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Naughty Dog won't push Uncharted 4 to 60fps if it compromises player experience

Ton of future quotable embarrassing posts in here.

The smart money was always on 30fps because of franchise pedigree - graphical showcase and slower pace of encounters.

But the decision hasn't even been made yet. If they're at 37fps in an Alpha then there's a lot of engine improvement and optimization still to come and they haven't said they aren't still aiming for 30fps.

60fps was never promised and and acting as though it was is embarrassing.

I'd prefer 60fps but all the evidence says 30fps is just fine too for this franchise (I didn't notice U2 the best action TPS last gen being hurt by frame rate for example).
 
As long as it's a locked and stable 30FPS I'm very happy with that. I'd rather them create magnificent set pieces and experiences for Drake rather than limiting themselves to 60FPS.

Personally I disagree but I see nothing wrong with that. But we don't need "set pieces and experiences" in multiplayer, so can we get 60fps there, pretty please?

At least we got The Last of Us on PS4 running smoothly, that multiplayer is fantastic.
 
Will laugh at people saying "UC4 is broken", "preorder cancelled" when this game gets the Game of the Year award.
 
So what if it ends up being 60. Will there be some people pissed off they didn't make the graphics even better and lock it at 30?
 
I'd prefer 60fps but all the evidence says 30fps is just fine too for this franchise (I didn't notice U2 the best action TPS last gen being hurt by frame rate for example).

It wasn't hurt at all but the focus of some our arguments is that 60fps is objectively the more important goal for a medium that involves getting feedback from manipulating objects on a screen using a controller.
 
Guys. Guys. GUYS.

That "30 fps feels broken" statement was made in regards to TLoU itself. They said that after playing that game in 60 fps, dialing back to 30 feels wrong, most likely because you shift the expectations in your brain.

They didn't say 30 fps is INHERENTLY broken. Chill out.

As for me, really (REALLY) hoping for 60 fps, will be just fine with locked 30.

You're right, console gaming seems all about lowered expectations these days...

on topic: 30 fps compromises the player experience
 
...So does insisting on 60fps if you can't do what you want to do for your game in 16ms/frame. What they're saying is that they'll plump for a lower framerate as the lesser of two evils rather than cut back on per frame workload that enables their design goals.

Exactly. There's nothing shocking about what's said here. The whole of gaming dev is making though choices to get the best experience you want. Not only about graphics vs performance, about every single thing there is.

Making Uncharted 4 an awesome game is more important than honoring a stupid 60 fps promise just for the heck of the numbers, and if you actually intended to play the game, you'll think the same.

Not saying we can't ever have both, but if they had to choose it's normal they'd go with making the best game, not the smoothest, and if you're a player that's also the choice you'd take if the question arised.

However I do agree they should never have said that in the first place :P

But who am I to say that anyway, this thread is already full of internet experts who know full well about this topic right.
 
Everything else you mentioned is just there for more impressive graphics appeal, like I said. You're basically proving my point.

Physics based interaction with environments can also be used to create more dynamic gameplay scenarios. It doesn't have to be limited to cosmetic applications.
 
Ok I can see you are lacking understanding of basic software/game design here outside of how many wows are rendered.

Talking about physics/dynamic actions like Line of sight loss, sound reaction, close qtr recognition, expansive world interaction from wind, Nate and NPC's along with bullets etc.

Not too mention the context sensitive and reactive animations based on location and proximity of characters. NONE of these things are "Graphics" as you try to put it as the demo was far more Function than form in play aside a few demonstrations of lighting, water etc (oh and inverse kinematics which most will never notice)
All things that would be completely impossible at 60fps, no doubt. Line of sight loss? Yea, that's a next-gen concept we've never seen before, totally. Sound reaction? Man, I cant wait til we see that in a game.

I get what you're saying, but I think its a bit naïve to think that Uncharted is going to be doing anything super special with all that spare performance capability other than pushing the visual wow factor.
 
Never expected 60 even though they said that was their goal.

Bloodborne being 30 hurts more though.

This.

ND, just lock it at 30. Framerate drops are annoying so I'd rather you just accept the limit and keep it at a constant 30. It's not preferable to downscaling the graphics and getting 60FPS but I'll accept it.
 
Unlocked like Infamous was felt good. Hope they give us the option.

I only played First Light, but yeah, I definitely prefer the unlocked framerate.

Not sure if it would be good for multiplayer though, being consistent is probably better. So it should be either 30 or 60, I guess.
 
what a surprise guys.

Here's my shocked face :O

So much potential crow to be served in that "Naughty Gods" debate. Still tons of time for them to optimize to 60, they're totally not leaving themselves outs >:)
 
TLoU felt better with locked 30fps anyway. I don't understand the hate

I thought it felt significantly worse, I tried it in both and the 30fps option had this tiring effect on my eyes and made playing the game feel slow somehow. 60fps on other hand felt wonderful and made the gameplay feel smooth as butter.
 
Should be an in game option for the 30 or 60.

Trade off for 60 is that there is only one enemy in the game at a time, and all your companions are replaced by Dinkleghosts from Destiny.

I'm fine with 30.
 
1.) If you believed that UC4 single player would be 60FPS I seriously question your common sense.

2.) ND watch what you or your PR says.

Locked 30 for single will be great.
 
I kindof suspected their 60fps goal wouldn't be that firm, especially after doing a 30 fps demo. Doing that level of optimisation late in a project isn't easy, and going back and downgrading the graphics probably won't be received well (and even that takes quite a lot of effort). Kudos to them if they do manage it though
 
It wasn't hurt at all but the focus of some our arguments is that 60fps is objectively the more important goal for a medium that involves getting feedback from manipulating objects on a screen using a controller.
That's why I said I'd prefer 60fps. Some posts are perfectly sensible about 60/30 fos but way too many posts in here are eye rolling bad as though ND had made campaign lies and eaten babies with the usual embarrassing posts implying the demo is somehow shit now or earlier Uncharted games have somehow become embarrassments of coding.

Just silly and fairly childish. Not to mention jping the gun by a fairly long margin at this point.

Personally I've been expecting 30fps and 60fps for SP and MP to be where they'd settle unless they go for really large open MP design for a while. I don't doubt they're aiming for 60fps if Alpha is 37fps (interesting to note that puts current Alga performance way ahead of many released titles BTW) but all the signs are 30fps with better visuals delivers more sales than 60fps with lesser visuals and in the end I think market concerns and desire to showcase visuals will win out. But I could be wrong. Or they could optimize than 37 to 60 with current visuals and settle for that (I would!).
 
All things that would be completely impossible at 60fps, no doubt. Line of sight loss? Yea, that's a next-gen concept we've never seen before, totally. Sound reaction? Man, I cant wait til we see that in a game.

I get what you're saying, but I think its a bit naïve to think that Uncharted is going to be doing anything super special with all that spare performance capability other than pushing the visual wow factor.

Please tell me about these 60fps games that have complex AI behavior going on.
Ill wait right here.
 
When people saw that demo, they said "Eh, was expecting more from the Naughty Gods, that didn't look mind-blowing".. The majority of people want eye candy, not 60fps. You did this.
 
what a surprise guys.

Here's my shocked face :O

So much potential crow to be served in that "Naughty Gods" debate. Still tons of time for them to optimize to 60, they're totally not leaving themselves outs >:)

oui, really don't see why people are freaking out now when there's a lot of time left in the dev cycle. Although I do hope for ND's sake that they make it 60 after all their "I dreamt in 60FPS last night" etc. Then again, if anyone is capable of making UC4 in 60fps, it's Naughty Dog.
 
what a surprise guys.

Here's my shocked face :O

So much potential crow to be served in that "Naughty Gods" debate. Still tons of time for them to optimize to 60, they're totally not leaving themselves outs >:)

Well i was one of those skeptical about them achieving the E3 fidelity at 60fps/1080p.
However i'd rather eat crow and get a 60fps game, than win an internet argument (even though some of the "believers" were really obnoxious).
 
oui, really don't see why people are freaking out now when there's a lot of time left in the dev cycle. Although I do hope for ND's sake that they make it 60 after all their "I dreamt in 60FPS last night" etc. Then again, if anyone is capable of making UC4 in 60fps, it's Naughty Dog.

I'm not freaking out. From the second we saw that teaser UC4 footage back in the day and they said 60fps I was like "lol nope." They ain't gonna do it :P

UrbanRats said:
However i'd rather eat crow and get a 60fps game, than win an internet argument (even though some of the "believers" were really obnoxious).

Sure! But that's a fantasy world that clearly isn't going to exist ;)
 
... and this link will help all those people that post "funny" replies :

http://www.neogaf.com/forum/showthread.php?t=967421

"If smooth animation is your number 1 priority then 60hz ftw"

If that is also those posters opinions, then yeah solidifies their arguments. Ice enhancer is entirely focused on graphical fidelity, his opinion is hardly surprising.

My opinion and many others' is to prioritise lower latency, smoother animation and thus more responsive gameplay. I also prioritise high IQ too. His tweets and opinion changes nothing to my opinion and justification, as is true for many others. I suspect the post doesn't help them much

To clarify that doesn't mean locked 30 is awful when choosing to prioritise visual fidelity "player experience". It's just disappointing because that inherently does not improve MY "player experience". It cripples it
 
I kindof suspected their 60fps goal wouldn't be that firm, especially after doing a 30 fps demo. Doing that level of optimisation late in a project isn't easy, and going back and downgrading the graphics probably won't be received well (and even that takes quite a lot of effort). Kudos to them if they do manage it though

Since PSX that's almost a year with a team of 200+ people. Seems like a lot of time to me.
 
All things that would be completely impossible at 60fps, no doubt. Line of sight loss? Yea, that's a next-gen concept we've never seen before, totally. Sound reaction? Man, I cant wait til we see that in a game.

While many things are not new, it is about their implementation not their concept. More complex algorithms are going to take more cpu time.
 
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