Witcher 3 quest designer: DA Inquisition is a good game, but too many fetch quests

fucking easily the worst...UGGGH
I really hope XBX fixes that.

I'm quite looking forward to the witcher 3. New Vegas is a great game, and the quest structure helped. I often stopped caring about what I was doing and just went with the flow, almost everything was enjoyable.

I'm expecting XBX to be much worse in that regard, lol.
 
The Witcher 3: The Wild Hunt |OT| The absammelresistenten of modern RPGs

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Well i've played DA:I For more than 100 hours and i agree .. there are a lot of fetch quests.

This is a given to everyone who has played the game...I loved DA:I and this is obvious ...but the side content that isn't fetch quest ( the dragon fights, the multi layered ruins in the deserts ( all of them ) all the characters quests ( that are optionnal , everyone should agree ) are exceptionnaly well done.

Now that one of teh quest designer of W3 say that there was too many fetch quests ..i can only agree ....
 
is there a mod that removes/reduces the need to do fetch quest in DA:I? haven't gotten teh game yet but when i do I'd rather not waste my time on dumb shit like that, I do value the little bit of time I get to play games and would rather not use that time doing dumb fetch quest.
 
You're talking rubbish, Oblivion had some fantastic quests. The Dark Brotherhood quest line was absolutely amazing and some of the best quests I've seen in any RPG. The Mages guild was also fantastic and the Thief's guild was pretty good too. Then you had stuff like the quest where you go into a painting and so many others. Oblivion had some incredible quests.

Yeah, that one quest with the painting is the only one I remember to this day from Oblivion.. and one quest with a ghost.. that's it.. after that, the game lost me.. I really wanted to like her, but the world, the story, the characters, the combat, etc. were so bland and boring, just not my cup of tea I quess.. the same with Skyrim.. and with Fallout 3.. hmmm, all games made by one company (Bethesda)..
But Obsidian, yes, that company can make games I can really enjoy - Fallout NV, Alpha Protocol, South Park, Neverwinter Nights 2, Star Wars: Knights of the Old Republic II , etc.. some ones I didn't really liked too - Dungeon Siege III, Wasteland 2 - that game is a mixed bag, but I'm still really looking forward to Pillars of Eternity
 
New Vegas was a pretty good take on the Bethesda brand of RPGs and really brought it back to classic RPG mechanics. But I completed Oblivion, Skyrim, Fallout 3 and New Vegas, so maybe I'm not picky. New Vegas could have done without so much jank tho, and the DLC wasn't all that great (Honest Hearts and Dead Money are what I've played, and I got stuck on DM).

If New Vegas is what they're aiming for in terms of quest objectives, I definitely approve, but I hope they improve.
 
Yeah, that one quest with the painting is the only one I remember to this day from Oblivion.. and one quest with a ghost.. that's it.. after that, the game lost me.. I really wanted to like her, but the world, the story, the characters, the combat, etc. were so bland and boring, just not my cup of tea I quess.. the same with Skyrim.. and with Fallout 3.. hmmm, all games made by one company (Bethesda)..
But Obsidian, yes, that company can make games I can really enjoy - Fallout NV, Alpha Protocol, South Park, Neverwinter Nights 2, Star Wars: Knights of the Old Republic II , etc.. some ones I didn't really liked too - Dungeon Siege III, Wasteland 2 - that game is a mixed bag, but I'm still really looking forward to Pillars of Eternity

Obsidian didnt make Wasteland 2 though
 
Yeah, that one quest with the painting is the only one I remember to this day from Oblivion.. and one quest with a ghost.. that's it.. after that, the game lost me.. I really wanted to like her, but the world, the story, the characters, the combat, etc. were so bland and boring, just not my cup of tea I quess.. the same with Skyrim.. and with Fallout 3.. hmmm, all games made by one company (Bethesda)..
But Obsidian, yes, that company can make games I can really enjoy - Fallout NV, Alpha Protocol, South Park, Neverwinter Nights 2, Star Wars: Knights of the Old Republic II , etc.. some ones I didn't really liked too - Dungeon Siege III, Wasteland 2 - that game is a mixed bag, but I'm still really looking forward to Pillars of Eternity

Obsidian didn't make Wasteland 2. That was inXile.
 
Yeah, that one quest with the painting is the only one I remember to this day from Oblivion.. and one quest with a ghost.. that's it.. after that, the game lost me.. I really wanted to like her, but the world, the story, the characters, the combat, etc. were so bland and boring, just not my cup of tea I quess.. the same with Skyrim.. and with Fallout 3.. hmmm, all games made by one company (Bethesda)..
But Obsidian, yes, that company can make games I can really enjoy - Fallout NV, Alpha Protocol, South Park, Neverwinter Nights 2, Star Wars: Knights of the Old Republic II , etc.. some ones I didn't really liked too - Dungeon Siege III, Wasteland 2 - that game is a mixed bag, but I'm still really looking forward to Pillars of Eternity

Did you play through the Dark Brotherhood? Or the Thief's guild? Or the Mages guild? All three are packed with fantastic quests.

Then there's quests like the painting. The quest where a ship you're on gets stolen whilst you sleep and you can either kill everyone or, if you choose the right options, convince their leader to give himself up. There is the quest with the ring in the well which is actually an attempt to kill you. The dark brotherhood quest where
you have to purge the Sanctuary
. The one when you're locked in a house and have to murder everyone whilst blaming others. A quest where you enter sometimes dreams to try and save them from an everlasting sleep. The finale of the thief's guild which involves
breaking into the imperial palace and stealing an Elder Scroll
. The one with the house which is haunted.

These are all quests I've thought of just off the top of my head. There are many more which are good.


Another fantastic thing about Oblivion is that it's absolutely littered with detail. There are mysteries and stories which are really interesting and aren't even quests. There's one dungeon filled with bandits with a back story and sudden twist half way through involving a sneaky necromancer.
 
Did you play through the Dark Brotherhood? Or the Thief's guild? Or the Mages guild? All three are packed with fantastic quests.

Then there's quests like the painting. The quest where a ship you're on gets stolen whilst you sleep and you can either kill everyone or, if you choose the right options, convince their leader to give himself up. There is the quest with the ring in the well which is actually an attempt to kill you. The dark brotherhood quest where
you have to purge the Sanctuary
. The one when you're locked in a house and have to murder everyone whilst blaming others. A quest where you enter sometimes dreams to try and save them from an everlasting sleep. The finale of the thief's guild which involves
breaking into the imperial palace and stealing an Elder Scroll
. The one with the house which is haunted.

These are all quests I've thought of just off the top of my head. There are many more which are good.


Another fantastic thing about Oblivion is that it's absolutely littered with detail. There are mysteries and stories which are really interesting and aren't even quests. There's one dungeon filled with bandits with a back story and sudden twist half way through involving a sneaky necromancer.

No, I didn't played that much of Oblivion.. well, if those quests are good, ok.. but if the first 10 hours of a RPG can't hook me to play more of that game, then I don't see the reason for me to play more.. at first I thought that open-world game aren't my thing, when even Fallout 3 didn't hold my interest for much longer, but then came FNV and when I finished the game, I had 93 hours of playtime spent in that game - my all time record with one game and one playthrough :).. so the open-world aspect maybe isn't that much a problem after all for me
 
But Obsidian, yes, that company can make games I can really enjoy - Fallout NV, Alpha Protocol, South Park, Neverwinter Nights 2, Star Wars: Knights of the Old Republic II , etc.. some ones I didn't really liked too - Dungeon Siege III, Wasteland 2 - that game is a mixed bag, but I'm still really looking forward to Pillars of Eternity

Obsidian didn't do Wasteland 2, that was inExile.
 
Obsidian didnt make Wasteland 2 though

Obsidian didn't make Wasteland 2. That was inXile.

Obsidian didn't do Wasteland 2, that was inExile.

Ok, my mistake.. but they did help with the development of the game -well, Wikipedia atleast says that :)
"Obsidian Ent. Wasteland 2. Co-Developed and published by inXile Entertainment. Sequel to Interplay Entertainment's Wasteland."
 
If anyone goes into The Witcher 3 thinking there will not be fetch quests, and a lot of them, then they are delusional.
 
Ok, my mistake.. but they did help with the development of the game -well, Wikipedia atleast says that :)
"Obsidian Ent. Wasteland 2. Co-Developed and published by inXile Entertainment. Sequel to Interplay Entertainment's Wasteland."

AFAIK, they shared some technology and also Chris Avellone...
 
The "collect 50 feathers to unlock a hi-larious cutscene" quest nearly made me quit the game.

What? Ok, that was one quest which was really easy and the harpyies were all really close so it wasn't a long quest and that ending to it was great and funny.. you see, I don't remember other fetch quests from other RPG games, but W2 had only one and even that one was interesting and funny and I still remember it .. and I never skip that quest just because of all the reason which made that quest so great

And could someone tell me about a RPG game which doesn't have any form of a fetch quest? .. Planetscape Torment, Vampire Bloodlines, Fallout 1/2, Deus Ex, etc. all have fetch quest.. I personally don't have a problem with them - if they are smart, or funny, or have some interesting characters, backstory, twists, etc..
 
The "collect 50 feathers to unlock a hi-larious cutscene" quest nearly made me quit the game.

Edit: 80 feathers, actually.

oh wow...they actually put that quest into the game in a patch as a parody of fetch quests, so...uh...funny example you picked there
 
If anyone goes into The Witcher 3 thinking there will not be fetch quests, and a lot of them, then they are delusional.

It depends on definition of fetch quest then...even fetch quests can be made interesting if weaved into the narrative and with interesting dialogues and characters.
I do definitely doubt we will see a quest the likes of which Durante showed on screen from DAI in the Witcher 3.
 
The "collect 50 feathers to unlock a hi-larious cutscene" quest nearly made me quit the game.

Edit: 80 feathers, actually.

The difference is in the balance. The DA:I approach to that would be to collect 80 feathers and then do it again, and again, and again, for as many new quest hubs as the game introduces... and your reward is "Quest Complete" with a little exp and power.
 
Did you play through the Dark Brotherhood? Or the Thief's guild? Or the Mages guild? All three are packed with fantastic quests.

Then there's quests like the painting. The quest where a ship you're on gets stolen whilst you sleep and you can either kill everyone or, if you choose the right options, convince their leader to give himself up. There is the quest with the ring in the well which is actually an attempt to kill you. The dark brotherhood quest where
you have to purge the Sanctuary
. The one when you're locked in a house and have to murder everyone whilst blaming others. A quest where you enter sometimes dreams to try and save them from an everlasting sleep. The finale of the thief's guild which involves
breaking into the imperial palace and stealing an Elder Scroll
. The one with the house which is haunted.

These are all quests I've thought of just off the top of my head. There are many more which are good.


Another fantastic thing about Oblivion is that it's absolutely littered with detail. There are mysteries and stories which are really interesting and aren't even quests. There's one dungeon filled with bandits with a back story and sudden twist half way through involving a sneaky necromancer.

Oblivion's side quest were every bit as good as the main quest. Same can be said for several of the Skyrim side quest. They were well thought out, and they weren't straight busy-work (for the most part)
 
Granted, if your idea of a fetch quest is simply "go somewhere and get an item" then FNV has plenty of them. The mission structure itself is not the issue, it's how the dialogue and context around the mission is handled that's important.

oh wow...they actually put that quest into the game in a patch as a parody of fetch quests, so...uh...funny example you picked there

I didn't know that. I guess I just wish it was actually funny.
 
It depends on definition of fetch quest then...even fetch quests can be made interesting if weaved into the narrative and with interesting dialogues and characters.
I do definitely doubt we will see a quest the likes of which Durante showed on screen from DAI in the Witcher 3.

I dunno. A game that big, I am willing to bet there will be plenty fetching going on. Especially since Geralt is a Witcher. Like I said, this isn't necessarily a bad thing. Some kill quests or gathering quests etc are just fine to go along with everything else. The one in DAI are especially bad because a lot of them don't even have any dialogue or anything. I press A and the quest complete thing on the right of the screen goes off. A lot of times I don't even remember which it was. Just... so bad lol.
 
Played only a few hours of DA:I before i shelved it, which is a shame given the first one was my top game on PS3, and i haven't played any witcher game or plan to play 3. But any man that kisses the ring of New vegas has my respect.
 
That's encouraging to hear, I really hope they'll still manage to deliver a focused game despite moving onto a big open world. Fallout New Vegas was one of the best RPGs of the last gen for me, the map was just the right size while most quests felt satisfying.
 
Inquisition is full of useless shit. Without gating main mission progress I wouldn't be surprised if you could knock it out in 10 hours.
 
I didn't mind a lot of the side quests because quite a few of them were either character or story related. The shards...meh, the constellations...meh

I've never had a problem with fetch quests whether its DA:I or Skyrim or any of those games for one simple reason, I can do them at my own leisure, they don't function as bottlenecks or gateways the way they do in MMOs.

I didn't get tired of DA:I until hour 92 and I finished it promptly thereafter. My first run through Skyrim was 120 hours and I decided to finish the main story quest.
 
When removing the sidequests would make DAI a better game I don't think it classifies as hyperbole. Bioware really couldn't have done a worse job with that aspect of the game, unless they made it a buggy wreck or something.

Of all of gaming? Seriously...clearly hasn't played many (bad) games. You're being just as silly defending the statement.
 
Of all of gaming? Seriously...clearly hasn't played many (bad) games. You're being just as silly defending the statement.

They're honestly pretty bad. I can't think of many games that would be so markedly improved (and lose as much content) as DAI would with the removal of side quests.

If you want to specify some horrible game and say the side quests are better than that, ergo it's hyperbole, that's fine with me. But I still think DAI's side quests are some of the worst out there.
 
A big problem why the fetch quests in DA:I are so bad is their packaging. It's true, most quests in any game are fetch quests. It's just that most of them try to actually motivate the player to complete them and not just hand them out via random notes lying around (an obvious attempt to save VA costs).
 
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