I had an absolute blast with the Beta this weekend.
Loved
-The mobility: Clamber is a welcome addition. Thruster and the abilities (charge, pound, slide, hover) are all interesting and I think actually increase the skill gap, It actually eliminates bunny hopping and makes the thruster more important than jumping for the first time in a Halo game. Sprint is here to stay in modern FPS for better or worse.
- Gunplay: AR did feel like it had a slightly too long range, but it's nice that pistol, SMG, AR can actually win in a close quarters fight with BR and dominate DMR close up. I never felt completely outgunned but my favorite combo was BR/SMG. Everything felt good and the lowered auto-aim is really welcome change.
-Fast weapon respawns: never felt like I couldn't get to a DMR/BR/SMG
-Teammate auto-callouts: great for playing solo. "got a multi-kill" "sniper rifle is ours" are very helpful and even the "thanks for the assist" is a nice touch. Maybe have it toggle on/off for those it annoys, but I loved it.
-Radar: the radar seems a fair distance (not too far like Halo 4, not too close like Halo 2) and the up/down indicators return. Could maybe see the "same team" colors change from a pale blue to something clearer.
-Shield recharge: The sprint penalty is fantastic, great balance. It also has clear indicator line for when your shield will recharge and if you are stable enough for it to do so. Very balanced.
-The Maps: Empire is an excellent map and reminiscent of The Pit and Haven to me. Felt very balanced and the sight lines are fair and challenging. Truth(midship) is amazing as always. Feels a little bigger to me, but that may be to counter the sprint/thrust.
-Thank you for no load outs of abilities, perks or special weapons, level playing field is huge for Halo.
-This felt like Halo 1/2/3 evolved for next gen to me, I would say more so than Halo 4 even. That's a gigantic compliment.
Undecided
-Kill Cam: they didn't feel quite polished. sometimes would show me the right person who killed me, sometimes was super laggy, sometimes showed them missing, sometimes did nothing. I don't mind Kill cams being in the game if done correctly (which to me is show them leading up to your kill and then stop at the kill, no insight into what they do next)
-Grenades: The plasma seemed to take forever to explode and came out at a different angle than I'm familiar with. The lack of a grenade indicator is nice though as it makes dodging grenades much more difficult. Also, hurray 2 grenades per type only.
-Prophet's Bane: Legendary weapons seem cool, but super speed is a definite power weapon. I just hope these aren't standard or can be removed for competitive for a regular version.
-Ground Pound: Fun, but kind of wonky to control. Maybe just needs a lot more practice. It's an excellent incentive to take higher ground though.
Dislike
-Sniper Zoom: first zoom in takes too long, not sure if this is to combat twitch zoom or what, but felt very delayed and second zoom(10x) felt instant.
-Frag Grenade Bounce: seemed extra bouncy to me after playing month of MCC, especially off stairs/ramps
-DMR ADS seems a bit bulky, but fired well.
-The beta is over for a whole week.
