They really just seemed to be tired of listening to Brad try to dance his way past every Destiny flaw and just conceded by saying "Well if Brad feels this passionately about it". One of his arguments was that he spent more time playing it then anything else, but so what? WWE Super Card sounded like Jeff's most played game of 2014.
I remember Brad talking shit about the fact that Final Fantasy 13 only got good after a large chunk of the game was over, which is exactly what Destiny does. He said after 15 hours he was having fun or something? Maybe don't force me to play through 15 hours of boring shit to get to the good part? It sounded like the majority of the table straight up disliked Destiny with Brad being the only defender and Jeff eventually realizing that Brad was not going to give up on "Giant Bomb's Official second biggest disappointment of the year" and doing what he could to just get it on the list so Brad would just shut up.
I wish Dan would of fought harder for Smash too.
What sucks is that no one had played enough of Destiny to call Brad on all his bullshit excuses.
That Queen's Bounty stuff he kept bringing up to say "they fixed the game two weeks later!" was one of the most embarrassing events I've ever seen from an online game and its emblematic of everything wrong with Destiny. The "new content" amounted to an NPC showing up in the crucible and handing you a "special mission" that is actually just the very first mission you do in Destiny. They didnt even bother to remove the story beats or rename the boss NPC to create the illusion that it was something different.
The reason it "saved" the game for Brad was because Bungie screwed up and people realized they could run those missions and subvert the awful grind of leveling your weapons and armor. Of course that was unintended and was patched out days later. Thing is, getting those shards was the only reason to run those missions since the rest of the rewards were gated behind another painful rep grind with blue rewards.