GreyOcelot
Member
The cutscenes actually count towards the time played in MGS4.
i realize that. my first playthroughs of both MGS3 and 4 were close to 20 hours. there's like 9 hours of cutscenes in 4 and like 5 hours of cutscenes in 3. that's a lot of gameplay. i also play my stealth games very, very slow and methodically. but still, they aren't call of duty campaign short. closer to uncharted-type length
When it comes to speedruns, I believe those are around 1.5 hours in length.
Personally I don't mind, I'm not complaining. I'm a huge Metal Gear fan, and I know what to expect whenever a new game is launched.
The Phantom Pain may be the first one with an extended period of gameplay, due to the open world structure, though. =)
yeah, very true
Of course it won't be that simple. Your unique characters (DD, Ocelot etc.) are probably hidden.
I will endeavour to invade the Mother Base's of as many GAFers as I can. I'll strap C4 to the back of a soldier, begin to Fulton them, and blow them up in mid air, all for revenge. You can't go offline. You have to join in on that fun.
they've mentioned this concept of a "Forward Operating Base," in MGSV. my assumption is that players can attack the FOB, not the main hub motherbase. so there may be a way to protect assets that are vital to the story that way.