Aquamarine
Member
Biggest issue?c'mon aqua
yo you don't understand
i was really, really looking forward to exploring that castle
Biggest issue?c'mon aqua
Is that skyrim ? I remember it being inaccessible only during the intro mission
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My first choice.
Sort of unaccessible, I'd just like to see what they've would've been like but...
The glitch areas in SOTC, especially the dam...
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Like everything in that game, the way it sits there with no purpose is so haunting.
Both those cities beyond the racetracks, why are there not metropolitan based levels in the Mario platformers?
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Do you know how long I spent searching for a lava world that was cut from the game?
Skyrim - Morrowind
Deus-Ex: HR - Upper Hengsha
Plus tons more.
I love Xenoblade for letting me explore everything that I could see, without exception.
Didn't know that. That really bums me out. I remember just staring out the window at upper Hengsha because it was one of the most beautiful things in all of deus ex and wishing I could go there.Deus Ex: Human Revolution- Upper Hengsha and Montreal. both was planned to be city hubs but didnt make it in time and were cut out of the game.
Destiny, the area they literally told "I could go there right now" in that infamous dev diary.
This is Dragon Age: Inquisition, the thread. The whole game so far has involved me looking at the skyboxes and thinking that they look way more interesting to explore than the actual gameplay areas.
Pretty much the entire Final Fantasy XIII background.
1999 A.D. in Chrono Trigger
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Uh, actually, Bionis had a shoulder that showed up once in a cutscene but that you never actually went to: http://xenoblade.wikia.com/wiki/Bionis'_Shoulder
I love Xenoblade for letting me explore everything that I could see, without exception.
the carpark (and beyond) of the burnside skatepark in tony hawk
But you did get to explore it. Just not in that game.Peach's castle in Super Mario Galaxy.
I was so disappointed with the Skyloft and generally the whole upper world concept. I thought I would be free to explore all the world's sky and discover interesting islands and cities (like Wind Waker, but more optional).![]()
Skyloft concept art.
Don't get me wrong, I really like the final product. But that right there is a thing of majesty
I'd pay for a Mass Effect game with no objective. Just a significant chunk of the Citadel to explore with shops, clubs, residential districts, etc. Like just roaming the city in a GTA game.
Not just this, but I remember spending a lot of time in MK64 trying to hop on mountains and other areas to explore the beyond of the tracks. Usually that meant falling down into the void eventually, but I did find this neat little cliff side on Koopa Troopa Beach you could station yourself on.
Nasrad from Skies of Arcadia has this area with a whole market place below, but you're stuck on a bridge above it. Also sucks that after certain events this whole area is inaccessible for the rest of the game.