The Friendly Monster
Member
Yeah, I don't think there's such a thing as a universal platformer code.JasoNsider said:Yeah, we're still going to do pushing snowballs to create rampsYour advice was pretty good, and the only thing I worry about now is that when and if I go to make another more complex game in the future my collision will have to be re-written. But that's part and parcel with a new project
![]()
Hey, seems to work pretty well, I got all the green blobs. One thing I'll mention (if you haven't addressed this already) is that your animation seems to be tied to whether the jump button is pressed or not, whereas it should be tied to whether the character is jumping. Subtle difference but evident when trying tapping and holding space.trilobyte said:Oh heh, a little late; but I finally got a project page up. It has a tech demo I put together a month ago or so...it's horribly out dated. I'll see what I can do about putting up a real demo later (worklife has been kicking me in the crotch lately)
edit: URL removed due to request from trilobyte
IT'S NOT A GAME! (yet) Just a tech demo of my early attempts at getting an "engine" together. "engine" being in quotes because it isn't all that greatThough it's not bad considering it's my first attempt at 3d programming I think....
Otherwise cool stuff, I look forward to seeing what you make.