Halo 5: Guardians Beta Thread | Hot Red on Blue Action

Yeah, downloading the update here as well. So excited! I've got a full week before my co-op starts to do nothing but play Halo.

Pivoting back to the beta, what's the general thought on the armors we've seen thus far? I really liked most of the ones in the beta (Aviator was a little top heavy, though the helmet was cool). They could definitely stand to improve the Spartan Hub's lighting, tho.
 
I can live with it, but take weapon timers out.

It kind of makes the fighting for power weapons worse since everyone is aware of respawn timers instead of memorizing it on your own.

I think if they have competitive playlist this should be turned off like motion sensors, I like it because I like to play casually and don't want to feel like I have to memorize it.
 
The sizes or the fact you have to download patches? They're probably adding in the week 2 and week 3 content with this update, plus whatever tweaks they decided after the early access ended.

The size of the patches. Especially since MCC has had like 20 so far.
 
I need this beta. I said before that MCC sucked the halo out of me and that I had forgot about the beta, but all of the beta gameplay vids I seen has been awesome and I'm pretty pumped for the beta now.

It looks like a nice evolution of the game. Its faster paced and has much more fluid movement. I was skeptical but now I'm quite optimistic.

We cant keep the series in the past forever. Concessions had to be made to evolve the series and what they've done seems acceptable so far. I still would love to see some vehicular action, but that's not happening in the beta so I'll have to wait.

The game looks f'n fantastic tho.
 
I'm all for them taking creative risks, but they're not being creative at all. It's just pandering to the CoD crowd while making the flow of maps suffer as well as encounter design.
Yeah man, the old "you just want Halo 2 reskinned" nonsense is really tiring (and stupid) Critizicing bad changes or additions is not the same as wanting the same game over and over, and yet, you'll always find people trying to use that ridiculous argument whenever someone dares to say certain changes or aditions are bad. And saying the "CoD crowd" is a bit too reductionist, don't you think? I prefer to say they are pandering to the "modern shooter crowd" The inclusion of ADS is the most obvious example of this (which, again, wouldn't be a problem if they would at least give us the option to use the classic scopes)

It's true that you don't have to play something to make an opinion on it but if you want your opinion to hold any weight you probably should.
LOL, sure. I've been playing Halo for 12 years, I know what I like and what I don't. There are certain things I'll never like in a Halo game, like sprint, radar, or ADS. Sprint fucks with the flow of the game, and distances Halo from its "run and gun" origins, turning it into a more "run or gun" style of shooter (and there are already way too many of those, especially on consoles) Radar has been in Halo since CE, and it's ok in campaign, but I've never liked it in the multiplayer (it leads to way too many "cat and mouse" situations, and makes stealth really boring) And as I said, I hate ADS in general, but seeing it infecting the last console FPS that still used the superior and way more elegant zoom/scope sucks even more.
 
I just got accepted into the Xbox Preview program, will MS be sending me a code on the 29th even though I don't have Halo MCC?
Woooo! Glad you got it! Still need MCC though but MS said that they'll be having more beta previews for those in the Preview Program.
 
Yeah I'm picking up a used copy in the next couple days--was just under the impression that there were still some perks to being invited (thought i read something in this thread haha)
 
I honestly read most of your criticism as "back in my day...". New skills take new skill sets to master. Personally, I don't want another Halo 2/3 with shinier graphics. I'm glad things are evolving.

Clamber is one of those. Sure you can get to spots easier, but if also leaves you open to enemy fire. So I don't see why its a bad addition.

Clamber just takes out skill jumping. Not everyone could make the crouch jumps consistently in previous Halo's adding to the skill gap. I didn't particularly mind clamber in the beta but it is what it is, a dumbed down game mechanic.
 
Clamber just takes out skill jumping. Not everyone could make the crouch jumps consistently in previous Halo's adding to the skill gap. I didn't particularly mind clamber in the beta but it is what it is, a dumbed down game mechanic.

There's still some skill jumps that require some practice from what I've seen in videos so far.

Care to list a few of the skill jumps in previous Halos? Majority I can think of off top were pretty easy to pull off.
 
I really like what I've played, and I'm not much of an MP guy. Biggest problem I have with it right now is that I have a hard time differentiating guns on the ground from the map. I don't tend to notice guns until I run over them.

Feels way more like Halo than Halo 4 did. Loving that frame rate. Had more fun with this than I have had with Destiny's Crucible (the other big MP thing I've been playing lately, and the only thing I can compare it to), which I tolerate mostly for single bounties.

I can see myself getting Halo 5 just for the MP at this rate, assuming it doesn't have MCC-level disastrous connectivity (which is still a big disapopintment, cause the MCC is a phenomenal package aside from the bugs and inclusion of Halo 4).

I'd love for a CS:GO version of this Halo. $15, MP only, lots of free updates. Still not wild about a new campaign from 343 after Halo 4. That writing and level design... :|

EDIT: It weirds me out that people assume a lack of sprint and ADS means that Halo is stuck in "the past," as if two things that fundamentally reduce the fluidity of play is "the future." Nah, it's just a different subgenre of shooter mechanics, and it doesn't really work for Halo.

CS:GO has moved into the future without changing this way, and y'know what? It's more popular than Halo.

It's important that Halo grows whilst retaining its identity, rather than changes purely for change's sake. As much as I love the beta, the ADS/Sprint thing still bugs me. It marrs an otherwise enjoyable game experience.
 
There's still some skill jumps that require some practice from what I've seen in videos so far.

Care to list a few of the skill jumps in previous Halos? Majority I can think of off top were pretty easy to pull off.

There's a ton of jumps on H2 lockout alone that lower level people could not pull off. (i.e. side BR2 to BR3, etc.) These same people would have no problem clambering in H5.
 
I need this beta. I said before that MCC sucked the halo out of me and that I had forgot about the beta, but all of the beta gameplay vids I seen has been awesome and I'm pretty pumped for the beta now.

It looks like a nice evolution of the game. Its faster paced and has much more fluid movement. I was skeptical but now I'm quite optimistic.

We cant keep the series in the past forever. Concessions had to be made to evolve the series and what they've done seems acceptable so far. I still would love to see some vehicular action, but that's not happening in the beta so I'll have to wait.

The game looks f'n fantastic tho.

How was the series in the past? I just don't understand these arguments. We haven't had "classic" Halo since 2007. What was Reach and Halo 4? Attempts to evolve the gameplay that ultimately didn't work.

ADS being shoehorned into the game isn't evolving it. Some would argue it detracts from the series, trying to cater to a group of players from other series who probably wouldn't come.

It's not about the series in the past. It's about changing what made Halo, Halo. Look at CE to Halo 2 or Halo 3. Now fans of each will argue why they liked whichever one, but aside from slight changes to movement speed, jump/damage, new weapons and vehicles, and new gametypes, the only major changes to gameplay were things like dual wielding, boardable vehicles, equipment etc. Now look at Reach and Halo 4. Why does no one bring those up? People say, keep playing Halo 2 or CE or 3 if you don't like where Halo 5 is headed. Why can't I say, you got two newer games of evolved gameplay, keep playing Reach or Halo 4.

If it were me, the first thing I'd do is cut ADS/Smart Scope. It's unnecessary to the gameplay. It's slow, cumbersome, clunky to come out of sprint or clamber, reduces peripheral vision and creates blind spots, and just doesn't even fit with story canon.

I'd also cut sprint. The nerfs don't help. Coupled with thruster, it's even easier to avoid firefights and encounters because you can thrust and get out of the enemies sight and just hoof it somewhere else and heal. The only difference is, now you have unlimited sprint, but have to wait an extra 2-3 seconds for white bar to go down before shields recharge.

I would up base movement to compensate because you till move painfully slow when not sprinting or using thrust. Ground and Pound I have a feeling will break flow just like jet pack when people get the intricacies down. As we get more maps, open maps, different elevations, were going to see it used as a means of map traversal, just watch. Was barely used by me or others aside from a few cheap kills. Can be removed with no detraction to gameplay. Same goes for the sprint dash. Seems superfluous to add something hardly anyone uses at all. Sprint charge needs to go because it really messes up assassinations while sprinting, and it takes away from the gunplay. Some guy is sprinting and saw you first, before you can even get a shot off, you're killed from behind/sides of you lost all your shields instantly. Clamber I like, I do feel there was no reason left to even jump in the game anymore. Hardly any trick jumps, crouch jump areas at all. Just automatic clamber over everything.

I had fun with the beta, but I'm just saying, these things will pester me as time goes on. The same happened with Reach and Halo 4. People said Reach was the evolution the series needed, was fun as hell during beta. Halo 4 same thing. While people identified possible problems, it wasn't until actual launch that most got their hands on it and saw it wasn't really fun. This upcoming beta will be the real test. 3 weeks with only MCC owners/Halo fans.
 
I'm itching to get my hands on the beta again which is saying a lot considering I wasn't that hyped for Halo 5 after seeing the initial gameplay changes.
Once you get used to the new abilities you realise that this is still Halo... Just Halo that has had a little Quake/UT and Titanfall injected into it.

The new injection of speed, slightly faster kill times, and enhanced options for map traversal and maneuverability have all been really well balanced (from what I've played) and I think people are going to really be surprised once they've got over the initial confusion.

An hour into my playtime and I knew that Halo could never go back to that slow basic shit of old (and I used to be a fan of that old Halo gameplay). Everything clicked and it felt like Halo... Just Halo as it should be played rather than how it used to be played. Like it may have felt slightly different but it still felt right.

Can't wait to play more. I really think the only people that are going to be disappointed are the irrational people that want everything to stay EXACTLY the same as it's always been. NO change. That attitude isn't healthy. Just because changes to Halo have sucked in the past (sprint in Reach, Armor Abilities in Reach, Weapon Ordinance and loadouts in Halo 4) that doesnt mean that all future changes are necessarily going to suck - especially if said changes have been well balanced and integrated into the core gameplay successfully.
 
So is there no 4 player local online? Ugh

I'm not surprised whatsoever that they axed 4 player splitscreen. Even 2 has sucked since Reach (the forge map frame-rate). Must be a nightmare to get 4 working even in its mediocrity. Haven't played 4 players on one console since CE and once or twice with Halo 2 though. Splitscreen is just a lost art for a lot of people, sadly.

Also, thought this clip I recorded was neat for just how Halo 5-y it is.

http://xboxclips.com/Name+Generated/c98616e4-6faf-4f28-a6dc-68c189dbfea1

Stabilizers, sprint, shoulder charge, clamber, thrust, and smart scope all on display in quick succession. (Yes my opponents were pretty terrible too.) Just needed a ground pound to top it off.
 
Can't wait to play more. I really think the only people that are going to be disappointed are the irrational people that want everything to stay EXACTLY the same as it's always been. NO change. That attitude isn't healthy. Just because changes to Halo have sucked in the past (sprint in Reach, Armor Abilities in Reach, Weapon Ordinance and loadouts in Halo 4) that doesnt mean that all future changes are necessarily going to suck - especially if said changes have been well balanced and integrated into the core gameplay successfully.
Armor abilities were fine, what really sucked was the way they were implemented. They should have been treated as power-ups, instead of letting you spawn with them (that was the real problem)

And yeah, If you like absolutely every change and addition in Halo 5, congratulations. Just don't dump everyone who critizices the changes and additions in Halo 5 into an imaginary group of irrational people who absolutely don't want any change. People can want Halo to change and evolve and still don't agree with all the changes and additions implemented in Halo 5.

While I agree with you on this point but most of the people that are complaining about the changes are saying that they want classic scopes, crouch jumping, etc. ... it is hard to think that those people want the game to evolve when all they do is ask for the same things.
Critizicing bad changes is not the same as not wanting the game to change at all. It's not that hard to understand, really...

Yeah, my point went over your head ...
The old "you just want Halo 2 re-skinned" argument is not "a point", it is just nonsense.
 
Armor abilities were fine, what really sucked was the way they were implemented. They should have been treated as power-ups, instead of letting you spawn with them (that was the real problem)

And yeah, If you like absolutely every change and addition in Halo 5, congratulations. Just don't dump everyone who critizices the changes and additions in Halo 5 into an imaginary group of irrational people who absolutely don't want any change. People can want Halo to change and evolve and still don't agree with all the changes and additions implemented in Halo 5.

While I agree with you on this point but most of the people that are complaining about the changes are saying that they want classic scopes, crouch jumping, etc. ... it is hard to think that those people want the game to evolve when all they do is ask for the same things.
 
While I agree with you on this point but most of the people that are complaining about the changes are saying that they want classic scopes, crouch jumping, etc. ... it is hard to think that those people want the game to evolve when all they do is ask for the same things.
My issue isn't with trying to evolve the gameplay. My issue is with the degradation of the skill gap. Clamber, automatic weapons being buffed, etc. only serve to artificially limit the skill needed to do well. The people complaining that sprint, thrusting, etc. should be removed are the ones that will never be satisfied.
 
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