Bloodborne gameplay : The first 18 minutes

Bet we have another Infamous or DC on the cards where people here show concern for potential 'downgrades' only to eat crow when it is released.
 
Most of the vid was stuff we already saw in the online test, just at a different time of day. They showed off some menus and a little bit of the inventory system, it looks very nice, really clean and easy to read. Unfortunately they chose the sawblade instead of the cane weapon so we didn't really see anything different with the combat. The story spoiler stuff was really cool, although actually not too spoilery (thankfully lol). It did introduce an aspect to the story that I don't think anybody knew would be a thing though. Also the actual area although the same from the online test, had some slight differences (new enemy placements, NPC's/story stuff).

Overall, a nice little vid that gave a little more insight into the story and showed a bit more of the game off without being TOO spoilery.


people just HAVE to try and shit on games huh, even if it makes no sense at all lmao.


Thanks a lot :)
 
am I one of only a few that watched and saw the first thing on the screen said " early build". why are we talking about downgrade?
 
All these passive aggressive people with Sony avatars being concerned about concerned people. I'll continue to speak my mind about what I'm being shown, early footage or not (too early to criticise, but never too early to get hyped?).

You don't even know what this footage really looks like because it's being compressed to hell, so how can you criticize it? You can't criticize something you aren't seeing the full picture of.
 
Look at the details on the gates to the right:

YpT9UZy.jpg


This game has possibly been downgraded if the IGN footage is the latest.

You are right that the textures/geometry have changed there, but that isn't really a proof.
This building has changed completely, now there is an NPC inside, you talk to him on the side throught the window (you can see the light on the new Pic), as far as i know, that wasn't there in the Alpha. And if that's the case, who knows, the change could even have story reasons if the murals (is that the right word?) would say something about the resident/s of the building.

Who knows, maybe it was downgraded, personally i would prefer it that way for an rock solid 30 fps without dips, but until i know for certain, this looks mostly like the different time of day.
 
xntumfX.jpg


I mean, if you can't see how flat, lifeless, and bland this looks for PS4 at 30fps, then I don't know what to say.

The only hope is that this is not final footage and truly there's a world of difference to be had in the final version.

People are allowed to dislike the level of graphical fidelity but admit they'll still play the game. I don't have to be 10/10 in agreement with every aspect of the game to be allowed to enjoy it. I am just not blind to what is clearly subpar graphics and performance for this generation, if this video is at all indicative of final quality. Let's hope it is not.

Could you show us some lively and vibrant doors?
 
xntumfX.jpg


I mean, if you can't see how flat, lifeless, and bland this looks for PS4 at 30fps, then I don't know what to say.

Sure, I can see how cream walls and a door look flat, lifeless and bland but then again I'm not sure what else you expect them to look like. It's not like they are meant to be round, alive and vibrant. I hate when people use words that convey little meaning. It's almost as bad as when people use the words meaty and clunky.

Look, it's one thing to talk about the AA, or polygon slivers in the footage but posting a pic of a corridor and a door calling it flat and lifeless is not something many would consider a good argument.
 
It seems to me that some people were hoping for a generational leap from Dark Souls 2 to Bloodborne, and instead it's looking like a generational leap from Demon's Souls to Bloodborne. Anti-Sony concern trolls aside, I honestly think that's where most of the disgruntled voices are coming from.


You don't even know what this footage really looks like because it's being compressed to hell, so how can you criticize it? You can't criticize something you aren't seeing the full picture of.
Are you also admonishing the people who're posting "looks great!"? They don't know what this footage really looks like, either.
 
All these passive aggressive people with Sony avatars being concerned about concerned people. I'll continue to speak my mind about what I'm being shown, early footage or not (too early to criticise, but never too early to get hyped?).

Theres a difference between voicing concerns over terribad AA, which most would agree with here, and trying to push an agenda by posting comparison shots of an area with different lighting and a slightly different texture then shouting downgrade.
 
All these passive aggressive people with Sony avatars being concerned about concerned people. I'll continue to speak my mind about what I'm being shown, early footage or not (too early to criticise, but never too early to get hyped?).

Would you criticize the finer details of a painting if you were looking at it through a foggy pane of glass?
 
Are you also admonishing the people who're posting "looks great!"? They don't know what this footage really looks like, either.

I don't think people that think it looks great now would suddenly think it looks worse with less compression. That would be weird as hell. So no.
 
Was hoping to read some impression on the demo in this thread but of course the "concerned" people have to shit on another thread.
 
There is a fucking message at the beginning of the video that the footage is early build yet we still have people complaining about the visuals.
 
Alright, finally got around to watching the video uninterrupted on my TV. Good lawd.

Here are my thoughts on the actual game.

1.) Combat looks absolutely phenomenal. Looks fast paced and downright brutal. I LOVE THE AUDIO OF THAT BLUNDERBUSS. It is loud as fuck, and echoes through the environment. I cranked my surround up and holy shit, fantastic ambience.

2.) This is the same hub system that is in Demons Souls, no doubt about it. When entering the Dream Refuge you can see 5-6 other tombstones that the character uses to warp into Yharnam. And when he unlocks Central Yharnam and reaches that checkpoint he is then able to warp to it ala 1-1, 1-2, 1-3 which worked the same way in Demons Souls. I couldn't be happier with this as getting trapped in a section in Dark Souls and really having no way to get to a more interesting area besides trudging through the current section or backtracking for awhile was downright frustrating. I loved just being able to hop around to different areas of Demons Souls if I got bored of one or got stuck or whatever.

3.) The daylight is interesting to me and here is my theory. I do not think this is a day/night cycle, but a return of the World Tendency system that is used in Demons Souls but now it is much more visual. Instead of just having a little orb on a character portrait show the world tendency or player tendency, now it changes the entire aesthetic of the world itself. When you are just starting, as this player is, you are in a dawn type ambience within the world. As you die and the world tendency drops, the world begins to slip into a bleak darkness. As night reigns, things begin to change within the world. Enemies get stronger and harder to kill, but drop better loot ( ala Demons ). If the players are winning and bringing World Tendency toward the light, the outside world begins to brighten and get more sunny. Enemies are weaker and easier to kill, but drop worse / less loot. This could be completely wrong, but is my current thought process on the situation.

4.) It is interesting how the intro has the character getting a blood transfusion and put into a dream-like state before he is visited by the bloodhound and then surrounded by those ghoul creatures that are the messengers as well. And then you awaken in the Clinic again and must die before being transported to the Nexus. I wonder who that Doctor was and what exactly is being done to you at this time.

5.) It is quite interesting how the populace seems to have their wits about them. They talk as they attack you and banter back and forth. And YOU are thought to be the Beast and the evil one here. Very interesting twist that is. You are called the Hunter. But the hunter of what exactly? Blood?

Repost my previous thoughts since everything is buried in bullshit atm
 
Wait...stone gate removed on the right, mural above doors has significantly less polygons, and look at that horrible draw distance, not to mention that everything is brown. What a downgrade

pre-order super cancelled

Why not?

It already has parry, after all.

Yeah... that makes sense. ;)
 
There is a fucking message at the beginning of the video that the footage is early build yet we still have people complaining about the visuals.

to be fair that doesn't matter anymore these days

still, the game looks fine, downgrade or not, its beautiful
 
There is a fucking message at the beginning of the video that the footage is early build yet we still have people complaining about the visuals.

Doesn't matter. If the visuals were flawless they would find something else to be "concerned" about. See The Order 1886 threads.
 
So uh, how about those NPC's hiding in their houses? They sound pretty human to me.

I feel like there are a few humans left in the world, not sure if the ones in their houses count though.

What does interest me though is whether or not those characters can leave those places or if they have any sort of use at all. The first one IGN meets(forget his name) says he'll try to be of help but we dont know in what way.

I cant wait to not know what the hell im doing in a souls-like game again its the best part of the experience IMO.
 
This confirms with absolute finality that healing items and bullets can only be gotten through drops, hand-placed in-world items or vendors. I think this is tragic, a huge step back from the near perfection of the Dark Souls systems for healing and spellcasting.

The hub based world structure is strange as well if checkpoints will consistently be placed as close or nearly as close as the two seen in this footage; it'll be a near repeat of the pretty disastrous structure of Dark Souls II.
I couldn't be happier with this as getting trapped in a section in Dark Souls and really having no way to get to a more interesting area besides trudging through the current section or backtracking for awhile was downright frustrating. I loved just being able to hop around to different areas of Demons Souls if I got bored of one or got stuck or whatever.
This is a great example of what I mean. In Demon's Souls, the ability to warp freely works well because you're required to really work for every warp point - you're forced through a challenge to get to safety. This creates the higher level tension that these games thrive on, with the lower level tension being in the combat encounters themselves. Being forced through a challenge is inevitable (even in Demon's you're going to run out of options), and necessary. Players that go through Blighttown from the front in their first Dark Souls playthrough will likely have an unforgettable experience, and that experience wouldn't be possible without limitations on warping.

Also, free warping makes the interconnected nature of a Dark Souls style world obsolete. When you can just skip from point to point, there's no point in creating many different paths. Like in Dark Souls II, the structure gets mostly destroyed. I can only hope that the warp points in this video are outliers in their proximity, and that the game will play around with whether warping is possible or not (In DSII I was totally expecting the ability to warp to be taken away at some point or even multiple points, but that never happened).

Not to mention that tying leveling to the hub in DSII was nothing but an annoyance. Here's hoping they don't do that again here.

Having some of my worst fears confirmed has made me pretty nervous. I hate to see this game fall just short of perfection.
 
am I one of only a few that watched and saw the first thing on the screen said " early build". why are we talking about downgrade?
If this was the first footage of the game ever shown, maybe that disclaimer would be relevant, but since the comparisons being made are between several early builds shown over the last 6 months, it is still reasonable to try to compare them and determine what looks better and what looks worse.
 
Repost my previous thoughts since everything is buried in bullshit atm

I like your thoughts, but I hope the whole world tendency thing is just a visual aesthetic with maybe some minor gameplay differences. Just not on the level you suggest since that seems a bit punishing for being better whether early or late in the game.

My two cents on the matter :P
 
There is a fucking message at the beginning of the video that the footage is early build yet we still have people complaining about the visuals.

I really don't know what to think yet since I don't want to spoil myself by watching the video, but there's really no reason for me not to expect a downgrade after what happened with Dark Souls 2. From just isn't that great at optimizing. I was hoping Sony was helping them with that, though.
 
to be fair that doesn't matter anymore these days

still, the game looks fine, downgrade or not, its beautiful

No, it does matter. People just choose to read/see what they want to see to promote an agenda. We can laugh about it all day, but in reality, it's pretty damn annoying.
 
I really don't know what to think yet since I don't want to spoil myself by watching the video, but there's really no reason for me not to expect a downgrade after what happened with Dark Souls 2. From just isn't that great at optimizing. I was hoping Sony was helping them with that, though.

It is really not that bad. Plus people aren't factoring in any of the many possible explanations, such as the quality of IGNs capture, the effect of the sunset lighting on the textures, or how far back this build really goes.

People who played the alpha have seen the game with their own eyes. Why is this a question?
 
This confirms with absolute finality that healing items and bullets can only be gotten through drops, hand-placed in-world items or vendors. I think this is tragic, a huge step back from the near perfection of the Dark Souls systems for healing and spellcasting.

The hub based world structure is strange as well if checkpoints will consistently be placed as close or nearly as close as the two seen in this footage; it'll be a near repeat of the pretty disastrous structure of Dark Souls II.

This is a great example of what I mean. In Demon's Souls, the ability to warp freely works well because you're required to really work for every warp point - you're forced through a challenge to get to safety. This creates the higher level tension that these games thrive on, with the lower level tension being in the combat encounters themselves. Being forced through a challenge is inevitable (even in Demon's you're going to run out of options), and necessary. Players that go through Blighttown from the front in their first Dark Souls playthrough will likely have an unforgettable experience, and that experience wouldn't be possible without limitations on warping.

Also, free warping makes the interconnected nature of a Dark Souls style world obsolete. When you can just skip from point to point, there's no point in creating many different paths. Like in Dark Souls II, the structure gets mostly destroyed. I can only hope that the warp points in this video are outliers in their proximity, and that the game will play around with whether warping is possible or not (In DSII I was totally expecting the ability to warp to be taken away at some point or even multiple points, but that never happened).

Not to mention that tying leveling to the hub in DSII was nothing but an annoyance. Here's hoping they don't do that again here.

Having some of my worst fears confirmed has made me pretty nervous. I hate to see this game fall just short of perfection.

Maybe acknowledge that this is a different game from Dark Souls balanced in a different way and stop expecting it to be exactly the same as DS and writing the game off for it? Let the game speak for itself when it releases.
 
I couldn't be happier with this as getting trapped in a section in Dark Souls and really having no way to get to a more interesting area besides trudging through the current section or backtracking for awhile was downright frustrating. I loved just being able to hop around to different areas of Demons Souls if I got bored of one or got stuck or whatever.

For me this is one of the many reasons why Dark is superior to Demon's. The feeling you get when feeling trapped and then surpassing the obstacle is insanely good. In Demons you just go select another stage like a Megaman game.
 
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