Messofanego
Banned
That is one of the best narrators I've heard in a game.
That is one of the best narrators I've heard in a game.
Fuck yeah it is. He has a fantastic voice, puts meaningful genuflection into the right syllables and even throws in a few pregnant pauses to great effect.
"Mortality defined in a single strike!"
I think it't the merchant. I don't think it's in yet, there are several classes missing.The KS had a tier with an exclusive class....anyone know what that class is and if it exists?
Yes, he is amazing. Makes me again regret that Long Live the Queen doesn't have the narrator from the trailer. More games needs a translator like Darkest Dungeon.That is one of the best narrators I've heard in a game.
http://www.gamespot.com/articles/the-gothic-sensibilities-of-darkest-dungeon/1100-6424880/ (Kevin VanOrd)I checked back in with Bourassa on one more point, however: Darkest Dungeon's narration. Not since Bastion had a narrator made such an impression on me, and Bourassa tells me that it's Wayne June that I can thank for that grumbling bass. It was June's reading of H. P. Lovecraft's work that made him the obvious choice. I hadn't heard any of those readings, but I am glad Bourassa pointed them out to me: June's vocal gravity forces you to listen to every word. (I have embedded below June's rendition of Samuel Taylor Coleridge's "Kubla Khan" for your listening pleasure.)
Says Bourassa of Wayne's contribution, "He brings a brilliantly articulated, classically overwrought delivery that really nails the Gothic flavour, without descending into campiness. All of the trailers and spoken dialogue were written specifically for him--his unique cadence, tenor and tone perfectly matches the contemplative mood and pace of the game." And just as with Bastion, the bulk of the game's narrative is routed through the narrator's voice, a choice that Bourassa calls "a fun storytelling challenge." It helps that June's voice lends such a melancholy and mysterious flair to a game that evokes so much fear and loneliness.
They should ask the backers if they would have sonething against thrm putting the class as paid dlc and refund to those who don't accept that or something like that. I doubt that many people would have something against that as long as they keep an edge.Developers admitted to the class tied behind a paid tier a mistake, think they changed it to a variant of an existing class.
Especially since even though it was funded the advertising sucked and most people found out after the KS was done. Like me.
I made enough card money to make this purchase softer on my wallet. Not that twenty is much to most people.
Feels good man.
Did 3 runs throught first dungeon rank 1 quest and now I don't have 4 "sane" dudes to send in a new quest. This is where the game gets "fun" I guess lol.
You can always discard wrecks and hire new ones from the cart if needed. At this point of the game it shouldn't really hurt. Also: get a Jester. He is wonderful in keeping your mentalbhealth at bay. Another option: Get Pest Doctor and Bounty Hunter for stun locks.Did 3 runs throught first dungeon rank 1 quest and now I don't have 4 "sane" dudes to send in a new quest. This is where the game gets "fun" I guess lol.
I think they were actually quite a bit from this goal and I didn't hear any mention of it so far. Well, it's better to finish the core game first, maybe we can ask for it when they released the full game.I haven't followed Darkest Dungeon closely but definetly looking forward to getting the Early Access tomorrow. Have they said anything about implementing mod support sometime further down the line? Since they were close to reaching that goal during their Kickstarter I mean.
They should ask the backers if they would have sonething against thrm putting the class as paid dlc and refund to those who don't accept that or something like that. I doubt that many people would have something against that as long as they keep an edge.
RNGsus fortunes come through to those who persevere!On the one hand, rogue-alike
On the other hand, rogue-alike
RNG will RNG.
No Jester found yet! I was seriously debatting just throwing away the one character with high stress and keeping the three others since they are at 3/4 boxes of stress for the moment.You can always discard wrecks and hire new ones from the cart if needed. At this point of the game it shouldn't really hurt. Also: get a Jester. He is wonderful in keeping your mentalbhealth at bay. Another option: Get Pest Doctor and Bounty Hunter for stun locks.
I don't care as much either, but some people really have issues with not being able to get everything and give the poor devs shit for it.Honestly it is just another class not some op thing. If I found out about the Kickstart I would have backed. Sadly it wasn't advertised much or well.
Even more pointless if mod support gets added in.
I would be more annoyed if that tier granted a psn copy as well to the pc version.
Just do it, level 0 and 1 heroes are easily replaced. You can put them on suicide missions to get as much loot as possible and then discard the broken ones.No Jester found yet! I was seriously debatting just throwing away the one character with high stress and keeping the three others since they are at 3/4 boxes of stress for the moment.
Seeing how the game is in beta and that we're probably going to get save wipes before the end I'm willing to experiment.
I think they were actually quite a bit from this goal and I didn't hear any mention of it so far. Well, it's better to finish the core game first, maybe we can ask for it when they released the full game.
Game looks amazing but roguelike + turn based = no thanks
Hopefully this will be available immediately after midnight!
It feels very finished. It lacks the two last dungeons, including the Darkest Dungeon, so yiu can actually finish the game afaik, but the gameplay core works perfectly. It actually feels like a finished game. I think it even has less bugs than the average finished game.Game looks awesome, I really want to try it out. How finished is the early access version be?
I'll be following this if it comes to Early Access. I hope it does well enough so I could get this on Steam and my Vita if they do a port.
Guessing $20 going by that's how much it was for early alpha access on KS.Do we know how much this is going to be when it goes up on Early Access tomorrow?
The developers heard the narrator, Wayne June, doing HP Lovecraft and then hired him: https://soundcloud.com/wayne1/kubla-khan-by-samuel-taylor
http://www.gamespot.com/articles/the-gothic-sensibilities-of-darkest-dungeon/1100-6424880/ (Kevin VanOrd)
It feels very finished. It lacks the two last dungeons, including the Darkest Dungeon, so yiu can actually finish the game afaik, but the gameplay core works perfectly. It actually feels like a finished game. I think it even has less bugs than the average finished game.
Death is final. The game autodaves after every action. If one hero dies, he is dead. And this can happen easily due bad planning or too much risk of the player. The mental health is really a gamechanger here. Sometimes the darkness is a mpre dangerous foe than any monster.Thats sounds good. Can you talk about what makes this a rouge lite game? Because Im always easy of Early Acess games that are inspired by rouge like games. You know, because its a lot of repetion anyways
Thanks! Will probably wait for the Vita version if that's the case, game seems to be an ideal fit for a handheld.Guessing $20 going by that's how much it was for early alpha access on KS.
Did 3 runs throught first dungeon rank 1 quest and now I don't have 4 "sane" dudes to send in a new quest. This is where the game gets "fun" I guess lol.
It actually feels like a finished game. I think it even has less bugs than the average finished game.
Thats sounds good. Can you talk about what makes this a rouge lite game? Because Im always easy of Early Acess games that are inspired by rouge like games. You know, because its a lot of repetion anyways
1. They upgrade, the text is just wrong. Like Vestals party heal goes from 1-2 to 2-2 at one point, but the text in the guild says 1-2Darkest Dungeon certainly has a lot of polish for being Early Access. All of the mechanics are in place and I've already put in 9 hours into the game and have only gone through a part of two dungeons. I have encountered several bugs though such as:
1. Some skills on upgrading don't actually upgrade. This happened twice, once with the party heal with a Vestal that went from Rank 1 (1-2 hp) to Rank 2 (still 1-2 HP). After shutting down the game and restarting it, it properly gave out 2-2 HP restores at Rank 2. I also had one of my Crusader's melee skills not gain any accuracy on a rank up until after restarting the game.
2. Upgrading Armor didn't update the stat sheet immediately for me. I don't know for sure if the upgrades carried through into a dungeon, because I noticed the bug immediately and tried a work around I thought of. That work around was just placing an accessory on a party member and it actually corrected the stat sheet, and I could take that accessory off and the numbers will stay.
3. My beefiest Bounty Hunter, for some reason, had a penalty to speed and damage output even though he had a single Dark quirk (that didn't affect speed or damage) and wasn't using any accessories. I upgraded his weapon to Rank 3 which corrected the speed and damage output to the correct values.
4. I've had some weird instances where code will just appear out of nowhere in the game. After I got done a run in the Ruins and it took me to the Activity log, there was a string of code within a paragraph. Also, when I shut down the game one time, a block of code popped up before shutting the game down.
Nothing too harmful to the gameplay experience and with some work arounds, but they are there.
You need to travel back in time and back the project on Kickstarter on Wanderer Level or above.I just heard this game. Yesterday I saw that on stream and loved. Can't purchase it yet but can't wait too. Is there any way to get Early Access key before 3rd Feb.?
Call up Max Caulfield, she'll sort it out.You need to travel back in time and back the project on Kickstarter on Wanderer Level or above.
I don't think she can turn the time back that much without heayvy headache.Call up Max Caulfield, she'll sort it out.
![]()
6 months later is planned. Reality may vary, but they delivered the Early Access for backers on time and the core mechanics are finished, so I thik we can put some trust into the date.When is this game supposed to be released? I want the full version.
Aye, she needs an upgrade!I don't think she can turn the time back that much without heayvy headache.
Yea ton of people missed the KS..seems like it at least. All I see on forums and streams.
Yea ton of people missed the KS..seems like it at least. All I see on forums and streams.