirely useless at anything but super close range, so you have to make more of an effort to get the most out of your precision weapons. They still win just fine at mid range or longer, though obviously the closer you are the more skill is involved, and even at close range you can still beat an AR if you land all 4 shots.
 
I'm having a lot of those accidental crouches, too. Turned on clench protection, let's see how it feels.

Also turned off those automatic jets when zooming while jumping, I've had those fuck with me a couple of times. I'll decide when I need them.
 

JaggedSac

Member
I feel like precision weapons have a slight disadvantage to automatics. With automatics so powerful and easy to use and precision weapons with low auto aim it dose not seam very balanced.

Don't use precision weapons against automatics at closer ranges. Keep one of each on hand for those scenarios.
 
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