Scanline screenshot thread. Because 240p is all the p's I need.

Just got my New 3DS (regular size). Since there's no screen protector on it that can screw up the pics this time, here are clean shots! Woo!

edit: note that this time I haven't cleaned the camera lense lol ...but the dust sprinkles aren't as bad as here.

n3dsladx1kik1f.jpg

n3dsladx2bnjnx.jpg


Shovel Knight
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n3dssk175jgi.jpg

Do you have Shantae? I'd love to see how that game looks. :D
 
Just got my New 3DS (regular size). Since there's no screen protector on it that can screw up the pics this time, here are clean shots! Woo!

edit: note that this time I haven't cleaned the camera lense lol ...but the dust sprinkles aren't as bad as here.

n3dsladx1kik1f.jpg

n3dsladx2bnjnx.jpg


Shovel Knight
n3dssk2e8k62.jpg

n3dssk175jgi.jpg

Do the VC games have scanlines by default? They look awesome!
 

Peltz

Member
Do the VC games have scanlines by default? They look awesome!

FYI: for the scanlines to look proper, you must be playing in the game's native resolution. In other words, GB and GBC games don't look right unless you hold select and start when booting the game.

NES games are in native res by default on 3DS.
 
The 3DS screen has scanlines. The games don't have any filters.

FYI: for the scanlines to look proper, you must be playing in the game's native resolution. In other words, GB and GBC games don't look right unless you hold select and start when booting the game.

NES games are in native res by default on 3DS.

Ah, gotcha. Been out of the Nintendo console game for a while, trying to pick which one to get back in with!
 

TheMoon

Member
FYI: for the scanlines to look proper, you must be playing in the game's native resolution. In other words, GB and GBC games don't look right unless you hold select and start when booting the game.

NES games are in native res by default on 3DS.

That also applies to DS, DSiWare and the GBA Ambassador games, btw.

And here's some more shots taken from the New 3DS. (I also noticed that the dirt is indeed on my camera lens which destroyed some shots I left out of brighter games. Cleaning somehow didn't help...)

GBA games were displayed at native res.

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Devil Survivor Overclocked (damn that game hardly uses the top-screen at all, what a waste)

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VVVVVV

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Cave Story

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Retro City Rampage DX


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The Legend of Zelda: The Minish Cap (Ambassador GBA game)

mf29cjjt.jpg

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Metroid Fusion (Ambassador GBA game)

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Fire Emblem: The Sacred Stones (Ambassador GBA game)

gci3jrs.jpg

Gunman Clive

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SteamWorld Dig
 

TheMoon

Member
^ Nice one with Scanln Lover. :+

Was my first time booting that game up ...nothing was happening on the top screen, it was black the whole time until that part lol ...was so frustrating (loooong text/dialogue intro). Had to get something worthwhile out of it :D
 

baphomet

Member
Pulled out all my pvms and got the geometry as perfect as possible on all of them. Used the SNES and genesis 240p suites for the test patterns.

MK3 on the SNES looking good from my cellphone.

 

Peltz

Member
Pulled out all my pvms and got the geometry as perfect as possible on all of them. Used the SNES and genesis 240p suites for the test patterns.

MK3 on the SNES looking good from my cellphone.

What PVM is that? Those scanlines are super-thick.
 

Lettuce

Member
New video from CRTcade, who's YouTube channel is filled primarily with scanline porn!

Surely if going down the 31khz PC monitor route combined with a xrgb unit, you might as well just use a LCD TV instead?. If your going to do it right then get a 15khz monitor??

That said I'm still toying with the ideas of getting a new 29" arcade 31khz monitor and using it for retro gaming, the only thing is Im not sure how the scanlines would look when pumping a 240p console through it.....plus there like 500 pounds new which is a tad steep for my liking but I guess there not going to get any cheaper
 

lazygecko

Member
I am currently experimenting running ZDoom with SweetFX using the CRT filter. Configuring the scanlines/quads is a pain in the ass though, as I can't seem to align them with the resolution I'm playing in to not appear stretched and asymmetrical.
I would also have prefered to only render horizontal scanlines but there doesn't seem to be an option for that.

doomfx45ur4.jpg
 

lazygecko

Member
#define CRTCornerSize 0.0020

This works for sweetfx so it should work for GeDoSaTo since its the same shader.

Putting it at 0.0005 seems to move it to negligible amounts. If I try plain 0 the rendering just gets completely messed up. This feature seems to be independant from the curvature since its' still there even if I turn curvature off.

Playing ZDoom in 1080p seems to be the only option for this. The effect itself negates a lot of the fidelity and makes everything chunkier as seen in the first screenshot. Small text can be difficult to read sometimes and you can forget about seeing your console commands.
You can actually solve this by playing in 4K downsampled which I tried... but that brings the game's performance to its knees. Hell, even in 1080p I sometimes get sub-30fps in some of the more elaborate usermade maps like Sunder.
 

EasyMode

Member
Putting it at 0.0005 seems to move it to negligible amounts. If I try plain 0 the rendering just gets completely messed up. This feature seems to be independant from the curvature since its' still there even if I turn curvature off.

If 0.002 or even 0.0005 doesn't get rid of the rounded corners entirely you can replace the line:

float cval = corner(xy, rubyTextureSize, rubyInputSize);

with:

float cval = 1.0;
 

beril

Member
Forgive my ignorance. But why does the 3DS screen have scanlines?
Is there a reason?

Probably because of the weird resolution.

I don't really know anything about LCD manufacturing but I've always suspected that it's basically using the same process as a 800x480 screen, and skips every other line; rather than doing actual non square pixels.

The pixels look square (but tiny) in 3D but like 2x1 horizonal rectangles in 2D
 

beril

Member
FYI: for the scanlines to look proper, you must be playing in the game's native resolution. In other words, GB and GBC games don't look right unless you hold select and start when booting the game.

NES games are in native res by default on 3DS.

Actually they're not and you can't scale them to get it pixel perfect.
They're using the native resolution horizontally (so you do get proper scanlines), but they're scaled horizontally to get the correct 4:3 aspect ratio (rather than 16:15 which they would be at native resolution)
 

dark10x

Digital Foundry pixel pusher
Almost totally redeems, I would argue. It still does that funny framedrop stuff but I feel like 240p makes it less noticeable.
Yes, that remains an issue as the refresh rates are not completely in sync so you end up with duplicate frames. As you say, it decreases the effect but it's still there.

I can't find any other way to play GBA games this way, though. Every other solution for playing GBA on the TV using actual carts is worse. :\
 

Peagles

Member
Yes, that remains an issue as the refresh rates are not completely in sync so you end up with duplicate frames. As you say, it decreases the effect but it's still there.

I can't find any other way to play GBA games this way, though. Every other solution for playing GBA on the TV using actual carts is worse. :\

Modding a GBA TV out unit for RGB produces some nice results, but not as good looking as the GB Player in my opinion.
 

Peltz

Member
This has been amazing, I didn't know how much I needed this thread in my life. I need to invest in a CRT.

If you're picking up a CRT, be sure to check the "Upscalers, CRT's, PVM's & RGB: Retro gaming done right!" thread. Link is in OP. There's a lot of great advice in there for picking up a quality set for cheap.

Edit: I just picked up a nice PVM 20m2u. Check it out:

Click to enlarge.
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Mega Man 7 RGB out SNES
 

RedSwirl

Junior Member
GeDoSaTo Advanced CRT shader seems to be the way to go. Can't get rid of the curved edges no matter what I seem to try though...

This is definitely how I'm going to be playing the Heretic series when I get around to it. Now I'm wondering why they never added a CRT filter to ZDoom in the first place.
 

Alo81

Low Poly Gynecologist
Now I'm wondering why they never added a CRT filter to ZDoom in the first place.

It's hard to get right and incredibly subjective. Everyone tends to have very particular tastes when it comes to that CRT shader look.
 

RedSwirl

Junior Member
It's hard to get right and incredibly subjective. Everyone tends to have very particular tastes when it comes to that CRT shader look.

Just found out Chocolate Doom actually already includes one, but you can only use it with a height of 1200.
 

Shaneus

Member
Indeed almost perfect results. Only issue being a moiré effect (from screen pincushion effect) I can't get rid of.

Should have mentioned, not my pics and I use diff settings which need to be tweaked for different games based on year and country.
These are from this thread

http://shmups.system11.org/viewtopic.php?f=6&t=45026

Poster NUeda did a lot of research on the subject, goes into detailed explanations too but haven't really had the time to read the entire thread

Should probably be added to OP, most comprehensive source I've found on the subject.
I went through that whole thread (pretty much) and holy hell, do some people know their shit. If there's a chance that a 4K LCD could come quite close to replicate a CRT from the arcade era, I'd be very interested. But it remains to be seen whether it can, of course.

PS. <3 this thread.
 

Peltz

Member
Indeed almost perfect results. Only issue being a moiré effect (from screen pincushion effect) I can't get rid of.

Should have mentioned, not my pics and I use diff settings which need to be tweaked for different games based on year and country.
These are from this thread

http://shmups.system11.org/viewtopic.php?f=6&t=45026

Poster NUeda did a lot of research on the subject, goes into detailed explanations too but haven't really had the time to read the entire thread

Should probably be added to OP, most comprehensive source I've found on the subject.

Great suggestion. I added it to a small but growing list of resources in OP.
 

baphomet

Member

Just thought this was neat. Its Shinobi for the PS2 (a 480i game), run through and Extron RGB 201 rxi and converted to 240p. It ends up looking pretty good, but there are ways to get a cleaner end result.

The picture isn't the greatest either, but it shows the result.
 

Peltz

Member
Just thought this was neat. Its Shinobi for the PS2 (a 480i game), run through and Extron RGB 201 rxi and converted to 240p. It ends up looking pretty good, but there are ways to get a cleaner end result.

The picture isn't the greatest either, but it shows the result.

How much input lag gets added during such a process?
 

Shaneus

Member
This thread has me thinking... given our brains kinda fill in the extra detail when scanlines are used, would playing a 1080p game at 1920x540 with scanlines (and suitable faked bloom etc.) still look and play alright?

Just a theory I thought of, no idea if it would actually make sense or even look any good.
 

Alo81

Low Poly Gynecologist
This thread has me thinking... given our brains kinda fill in the extra detail when scanlines are used, would playing a 1080p game at 1920x540 with scanlines (and suitable faked bloom etc.) still look and play alright?

Just a theory I thought of, no idea if it would actually make sense or even look any good.

I sort of emulated the idea so you can see how it would look.

I basically chopped the vertical resolution in half by duplicating every one row of pixels to the one below it as well. That meant that for every odd row, the even row beneath it was identical to it. I then applied a simple scanline effect over the top of the doubled rows (overlay'd alternating rows of straight horizontal line of black pixels.)Then, to be a bit more accurate to something typical scanlines might look like, I applied a slight blur and brightened.

I have an example from before and after blurring process as well. Here are the 3 images to compare against.
As always with scanline images, be sure to view them full size to see them appropriately.

Full unedited 1920x1080

1920x540(through line doubling) and scanlines applied over top

1920x540(through line doubling), scanlines, blur, and brightened.
 

Shaneus

Member
Hm. That really doesn't look as bad as I thought it would. I might play with it tonight, maybe I've found a way to get some life out of my 5970 yet.
 

eso76

Member
Couple months ago I had to work on the opening video to an important international event held in..uh...Milan ? Munich ? I forgot, it's not important anyway.

Point is i had to mix 1080p and 576i footage and I thought i'd try to filter the SD stuff with some kind of 'scanlines + CRT filter' to make it less ugly when projected on a large screen.

Really liked the results, certainly much better than plain upscaling. Will def use the same trick when i have to deal with SD footage again.
Yeah, I would think it could work with 540i games too,
 

Jelle

Member
I sort of emulated the idea so you can see how it would look.

I basically chopped the vertical resolution in half by duplicating every one row of pixels to the one below it as well. That meant that for every odd row, the even row beneath it was identical to it. I then applied a simple scanline effect over the top of the doubled rows (overlay'd alternating rows of straight horizontal line of black pixels.)Then, to be a bit more accurate to something typical scanlines might look like, I applied a slight blur and brightened.

I have an example from before and after blurring process as well. Here are the 3 images to compare against.
As always with scanline images, be sure to view them full size to see them appropriately.

Full unedited 1920x1080


1920x540(through line doubling) and scanlines applied over top


1920x540(through line doubling), scanlines, blur, and brightened.
This is amazing and an idea I've had for years. Can you tell us the tools of the trade? I guess it's a combination of GeDoSaTo and/or ReShade.

I would gladly half my vertical resolution for a better framerate and as a plus you get cool scanlines :)

The scanlines in your example look off though, they're not spread out evenly.
 
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