Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

People calling Capcom lazy. This game being remastered would need a considerable amount of CPU power, correct? Someone correct me if I'm wrong, because I'm not entirely sure. The CPU in XB1 and PS4 aren't godly or anything. They're weak and were very outdated before they released.

What would be considerable CPU power? It's a HD remaster of a 13 years old game that uses 2D prerendered backdrops that ran on a Gamecube. Even when upres, remember the background aren't full 3D. Tomb Raider, The Last of Us, Metro 2033 are far more intensive games using full 3D engines designed on more powerful hardware than the GC and they were able to be remastered at higher framerates.

Sounds like a budget/time issue, even Capcom's own DMC4 Remaster are going for 60fps. Since happens only with camera switches indicating loading, I'm curious at what SSD would do on PS4.
 
What would be considerable CPU power? It's a HD remaster of a 13 years old game that uses 2D prerendered backdrops that ran on a Gamecube. Even when upres, remember the background aren't full 3D. Tomb Raider, The Last of Us, Metro 2033 are far more intensive games using full 3D engines designed on more powerful hardware than the GC and they were able to be remastered at higher framerates.

Sounds like a budget/time issue, even Capcom's own DMC4 Remaster are going for 60fps.

Budget and time issue? They seemed to find time to get the PC version running at 60fps. Which is odd considering a lot of developers still seem to have the mentality of "we'll worry about the PC version last. It's not a priority"

Not saying you're wrong, but, I do feel the hardware could have played some factor.
 
Budget and time issue? They seemed to find time to get the PC version running at 60fps. Which is odd considering a lot of developers still seem to have the mentality of "we'll worry about the PC version last. It's not a priority"

Not saying you're wrong, but, I do feel the hardware could have played some factor.

Yeah, though it happening when changing camera angles sounds like loading stalls. One of the benefits of prerendered backdrops is that it frees up so much processing power for the 3D effect, characters, item's, etc. It worked great during PS1/GC/PS2 days. Heck, Capcom's Onimusha 1/2 which uses prerendered backdrops ran at 60 fps on PS2! I wasn't even expecting 60fps for RE, but expected better than 30fps with drops.
 
Is this game on PSN cross save?

I just finished up my first run with classic S.T.A.R.S Jill on the PS3 version and man I cant wait to go back into it, I would rather finish on the PS4 if it's cross save compatible.
 
People calling Capcom lazy. This game being remastered would need a considerable amount of CPU power, correct? Someone correct me if I'm wrong, because I'm not entirely sure. The CPU in XB1 and PS4 aren't godly or anything. They're weak and were very outdated before they released.

The game is pre rendered backgrounds with a few character models on screen at once.
Absolutely no excuse. Its very clear it a quick port job.
 
The game is pre rendered backgrounds with a few character models on screen at once.
Absolutely no excuse. Its very clear it a quick port job.

I doubt it is that, I have a feeling the 60 FPS implementation won't be perfect. By that I mean there may be glitches or some animations stuck in 30 FPS. There is even historical precedent from Capcom in RE4 and DR3 releases.

We are all aware that the current-gen consoles are falling far behind even mid-range hardware at this point, but running a rerelease of Resident Evil 1? I don't think anyone could dispute that the consoles aren't capable of 60 FPS rendering.
 
Unless I'm mistaken, the dips in frame rate only happens when the camera changes to a new scene. Are we sure the same didn't happen on the GC? In the end it didn't look like gameplay was effected by it.

Framerate definitely dipped on camera swiitches in GC version and they were far more noticeable there.
 
So, the original version was apparently only 6.5 hours, but the REmake was 11? That's a big difference.

I just saw this Remaster pop up on HLTB, and people are saying 7.
 
Yeah I'd wager anyone that's already rating it there is a superfan and imported the PS3 version or something. Really doubt newcomers or people with foggy memories will be nuking it in 7.
 
PSN or PC?

I really can't decide which to buy.

I pre-ordered on Xbox One. If I weren't such an Achievement whore it probably would have been PC because of the option to play in 60fps (which does look really good on PC). I would love for 60fps to be patched in on consoles as I see no technical barrier barring it from happening.
 
People also have to remember that the Chris playthrough offers different experiences as well. That includes different encounters (and I believe areas) as well as cut-scenes.

Indeed, and im not saying everyone will playthrough this in under 7 hours, atleast not unless you know exactly what to do. New players could easily get over 10 hours.
 
Yeah I'd wager anyone that's already rating it there is a superfan and imported the PS3 version or something. Really doubt newcomers or people with foggy memories will be nuking it in 7.

I just finished my first ever playthrough, they added alot to compared to PS1 RE1.

I clocked in at 10 hours on my first run on normal with Jill. Since I was bumbling around most of the time and Jills inventory space is very limited I spent a lot of time just going up and down and all around trying to find my way.
 
A little PSA to people playing REmaster for the first time. You get this difficulty selection screen when you first start the game:
remaster-difficulties1nk8c.jpg


You might think you're choosing between easy, normal, and hard. But it actually corresponds to very easy, easy, and normal. Very easy is new to this version of the game, and as it implies, it's really easy. Hard is unlocked by beating the game once.

I've seen some people get confused by the screen, thinking they chose normal when they actually chose easy.
 
Indeed, and im not saying everyone will playthrough this in under 7 hours, atleast not unless you know exactly what to do. New players could easily get over 10 hours.

Heh, I can already see a lot of new players getting frustrated at some of the puzzles in the game as it requires a lot of back tracking. The game literally has no hand holding and does not direct you where to go next... and those Crimson zombies... those damn Crimson zombies :).
 
A little PSA to people playing REmaster for the first time. You get this difficulty selection screen when you first start the game:
remaster-difficulties1nk8c.jpg


You might think you're choosing between easy, normal, and hard. But it actually corresponds to very easy, easy, and normal. Very easy is new to this version of the game, and as it implies, it's really easy. Hard is unlocked by beating the game once.

I've seen some people get confused by the screen, thinking they chose normal when they actually chose easy.

Did they add a new one? I swear there were only two in the GC version.
 
A little PSA to people playing REmaster for the first time. You get this difficulty selection screen when you first start the game:
remaster-difficulties1nk8c.jpg


You might think you're choosing between easy, normal, and hard. But it actually corresponds to very easy, easy, and normal. Very easy is new to this version of the game, and as it implies, it's really easy. Hard is unlocked by beating the game once.

I've seen some people get confused by the screen, thinking they chose normal when they actually chose easy.

So if I'm playing this for the first time I should choose the first option?
I want to play it at the same default normal difficulty as the GC version had.
 
Kind of bummed the Xbox One and PS4 versions aren't 60fps, but I guess I'll buy one of them.

Thinking Xbox One as the big and springy triggers remind me of the ones on the Gamecube controller.
 
Normal is "Climbing a mountain" in the original release.
Wow the decrease in difficulty and increase in handholding in games over the years is the result of GC default being the hardest difficuly by today's standards.

After critics were whining about TEW being too difficult and frustrating, it makes sense, a shame really :(
 
Wow the decrease in difficulty and increase in handholding in games over the years is the result of GC default being the hardest difficuly by today's standards.

After critics were whining about TEW being too difficult and frustrating, it makes sense, a shame really :(

I'm not sure what you're saying here.

In the GC original you had two initial choices, mountain climbing and hiking with the former being normal and the latter being easy. Hard wasn't unlocked until you finished the game once.

For the Remaster version they've added a new "taking a walk" option at the bottom of the list (Very Easy.) but other than that nothing has changed.
 
Wow the decrease in difficulty and increase in handholding in games over the years is the result of GC default being the hardest difficuly by today's standards.

After critics were whining about TEW being too difficult and frustrating, it makes sense, a shame really :(

I remember that Jim Sterling fellow said he had to read the publisher provided cheat sheet / strategy guide in order to beat TEW because the game supposedly doesn't explain things. Like how fucking dumb can you get?

The game is completely linear 80% of the way through, and the somewhat non-linear 20% lays out the objective for you in either a cutscene, character dialogue, or environmental context clues that a 2 year old can recognize. There are many cheap OHKs, yes, but there's never any ambiguity on what you have to do to proceed, only the challenge of doing so.

And he was far from being the only stupid game "journalist" reviewing this game. The Giantbomb reviewer didn't know what fucking matches did for most (all?) of the game, even though there's a clear tutorial right in the beginning of ch2. Shameful shit all around.
 
Yeah, though it happening when changing camera angles sounds like loading stalls. One of the benefits of prerendered backdrops is that it frees up so much processing power for the 3D effect, characters, item's, etc. It worked great during PS1/GC/PS2 days. Heck, Capcom's Onimusha 1/2 which uses prerendered backdrops ran at 60 fps on PS2! I wasn't even expecting 60fps for RE, but expected better than 30fps with drops.

I doubt it is that, I have a feeling the 60 FPS implementation won't be perfect. By that I mean there may be glitches or some animations stuck in 30 FPS. There is even historical precedent from Capcom in RE4 and DR3 releases.

We are all aware that the current-gen consoles are falling far behind even mid-range hardware at this point, but running a rerelease of Resident Evil 1? I don't think anyone could dispute that the consoles aren't capable of 60 FPS rendering.

I think it's possible they put more effort about the framerate in the PC version because PC players tend to be more vocal about the issue. And yeah, they also tend to be ok even if it's not 100% effective all the time, with a bug here and there.
 
I'm not sure what you're saying here.

In the GC original you had two initial choices, mountain climbing and hiking with the former being normal and the latter being easy. Hard wasn't unlocked until you finished the game once.

For the Remaster version they've added a new "taking a walk" option at the bottom of the list (Very Easy.) but other than that nothing has changed.
Oh i thought GC only had a default one, my point still stand though, added super easy difficulty, easier controls that ruins any challenge and so forth, they made it as easiest as they can for modern gamers, luckily you can still play the OG version.

I remember that Jim Sterling fellow said he had to read the publisher provided cheat sheet / strategy guide in order to beat TEW because the game supposedly doesn't explain things. Like how fucking dumb can you get?

The game is completely linear 80% of the way through, and the somewhat non-linear 20% lays out the objective for you in either a cutscene, character dialogue, or environmental context clues that a 2 year old can recognize. There are many cheap OHKs, yes, but there's never any ambiguity on what you have to do to proceed, only the challenge of doing so.

And he was far from being the only stupid game "journalist" reviewing this game. The Giantbomb reviewer didn't know what fucking matches did for most (all?) of the game, even though there's a clear tutorial right in the beginning of ch2. Shameful shit all around.

Usually i finds Jim Sterling to be pretty entertaining in his videos but he really blew it with his TEW review, didn't expect such amateurism from him, as for GB, embarrassing indeed.
 
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