Halo 5: Guardians Beta Thread | Hot Red on Blue Action

I don't know how to feel about this game.

It's ok for what it is and isn't terrible, but it doesn't feel like a Halo game at all. I don't feel like I'm playing a Halo game, it's just really off. Like, I'm playing an FPS with a Halo skin. It looks like Halo, but it doesn't feel, nor play like Halo.

People stopping so they can ADS to kill you now is just tragic. It's not even a run and gun shooter any more. Still don't think sprint is needed because it's already faster than Halo 3.

On the plus side, the AR is no longer rubbish

This is my feeling as well. I played for a few matches and stopped. Something is just off about it. Like my brain can't come to grips with the conflicting ideas of it being Halo and the way it plays.
 
Currently the maps weapons are very underwhelming. Where are all the weapons in the sandbox? By just having the ones we have I can't properly give feedback because the game play could be vastly different when the real weapon set comes out. Where's all the covenant weapons?

I honestly cannot stand AR. 343 has made the automatic weapons better than the precision ones. I regularly go on killing sprees with the SMG its way too powerful.

What do people think of starting with just a pistol? The AR is so powerful currently that I really think it should be a pick up. But the pistol is a skill based weapon that's not too powerful.
 

3DShovel

Member
This is my feeling as well. I played for a few matches and stopped. Something is just off about it. Like my brain can't come to grips with the conflicting ideas of it being Halo and the way it plays.
If the game's fun, play it. No reason to disregard it because it's not Halo. Doesn't stop it from being fun..
 

3DShovel

Member
What do people think of starting with just a pistol? The AR is so powerful currently that I really think it should be a pick up. But the pistol is a skill based weapon that's not too powerful.

The pistol outguns the AR easily if you have good aim. I had a hard time adjusting to it but it's really a killer when you get the hang of it.
 

Zombine

Banned
People haven't realized yet that teamwork is incredibly important. I'm tired of getting teamed up with people who are going 0-10 because they refuse to adjust their play style to this game.
 

kosmologi

Member
I don't know how to feel about this game.

It's ok for what it is and isn't terrible, but it doesn't feel like a Halo game at all. I don't feel like I'm playing a Halo game, it's just really off. Like, I'm playing an FPS with a Halo skin. It looks like Halo, but it doesn't feel, nor play like Halo.

People stopping so they can ADS to kill you now is just tragic. It's not even a run and gun shooter any more. Still don't think sprint is needed because it's already faster than Halo 3.

On the plus side, the AR is no longer rubbish

ADS is probably going to hurt this game more than anything else. That stopping to aim behaviour you described is going to lead to countless of frustrated players quitting early, because they are new to Halo mp and try to play it like any other modern console fps.
 

Welfare

Member
People haven't realized yet that teamwork is incredibly important. I'm tired of getting teamed up with people who are going 0-10 because they refuse to adjust their play style to this game.

Ugh yeah getting trash teammates really hurts the experience.
 

ShogunX

Member
People like you are why devs don't do real betas anymore. This game is a year out, and still being made. This isn't a server test, or a bug squashing run, or a free demo.
More a freaking beta of a game that is very far from being done. The whole point is for the community to give feedback and help shape the development of the game. Not for you to say "thanks for he demo but your game sucks!"

Hell if they wanted to they could make it a third person cell shaded melee combat game in a year. As I said before, some games go halfway to the drawing board with a year left. Not saying halo needs it, but people are acting like this is a demo of a finished or near finished product. And that is asinine.

Yep it's crazy to see. A few people here on GAF a forum for the gaming enthusiast seemingly missing the point of an actual BETA. Server issues, balancing issues, spawning issues, lag issues, connection issues, Match making issues, graphical issues.....the list could go on and it's all to be expected because that's the whole point.

It's not often a developer will let a community play a console game that's almost a year away from release.
 

SmokedMeat

Gamer™
Just wanted to chime in on sprint as I like having it at my disposal for when I'm looking to cover a small area, or want to reach my teammates.
I don't see anyone mindlessly sprinting around the map, and if they did they would get destroyed by a team that's sticking together.

Weapons seem nicely balanced and I'm warming up to the AR a little more. A good shooter allows a player to remain deadly no matter what weapon they're wielding, and that should remain the case here.
 

mcrommert

Banned
Sprint doesn't bother me, because in most cases you are better off not sprinting. I was getting my ass handed to me until i stopped sprinting every time i respawned. In this way 343 has made it worthwhile to gameplay

Edit: This may be the toughest learning curve for a halo game in memory. I am getting completely owned out there by those with pistols. Still figuring how to use the thing correctly.
 
I was all about the BR, but Halo 3 killed it :(

Now it's AR or nothing!

FailFish.png
 
People haven't realized yet that teamwork is incredibly important. I'm tired of getting teamed up with people who are going 0-10 because they refuse to adjust their play style to this game.

Yep. Its weird to see people rush 2-3 enemies solo and get slaughtered. Then try it again after respawning.

The game is very heavily skewed towards team play. Or at least sticking together part of team play. Any time I am alone on a map, I am immediately looking for friendly markers to move to. Even if I am carrying a power weapon and might have the advantage of surprise.

I think the reason is that the maps are a little too cramped and the movement a little too fast.

Previous (great) Halo maps always had areas to move around which had some downtime in them. You could pick up ammo, nades or look for a flanking route. Here it feels like you are constantly in contact with the other team. Which is why it feels more frantic or chaotic.

I am not sure if thats a good thing or not.
 
People haven't realized yet that teamwork is incredibly important. I'm tired of getting teamed up with people who are going 0-10 because they refuse to adjust their play style to this game.

Beta started yesterday, give it a bit.

I'm liking it well enough so far but A) they need to fix how much the sword is in your face glowing everywhere when you have it and B) something about ADS just feels gross.
 

danwarb

Member
Playing some more, impressions improved. Movement is as good as it's gotten for console shooters given the limitations for aiming with analogue sticks. It's never going to be UT/quake.

It's a clear improvement on Halo, and it's still very much Halo, if you switch control settings from the backward and truly horrible default, to the more traditional.
 

Zombine

Banned
Regardless of what 343 tries to say, ADS gives you an advantage at getting chest and headshot hitmarkers. It's absolutelydisgusting.jpg

Also, when you see an enemy running away, don't let up on them! Unless you see they're running back to their teammates, you have the advantage over them. Chase and finish the job.
 

Laws00

Member
I'd like to see more maps. I'm okay with the game I dont feel blown or away. Regardless im going to get the game when it comes out
 
Perhaps I am too easily hyped, but this beta is amazing. It really feels like Halo. I know it feels a tad contrived to have the announcer and screen tell you when power weapons will spawn, but it does set it back to the original ideals of Halo 2 and 3 of controlling the power weapons and knowing the map. In Halo 4, which I've only started playing recently, none of that really mattered too much since you had a loadout; Reach I can't speak too much on, I didn't play enough to even know where the power weapons were on maps.

Sprint is pretty inconsequential to me. I find myself not sprinting too much except to get to a specific location I know an enemy is or to get to a weapon spawn; it actually feels like it'd be to your detriment to use it too often. Even so, gameplay feels as fast-paced as it has ever been, which is not a bad thing. Halo 2 and 3 were magical, but they are strategic and methodical, advising patience over excitedly engaging opponents. I don't think this is neither good nor bad, it's just different. However, whereas Halo 4 had a similar feel, this game punishes you from engaging enemies haphazardly; I was a beast at Halo 4 with a one-man-army mentality.

The other Spartan abilities are neat in that they all seemed fairly balanced. Spartan Charge has gotten my ass killed more times than I can count for being careless; Hover is a neat addition that throws enemies off if used correctly; Thrust leads to some interesting platforming and vantage points.

I don't have a hugely negative opinion about ADS. It's there and I don't feel like it adds or takes away from the game, except for its use in Hover. I rarely use it on anything that isn't a BR or DMR, anyway.

I feel like this game does a lot right and there doesn't seem to be anything truly wrong or broken about it as of yet.

Actually, one thing that annoys me, the music track that plays on the killcam. I don't even want to see how I die if I have to keep listening to that track. And also, they should show game winning killcams, because there are a couple of multikills I wanted to be shown to rub it in people's faces hehehehe

Ugh yeah getting trash teammates really hurts the experience.

I learned last night never to underestimate the power of a shit team... went from having 5.0+ KDR to being like 2-13 because one team I got paired up with absolutely sucked.
 
I don't know how to feel about this game.

It's ok for what it is and isn't terrible, but it doesn't feel like a Halo game at all. I don't feel like I'm playing a Halo game, it's just really off. Like, I'm playing an FPS with a Halo skin. It looks like Halo, but it doesn't feel, nor play like Halo.

People stopping so they can ADS to kill you now is just tragic. It's not even a run and gun shooter any more. Still don't think sprint is needed because it's already faster than Halo 3.

On the plus side, the AR is no longer rubbish

This is exactly how i feel.
 
Should there be a separate thread for all the divisive responses about whether this game feels like Halo or not? lol

I don't know how to feel about this game.

It's ok for what it is and isn't terrible, but it doesn't feel like a Halo game at all. I don't feel like I'm playing a Halo game, it's just really off. Like, I'm playing an FPS with a Halo skin. It looks like Halo, but it doesn't feel, nor play like Halo.

People stopping so they can ADS to kill you now is just tragic. It's not even a run and gun shooter any more. Still don't think sprint is needed because it's already faster than Halo 3.

On the plus side, the AR is no longer rubbish

Perhaps I am too easily hyped, but this beta is amazing. It really feels like Halo. I know it feels a tad contrived to have the announcer and screen tell you when power weapons will spawn, but it does set it back to the original ideals of Halo 2 and 3 of controlling the power weapons and knowing the map. In Halo 4, which I've only started playing recently, none of that really mattered too much since you had a loadout; Reach I can't speak too much on, I didn't play enough to even know where the power weapons were on maps.

Sprint is pretty inconsequential to me. I find myself not sprinting too much except to get to a specific location I know an enemy is or to get to a weapon spawn; it actually feels like it'd be to your detriment to use it too often. Even so, gameplay feels as fast-paced as it has ever been, which is not a bad thing. Halo 2 and 3 were magical, but they are strategic and methodical, advising patience over excitedly engaging opponents. I don't think this is neither good nor bad, it's just different. However, whereas Halo 4 had a similar feel, this game punishes you from engaging enemies haphazardly; I was a beast at Halo 4 with a one-man-army mentality.

The other Spartan abilities are neat in that they all seemed fairly balanced. Spartan Charge has gotten my ass killed more times than I can count for being careless; Hover is a neat addition that throws enemies off if used correctly; Thrust leads to some interesting platforming and vantage points.

I don't have a hugely negative opinion about ADS. It's there and I don't feel like it adds or takes away from the game, except for its use in Hover. I rarely use it on anything that isn't a BR or DMR, anyway.

I feel like this game does a lot right and there doesn't seem to be anything truly wrong or broken about it as of yet.

Actually, one thing that annoys me, the music track that plays on the killcam. I don't even want to see how I die if I have to keep listening to that track. And also, they should show game winning killcams, because there are a couple of multikills I wanted to be shown to rub it in people's faces hehehehe



I learned last night never to underestimate the power of a shit team... went from having 5.0+ KDR to being like 2-13 because one team I got paired up with absolutely sucked.
Is it Halo or not?!?!?!?
 

ZServ

Member
Is this running on dedicated servers? If so, they need to work on it, because this does not feel like dedicated servers.

I can't tell if the killcam is pissing me off because it's showing them not aiming at me, or because I hate killcams, either. My jimmies are rather rustled currently.
 

Zombine

Banned
Is this running on dedicated servers? If so, they need to work on it, because this does not feel like dedicated servers.

I can't tell if the killcam is pissing me off because it's showing them not aiming at me, or because I hate killcams, either. My jimmies are rather rustled currently.

Now you know how I feel when I play MCC and it looks like I get one shot by enemies and it takes me an entire clip to land a kill.

I've seen some weird shit in this as well, like getting offed by a BR that wasn't even aiming at me.
 

LAA

Member
Well, I'm annoyed now. After seemingly fixing the red triangle showing up before Slayer stopping me from entering slayer, I thought no more of it. Now when I boot up today, its back in again, and I can't get it to disappear this time. Tried closing the game and re-opening it, tried reseting the console, tried hard resetting the console, even tried wired (Though its wired through plugs, not directly to the router), but all still no luck,

After playing some of the beta a little yesterday after, I think it is more like Halo than I was fearing it wouldnt be after seeing some of the early leaked footage, and I don't think ADS is as bad as I was expecting. I sorta think of it as a "Smart zoom in" like in the past halos. I think theres just a new learning curve to learn with the new abilities and etc. I don't think I would like Halo to stand still throughout each iteration either, so I think change will be ultimately be needed, though I question whether I ultimately enjoyed it more than past Halo's online and..I'm not so sure. Felt like I could get double/triple/overkills more easily in past Halos, while now, not so much. Looking back though, the Halo's do seem a little more slow compared to Halo 5, so I think that may be a more welcome addition.


EDIT: ...Wow it decided to work just this second, after the beta was even being buggy even booting from the dashboard. Still definitely an issue from the looks of it though, thought it was just a one time thing when the beta was launching, but still happening it seems.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
ADS is probably going to hurt this game more than anything else. That stopping to aim behaviour you described is going to lead to countless of frustrated players quitting early, because they are new to Halo mp and try to play it like any other modern console fps.

there is no stop to ADS. if thats what you are doing you are doing it wrong. the smart scope works virtually just like the old scopes of halo with no penalty to movement and aiming. it took my brain a while to adjust and nt try to play halo like cod, but once you do it feels just like halo of old.
 
ADS is probably going to hurt this game more than anything else. That stopping to aim behaviour you described is going to lead to countless of frustrated players quitting early, because they are new to Halo mp and try to play it like any other modern console fps.

From everything I have seen there is zero reason to stop for using zoom/ADS/whatever.

That might be CoD playing mentality creeping in to Halo players
 

SmokedMeat

Gamer™
there is no stop to ADS. if thats what you are doing you are doing it wrong. the smart scope works virtually just like the old scopes of halo with no penalty to movement and aiming. it took my brain a while to adjust and nt try to play halo like cod, but once you do it feels just like halo of old.

That's why I don't see the problem with it. It's just a different visual representation of the same thing.
 

JaggedSac

Member
I don't know how to feel about this game.

It's ok for what it is and isn't terrible, but it doesn't feel like a Halo game at all. I don't feel like I'm playing a Halo game, it's just really off. Like, I'm playing an FPS with a Halo skin. It looks like Halo, but it doesn't feel, nor play like Halo.

People stopping so they can ADS to kill you now is just tragic. It's not even a run and gun shooter any more. Still don't think sprint is needed because it's already faster than Halo 3.

On the plus side, the AR is no longer rubbish

If they are stopping to ADS, that just means they suck.
 
Should there be a separate thread for all the divisive responses about whether this game feels like Halo or not? lol

Is it Halo or not?!?!?!?

:lol

What feels like Halo: equal starts, map design, map control/power weapons, weapon behavior

What doesn't feel like Halo: Spartan abilities, sprint, ADS

To me, the only thing that doesn't feel like an logical evolution is ADS.

From everything I have seen there is zero reason to stop for using zoom/ADS/whatever.

That might be CoD playing mentality creeping in to Halo players

Yeah, I find ADS actually hurts you more when you're having a regular (short to medium range) engagement with the other team; the only times you SHOULD be using it is to Hover or to get a kill from far away. From up close, it'll just slow you down; actually, an engagement from up close will likely knock you out of ADS anyway once you take damage. But, I think that's something people have to pick up in their metagame as opposed to something wrong with the actual mechanics.

I don't know, maybe I'm thinking too far along the lines of old-school Halo by not using ADS, but it's working pretty good for me so far.
 
I can never see if I get grenade kills from the grave. The screen cut to black is to fast to see your last attempted nade actually explode. If you do end up killing someone it doesn't register on your screen. Let me see my damn nade explode! I could honestly care less about the kill cam, I immediately spam X to get through that shit as fast as possible. Getting to see your sweet sweet revenge nade kill 3 guys while you lay there lifeless is so gratifying....and they took it out....
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I can never see if I get grenade kills from the grave. The screen cut to black is to fast to see your last attempted nade actually explode. If you do end up killing someone it doesn't register on your screen. Let me see my damn nade explode! I could honestly care less about the kill cam, I immediately spam X to get through that shit as fast as possible. Getting to see your sweet sweet revenge nade kill 3 guys while you lay there lifeless is so gratifying....and they took it out....

yeah. thankfully it does play enough where you should be able to see what occurs after your death, but it can be tough to see what carnage you're credited with. a slight delay to showing the killcam AND showing post mortem medals would go a long ways to improving this, but really just hoping for the option to turn it off in the final build.
 

ZServ

Member
I really wish you could sprint to break zoom. It bothers me immensely that I can't :(. Also, isn't it confirmed your grenades despawn when you're killed? So no from the grave kills should necessarily happen.
 

JayEH

Junior Member
I don't know how to feel about this game.

It's ok for what it is and isn't terrible, but it doesn't feel like a Halo game at all. I don't feel like I'm playing a Halo game, it's just really off. Like, I'm playing an FPS with a Halo skin. It looks like Halo, but it doesn't feel, nor play like Halo.

People stopping so they can ADS to kill you now is just tragic. It's not even a run and gun shooter any more. Still don't think sprint is needed because it's already faster than Halo 3.

On the plus side, the AR is no longer rubbish

Well put. I'm having fun but this is not a Halo game. I've been saying this for a while but I'll say it again: putting ADS LT by default is a mistake since it encourages players to use it more often. New players will be frustrated that it doesn't work like CoD with the de scope.
 

Sephzilla

Member
I still stand by my belief that sprint could be eliminated from this game all together. Cut out sprinting and kick up the base movement speed (which is already too slow). Faster movement + thruster packs should be all of the speed and escape tools you need.
 
I really wish you could sprint to break zoom. It bothers me immensely that I can't :(. Also, isn't it confirmed your grenades despawn when you're killed? So no from the grave kills should necessarily happen.

Really? This would explain my complaint above... But man, they cant take out grave kills, come the fuck on. I would be pretty disappointed if this is actually confirmed.
 

Mdot

Member
Well put. I'm having fun but this is not a Halo game. I've been saying this for a while but I'll say it again: putting ADS LT by default is a mistake since it encourages players to use it more often. New players will be frustrated that it doesn't work like CoD with the de scope.

First thing I did was change it to Halo 4 controls. Grenades are LT in Halo; zoom is right stick, period.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I really wish you could sprint to break zoom. It bothers me immensely that I can't :(. Also, isn't it confirmed your grenades despawn when you're killed? So no from the grave kills should necessarily happen.

i havent seen this happen. may be a bug?
 

stay gold

Member
I hope they change the ranking system to somehow take into account personal performance as well as team victories. I got hammered during my first 10 games while working out the controls and ranking up is fucking sloooow.
 
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