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Giant Bomb GOTY 2014 - Destiny Has Brought Us Here

Dan is the best. Dude has a child like innocence to him. Him being oblivious to why
Kojima is a monster
for the Ground Zeroes ending was great. His perspective is refreshing.
Well that perspective would make "that" thing out to be more intentional.If the next big monologue sequence in Phantom Pain is going to be about how fucked up War itself is, Kojima has a variety of real world atrocity's that Big Boss can use for his next slideshow,or they are going to be made up or happen during the game. I think something like that has validity, depends how the game will handle that theme.
 
Is there a full list/timestamp of the games they spoil in Best Story? I just played through Broken Age and The Fall so I wouldn't get spoiled, but I want to make sure there isn't anything else I need to try and race through, specifically Valiant Hearts.

Valiant Hearts will be spoiled in the Best Moment category, according to Brad here in this thread. They don't spoil it in the Best Story segment though. I can only think of The Fall and Broken Age as being completely spoiled, but proceed with caution in case I've forgotten about a game.
 
Yeah, you're right. I stopped playing after getting the not-true ending. Frankly, I would have been glad if the game ended right there but the prospect of
going to 2 more parallel worlds
didn't sound attractive to even me at that point.

On the plus side, I did find some value in grinding my party to max level. It didn't take too long with the right job abilities and messing around with the various OP party builds found online was pretty fun.

I'm looking forward to Bravely Second, just the on hope that the developers rectify their mistakes and give us more of the same but better.

I will speak more towards the gameplay side of it. While the latter chapters shit the bed in terms of story and dragging, and the gameplay (turn-based combat with a job system) becomes amazing, culminating in the amazing optional boss fights in chapter 8. These are fights where it doesn't matter if you're level 99, if you don't have the right setup (and there are a lot of different valid setups) you will get killed in 2 turns. Then it becomes how to best abuse the mechanics you're given. The Perks subsystem (an expanded version of FF5's secondary Job ability) adds another dimension to the already astounding layer of creativity in job setups/builds.

That's why I'm anticipating Bravely Second, I want an even more expanded jobs system. The game's systems/subsystems are fucking amazing, to the unfortunate cost of everything else. The music is also fucking sick and I'm saddened the same composer isn't returning.

Almost forgot, the Brave/Default system is excellent and drastically widens available strategies.
 
I just realized that a Danganronpa 1 endurance one would be the thing that would force me to buy a premium account.

Not that I'm not planning to do so anyway sometime in 2015.
 
I just realized that a Danganronpa 1 endurance one would be the thing that would force me to buy a premium account.

Not that I'm not planning to do so anyway sometime in 2015.

At this point, the only Endurance Run I'd actively want at some point is one of Persona 5, and by Jeff and Vinny if it were possible. I don't think I'd be really into an ER that was predominantly of them reading (see: Hatoful Boyfriend QL or what I assume was the Chrono Trigger ER).
 
At this point, the only Endurance Run I'd actively want at some point is one of Persona 5, and by Jeff and Vinny if it were possible. I don't think I'd be really into an ER that was predominantly of them reading (see: Hatoful Boyfriend QL or what I assume was the Chrono Trigger ER).

Yeah that's true. Didn't think about that aspect of it.

A QL would be cool at least.
 
Somebody tell me what the big crazy turn is in Bravely Default, I'm never going to play it again.

EDIT: This post on our own forums (!) sums it up thoroughly. Wow, glad I put that game down.

Oh neat, that's my post.

I still feel the same about it, of course. I'm tentatively interested in Bravely Second because surely they won't try to pull what they did in the first game again (right?) and, if it weren't for chapters 5-8 in Bravely Default, I really would have loved it.
 
At this point, the only Endurance Run I'd actively want at some point is one of Persona 5, and by Jeff and Vinny if it were possible. I don't think I'd be really into an ER that was predominantly of them reading (see: Hatoful Boyfriend QL or what I assume was the Chrono Trigger ER).

I would settle for more Vinny content in general, Vinnyvania or whatever.
 
Patrick explaining how Assassin's Creed: Unity treats its future storyline like it deserves seems like a good thing. That abstergo shit is fucking awful and gets in the way of the interesting history stuff. We have so few period pieces in video games and a bunch of sci-fi crap so it seems like a good direction. Ubisoft should focus on making better games though.
 
Well that perspective would make "that" thing out to be more intentional.If the next big monologue sequence in Phantom Pain is going to be about how fucked up War itself is, Kojima has a variety of real world atrocity's that Big Boss can use for his next slideshow,or they are going to be made up or happen during the game. I think something like that has validity, depends how the game will handle that theme.

I don't see Kojima pulling it off. I was disgusted by that scene and disgusted that Kojima stuck it in his game. I feel like it's just him being a shitty story teller. I was immediately repulsed by it, then I found out about the other recordings which made me hate it even more.
 
Definitely. The fact that it didn't make Most Disappointing...the writing is on the wall.

I think you're in trouble, Myggen.

Myggen is going to lose.

#teamtharp

YDEgI4c.gif




Only a few more days, Myggen.
 
I don't really understand the arguments against Ground Zeroes. So because something is fucked up it disqualifies it somehow? Or causes reactions like "fuck that game"? Are these children or adults?
 
That infamous part of Bravely Default could win its own award of Biggest Overreaction of the Year. The game has sliders for both difficulty and random encounters. Just turn the encounters off and walk to the bosses. It's tedious, but people saying it ruins the whole game are nuts, since you can power through it in like 2-3 hours. Plus from a story perspective, it's kind of neat.
 
Do they even have that category?

I dunno, that seems like it'd be a bit too overwhelming. There's a lot of trash that comes out each year.

Best console exclusive? Oh boy, I can already see all the Driveclub kids with pitchforks at the doorstep.

Very likely it's a Nintendo game imo, 10% chance it's something like Sunset Overdrive. I don't think any Playstation exclusives can take it this year.
 
That infamous part of Bravely Default could win its own award of Biggest Overreaction of the Year. The game has sliders for both difficulty and random encounters. Just turn the encounters off and walk to the bosses. It's tedious, but people saying it ruins the whole game are nuts, since you can power through it in like 2-3 hours. Plus from a story perspective, it's kind of neat.

We're gonna have a mini version of this recent thread in here but, no, it's not an overreaction (and people like to say that for literally any criticism people have). With your sliders argument, not only are you admitting that the game actually does become rote and tedious once chapter 5 begins, but you're also saying that it "only" takes 2-3 hours to go through like that's a good thing? Why am I supposed to be happy that I get to go through the game's repeating cycles that quickly?

And no, it isn't neat from a story perspective. It's actually the complete opposite, with the characters being reduced to utter morons who can't think for themselves and go through the exact same script multiple times as though they were unaware of what was actually going on around them, when anyone could realize what is going on immediately. Essentially, they're "Cowardly Defaulting." And, worst of all, the game punishes you for attempting to break the cycle early on by giving you an unrewarding ending to the game, when actually using the game mechanics to oppose what the game was pushing the player and characters to do could have been a really cool way of handling a "true ending", and would have almost justified the endless loop as kind of blaming the player for not having tried to stop it earlier.

Instead, the player's forced to go through those endless loops that have absolutely no compelling narrative significance, only for the characters to eventually realize that they were being idiots when the player probably realized that hours ago.
 
We're gonna have a mini version of this recent thread in here but, no, it's not an overreaction (and people like to say that for literally any criticism people have). With your sliders argument, not only are you admitting that the game actually does become rote and tedious once chapter 5 begins, but you're also saying that it "only" takes 2-3 hours to go through like that's a good thing? Why am I supposed to be happy that I get to go through the game's repeating cycles that quickly?

Well people act like it was the last third of the game or something. I spent 60 hours in BD, and there's no way I spent more than 5-10% of my time on that section.

I'm not making excuses to say the segment is good, just that when there are so many mechanics in place that can make it painless, what's the big deal? Hell, those mechanics could be gone altogether, and it still wouldn't be the worst example of obnoxious sections of otherwise great games.

Make no mistake, I didn't love doing it. But it didn't come even close to ruining the experience for me.
 
Well people act like it was the last third of the game or something. I spent 60 hours in BD, and there's no way I spent more than 5-10% of my time on that section.

I'm not making excuses to say the segment is good, just that when there are so many mechanics in place that can make it painless, what's the big deal? Hell, those mechanics could be gone altogether, and it still wouldn't be the worst example of obnoxious sections of otherwise great games.

Make no mistake, I didn't love doing it. But it didn't come even close to ruining the experience for me.

I spent about 35 hours before that section, and my total playtime was around 54 hours. I did not feel compelled to just skip everything once the endless loop started, because I was really enjoying the game until that point, so I did all the side quests in chapter 5 (as I had done every single side quest before that point) because I didn't want to miss anything, big or small. I only started skipping when I realized it wasn't ending, and that genuinely made one of the most enjoyable JRPGs into one of the most disappointing very quickly for me.

It definitely ranks very high up for one of the most obnoxious sections in otherwise great games for me, and many other people. Some could tolerate it and even enjoyed it, but it's not an overreaction for those who didn't.
 
I don't really understand the arguments against Ground Zeroes. So because something is fucked up it disqualifies it somehow? Or causes reactions like "fuck that game"? Are these children or adults?

I mean, it's Patrick we're talking about here. The last scene of GZ is certainly pretty gruesome, but I've never really understood why people consider it disgusting.

I'm glad Dan just kind of kept quiet for that part. Patrick has already gone on about how much he doesn't want to be excited for MGSV because of that stuff so it's a fruitless thing to argue when he's already made up his mind.
 
I mean, it's Patrick we're talking about here. The last scene of GZ is certainly pretty gruesome, but I've never really understood why people consider it disgusting.

I'm glad Dan just kind of kept quiet for that part. Patrick has already gone on about how much he doesn't want to be excited for MGSV because of that stuff so it's a fruitless thing to argue when he's already made up his mind.

Yeah, it's all Patrick. No one else hated the way it was handled. Jeff certainly didn't call Kojima a monster.
 
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