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Giant Bomb GOTY 2014 - Destiny Has Brought Us Here

You really need to watch the Velvet Sundown QL. It is hilarious and up there with one of the best QLs of all time imo

The game itself is more of an GB in-joke than an actual good game though....it's just one of those 'its so bad its good' titles and needs to be played by the right type of people to really 'get it'

Well that may have been my issue then. I played a round of that game last night after listening to Day One. Really interesting concept (seeing text-to-speech being used in a game is pretty cool), but it seemed pretty obvious that me and the four others I was playing with had no clue what we were actually supposed to be doing, and the whole round basically devolved into making crude sex jokes by abusing the text-speech, drinking in-game bloody mary's, and finding out at the end of the round that we had thwarted some terrorist plot (I imagine whoever was supposed to be behind it either didn't care or didn't have a clue how to pull it off). All in all, I look forward to playing it again and perhaps doing a better job of trying to figure out what I'm supposed to be doing.
 
Ah another game I've been meaning to play at some point. Oh well, hopefully by the time I get around to it I'll forget what they said.
Danganronpa is actually one of the few games that gets somewhat extensively spoiled in the GOTY discussions. I'd recommend just skipping over that part as Patrick is explaining it.
 
woah an obviously evil and maniacal character did a fucked up thing. weird.

I think the detractors take issue not with the fictional character that did it, but the real person that wrote it. Some of the wackiest shit imaginable happens in the MGS universe, and suddenly Kojima throws in sexual abuse like it's supposed to hold any weight. It's rather gross, what with Paz essentially being a plot device with little sound character development of her own, instead serving as a disposable plot device to further the arcs of Big Boss and Chico. Even with gender readings and content misgivings aside, it's still pretty lazy writing.

I loved the shit out of Ground Zeroes, but this was one of Kojima's uglier pieces of writing.
 
Guys... GUYS! Cody Rhodes' personal twitter account just tweeted this:

tumblr_nha8682Bht1qaprevo1_1280.png


We're getting a GOTY list from Stardust!
 
Man, towards the end of that "most disappointing" talk, I think the conversation really just shifted to "which game is better: destiny or watch dogs?"

Destiny is infinitely more disappointing than watch dogs. Watch dogs is a fucking open world game by Ubisoft. Even when everyone was jizzing over the visuals from E3 2012, knowing it was an Ubisoft title... I just couldn't get excited. Then all the bullshit came along with the downgrades, the delay, the pre-order-retailer-exclusive DLC... by that point, I had close to no hype, but I already had the game pre-ordered for cheap, so I checked it out anyways.

Ugh. Pure shit. Forgettable. Just a boring ass game. But... as expected. I expected the game to be mediocre, and it was.

Destiny, on the other hand... Jeff's rant pretty much summed it up. Bungie had a flawless track record since Halo. Finally, after 13 years, they were going to bring out something that wasn't called Halo. Everything they've learned over the years from Halo all applied into a new IP for the new consoles. SO MUCH POTENTIAL right there. There was VERY good reason to believe this game was at LEAST going to be good, if not great.

Instead... mediocre. Mediocre as fuck. Repetitive. Short. All words that could be used to describe Watch Dogs, yes, but this is a new IP from Bungie for goodness sake.

At the same time, Destiny plays great. The guns and controls in general felt really good. The art direction is fantastic. But the repetition and length of the game just kills it for me. Brad made the argument that the fact that there are these great things in the game at all should be enough to give the "most disappointing" award to watch dogs over destiny. There's at least a semblance of a good game there, even with all the flaws.

I completely disagree.

The fact that there are some great things in this game makes it even more disappointing. The fact that Bungie was unable to take these things and make it into a great, FULL game is the very definition of disappointing. I never felt that way playing Watch Dogs: the entire thing was boring, mediocre and forgettable. I never really felt that Watch Dogs was going to be this grand representation of the next generation of games. If anything, Destiny was the first, big next gen game that I was really looking forward to.

Like Dan and Alex, once I finished the game single player, I felt ZERO desire to return to that game and its universe. I will not play download DLC or play a sequel; I simply have no interest.

In other words, there is no way two underwhelming new Ubisoft games and a busted Halo compilation by 343 could ever be more disappointing than a new, underwhelming Bungie IP.
 
I guess I have some more catching up to do before Phantom Pain. My interpretation was that Big Boss
was never really an evil guy, he always had good intentions but he does some reprehensible things because he has to if he ever hopes to succeed against the real bad guys who have no limits on what they will do. He's framed as "evil" because he opposes the Patriots and of course they manipulate you into thinking that.

So it seems weird for him to have a "vader moment" where he loses it and becomes are murderous psycho. As a casual fan though, its totally possible that I've missed out on some key stuff.

I have to say I agree with this, I doubt we'll ever get that baser moment and that BB was always misunderstood.
 
Man, towards the end of that "most disappointing" talk, I think the conversation really just shifted to "which game is better: destiny or watch dogs?"

Destiny is infinitely more disappointing than watch dogs. Watch dogs is a fucking open world game by Ubisoft. Even when everyone was jizzing over the visuals from E3 2012, knowing it was an Ubisoft title... I just couldn't get excited. Then all the bullshit came along with the downgrades, the delay, the pre-order-retailer-exclusive DLC... by that point, I had close to no hype, but I already had the game pre-ordered for cheap, so I checked it out anyways.

Ugh. Pure shit. Forgettable. Just a boring ass game. But... as expected. I expected the game to be mediocre, and it was.

Destiny, on the other hand... Jeff's rant pretty much summed it up. Bungie had a flawless track record since Halo. Finally, after 13 years, they were going to bring out something that wasn't called Halo. Everything they've learned over the years from Halo all applied into a new IP for the new consoles. SO MUCH POTENTIAL right there. There was VERY good reason to believe this game was at LEAST going to be good, if not great.

Instead... mediocre. Mediocre as fuck. Repetitive. Short. All words that could be used to describe Watch Dogs, yes, but this is a new IP from Bungie for goodness sake.

At the same time, Destiny plays great. The guns and controls in general felt really good. The art direction is fantastic. But the repetition and length of the game just kills it for me. Brad made the argument that the fact that there are these great things in the game at all should be enough to give the "most disappointing" award to watch dogs over destiny. There's at least a semblance of a good game there, even with all the flaws.

I completely disagree.

The fact that there are some great things in this game makes it even more disappointing. The fact that Bungie was unable to take these things and make it into a great, FULL game is the very definition of disappointing. I never felt that way playing Watch Dogs: the entire thing was boring, mediocre and forgettable. I never really felt that Watch Dogs was going to be this grand representation of the next generation of games. If anything, Destiny was the first, big next gen game that I was really looking forward to.

Like Dan and Alex, once I finished the game single player, I felt ZERO desire to return to that game and its universe. I will not play download DLC or play a sequel; I simply have no interest.

In other words, there is no way two underwhelming new Ubisoft games and a busted Halo compilation by 343 could ever be more disappointing than a new, underwhelming Bungie IP.

You nailed it dude. The Ubisoft recipe of middling open world games has been plaguing their franchises way before Watch Dogs. Destiny was supposed to be Bungie's return, their first game after Halo that snowballed into a behemoth after all this time and ended up being the most meh, forgettable game of the year.
 
I think the detractors take issue not with the fictional character that did it, but the real person that wrote it. Some of the wackiest shit imaginable happens in the MGS universe, and suddenly Kojima throws in sexual abuse like it's supposed to hold any weight. It's rather gross, what with Paz essentially being a plot device with little sound character development of her own, instead serving as a disposable plot device to further the arcs of Big Boss and Chico. Even with gender readings and content misgivings aside, it's still pretty lazy writing.

I loved the shit out of Ground Zeroes, but this was one of Kojima's uglier pieces of writing.
All of Paz's character moments were in Peace Walker. GZ was essentially the conclusion to that story so if you didn't play Peace Walker that's kinda on you. At the very least they included her personal diary so you at least got to know the gist of her character. The game was a prologue so they couldn't do much to give away too much story for anyone really. Also Metal Gear has had other issues besides sexual violence in it's games.
Raiden dealing with being a child soldier which is suppose to be a big topic in The Phantom Pain, Snake contemplating suicide in MGS4, the many times they showed Snake get brutally tortured (being electrocuted and burned) to show how murderous and non-mercy war can be, the psychological trauma characters go through to the point of mentally going insane, etc.
People love to say that MGS is only about being funny and humorous. I've always viewed the series as a dark comedy. Kojima loves to add that uncomfortable layer of tension when things get way too comfy. It's practically the bipolar of video games.
 
I think the detractors take issue not with the fictional character that did it, but the real person that wrote it. Some of the wackiest shit imaginable happens in the MGS universe, and suddenly Kojima throws in sexual abuse like it's supposed to hold any weight. It's rather gross, what with Paz essentially being a plot device with little sound character development of her own, instead serving as a disposable plot device to further the arcs of Big Boss and Chico. Even with gender readings and content misgivings aside, it's still pretty lazy writing.

I loved the shit out of Ground Zeroes, but this was one of Kojima's uglier pieces of writing.

Oh no—I'm not defending it as solid writing by any means. It's an easy shock tactic, but I don't feel that it warrants the level of disgust it seems to have garnered. Especially coming from people who, for entertainment, play plenty of poorly written video games filled with straight up murder and other generally grisly business.

I dunno, duder. I'm torn. Sexual assault is awful and not to be made light of, but so is violence in general. Why arbitrarily treat sexual assault as a form of suffering more gross than torture, war, or the loss of a loved one? Why aren't we outraged by shallow depictions of dudes shooting other dudes in the same way?

I'm not trying to be an insensitive asshole, but it's probably going to come off that way. I'd love to get some feedback.
 
All of Paz's character moments were in Peace Walker. GZ was essentially the conclusion to that story so if you didn't play Peace Walker that's kinda on you. At the very least they included her personal diary so you at least got to know the gist of her character. The game was a prologue so they couldn't do much to give away too much story for anyone really. Also Metal Gear has had other issues besides sexual violence in it's games.
Raiden dealing with being a child soldier which is suppose to be a big topic in The Phantom Pain, Snake contemplating suicide in MGS4, the many times they showed Snake get brutally tortured (being electrocuted and burned) to show how murderous and non-mercy war can be, the psychological trauma characters go through to the point of mentally going insane, etc.
People love to say that MGS is only about being funny and humorous. I've always viewed the series as a dark comedy. Kojima loves to add that uncomfortable layer of tension when things get way too comfy. It's practically the bipolar of video games.

The difference between those other examples and this is something bad happened to a character and then they explored the effects with this Paz is dead they are not going to explore how rape victims suffer for the mental affects for the rest of their lives. If they had just killed her Big Boss would be just as angry/upset. I have no problem with rape scenes in movies or games but only if you are going to show the effects either on the victim or if you want to show a rapist feeling guilt with what they have done. This is another of example of making a female character suffer to aid the character development of the male protagonist.
 
When a male character in Metal Gear gets tortured, they use it for gameplay or comedy or to toughen them up.

When a female character gets raped to near-death, she is used as motivation for the male characters to be stronger and then literally explodes.
 
When a male character in Metal Gear gets tortured, they use it for gameplay or comedy or to toughen them up.

When a female character gets raped to near-death, she is used as motivation for the male characters to be stronger and then literally explodes.

I don't think somebody got stronger from that experience.
 
When a male character in Metal Gear gets tortured, they use it for gameplay or comedy or to toughen them up.

When a female character gets raped to near-death, she is used as motivation for the male characters to be stronger and then literally explodes.

If we just pretend that Olga, The Boss, Sniper Wolf, Fortune, EVA and Amanda don't exist, then sure!

Boy am I glad that we don't, though.
 
If we just pretend that Olga, The Boss, Sniper Wolf, Fortune, EVA and Amanda don't exist, then sure!

Boy am I glad that we don't, though.
What the fuck are you talking about

I'm not saying no female character is any good in Metal Gear. I sing the praises of The Boss, she's probably the best character Kojima's ever written.

The Paz thing was terrible writing and verging on monstrous. When she got tortured, it wasn't for anyone's benefit or development except Chico, Snake, and the villain. It added nothing to her character, she became a prop with a vagina whose sole purpose was to get stuck with Kojima's terrible ideas.
 
When a male character in Metal Gear gets tortured, they use it for gameplay or comedy or to toughen them up.

When a female character gets raped to near-death, she is used as motivation for the male characters to be stronger and then literally explodes.

I haven't played GZ but wasn't Dan saying that scene was like the beginning of Big Boss turning evil? It sounds like literally the opposite of being stronger and in fact a moment where he gets screwed up mentally by it.
 
What the fuck are you talking about

I'm not saying no female character is any good in Metal Gear. I sing the praises of The Boss, she's probably the best character Kojima's ever written.

The Paz thing was terrible writing and verging on monstrous. When she got tortured, it wasn't for anyone's benefit or development except Chico, Snake, and the villain. It added nothing to her character, she became a prop with a vagina whose sole purpose was to get stuck with Kojima's terrible ideas.

Peace Walker has some pretty creepy scenes with Paz at the end such as being able to look through her clothes to see her underwear and the love box, bearing in mind she is supposed to e sixteen.
 
Then just remove the words "to be stronger" from that sentence if it bothers you that much.

¿?

The whole point is that from that moment all the factions will become more vicious and morally worse. Nobody got stronger from that: kaz would end losing some limbs, tortured and it seems borderline insane, Big Boss seems to start to hallucinate after that event leave him in a coma and the game implies that
the whole set up was actually against Cipher wishes

Is not supposed to be a obstacle that the heroes need to overcome and more like a something that they cannot overcome.
 
I haven't played GZ but wasn't Dan saying that scene was like the beginning of Big Boss turning evil? It sounds like literally the opposite of being stronger and in fact a moment where he gets screwed up mentally by it.

Up until Ground Zeroes, the entire thing about Big Boss was that he strongly believed in the soldier above all else and not the government that controls them and uses them to their own ends. The end of MGS3, and everything that happened since MGS3, has been entirely consistent with that belief. He wasn't evil, he was ideologically driven toward a world where things like the Boss' sacrifice would never have to happen again.

Changing that to "Also he just fucking snapped because this girl got raped and someone planted a bomb in her vagina" is fucking stupid.
 
Up until Ground Zeroes, the entire thing about Big Boss was that he strongly believed in the soldier above all else and not the government that controls them and uses them to their own ends. The end of MGS3, and everything that happened since MGS3, has been entirely consistent with that belief. He wasn't evil, he was ideologically driven toward a world where things like the Boss' sacrifice would never have to happen again.

Changing that to "Also he just fucking snapped because this girl got raped and someone planted a bomb in her vagina" is fucking stupid.

The only reason he 'rescues' Paz and Chico is for fear that they would compromise MSF.
That's the heel turn moment—the start of the descent. It's not like he went in to rescue his old buds and then went "woah I'm fucking crazy and evil because rape and vagina bomb."
 
What the fuck are you talking about

I'm not saying no female character is any good in Metal Gear. I sing the praises of The Boss, she's probably the best character Kojima's ever written.

The Paz thing was terrible writing and verging on monstrous. When she got tortured, it wasn't for anyone's benefit or development except Chico, Snake, and the villain. It added nothing to her character, she became a prop with a vagina whose sole purpose was to get stuck with Kojima's terrible ideas.
Technically it only gave motivation for the villain.
Snake and Kaz only wanted to rescue Paz because she held important information on Mother Base. Kaz even thought about killing her after they rescue her. Chico originally wanted to save her until he got caught and began to have doubts about the whole situation. It's shock value for Skull Face and essentially war itself. Snake's main development is coming from the destruction of Mother Base and the death of nearly all his soldiers.
I get what your trying to say though.

Peace Walker has some pretty creepy scenes with Paz at the end such as being able to look through her clothes to see her underwear and the love box, bearing in mind she is supposed to e sixteen.
She's actually not 16. She's suppose to be around her 20s. In other words she's kind of a moe character. Still makes it weird I'll agree.
 
Up until Ground Zeroes, the entire thing about Big Boss was that he strongly believed in the soldier above all else and not the government that controls them and uses them to their own ends. The end of MGS3, and everything that happened since MGS3, has been entirely consistent with that belief. He wasn't evil, he was ideologically driven toward a world where things like the Boss' sacrifice would never have to happen again.

Changing that to "Also he just fucking snapped because this girl got raped and someone planted a bomb in her vagina" is fucking stupid.

He snapped because his whole company was destroyed in minutes while he was rescuing a double agent and a child from Guatanamo Bay, just to end in a coma, without a limb,and with a insane friend.

Yeah, is melodramatic as hell, but dunno why you suddenly believe that BB was supposed to be always sympathetic when the whole point of the modern arc is that Big Boss ideals can be corrupted and misinterpreted like he and Zero did with The Boss.
 
I think the setting is important to consider in Ground Zeroes. It makes sense that sexual mistreatment of prisoners would be a major theme in a game that is basically set in Camp Delta.
It's a pretty big understatement to say that I wasn't a fan of what Kojima did with Chico and Paz, but I see it more as a poor handling of a serious and heavy subject matter, rather than a symptom of the bad treatment of women in games.

Seeing Paz's underwear in Peace Walker was totally creepy, but the vagina bomb felt more like Kojima trying to be all serious and thought-provoking and failing miserably.
 
I think the setting is important to consider in Ground Zeroes. It makes sense that sexual mistreatment of prisoners would be a major theme in a game that is basically set in Camp Delta.
It's a pretty big understatement to say that I wasn't a fan of what Kojima did with Chico and Paz, but I see it more as a poor handling of a serious and heavy subject matter, rather than a symptom of the bad treatment of women in games.

Seeing Paz's underwear in Peace Walker was totally creepy, but the vagina bomb felt more like Kojima trying to be all serious and thought-provoking and failing miserably.

That's more or less my attitude. I'm not one of those tumblrites going "Rape should never be discussed in any media ever especially by MEN." Rape is an unfortunate facet of human society and it merits representation and commentary in media. But it's a delicate subject and deserves a finer touch than I personally think Hideo Kojima is capable of using.

Kojima's writing is a mallet and tender subjects like rape require tweezers.
 
Like Brad, I couldn't believe ACU didn't top 3 in Most Disappointing. Hopefully they will have that glitch/bug/screw up of the year or whatever award that they alluded to. As a big fan of the Ezio trilogy but not really the others (and a bit of a francophile), I really expected too much from ACU. And I do understand where they're coming from; the frothing (and somewhat conflicted, if only cause he knew the game played well) rage about Destiny from Jeff and the empassioned sorrow about WD from Vinny were palpable.

But Alex is right, Drew is the last person I want to make sad. Screw you, MCC.
 
Jeff's beautiful rant on Destiny was just utter satisfaction that needed to be said. It's what I personally felt about the game this whole time despite dumping long hours into it and continuing to do so still trying to find that magic that probably doesn't and will never exist. Tropical Freeze once again gets robbed and I was feeling Dan's pain of being the only one defending the music. Although I was laughing at his attempt at trying to convince the rest it should win. Whatever man they'll never understand! Guilty Gear Xrd winning "Best-Looking Game" was a huge surprise. What that game does with the Unreal tech in a 2.5D fighting game and having it look like a 2D anime is impressive.
 
You nailed it dude. The Ubisoft recipe of middling open world games has been plaguing their franchises way before Watch Dogs. Destiny was supposed to be Bungie's return, their first game after Halo that snowballed into a behemoth after all this time and ended up being the most meh, forgettable game of the year.

Destiny's OT count shows the game is anything but forgettable. Watch Dogs on the other hand. . .
 
Man, towards the end of that "most disappointing" talk, I think the conversation really just shifted to "which game is better: destiny or watch dogs?"

Destiny is infinitely more disappointing than watch dogs. Watch dogs is a fucking open world game by Ubisoft. Even when everyone was jizzing over the visuals from E3 2012, knowing it was an Ubisoft title... I just couldn't get excited. Then all the bullshit came along with the downgrades, the delay, the pre-order-retailer-exclusive DLC... by that point, I had close to no hype, but I already had the game pre-ordered for cheap, so I checked it out anyways.

Ugh. Pure shit. Forgettable. Just a boring ass game. But... as expected. I expected the game to be mediocre, and it was.

Destiny, on the other hand... Jeff's rant pretty much summed it up. Bungie had a flawless track record since Halo. Finally, after 13 years, they were going to bring out something that wasn't called Halo. Everything they've learned over the years from Halo all applied into a new IP for the new consoles. SO MUCH POTENTIAL right there. There was VERY good reason to believe this game was at LEAST going to be good, if not great.

Instead... mediocre. Mediocre as fuck. Repetitive. Short. All words that could be used to describe Watch Dogs, yes, but this is a new IP from Bungie for goodness sake.

At the same time, Destiny plays great. The guns and controls in general felt really good. The art direction is fantastic. But the repetition and length of the game just kills it for me. Brad made the argument that the fact that there are these great things in the game at all should be enough to give the "most disappointing" award to watch dogs over destiny. There's at least a semblance of a good game there, even with all the flaws.

I completely disagree.

The fact that there are some great things in this game makes it even more disappointing. The fact that Bungie was unable to take these things and make it into a great, FULL game is the very definition of disappointing. I never felt that way playing Watch Dogs: the entire thing was boring, mediocre and forgettable. I never really felt that Watch Dogs was going to be this grand representation of the next generation of games. If anything, Destiny was the first, big next gen game that I was really looking forward to.

Like Dan and Alex, once I finished the game single player, I felt ZERO desire to return to that game and its universe. I will not play download DLC or play a sequel; I simply have no interest.

In other words, there is no way two underwhelming new Ubisoft games and a busted Halo compilation by 343 could ever be more disappointing than a new, underwhelming Bungie IP.


I'm confused what people really expected from bungie. Their stories have always been overblown melodrama, so barely having one in destiny is neither here nor there. What bungie absolutely nail is that '30 second gameplay hook' thing that makes that shooting just feel so damn good. And that is there front and centre in destiny.

Was it just the horrible F2P psychologically manipulative one-arm bandit approach to loot? That knowledge that you're being manipulated even while you can't stop playing?

I find it difficult for anyone to declare a game most disappointing when so many people have put so many hours into it.
 
I'm confused what people really expected from bungie. Their stories have always been overblown melodrama, so barely having one in destiny is neither here nor there. What bungie absolutely nail is that '30 second gameplay hook' thing that makes that shooting just feel so damn good. And that is there front and centre in destiny.

Theoretically, I wouldn't mind replaying missions. The problem is that EVERY mission ends with "Hey, defend me while I hack this shit."

I don't mind the grind in Destiny. I've played long enough because the mechanics are fun. But it's easy to see what Destiny could have been playing the raid, which is exponentially better than anything on that game minus the grind to get there.
 
I'm confused what people really expected from bungie. Their stories have always been overblown melodrama, so barely having one in destiny is neither here nor there. What bungie absolutely nail is that '30 second gameplay hook' thing that makes that shooting just feel so damn good. And that is there front and centre in destiny.

Notice I didn't bring up the story at all? It's bad, but I didn't really care too much. It was easy to ignore.

Bungie was 5 for 5 for me since Halo CE. They are now 5 for 6. That's disappointing.

Was it just the horrible F2P psychologically manipulative one-arm bandit approach to loot? That knowledge that you're being manipulated even while you can't stop playing?

Again, I don't think I ever really experienced this. I was never trying to get any specific loot or anything... I just kinda picked stuff up along the way and finished the game. And once I finished the game, I stopped playing immediately and have not even thought about going back. Because the game isn't that fun.

The repetition is what got to me. Reach old computer, get your little robot buddy to scan it, kill waves of enemies. Over. And over. And over. And over. That's my Destiny experience.

I find it difficult for anyone to declare a game most disappointing when so many people have put so many hours into it.

yeah, that means nothing to me. Smash Bros Brawl sold 10 million copies and is by FAR my most disappointing game of all time. It's great the people are enjoying it! Knock yourself out discussing the game in the 1500 neogaf OTs or whatever it's at. It's still my most disappointing game of the year.
 
The best story category was pretty bad, they just bashed Dragon Age Inquisition and ignored the Walking Dead Season 2 and Bioshock Infinites DLC. All had very strong aspects and if they took the time to play RPG's like DA they might see how the characters develop and have many sides.
 
The best story category was pretty bad, they just bashed Dragon Age Inquisition and ignored the Walking Dead Season 2 and Bioshock Infinites DLC. All had very strong aspects and if they took the time to play RPG's like DA they might see how the characters develop and have many sides.

Not arguing with you, but with their GOTY stuff, they are pretty upfront it's just games they played, liked, and were just interested in. They've claimed before, if they weren't interested enough to play, then they can't count it, even if the game was awesome in retrospect. And I forgot the name, but when Dan said so-and-so liked whatever game, Brad piped in with, 'is <that person> at this table?!'

So there is a bit of a bubble there, which makes their nominees more subjective, but I don't think they advertise it as being anything more than that. Just a group of buddies picking and yelling about their favourite games, is how I see these awards. While the spirit of it seeps out from time to time, I don't see them being objective. I prefer the banter (even if it sometimes feels like he who yells loudest wins) over what 1Up/EGM used to do with their voting and assigning ranks based on how people ranked them.

But if they get bigger and bigger, it'll be all the more tough (though I'm ok with longer podcasts!)!
 
The most tragic part about this, to me, was not that the game was cloned (although, that is terrible indeed). It was the fact that 2048 got all the media attention, including, if I'm recalling correctly, an article from the LA Times. I do think that Threes! gets its dues. But things like this happen all the time sadly. For instance, everyone knows Minecraft. Show someone Infiniminer and they might think you are showing them a knockoff of Minecraft when in fact Infiniminer was released first. I don't see the creator of Infinimer closing a 2.5 Billion dollar deal.

The Minecraft situation is different. Notch started making Minecraft after development on Infiniminer was discontinued.
 
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