MGS Ground Zeroes editing tools released

Yep, should work just like DoF, will test it now.
Code:
			{
				settingName = "PluginFxaa",
				settingTable = 
				{
					{ name = "G7"       , EnableFilter=1 },
					{ name = "Default"  , EnableFilter=1 },
					{ name = "Off"      , EnableFilter=0 },
					{ name = "Low"      , EnableFilter=0 },
					{ name = "High"     , EnableFilter=1 },
					{ name = "ExtraHigh", EnableFilter=1 },
				},
			},

Great, cheers.
 
You can also maintain the High DoF setting under Extra High simply by changing the quality type to 0 instead of disabling it.

SSR (extra high) + DoF (high):

GqQ8ydF.jpg
 
BAM, Got the audio. the sbp files are just renamed WWise .bnk files. XD

Snake has.. Surprisingly few lines..

Also: Hello, Quinton Flynn! Glad to know you're still in this!
 
You find the file in the game's folder and open it with notepad. Find the part mentioned, change a character. Done.

I recommend downloading and using notepad++ for editing files like these though.

Keeps the formatting correct and makes it far, far easier to read, edit and understand.
 
So, I figured out how to disable DOF and maintain everything else in post effects on Extra High.

Edit this file: \Metal Gear Solid Ground Zeroes\data_02\Fox\Scripts\Gr\gr_init_dx11.lua
Find the following:
Code:
				settingName = "PluginDof",
				settingTable =  {
					{ name = "G7"       , EnableFilter=1, QuarityType=0 },
					{ name = "Default"  , EnableFilter=1, QuarityType=0 },
					{ name = "Off"      , EnableFilter=0, QuarityType=0 },
					{ name = "Low"      , EnableFilter=0, QuarityType=0 },
					{ name = "High"     , EnableFilter=1, QuarityType=0 },
					{ name = "ExtraHigh", EnableFilter=1, QuarityType=1 },
Change both values to 0 for ExtraHigh and select Extra High in game for post effects and you're good. Personally I like DOF, but I saw a lot of people in the PC thread looking for ways of turning it off while maintaining the other effects on Extra High.

I should also specify that the gr_init_dx11.lua file contains configs for most of the other quality settings as well.

How did you get that path? In data_02 folder i only have files and no sub folders.
 
Code:
				settingName = "PluginDof",
				settingTable =  {
					{ name = "G7"       , EnableFilter=1, QuarityType=0 },
					{ name = "Default"  , EnableFilter=1, QuarityType=0 },
					{ name = "Off"      , EnableFilter=0, QuarityType=0 },
					{ name = "Low"      , EnableFilter=0, QuarityType=0 },
					{ name = "High"     , EnableFilter=1, QuarityType=0 },
					{ name = "ExtraHigh", EnableFilter=1, QuarityType=1 },

OK who's the funny guy who wrote "quarity type"...?
 
OK who's the funny guy who wrote "quarity type"...?

A japanese dev.

Same as the filenames for the music streams in A Link Between Worlds. Lots of Rs substituted for Ls in those too.

In fact, its extremely common in a lot of JP game files.
 
Also, I've got DS4 icons ready to go as soon as there's a dds/ftex repacker.

zJS6ljl.gif


If anyone wants to do a better job (these are approximations, not the exact DS4 icons from the PS4 version of the game), these are the files:

34d03d62b347.1.ftexs
34d03d62b347.2.ftexs
34d03d62b347.3.ftexs
34d03d62b347.4.ftexs
34d03d62b347.ftex
 
So, I figured out how to disable DOF and maintain everything else in post effects on Extra High.

Edit this file: \Metal Gear Solid Ground Zeroes\data_02\Fox\Scripts\Gr\gr_init_dx11.lua
Find the following:
Code:
				settingName = "PluginDof",
				settingTable =  {
					{ name = "G7"       , EnableFilter=1, QuarityType=0 },
					{ name = "Default"  , EnableFilter=1, QuarityType=0 },
					{ name = "Off"      , EnableFilter=0, QuarityType=0 },
					{ name = "Low"      , EnableFilter=0, QuarityType=0 },
					{ name = "High"     , EnableFilter=1, QuarityType=0 },
					{ name = "ExtraHigh", EnableFilter=1, QuarityType=1 },
Change both values to 0 for ExtraHigh and select Extra High in game for post effects and you're good. Personally I like DOF, but I saw a lot of people in the PC thread looking for ways of turning it off while maintaining the other effects on Extra High.

I should also specify that the gr_init_dx11.lua file contains configs for most of the other quality settings as well.


What about turning off "QuarityType?" Extra High is the only one (according to your post) with it "on" maybe that's what bugs the Depth?
 
So....user HackedOutGames on Reddit apparently has some sound files from the game that sound an awful lot like Hayter. Not linking or supporting because who the hell knows but I am intrigued.
 
What about turning off "QuarityType?" Extra High is the only one (according to your post) with it "on" maybe that's what bugs the Depth?

0 = bokeh off, 1 = bokeh on, basically. Extra High at QuarityType 0 is exactly the same as High at the same setting.
 
So, I figured out how to disable DOF and maintain everything else in post effects on Extra High.

Edit this file: \Metal Gear Solid Ground Zeroes\data_02\Fox\Scripts\Gr\gr_init_dx11.lua
Find the following:
Code:
				settingName = "PluginDof",
				settingTable =  {
					{ name = "G7"       , EnableFilter=1, QuarityType=0 },
					{ name = "Default"  , EnableFilter=1, QuarityType=0 },
					{ name = "Off"      , EnableFilter=0, QuarityType=0 },
					{ name = "Low"      , EnableFilter=0, QuarityType=0 },
					{ name = "High"     , EnableFilter=1, QuarityType=0 },
					{ name = "ExtraHigh", EnableFilter=1, QuarityType=1 },
Change both values to 0 for ExtraHigh and select Extra High in game for post effects and you're good. Personally I like DOF, but I saw a lot of people in the PC thread looking for ways of turning it off while maintaining the other effects on Extra High.

I should also specify that the gr_init_dx11.lua file contains configs for most of the other quality settings as well.

Does it actually say QuarityType instead of QualityType? LOL
 
Since this is lua... couldnt be changed at run time? The ability to toggel the near camera depth of field of screeshotting purposes would be cool!
 
0 = bokeh off, 1 = bokeh on, basically. Very High at QuarityType 0 is exactly the same as High at the same setting.

Hmm. I'm honestly curious what IS bugging the DoF to where it freaks out randomly and blurs the Aim Down Sight of the guns in first person.
 
does this allow you to invert mouse ?

still can't believe its been a week and I still can't play thsi game because of this silly fucking problem..
 
I get this if i open it with notepad++
Code:
[IMG]http://www.anony.ws/i/2014/12/25/gaf.png[/IMG]
Could someone help please?
 
Some guard conversations that reveal a few full game features.

forcing the guards to lie would have been cool.
on hard they even tell HQ when checking for a thrown mag.
and when you knock them out, HQ will send everyone to check on them..
 
Are you technically buying a licence with games and not ownership, regardless of it being physical or not?

The analogy still applies because I'm pretty sure the average joe doesn't own any of the patents to the parts in a car, whether it is software or hardware.

Edit: Anyone want to provide a file to download for the DOF and FXAA tweak?
 
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