I think both, unfortunately.
Despite crafting my game along a similar path as Puzzle Quest (a game that, I feel, uses fewer total assets than almost any successful game released in the last decade), it constantly amazes me how much work goes into these damn things. A stupid menu screen takes me weeks! I'll be lucky to have an alpha of my game by July. REAL lucky.
Still, that feeling of selling my game to people keeps me going. One day. = D
Despite crafting my game along a similar path as Puzzle Quest (a game that, I feel, uses fewer total assets than almost any successful game released in the last decade), it constantly amazes me how much work goes into these damn things. A stupid menu screen takes me weeks! I'll be lucky to have an alpha of my game by July. REAL lucky.
Still, that feeling of selling my game to people keeps me going. One day. = D