Yep, should work just like DoF, will test it now.
Code:{ settingName = "PluginFxaa", settingTable = { { name = "G7" , EnableFilter=1 }, { name = "Default" , EnableFilter=1 }, { name = "Off" , EnableFilter=0 }, { name = "Low" , EnableFilter=0 }, { name = "High" , EnableFilter=1 }, { name = "ExtraHigh", EnableFilter=1 }, }, },
You can also maintain the High DOF setting under Extra High simply by changing the quality type to 0 instead of disabling it.
SSR (very high) + Dof (high):
http://i.imgur.com/GqQ8ydF.jpg
Man , so jelly of you now. Wish i knew how to tweak my own game alone
Hopefully someone makes a tool for us noobs
You find the file in the game's folder and open it with notepad. Find the part mentioned, change a character. Done.
BAM, Got the audio. the sbp files are just renamed WWise .bnk files. XD
Snake has.. Surprisingly few lines..
Also: Hello, Quinton Flynn! Glad to know you're still in this!
You find the file in the game's folder and open it with notepad. Find the part mentioned, change a character. Done.
Eh?!
So, I figured out how to disable DOF and maintain everything else in post effects on Extra High.
Edit this file: \Metal Gear Solid Ground Zeroes\data_02\Fox\Scripts\Gr\gr_init_dx11.lua
Find the following:
Change both values to 0 for ExtraHigh and select Extra High in game for post effects and you're good. Personally I like DOF, but I saw a lot of people in the PC thread looking for ways of turning it off while maintaining the other effects on Extra High.Code:settingName = "PluginDof", settingTable = { { name = "G7" , EnableFilter=1, QuarityType=0 }, { name = "Default" , EnableFilter=1, QuarityType=0 }, { name = "Off" , EnableFilter=0, QuarityType=0 }, { name = "Low" , EnableFilter=0, QuarityType=0 }, { name = "High" , EnableFilter=1, QuarityType=0 }, { name = "ExtraHigh", EnableFilter=1, QuarityType=1 },
I should also specify that the gr_init_dx11.lua file contains configs for most of the other quality settings as well.
Did you put dictionary.txt in the same folder as the QAR Tool exe before unpacking?How did you get that path? In data_02 folder i only have files and no sub folders.
Did you put dictionary.txt in the same folder as the QAR Tool exe before unpacking?
Code:settingName = "PluginDof", settingTable = { { name = "G7" , EnableFilter=1, QuarityType=0 }, { name = "Default" , EnableFilter=1, QuarityType=0 }, { name = "Off" , EnableFilter=0, QuarityType=0 }, { name = "Low" , EnableFilter=0, QuarityType=0 }, { name = "High" , EnableFilter=1, QuarityType=0 }, { name = "ExtraHigh", EnableFilter=1, QuarityType=1 },
OK who's the funny guy who wrote "quarity type"...?
Is this legal ?
So, I figured out how to disable DOF and maintain everything else in post effects on Extra High.
Edit this file: \Metal Gear Solid Ground Zeroes\data_02\Fox\Scripts\Gr\gr_init_dx11.lua
Find the following:
Change both values to 0 for ExtraHigh and select Extra High in game for post effects and you're good. Personally I like DOF, but I saw a lot of people in the PC thread looking for ways of turning it off while maintaining the other effects on Extra High.Code:settingName = "PluginDof", settingTable = { { name = "G7" , EnableFilter=1, QuarityType=0 }, { name = "Default" , EnableFilter=1, QuarityType=0 }, { name = "Off" , EnableFilter=0, QuarityType=0 }, { name = "Low" , EnableFilter=0, QuarityType=0 }, { name = "High" , EnableFilter=1, QuarityType=0 }, { name = "ExtraHigh", EnableFilter=1, QuarityType=1 },
I should also specify that the gr_init_dx11.lua file contains configs for most of the other quality settings as well.
Playable Chico in preparation for playable Quiet in TPP.
What about turning off "QuarityType?" Extra High is the only one (according to your post) with it "on" maybe that's what bugs the Depth?
So, I figured out how to disable DOF and maintain everything else in post effects on Extra High.
Edit this file: \Metal Gear Solid Ground Zeroes\data_02\Fox\Scripts\Gr\gr_init_dx11.lua
Find the following:
Change both values to 0 for ExtraHigh and select Extra High in game for post effects and you're good. Personally I like DOF, but I saw a lot of people in the PC thread looking for ways of turning it off while maintaining the other effects on Extra High.Code:settingName = "PluginDof", settingTable = { { name = "G7" , EnableFilter=1, QuarityType=0 }, { name = "Default" , EnableFilter=1, QuarityType=0 }, { name = "Off" , EnableFilter=0, QuarityType=0 }, { name = "Low" , EnableFilter=0, QuarityType=0 }, { name = "High" , EnableFilter=1, QuarityType=0 }, { name = "ExtraHigh", EnableFilter=1, QuarityType=1 },
I should also specify that the gr_init_dx11.lua file contains configs for most of the other quality settings as well.
So....user HackedOutGames on Reddit apparently has some sound files from the game that sound an awful lot like Hayter. Not linking or supporting because who the hell knows but I am intrigued.
0 = bokeh off, 1 = bokeh on, basically. Very High at QuarityType 0 is exactly the same as High at the same setting.
chico will not change his sex and become quiet..
I get this if i open it with notepad++
Could someone help please?Code:[IMG]http://www.anony.ws/i/2014/12/25/gaf.png[/IMG]
MGSV_QAR_Tool.exe data_02.g0s -r
Is this legal ?
does this allow you to invert mouse ?
still can't believe its been a week and I still can't play thsi game because of this silly fucking problem..
Some guard conversations that reveal a few full game features.
Hm, maybe we'll find a way to lift the 60hz lock?
Is this legal ?
I guess we shouldn't be using DSfix for Dark Souls or any Skyrim mods either then.
I guess all the fantastic mods available for Just Cause 2 are out of the question too.
Sigh.
Why are you being such an ass? The guy just asked a question.
It's already great to have this access just for the more fine-grained control over graphics options.
Are you technically buying a licence with games and not ownership, regardless of it being physical or not?