MGS Ground Zeroes editing tools released

I still haven't played this on PC, despite buying it Day 1 and having been so excited for it. Wanted to play the other day but the official patch had reset my mods to disable DoF and AA (using StratosGK's tool) so I quit in disgust. Need to redo it.

Anyone know a way to inject/force AA that is not FXAA?
 
I still haven't played this on PC, despite buying it Day 1 and having been so excited for it. Wanted to play the other day but the official patch had reset my mods to disable DoF and AA (using StratosGK's tool) so I quit in disgust. Need to redo it.

Anyone know a way to inject/force AA that is not FXAA?

Sweet FX with x64 binaries works. I use SMAA.
 
I haven't really looked into the model side of things at all; I was going to today but got distracted (see below). I'm sure I saw seperate files for heads at one point but maybe it was something else, I'll have to look again.

CavernousAnxiousCheetah.gif

hahaha this is too good to believe
 
hey guys, I'm using the modding tool and all I wasnt is to make it rain in the other missions.

I make the changes in the tool, click "change all values" then repack. launch the game and the everything is still default. what am I doing wrong?
 
hey guys, I'm using the modding tool and all I wasnt is to make it rain in the other missions.

I make the changes in the tool, click "change all values" then repack. launch the game and the everything is still default. what am I doing wrong?

The default values will still be cached in the pack/mission/extra .fpkds unless you either hex edit them as outlined here or unpack the .fpkds and replace the cached file with uncompiled .lua files from level/mission/extra (so that you can edit the cache directly).
 
this is honestly hurting my head.

i have the hex editor and notepad++. i have the files i need (i think).

do i have to hexedit each mission file? if so im having trouble figuring out which ones
 
So, someone is still using my long forgotten tool? :D

I've lost all interest in expanding the program, sorry guys. I had some projects for my university which consumed me and i just stopped working on it...


this is honestly hurting my head.

i have the hex editor and notepad++. i have the files i need (i think).

do i have to hexedit each mission file? if so im having trouble figuring out which ones

If i remember right, you have to edit a single file for every mission once, so you can ditch the damn cached version of it. There is a guide in the previous pages. Have you read it?
 
So, someone is still using my long forgotten tool? :D

I've lost all interest in expanding the program, sorry guys. I had some projects for my university which consumed me and i just stopped working on it...




If i remember right, you have to edit a single file for every mission once, so you can ditch the damn cached version of it. There is a guide in the previous pages. Have you read it?

yes. it shows which values to delete for ground zeroes. but not the other missions.

i just want to play eliminate enemy threat (and the others) with the awesome rain in this game.
 
yes. it shows which values to delete for ground zeroes. but not the other missions.

i just want to play eliminate enemy threat (and the others) with the awesome rain in this game.

OK, what you have to do now and from what i see i've forgot to add it in the guide. is that you need to delete the cached files of the other missions from their e2xxxx_area.fpkd file.
You follow exactly the same guide but the code block that you need to delete changes. The thing is, that i remember shit about that and i'd have to start from the begining in order to help.
You are lucky because i've kept everything and i can help you. You are not so luck though, cause its midnight here and i am extremely sleepy.
Add me on Steam and i'll help you tomorrow.
 
OK, what you have to do now and from what i see i've forgot to add it in the guide. is that you need to delete the cached files of the other missions from their e2xxxx_area.fpkd file.
You follow exactly the same guide but the code block that you need to delete changes. The thing is, that i remember shit about that and i'd have to start from the begining in order to help.
You are lucky because i've kept everything and i can help you. You are not so luck though, cause its midnight here and i am extremely sleepy.
Add me on Steam and i'll help you tomorrow.

exactly right. thats what i need to do.

i dont know your steamID

mine is puressenceuk
 
Stratos, if you're not gonna be updating the tool any more, could you release the source? It'll help a shitload, especially when the inevitable bunch of modding boffins add support for MGS5 Proper.

Please? :)
 
My code is nothing special, it just opens the .lua files as text, changes a value and saves. I think there are other more sophisticated tools out there.


About deleting cached files of other missions

It is also worth checking my other 2 posts with the guides.
Post 180
Post 424

So i messed a little and found it.
In order to find the code block you need to delete, you have to do the following steps:
1) unpack the e200xx_area.fpkd file
2) find the e200xx_sequence.lua file (where xx is the 2 digit code of the mission).
3) open the .lua file with a hex editor (HxD in my guide)
4) and write down the first and the last 15 bytes.
5) open the original fpkd file which you unpacked previously with HxD.
6) search for the first bytes and write down the offset address of the first of those bytes.

This is where your sequence.lua file begins in the .fpkd file.

7) Do the same with the last bytes too.
8) Select and delete the whole block.
9) Save the file and exit.

Some of those steps are in the original guide. I forgot to mention there how you can find the cached file. All i did was to mention how to delete it.
Pretty simple, huh? :D

I've found the code blocks for you, but i wrote how to do it in case they change something in the future.
Code Blocks you need to delete for every mission:


e20010 - Ground Zeroes
Start: 3A1B70
End: 40B6FD
----------------------------------------
e20020 - Eliminate the Renegade Threat
Start: 284260
End: 2E7836
-----------------------------------------
e20030 - Classified Intel Acquisition
Start: 2661A0
End: 293296
-------------------------------------------
e20040 - Intel Operative Rescue
Start: 2584B0
End: 27C925
--------------------------------------------
e20050 - Destroy AA Emplacements
Start: 28DAF0
End: 2B2AF2
----------------------------------------------
e20060 - Deja Vu
Start: 265110
End: 2869E1
----------------------------------------------
e20070 - Jamais Vu.
Start: 24E740
End: 275E97
 
im sorry but im screwing this up.

step 1. is that done when using unpack.exe?

secondly I have found e20020_sequence.lua but HxD does not find the hex numbers you put in.
 
im sorry but im screwing this up.

step 1. is that done when using unpack.exe?

secondly I have found e20020_sequence.lua but HxD does not find the hex numbers you put in.

Read the whole post.
You don't have to do all those steps, all you have to do is the guide from post 180 but you replace the following file i've put in bold with the one from the mission you want to mod.

From Post #180
5) Find the following file from the path: \data_02\Assets\tpp\pack\mission\extra\e20010\e20010_area01.fpkd

i am giving you the start and end offset for the code block deletion.
 
Read the whole post.
You don't have to do all those steps, all you have to do is the guide from post 180 but you replace the following file i've put in bold with the one from the mission you want to mod.

From Post #180


i am giving you the start and end offset for the code block deletion.

ok i found the file and deleted the block for eliminate renegade threat.

then used the modding tools to set the weather. clicked change all values then repack.

launched the game and its still the same.

i even opened e20020_sequence.lua with a txt editor to pouring and its still default.
 
ok i found the file and deleted the block for eliminate renegade threat.

then used the modding tools to set the weather. clicked change all values then repack.

launched the game and its still the same.

i even opened e20020_sequence.lua with a txt editor to pouring and its still default.

This is the file you need to edit with HxD and after editing it you save.
Edit: It worked for me today.

 
You got banned before I could ask more about the apparent differences. oh well!

Looks like better LOD distances and shadows rendering further into the distance.
 
This is the file you need to edit with HxD and after editing it you save.
Edit: It worked for me today.

super I got it working! thank you so much for your patience in helping a dumbass.

interestingly ive set it to the same values as GZ but the sky is very bright still
 
super I got it working! thank you so much for your patience in helping a dumbass.

interestingly ive set it to the same values as GZ but the sky is very bright still

Have you changed the other values too?
There might be something we missed while we were experimenting with the game backin January.
 
Have you changed the other values too?
There might be something we missed while we were experimenting with the game backin January.

i think so. using your tool i changed it to pouring, changed time to 0 0 0, lightning color scale to 1 and color correction filter to the same option. also tried "remove color correction". still the same.

its raining but sunny. lol
 
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