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Naughty Dog won't push Uncharted 4 to 60fps if it compromises player experience

I'm okay with 30 fps as long as there aren't any dip below that framerate.

Anyway, it wouldn't hurt to let gamers decide between 30fps and 60fps as they did with TLOU ps4 by reducing some graphic details.

That way everyone should be happy and play the game the way they want.
 
Was Uncharted 1-3 60fps? Because I sure didn't care when I bought all 3 of them with my PS3^^ Was perfectly playable and great games. So I don't care about it. It's a mass murder simulator anyways :-P

Hey the remastered editions for PS4 will no doubt be 60 fps ;)
 
30 and 60 are the norm because of 60hz being the most common refresh rate on TVs and monitors. You can cut it in half and still avoid screen tearing and judder because you're simply displaying a frame twice instead of once, but random intervals doesn't work. Locking at 45 would make for a pretty juddery picture as some frames would be displayed once and some would be displayed twice.

Oh I see. That makes sense.
 
In other words ND confirms, that they and nobody else cares for the gameplay of the Uncharted's Single-Player-Campaign. It's all about the "experience".
And why should they? It's not like a game's framerate actually affects sales. The mass market couldn't give less of a shit about a game's framerate. If ND would rather prioritize visuals and gameplay at 30fps, that's their call and more power to them. Why should they waste time conpromising their vision to appease a vocal minority?
 
It was always dubious, but ND really never should've promised that. People wanted to believe.
Did they ever promise it? Targeting 60fps is totally different than saying definitely 60fps. Maybe I missed it somewhere but I don't recall them confirming 60 definitively.
 
"That even makes it worse since ethe visuals in the demo weren't impressive for a 30 fps game"

drakeunchartedin-game610.jpg
 
60fps could only help a fairly fast paced game like Uncharted.
A constant 30 is acceptable, but far from perfect.

I wish companies went for less flash and more frames, but I am obviously in the minority.
 
60fps was never in the spec for this game, not with the lush visuals and open levels and details. it will be 30fps locked on final.

im willing to bet my MM 3DSXL on it.

(once ive managed to source one :p)
 
And why should they? It's not like a game's framerate actually affects sales. The mass market couldn't give less of a shit about a game's framerate. If ND would rather prioritize visuals and gameplay at 30fps, that's their call and more power to them. Why should they waste time conpromising their vision to appease a vocal minority?
So you are arguing that devs should just appeal to the lowest common denominator for the purpose of sales?

Do you regard ND, as a studio, highly?
 
Because accusing people of stuff they didn't do is meaningful discussion, right, got a problem with me, stop being a backseat mod and take it up with a real one.

What?

I'm just calling out ND on their bullshit, shouldn't have said the stuff they did and then go back on it.

Saying something patently untrue is calling on bullshit? I thought that it was just plain bullshit.
 
Guess what happened with TLOU, they built the game aiming stable 30 and then only later saw the opportunity to unlock the framerate. They realised with UC4 they could not uphold the same or similar graphic fidelity at 60, so no they really don't fuckin need to support both.

"oh but they can downgrade the graphics to" yeah, that's a viable solution in a climate when people outcried the PSX day demo as a downgrade already
Whatever dude. Options are better than none. That slider was a huge step forward for comsole gaming.
 
LOL! I just remembered that we should supposedly have Uncharted collection releasing this year, with this news I'm guessing the collection wont be 60fps.
 
I agree with the hinting around 60fps for Uncharted 4... but, re. TLoU, of course if you take a game at 30 and the same game at 60, the latter is going to be much preferable to the former.

However, if you took TLoU, and cut it down to allow 60fps in the original game (on PS3), I'm sure many, and many Naughty Doggers, would have considered that even more 'broken' compared to the game as it could/would be at 30fps.

That's the decision they're faced with here - have 60fps or double the workload doable per frame. Which of these, if they were taken away, would have the smallest impact on the game they want to make?

60fps was absolutely to be expected for last gen port-overs. ND should never have muddled that into the conversation around U4 though, inadvertently or otherwise.

Well, they didn't really do that inadvertently, with prerendering a UC4 trailer at 60fps and everything. Maybe they just got too excited about the possibility. In the end, it's just a shame. I guess I was one of those that wanted to believe although deep down I really did know better. :P
 
If they really go locked 30 the graphics had better be a lot better than what we saw in the PlayStation experience trailer.
 
If it means greater fidelity at 30 fps then im all for it. Hitting 60 a 'nice to have' rather than an essential part of the overall quality.
 
Running at 37fps a year out. I think they'll be fine. Stuff like framerate comes together later.
This is a common sentiment, but I don't think it's accurate. In a title on a console, a solid 60 FPS doesn't just "come together", you need to plan everything (including assets) around it from the start.
 
60 might be impossible for some of the set pieces they have planned, but they should still shoot for 60 for the multiplayer - where it really matters.
 
Guess what happened with TLOU, they built the game aiming stable 30 and then only later saw the opportunity to unlock the framerate. They realised with UC4 they could not uphold the same or similar graphic fidelity at 60, so no they really don't fuckin need to support both.

"oh but they can downgrade the graphics to" yeah, that's a viable solution in a climate when people outcried the PSX day demo as a downgrade already
The 'outcry'(a bit of an extreme word for it honestly) was because the original footage was never going to be lived up to yet people hoped it would. AND at 60fps. If Ubisoft had done something like that, they'd be crucified to hell and back for it.

But true enough, they are probably choosing graphics over playability because that's what gamers seem to care about. The 'experience' being talked about here obviously isn't talking about gameplay experience, but cinematic experience. They need to push particle effects and everything, ya know, important things.
 
LOL! They should never said anything about aiming for 60fps, if they're not going to do it.

Drive Club devs did the same and the uproar in here was just the same.

There's a loud vocal delusional contingent at GAF who believe that PS4 can have PC beating graphics at 1080p and at 60fps and you're a shit dev if you can't deliver.
 
Locking the framerate to 30 in TLOU:R just makes you realize the incredible impact 60fps makes on the experience. 30 is playable... but after 60 it's nearly impossible to go back.

I think UC4 will be uncapped 30fps, where it will hover around 30 but sometimes go up to around 40 in non-demanding areas.
 
60fps could only help a fairly fast paced game like Uncharted.
A constant 30 is acceptable, but far from perfect.

I wish companies went for less flash and more frames, but I am obviously in the minority.

But Uncharted, THIS PARTICULAR FRANCHISE that doesn't represent gaming as a whole....is all about the flash.

It didn't get famous for revolutionizing third person shooters or having super smooth gameplay or having some of the best gameplay of last gen.

It got recognized for redefining the genre of cinematic games. For scenes like the chopper escape or the train segment.... scenes that gain FAR more from looking amazing than running at 60fps
 
Not visually impressive? Come on. And you didn't answer my question.

Those graphics in the trailer were impressive for 60 fps (their stated target) so good in fact people said it can't be 60 fps. Now that we learn it's barely running at 40 fps it's not as visually impressive to me.
 
Drive Club devs did the same and the uproar in here was just the same.

There's a loud vocal delusional contingent at GAF who believe that PS4 can have PC beating graphics at 1080p and at 60fps and you're a shit dev if you can't deliver.
I don't think that's the case at all. But there were some people hoping it would be able to achieve bar raising graphics while also at 60fps because, well, that's basically what Naughty Dog said they were going to do. Don't blame the people here, blame the expectations that Naughty Dog themselves created.
 
But Uncharted, THIS PARTICULAR FRANCHISE that doesn't represent gaming as a whole....is all about the flash.

It didn't get famous for revolutionizing third person shooters or having super smooth gameplay or having some of the best gameplay of last gen.

It got recognized for redefining the genre of cinematic games. For scenes like the chopper escape or the train segment.... scenes that gain FAR more from looking amazing than running at 60fps

You'd rather play a game at 30fps with slightly better graphics than at 60fps with some effects turned off?
 
Unlock the frame rate I say. Second Son felt better with unlocked frame rate. I think it's the way to go this gen if you can't hit 60.
I really hope they don't do this.

I love gaming at 60fps, but I'll take a solid 30fps anyday over a roughly optimised game that oscillates between the two.

They should never have even said 60fps.
 
The 'outcry'(a bit of an extreme word for it honestly) was because the original footage was never going to be lived up to yet people hoped it would. AND at 60fps. If Ubisoft had done something like that, they'd be crucified to hell and back for it.

But true enough, they are probably choosing graphics over playability because that's what gamers seem to care about. The 'experience' being talked about here obviously isn't talking about gameplay experience, but cinematic experience. They need to push particle effects and everything, ya know, important things.
Player experience encompasses a lot, and if we narrow the focus to the Uncharted experience, graphical fidelity is more important. Naughty Dog impressed everyone with the quality of visuals achieved and at a stable framerate. They probably find the uncapped experience far too jittery to be playable and or cant spend more resources in it.
 
This is a common sentiment, but I don't think it's accurate. In a title on a console, a solid 60 FPS doesn't just "come together", you need to plan everything (including assets) around it from the start.

Totally not correct at all, the target should be 60 from the start but achieving this (and Resolution/AA etc) all happen later and throughout the build.

Right now they are being realistic and honest, the TARGET was 60 but as we have seen alot this gen many games have this then drop come release. An unlocked FPS could still be an option so long as they can hit 60 at quieter points and not dip alot below 10-15 fps.

11 months is still along time to fix alot of bottlenecks
 
Makes sense for the Uncharted 'player experience'. Most people will have a better time with more impressive graphics and cinematic setpieces in an Uncharted game than a locked 60FPS, at least in single-player.

People really need to get over the '60FPS or bust' mentality. Yes, games look (and play) better at higher framerates but like everything else visual it is a feature that takes different priority in different kind of games. Uncharted is not the kind of franchise that should comprimise graphical fidelity for smoother gameplay because the visual spectacle is such an important part of the experience. Both would be nice, but if the PS4 can't handle what Naughty Dog envisioned for Uncharted 4 at high framerates then it is what it is.

The only problem here is that Naughty Dog should not have made promises they can't keep.
 
Drive Club devs did the same and the uproar in here was just the same.

There's a loud vocal delusional contingent at GAF who believe that PS4 can have PC beating graphics at 1080p and at 60fps and you're a shit dev if you can't deliver.
Once that weather patch hit, GAFers went out in droves to buy Drive Club, because of those purty 30fps graphics. It's all bullshit; people will buy UC4 because graphics, regardless of frame rate.
 
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