Yeah, the ME 2/3 hate comes from a vocal minority pretty much. Well, except for the ME3 ending. Might still be a minority that hated it, but a lot of people who were okay with it at least anecdotally seemed to be people who had a lot less invested in the series than many of us.
Nah, I'd invested hundreds of hours and 5 years into the series by the time I had gotten to that ending, and it didn't bother me, since I had long expected that we were going to get something like that. What did bother me, was the ridiculous amount of contrivances in the plot that had to take place in order for Shepard to reach the decision chamber.
The Reapers not taking the Citadel early in the game and shutting down the relays like they normally do, plans to destroy the Reapers being pulled from Liara and Hackett's arses, the Reaper's not shutting down the relays even when they finally did gain control of the Citadel at the end, Shepard surviving a fucking full frontal Reaper blast and not being evaporated like everyone else etc. Even though this did bother me, I do understand why Bioware had to add as many contrivances as they did.
Let's be real here, if Bioware were to write a realistic plot, which stayed 100% consistent with what we knew of the Reapers, then for all intents and purposes the Game Over box should have popped up on the screen once the Reapers landed on Earth, because the war would have been already lost. Shepard wouldn't have been able to leave Earth and go to the Citadel because it would have already been taken over by the Reapers and the relay network shut down, every planet would be isolated because the Reapers would have cut off all communication, no alliance building of any kind would have taken place since everyone was on their own and the Crucible plans would have been as useless as they were to the Protheans because the Reapers would once again in control of the Catalyst, and by the time they realised what the Catalyst was the harvest would nearly have been complete. Everyone Shepard knew would have died horribly and the cycle would have continued on forever more.
But wait, this is a video game, a Bioware made one at that, nobody has time for that realistic shit, we need to give the players a way to win the game. So the Reapers were heavily nerfed, many plot contrivances took place, a Macguffin was introduced and viola, we got Mass Effect 3's ending. Surprise muthafuckers.
Agreed. ME1 < ME2/3. I think the writing holds up pretty well, but that's basically it. The reason why you see what seems like a lot of people venerating ME1 and bashing ME2/3 is because the only people still talking about it are the ones who were disappointed in the direction the series went after the first game; more action-oriented with a greater writing focus on character drama over plot. Everybody else (i.e. those who liked the games) stopped talking about it, but those bitter ME1 fans rage on.
You won't find any disagreements from me.
Nah, I think he's spot on. There are a number of very loud, very angry people who post in every Bioware thread and complain about how ME2 ruined the series. It goes well beyond a dislike of things or the trajectory of the series - it's practically an obsession with some people.
I wouldn't say ME2 ruined the series, but many of the plot problems found in ME3 wouldn't be able to be fixed without fixing ME2's plot, or lack of, first.
Really hoping you get to play as a Krogan in the next game.
I've got some terrible news for you
