Dark Souls 2 Director on future of series: Stuff planned that will blow your head off

Problem is people have the mindset that A > B. And some people do use "B-Team" as a way to say the team is inferior.

Some? Loads of people regard the B team being not as good as the A team as a consequence of their output. Is it so hard to accept that one team created much better games than another?

Now, its understandable that its their first Souls game and they could improve in the future......I have little faith though.
 
Sounds great, really liked Dark Souls 2.

lol@hitbox complaints, played on PC never ran into any problem like that. Sounds horrible?
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And a slew of others here: http://www.reddit.com/r/DarkSouls2/comments/264t6s/the_actual_truth_about_hitboxes
 
There are hitbox issues with Dark Souls 2, but they're not gamebreaking. The Ruin Sentinels have hitbox issues in the gifs above, yet they're one of my favorite boss battles. The worst are the mimics, since it feels completely unfair to be aware of a mimic and still get caught by it.

There are some hitbox issues in Demon's Souls (Vanguard has a habit of killing you with his foot), but the first Dark Souls has very tight hitboxes.
Final boss is an endless series of exploding mummies on a narrow bridge.
exploding mummies are the new bonewheel skeletons lol
 
FROM still has to master last gen tech I dont trust them with anything like Oculus LOL. Cant get solid framerate on 99% of their games. GTFO.
 
There are some hitbox issues in Demon's Souls (Vanguard has a habit of killing you with his foot), but the first Dark Souls has very tight hitboxes.

Generally, yes. But even in Dark Souls, there are exceptions like Ceaseless Discharge and the Giant Sentinel's shield slam attack.
 
The hotboxes aren't "game-breaking" exactly, but, the entire point of Souls combat is that its supposed to be fair. In both Demon's and Dark (with the patches), if you got hit, its because you fucked up.

So the hotboxes in DS2, besides being annoying from a pure gameplay perspective, also go against the entire main mechanic of the Souls combat system.
 

What gets me about DS2-aphiles is they continue to walk right into getting slammed by posts like this for the games flaws (this, Soul Memory, UMK3 enemy AI, alotta boring levels, alotta samey enemies, etc) over and over, but talk about the neat new things that actually help and why are much rarer.

As long as they DO NOT do those things listed, "DS 2 2" will be a better entry than the launch one.
 
I really hope that the "B Team" make all Souls games from now on just for seeing other people get mad about it. they made an amazing game and the DLC has shown that they actually improved in terms of level design: Shulva City is one of the best areas that have appeared in the series and I want to see more of what they can do.
 
I don't mean to sound rude but I don't want Yui Tanimura to touch the series again :/

Dark Souls 2 isn't anywhere near that bad. Seriously you'd think Dark Souls 2 was as bad a nose dive as FF 13. It was definitely worse than DS 1, though. Stuff like the hitboxes aren't even directly the directors fault either.
 
Generally, yes. But even in Dark Souls, there are exceptions like Ceaseless Discharge and the Giant Sentinel's shield slam attack.
Those ones make sense because they're attacks that slam the ground hard, so they cause a shockwave.

Though the Ceaseless Discharge sucks as a boss battle.
 
Not true.

Find an instance in which DS has such bad hitbox like the gifs in this page from DS2.
Maybe when you fight O&S over and over again some type of injustice may occur that resembles that specifically when ornstein impales you. The real and the most teleporting bullshit you will get in the multiplayer of the first dark souls, where entire techniques were made around those in pvp , can't really excuse that nonsense .
 
Those ones make sense because they're attacks that slam the ground hard, so they cause a shockwave.

Though the Ceaseless Discharge sucks as a boss battle.

Perhaps, but unfortunately, the game doesn't display any sort of shockwave or AoE visual effect, at least for the Sentinels. Don't know about CD, as I can't remember the last time I fought him the normal way. :P
 
Hitboxes aren't any worse than the first game.

This is some grade A bullshit and you know it.
Show me when something even nearly as bad happens in DaS then we'll talk... but i guess you either won't respond or will spend a very loooooooooooooooooooong time trying to find something barely similar.
 
Grab attacks like the darkroot trees and blightown guys are really bad.

The tree grab is nothing like the grabs in DkSII. The hippo grab, omfg. It's a 1-shot kill no matter what too. The guys in blighttown pounce on you, it's not really comparable.
 
I have a feeling Dark Souls 3 is already well in development. He's just being coy. Kind of like Bloodborne was secretly in development since the DS1 DLC.

Anyway I think DS2 was a really good game. It's just frustrating and disappointing playing it right after DS1. But honestly compare it to other games out there. Compare it to other RPGs and it's seriously damn good. It's just a testament to how amazing DS1 is that a merely "damn good" sequel is disappointment.
 
Perhaps, but unfortunately, the game doesn't display any sort of shockwave or AoE visual effect, at least for the Sentinels. Don't know about CD, as I can't remember the last time I fought him the normal way. :P
For the Sentinels, you don't take full damage when you're not hit by the shield directly.

A similar thing happens with Smough's hammer; if the hammer hits the ground right next to you, you'll take damage but not nearly as much.

There's no visual beyond the shaking screen, but in these cases it's something that makes sense to me and was probably intentional on the part of the devs.
 
Anyway I think DS2 was a really good game. It's just frustrating and disappointing playing it right after DS1. But honestly compare it to other games out there. Compare it to other RPGs and it's seriously damn good. It's just a testament to how amazing DS1 is that a merely "damn good" sequel is disappointment.

Yeah pretty much.
DS2 pales in comparison to Demon's Souls or Dark Souls 1 but even with all its flaws it still is a very good game.I'd love to see Bloodborne and Dark Souls becoming strong franchises that go on their own kinda separate ways (well Dark Souls already is).Hopefully Tanimura listens to fan feedback and makes some big improvements on DS3 (if he really is the one who is directing).
 
Maybe when you fight O&S over and over again some type of injustice may occur that resembles that specifically when ornstein impales you. The real and the most teleporting bullshit you will get in the multiplayer of the first dark souls, where entire techniques were made around those in pvp , can't really excuse that nonsense .

That's lag, not hitboxes.

And I can say I never had problems in O&S fight, when I get hit in those fights I never think "fuck hitboxes", it's fair, I didn't evaded fast enough, in DS2 I got several moments the certainity that it wasn't fair, just poor hitbox implementation. DkS hitboxes are perfect if not nearly perfect on my 160+ hours.

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Perfection.
 
The tree grab is nothing like the grabs in DkSII. The hippo grab, omfg. It's a 1-shot kill no matter what too. The guys in blighttown pounce on you, it's not really comparable.

It's the same, the grab will suck you into the attack at a questionable distance.
 
Ive never played dark souls 2 but is the game really that bad to warrsnt the use of horrible? Or is it just the typical temper tantrum hyperbole that gets tossed around?

lol, the fuck do you expect me to say? Yeah, it's that bad. It does everything wrong. It's a stain on the series. I played through it twice and there is very little that I like about it. It's not fun.
 
1st person Souls? I don't know about that. I will reserve judgement but 1st person melee combat has never quite worked. I mean it could work but it's a big if. I know there's that multiplayer FPS combat game set in the middle ages that I forget the name of but I never liked how that played. Then there's Zeno Clash where the controls pretty much killed any interest I had in it.
 
1st person Souls? I don't know about that. I will reserve judgement but 1st person melee combat has never quite worked. I mean it could work but it's a big if. I know there's that multiplayer FPS combat game set in the middle ages that I forget the name of but I never liked how that played. Then there's Zeno Clash where the controls pretty much killed any interest I had in it.

Fromsoft already made four first person Souls. They're King's Field.
 
Ive never played dark souls 2 but is the game really that bad to warrsnt the use of horrible? Or is it just the typical temper tantrum hyperbole that gets tossed around?
The latter. Dark Souls 2 is an amazing game. It's flawed, just like its two predecessors, but it's still ridiculously fun.
 
Ive never played dark souls 2 but is the game really that bad to warrsnt the use of horrible? Or is it just the typical temper tantrum hyperbole that gets tossed around?

Great game with legitimate, though certainly NOT debilitating, flaws. The end result is something that doesn't satisfy the skyhigh expectations of fans.

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As for Dark Souls, the only part of it I disliked was Lost Izalith. Temple was promising, but too short. The lava + dragon butts + puzzle boss was a wombo-combo of bad.

Was ok with Crystal Cave. Figured out its gimmick fairly quickly, so I didn't experience too much frustration. Loved Blighttown, and liked New Londo + Tomb of Giants.
 
Dark Souls 2 isn't anywhere near that bad. Seriously you'd think Dark Souls 2 was as bad a nose dive as FF 13. It was definitely worse than DS 1, though. Stuff like the hitboxes aren't even directly the directors fault either.

Actually I think FF XIII and DkS2 are pretty much on the same level, considering they both completely forgot what made their predecessors good.
 
It's the same, the grab will suck you into the attack at a questionable distance.

If you're right up next to a tree and do a roll backwards you don't get caught. I just tried it with a medium roll and you have way more clearance than you need, you can even walk backwards and you have time to get out of the way. Not to mention that their attack doesn't ignore armor and you can mash to get out of it.

In DkSII:
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This enemy is broken, they suck to fight. It's not in the same universe as Dark Souls.
 
People saying DS2 have hitbox issues, are you playing with 110 Agilty? I finished 2, and then, replay 1 right after. With 110 Agility, DS2 felt the same, maybe slightly better. 99 or lower, DS1 was better.
 
In DkSII:
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This enemy is broken, they suck to fight. It's not in the same universe as Dark Souls.

lol, I actually forgot about these guys. Hated fighting them, it was seriously unfair. How were you even supposed to fight them melee when their grab attack is so powerful?
 
Meh, that's what everyone says. I wan't to see the receipts.
Only for them to quietly not inform us of the downgrade

DS2 was a bloody mess when it came to geometry and the general aesthetic of it's world when compared to the first part.(Yes, there was Lost Izalith in DS but then again we got DS2:Lost Izalith the game) There were other problems, but this one is the biggest one that annoyed me.
 
People saying DS2 have hitbox issues, are you playing with 110 Agilty? I finished 2, and then, replay 1 right after. With 110 Agility, DS2 felt the same, maybe slightly better. 99 or lower, DS1 was better.

Lol the fact this question even needs to be asked says everything.
 
Is it so hard to accept that one team created much better games than another?
This is a matter of opinion, not "accepting". In my opinion, DS2 is easily par with DS1 (it is better in some regards and worse in others). But it's meaningless to even discuss this on GAF, people have made up their mind for whatever reason.

In any case, Dark Souls 3 will be glorious.
 
I feel like the hitbox issues in DS2 are vastly overrated. As shown in this thread, some enemy attacks suffer from them but it's not something that affects the majority of the enemies. For most of the game hitboxes are a non issue, you can roll through attacks like in the first game and you can avoid attacks simply by walking back the right distance. Are some hitboxes worse than in DS1? Sure, but it's not a game wide thing and it definitely didn't affect my experience anywhere as much as some posters here seem to suggest.

This is a matter of opinion, not "accepting". In my opinion, DS2 is easily par with DS1 (it is better in some regards and worse in others). But it's meaningless to even discuss this on GAF, people have made up their mind for whatever reason.

In any case, Dark Souls 3 will be glorious.

Yeah. And tbh, a lot of people made up their mind before the game was even released (pretty much since it was announced that Miyazaki wasn't going to direct it). Lots of people were saying the game would be terrible before it was released, and lo and behold, they still hold the same argument, seeing every small imperfection as a major gamebreaking flaw - confirmation bias at its finest.

You can see the exact opposite happening with Bloodborne, people have been claiming it'll be the game of the generation ever since it was announced, even when we didn't have any info about it. Now the game looks good and I loved what I played of it but it's funny to see the difference in reception between the two games.
 
Oh sweet, so Dark Souls 2 team is working on the third entry :). Now that they won't be held back by the PS360 I'm extremely curious to see what they'll manage to do.

This is a matter of opinion, not "accepting". In my opinion, DS2 is easily par with DS1 (it is better in some regards and worse in others). But it's meaningless to even discuss this on GAF, people have made up their mind for whatever reason.

In any case, Dark Souls 3 will be glorious.

Especially going by how good the DLC is, imagine the third game having level design on par with the DLC except with more varied enemies :D
 
Some? Loads of people regard the B team being not as good as the A team as a consequence of their output. Is it so hard to accept that one team created much better games than another?
But Dark Souls 2 is a much better game than Demon's Souls, so that doesn't really gel with the "the B-team is shit" argument. Dark Souls is still the best, though.

I think the Souls franchise still has a long way to go before it's exhausted, so another game in the series is welcome, whichever team at From is making it - either have proven themselves to be worthy of carrying on the legacy.
 
We are now giving derogatory nicknames to fans of a specific game. Classy.
I'm proud to be a "DS2-aphile". Though I'd call it "DS2-phile", since that actually makes sense in Latin.

I feel like the hitbox issues in DS2 are vastly overrated.
Of course they are. But it's much easier to post a few handpicked .gifs and babble about the "B-team" than form a coherent argument.

FROM still has to master last gen tech I dont trust them with anything like Oculus LOL. Cant get solid framerate on 99% of their games. GTFO.
DS2 framerate on PC is exceedingly solid.

Yeah. And tbh, a lot of people made up their mind before the game was even released (pretty much since it was announced that Miyazaki wasn't going to direct it). Lots of people were saying the game would be terrible before it was released, and lo and behold, they still hold the same argument, seeing every small imperfection as a major gamebreaking flaw - confirmation bias at its finest.

You can see the exact opposite happening with Bloodborne, people have been claiming it'll be the game of the generation ever since it was announced, even when we didn't have any info about it. Now the game looks good and I loved what I played of it but it's funny to see the difference in reception between the two games.
That's the part which really gets to me. Developer hero worship I can live with, if not condone. But the inverse, hating on games/developers just because they are not part of the in-group is simply disgusting.

Oh sweet, so Dark Souls 2 team is working on the third entry :). Now that they won't be held back by the PS360 I'm extremely curious to see what they'll manage to do.

Especially going by how good the DLC is, imagine the third game having level design on par with the DLC except with more varied enemies :D
Exactly.
 
After the bait-and-switch they performed with the graphics in Dark Souls 2, the disappointment that was Dark Souls 2, and the way they are treating their customers who bought Dark Souls 2 with the release of The Scholar of the First Sin expansion that is going to force people to buy a new version or face server segregation, I'm not really interested in these teasings.

I'll wait for Dark Souls 3 Extended Plus edition or whatever to minimize the amount of money Bamco will screw me out of.
 
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