HeWhoWalks
Gold Member
orochi91 has a long history of concern....at least with Driveclub.
Yep. It was pretty bad, almost to the point where, if you didn't know any better, the game was going to kill your family or burn your house down upon release.
orochi91 has a long history of concern....at least with Driveclub.
Look at the details on the gates to the right:
Most of the vid was stuff we already saw in the online test, just at a different time of day. They showed off some menus and a little bit of the inventory system, it looks very nice, really clean and easy to read. Unfortunately they chose the sawblade instead of the cane weapon so we didn't really see anything different with the combat. The story spoiler stuff was really cool, although actually not too spoilery (thankfully lol). It did introduce an aspect to the story that I don't think anybody knew would be a thing though. Also the actual area although the same from the online test, had some slight differences (new enemy placements, NPC's/story stuff).
Overall, a nice little vid that gave a little more insight into the story and showed a bit more of the game off without being TOO spoilery.
people just HAVE to try and shit on games huh, even if it makes no sense at all lmao.
All these passive aggressive people with Sony avatars being concerned about concerned people. I'll continue to speak my mind about what I'm being shown, early footage or not (too early to criticise, but never too early to get hyped?).
Look at the details on the gates to the right:
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This game has possibly been downgraded if the IGN footage is the latest.
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I mean, if you can't see how flat, lifeless, and bland this looks for PS4 at 30fps, then I don't know what to say.
The only hope is that this is not final footage and truly there's a world of difference to be had in the final version.
People are allowed to dislike the level of graphical fidelity but admit they'll still play the game. I don't have to be 10/10 in agreement with every aspect of the game to be allowed to enjoy it. I am just not blind to what is clearly subpar graphics and performance for this generation, if this video is at all indicative of final quality. Let's hope it is not.
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I mean, if you can't see how flat, lifeless, and bland this looks for PS4 at 30fps, then I don't know what to say.
Are you also admonishing the people who're posting "looks great!"? They don't know what this footage really looks like, either.You don't even know what this footage really looks like because it's being compressed to hell, so how can you criticize it? You can't criticize something you aren't seeing the full picture of.
All these passive aggressive people with Sony avatars being concerned about concerned people. I'll continue to speak my mind about what I'm being shown, early footage or not (too early to criticise, but never too early to get hyped?).
In my defense, that B-roll footage released prior to DC launch is what cheesed my soul.
All these passive aggressive people with Sony avatars being concerned about concerned people. I'll continue to speak my mind about what I'm being shown, early footage or not (too early to criticise, but never too early to get hyped?).
iunno guys. pretty blatant downgrade.
Would you criticize the finer details of a painting if you were looking at it through a foggy pane of glass?
bottom one has a smaller, less intrusive HUDiunno guys. pretty blatant downgrade.
iunno guys. pretty blatant downgrade.
i have the CE game and CE guide preordered, but now they're canceled.iunno guys. pretty blatant downgrade.
I like you, so I'm going to inform you that your Santa hat is now out of style.
Why would a competent curator ever allow for such?
Are you also admonishing the people who're posting "looks great!"? They don't know what this footage really looks like, either.
iunno guys. pretty blatant downgrade.
iunno guys. pretty blatant downgrade.
Why would a competent curator ever allow for such?
Alright, finally got around to watching the video uninterrupted on my TV. Good lawd.
Here are my thoughts on the actual game.
1.) Combat looks absolutely phenomenal. Looks fast paced and downright brutal. I LOVE THE AUDIO OF THAT BLUNDERBUSS. It is loud as fuck, and echoes through the environment. I cranked my surround up and holy shit, fantastic ambience.
2.) This is the same hub system that is in Demons Souls, no doubt about it. When entering the Dream Refuge you can see 5-6 other tombstones that the character uses to warp into Yharnam. And when he unlocks Central Yharnam and reaches that checkpoint he is then able to warp to it ala 1-1, 1-2, 1-3 which worked the same way in Demons Souls. I couldn't be happier with this as getting trapped in a section in Dark Souls and really having no way to get to a more interesting area besides trudging through the current section or backtracking for awhile was downright frustrating. I loved just being able to hop around to different areas of Demons Souls if I got bored of one or got stuck or whatever.
3.) The daylight is interesting to me and here is my theory. I do not think this is a day/night cycle, but a return of the World Tendency system that is used in Demons Souls but now it is much more visual. Instead of just having a little orb on a character portrait show the world tendency or player tendency, now it changes the entire aesthetic of the world itself. When you are just starting, as this player is, you are in a dawn type ambience within the world. As you die and the world tendency drops, the world begins to slip into a bleak darkness. As night reigns, things begin to change within the world. Enemies get stronger and harder to kill, but drop better loot ( ala Demons ). If the players are winning and bringing World Tendency toward the light, the outside world begins to brighten and get more sunny. Enemies are weaker and easier to kill, but drop worse / less loot. This could be completely wrong, but is my current thought process on the situation.
4.) It is interesting how the intro has the character getting a blood transfusion and put into a dream-like state before he is visited by the bloodhound and then surrounded by those ghoul creatures that are the messengers as well. And then you awaken in the Clinic again and must die before being transported to the Nexus. I wonder who that Doctor was and what exactly is being done to you at this time.
5.) It is quite interesting how the populace seems to have their wits about them. They talk as they attack you and banter back and forth. And YOU are thought to be the Beast and the evil one here. Very interesting twist that is. You are called the Hunter. But the hunter of what exactly? Blood?
Wait...stone gate removed on the right, mural above doors has significantly less polygons, and look at that horrible draw distance, not to mention that everything is brown. What a downgrade
pre-order super cancelled
There is a fucking message at the beginning of the video that the footage is early build yet we still have people complaining about the visuals.
/deadiunno guys. pretty blatant downgrade.
There is a fucking message at the beginning of the video that the footage is early build yet we still have people complaining about the visuals.
So uh, how about those NPC's hiding in their houses? They sound pretty human to me.
This is a great example of what I mean. In Demon's Souls, the ability to warp freely works well because you're required to really work for every warp point - you're forced through a challenge to get to safety. This creates the higher level tension that these games thrive on, with the lower level tension being in the combat encounters themselves. Being forced through a challenge is inevitable (even in Demon's you're going to run out of options), and necessary. Players that go through Blighttown from the front in their first Dark Souls playthrough will likely have an unforgettable experience, and that experience wouldn't be possible without limitations on warping.I couldn't be happier with this as getting trapped in a section in Dark Souls and really having no way to get to a more interesting area besides trudging through the current section or backtracking for awhile was downright frustrating. I loved just being able to hop around to different areas of Demons Souls if I got bored of one or got stuck or whatever.
If this was the first footage of the game ever shown, maybe that disclaimer would be relevant, but since the comparisons being made are between several early builds shown over the last 6 months, it is still reasonable to try to compare them and determine what looks better and what looks worse.am I one of only a few that watched and saw the first thing on the screen said " early build". why are we talking about downgrade?
Repost my previous thoughts since everything is buried in bullshit atm
Repost my previous thoughts since everything is buried in bullshit atm
There is a fucking message at the beginning of the video that the footage is early build yet we still have people complaining about the visuals.
to be fair that doesn't matter anymore these days
still, the game looks fine, downgrade or not, its beautiful
Look at the details on the gates to the right:
This game has possibly been downgraded if the IGN footage is the latest.
I really don't know what to think yet since I don't want to spoil myself by watching the video, but there's really no reason for me not to expect a downgrade after what happened with Dark Souls 2. From just isn't that great at optimizing. I was hoping Sony was helping them with that, though.
This confirms with absolute finality that healing items and bullets can only be gotten through drops, hand-placed in-world items or vendors. I think this is tragic, a huge step back from the near perfection of the Dark Souls systems for healing and spellcasting.
The hub based world structure is strange as well if checkpoints will consistently be placed as close or nearly as close as the two seen in this footage; it'll be a near repeat of the pretty disastrous structure of Dark Souls II.
This is a great example of what I mean. In Demon's Souls, the ability to warp freely works well because you're required to really work for every warp point - you're forced through a challenge to get to safety. This creates the higher level tension that these games thrive on, with the lower level tension being in the combat encounters themselves. Being forced through a challenge is inevitable (even in Demon's you're going to run out of options), and necessary. Players that go through Blighttown from the front in their first Dark Souls playthrough will likely have an unforgettable experience, and that experience wouldn't be possible without limitations on warping.
Also, free warping makes the interconnected nature of a Dark Souls style world obsolete. When you can just skip from point to point, there's no point in creating many different paths. Like in Dark Souls II, the structure gets mostly destroyed. I can only hope that the warp points in this video are outliers in their proximity, and that the game will play around with whether warping is possible or not (In DSII I was totally expecting the ability to warp to be taken away at some point or even multiple points, but that never happened).
Not to mention that tying leveling to the hub in DSII was nothing but an annoyance. Here's hoping they don't do that again here.
Having some of my worst fears confirmed has made me pretty nervous. I hate to see this game fall just short of perfection.
I couldn't be happier with this as getting trapped in a section in Dark Souls and really having no way to get to a more interesting area besides trudging through the current section or backtracking for awhile was downright frustrating. I loved just being able to hop around to different areas of Demons Souls if I got bored of one or got stuck or whatever.