The Shogun
Banned
I want to throw money at Oculus Rift so bad but I've forced myself to wait for CV1. Its been tough but i want my first experience with VR to be right and the way the devs wanted it.
I want to throw money at Oculus Rift so bad but I've forced myself to wait for CV1. Its been tough but i want my first experience with VR to be right and the way the devs wanted it.
I don't regret getting the DKs. I wouldn't sell them either. It's very interesting to see and participate in the creation of product that has the potential to start a revolution. But to each his own I guess. The wait will be worth it.
i would imagine most of the benefits will come from DirectX12 that the drivers. Nvidia pledged support but their latest WHQL breaks VR and gives double images so it doesnt look like its a priority for them, moreso to have a bullet point on slides for the 980/970 cards.That sounds reasonable.
Personally, I also wonder what, if anything, is going on on the graphics driver front (after NV pledged support). Some more low-level VR support there surely wouldn't hurt.
I wouldn't expect it to be much, if any different than the Crescent Bay prototype. I'd guess its mainly about designing the looks and ergonomics of the headset for public consumption which shouldn't be difficult or time consuming.I wonder how hard it will be to finally come to an agreement on the final specs. I'm sure Lucky would like to keep making changes but that's obviously not possible. I would hate to make that decision lol.
I want to throw money at Oculus Rift so bad but I've forced myself to wait for CV1. Its been tough but i want my first experience with VR to be right and the way the devs wanted it.
I'm in the same boat, I really hope this will be the year that thing makes it's debut. I'm also waiting for new hardware from Nvidia but I fear the good sales of the 970s could make them delay anything that was planned this year... unreasonable fear maybe, I dunno.
What's wrong with 970s?
Nothing, they are great... I just think I need more power for the ultimate VR experience...
Nvidia aren't going to go the whole year without releasing something. AMD is expected to have some good stuff coming up and there's no way Nvidia don't plan on having a response.I'm in the same boat, I really hope this will be the year that thing makes it's debut. I'm also waiting for new hardware from Nvidia but I fear the good sales of the 970s could make them delay anything that was planned this year... unreasonable fear maybe, I dunno.
Do you have 2 superclocked 970s SLI? If not then I would try it. I can run VorpX and many AAA games at 110+fps.
That does sound good, but I was also hoping for more VRAM too. Not that my Skyrim modding was out of the ordinary but I mangaged to CTD it anyways.
8GB of VRAM isn't good enough?
Didn't 970s only have 4? In SLI mode shared it doesn't stack?
No chance. It'll come out in September or October at the earliest.
That's right. Dammit. I only thought it did because the Max Settings on Shadow of Mordor require 6GB VRAM. I guess they just over estimated system requirements.
Sorry for the misunderstanding.
A lot of people set textures to Ultra but didn't install the HD texture pack and thought they were playing at max. It was pretty funny.
I know the fall is traditionally when you'd release it, to have the backing of the big titles being released then. But there are quite a lot of big titles that were delayed out of 2014, so May could have a decent amount of software support still?
Maybe they're going for a soft launch through the summer?
I'm hoping VR SLI turns out to be really good, but I'm also dreading it because I have a micro ATX build so no SLi support for me. Worried my single 970 might struggle
Maybe they're going for a soft launch through the summer?
Sony needs to burn the midnight oil to beat Oculus to release.
While it is still some way off its consumer release – Luckey estimates a winter 2015 launch
http://www.telegraph.co.uk/technolo...ought-virtual-reality-back-from-the-dead.html
Interview was published today. May would've been sweet, but your theory was a bit of a stretch after all OP. ;-)
And no, Luckey does't mean this winter
ReBunked!
Honestly I don't think I will buy CV1 if it's only 1440p.
I have my Gear VR and it's great. I love it and it's neat and fun and a nice start for VR but the resolution definitely isn't there yet. It's fine as an introductory to VR I suppose but as a tech guy there is no way I would ever use it as a dedicated device. The coolest thing I've done in VR was use Oculus Cinema and it would be the same with CV1 anyway. Games don't interest me much due to resolution being low with it at the moment.
There is nothing compelling that would get me to buy CV1. I hope the second version with a 4k screen releases before too long.
I remember somebody at Oculus talking after Crescent Bay came out and noting that there are ways to achieve better 'clarity' through clever optics rather than just relying solely on resolution increases. People who have tried both Gear VR and Crescent Bay said that Crescent Bay looks better(some comments even suggesting the resolution must have been higher than 1440p), although none of the same games/experiences shown were directly comparable, either. But I do think that was strongly hinting that it will look better than what you'd expect if you just swapped a 1440p display into the DK2.Honestly I don't think I will buy CV1 if it's only 1440p.
I have my Gear VR and it's great. I love it and it's neat and fun and a nice start for VR but the resolution definitely isn't there yet. It's fine as an introductory to VR I suppose but as a tech guy there is no way I would ever use it as a dedicated device. The coolest thing I've done in VR was use Oculus Cinema and it would be the same with CV1 anyway. Games don't interest me much due to resolution being low with it at the moment.
There is nothing compelling that would get me to buy CV1. I hope the second version with a 4k screen releases before too long.
4k screen phones will be here next year at the latest. Samsung is really pushing for it.You're going to be waiting years before the resolution "is there." The current estimation is that, to no longer perceive the screendoor effect, you need a resolution of 8k x 8k... per eye.
1440p is good enough currently. 4k won't be coming for a long time.
I have DK2 and Gear VR and in no way is DK2 even close to Gear VR. Those people are joking. Its night and day from the moment you see a menu. Look at those 4k pictures on both and you'll instantly know they aren't in the same league.I remember somebody at Oculus talking after Crescent Bay came out and noting that there are ways to achieve better 'clarity' through clever optics rather than just relying solely on resolution increases. People who have tried both Gear VR and Crescent Bay said that Crescent Bay looks better(some comments even suggesting the resolution must have been higher than 1440p), although none of the same games/experiences shown were directly comparable, either. But I do think that was strongly hinting that it will look better than what you'd expect if you just swapped a 1440p display into the DK2.
It doesn't matter if 1440p is the best we can do currently. Its still not good enough. The idea and tech is amazing, sure, but it is definitely bottle necked by hardware.
Not good enough for you, maybe.4k screen phones will be here next year at the latest. Samsung is really pushing for it.
It doesn't matter if 1440p is the best we can do currently. Its still not good enough. The idea and tech is amazing, sure, but it is definitely bottle necked by hardware.
Don't think you read my post carefully. Was comparing Crescent Bay(newest prototype) with GearVR.I have DK2 and Gear VR and in no way is DK2 even close to Gear VR. Those people are joking. Its night and day from the moment you see a menu. Look at those 4k pictures on both and you'll instantly know they aren't in the same league.
Gear VR is a much better device currently.
That's the most exciting part of it. Better tech is really the only thing that will "sell" me on VR. It is great and awesome right now but I could never see myself using it more than 20 or 30 minutes at a time.Absolutely. Isn't it great? Tech companies will have a good reason for another arms race once VR takes off.
I disagree with the not good enough thing, though. CV1 should be an adequate starting point.
You're going to be waiting years before the resolution "is there." The current estimation is that, to no longer perceive the screendoor effect, you need a resolution of 8k x 8k... per eye.
1440p is good enough currently. 4k won't be coming for a long time.
My standards aren't that high. I don't want to see pixels just by glancing. If I have to really look for them, that's not as big of a deal. Its still really noticeable on a 1440p screen in everything but pictures/some games.Not good enough for you, maybe.
One could say that 1080p isn't good enough for TV's and monitors.
Depends on your standards. Yours sound quite high and if you *really* value fidelity, that's cool, but I think plenty of us can deal with less-than-ideal resolutions for everything else VR gives us.
Don't think you read my post carefully. Was comparing Crescent Bay(newest prototype) with GearVR.
4k screen phones will be here next year at the latest. Samsung is really pushing for it.
It doesn't matter if 1440p is the best we can do currently. Its still not good enough. The idea and tech is amazing, sure, but it is definitely bottle necked by hardware.
I have DK2 and Gear VR and in no way is DK2 even close to Gear VR. Those people are joking. Its night and day from the moment you see a menu. Look at those 4k pictures on both and you'll instantly know they aren't in the same league.
Gear VR is a much better device currently.
Are there any places a person in the general public can try one of these?
Well your standards are high enough that everything else that VR gives you isn't enough to make up for the lack of clarity, lets say.My standards aren't that high. I don't want to see pixels just by glancing. If I have to really look for them, that's not as big of a deal. Its still really noticeable on a 1440p screen in everything but pictures/some games.
That's the guess.Oh yeah I read it as DK2. Aren't they using the Note 4 screen in Crescent Bay?
Couldn't some kind of diffuse filter make high resolution less necessary (to mitigate SDE, not for maximal detail)?
We don't have the GPUs to push 4k content in VR. 2 980s in SLI struggle to run games like Elite Dangerous currently at only 1080p.
I don't want to see pixels just by glancing.
What? I assume you wrote this down wrong...as you can certainly run Elite at 1080P without having 980s in SLI.
We don't have the GPUs to push 4k content in VR. 2 980s in SLI struggle to run games like Elite Dangerous currently at only 1080p.
I'm sure high-end gaming in 4K would be problematic, but what about everything else? Especially pre-rendered video?You can already use diffusers on your screens to eliminate screen door effect. The thing is, screen door effect in general isn't that big of a deal. I don't really know why people bring it up so much - you stop noticing it after a couple of seconds unless you concentrate on it.
The problem with using a diffuser is it effectively lowers your resolution, and as I said in an earlier post, your viewing distance is a direct function of your resolution. Using a diffuser, in other words, means you can't see as far into the distance as you can without one.
Should have specified I live around Chicago.Do you live in or around Houston, Texas? I run a developer's group out of a place called TxRx Labs on the third thursday of every month. Open to anybody, developer or not. We focus on developer topics and networking, but we always finish the night by demoing to anybody who wants to try.
Alternatively, sometime in January, I'll be giving a guest lecture at Texas A&M in College Station, Tx.
I'm not trying to say we absolutely need 8k per eye.Well, as I said earlier, that's not going to go away any time soon. They think the "retina" resolution for VR is 8k x 8k per eye. It's going to be a looooong time before we get that sort of display technology.
You have to think about it like this: VR today is what the NES was back in 1985. What you're asking for is what, say, an Xbox 360 can do with 2D. It'll just take time for this stuff to get to that level.