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Persona 5 New Trailer

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In light of this amazing trailer I now feel like playing all the personas but I am torn between which versions to choose, can you help gaf?

I'm thinking:

PSP persona 1
PS1 IS and EP
P4G is a no brainer over ps2

Now I don't know whether to choose p3p or fes. Portabity dossn't matter to me I just want the better game and I'm not sure which one to pick.
Owning a Vita will let you play the entire series
 
Something worth considering:

Assuming that the protagonists directly transform into their Persona, do you think you'll be able to transform into random demons like Jack Frost? Because that would be pretty cool. Or better yet, what if Persona 5 incorporates a traditional Persona summoning method, in addition to being able to transform into a *special* Persona (ie, the protagonist's unique Persona).
Since you're battling demons instead of shadows, and the MC seems to have a decided theme to him, I'm skeptical as to whether you can switch Personas.
 
In light of this amazing trailer I now feel like playing all the personas but I am torn between which versions to choose, can you help gaf?

I'm thinking:

PSP persona 1
PS1 IS and EP
P4G is a no brainer over ps2

Now I don't know whether to choose p3p or fes. Portabity dossn't matter to me I just want the better game and I'm not sure which one to pick.
P3P is a better game but it doesn't have the FES content
 
I know it goes against the entire spirit of the Persona series, but I'd actually be perfectly happy if they got rid of the whole "collect demons" aspect of the game. It'd make me much happier if the main character just had a set persona like the other characters in the game and there was just more general customisation of abilities.


*hides*
 
In light of this amazing trailer I now feel like playing all the personas but I am torn between which versions to choose, can you help gaf?

I'm thinking:

PSP persona 1
PS1 IS and EP
P4G is a no brainer over ps2

Now I don't know whether to choose p3p or fes. Portabity dossn't matter to me I just want the better game and I'm not sure which one to pick.

If you must play P1, play the PSP version
P2: IS is ONLY a PSP game and EP is only a PS1 game in english.
P4G is a no brainer, as you said
and I'd recommend P3P over FES.

Honestly, I'd start with the modern games P3/4 if you want to prepate for P5.
 
The best demon conversation by far is the one found in Shin Megami Tensei IV

"HURRY! DIG HOLE!"

Dialogue choices:
->Dig
-Dig
-Dig

GOOD! THAT YOUR GRAVE!
 
P3P is a better game but it doesn't have the FES content

Is the FES content worth playing? I don't want to have to play both lol I don't even think I'll have the time to beat them all before P5 comes out.


If you must play P1, play the PSP version
P2: IS is ONLY a PSP game and EP is only a PS1 game in english.
P4G is a no brainer, as you said
and I'd recommend P3P over FES.

Honestly, I'd start with the modern games P3/4 if you want to prepate for P5.

P4G is what I am playing right now at the moment (at the void quest boss and I'm getting rekt) while thinking of which versions to play for the other games. I just want to know if anyone else thinks p3p is the better choice over fes?
 
I know it goes against the entire spirit of the Persona series, but I'd actually be perfectly happy if they got rid of the whole "collect demons" aspect of the game. It'd make me much happier if the main character just had a set persona like the other characters in the game and there was just more general customisation of abilities.


*hides*
That just would remove a big part of the depth of the series. Combat would likely be dumbed down since you can't exploit weaknesses as easily.
 
Pickpocketing minigame!
Hey, that could actually work, as long as it doesn't take up much more time than drawing cards in P4. One thing I liked about the last two Persona games was how fast and slick the turn-based battles were. The negotiations in other SMT games always pulled me out of the experience, and git boring about halfway through each game.
 
That just would remove a big part of the depth of the series. Combat would likely be dumbed down since you can't exploit weaknesses as easily.
Maybe he is talking about an evolution of the system used in Digital Devil Saga, in that game you cant use demons but you can customize each characters giving them the abilities normally reserved for demons. Each character can only have 8 at the same time which make preparation a BIG part of winning battles.
 
T7iwABI.jpg


Credits to artist-black.

I can't see why ANYONE wants this system back. Shuffle cards were much more platable.

... Ugh I really hate demon negotiation.
 
After seeing this trailer, now I'm more curious about what what happening in the first one.

The one where time stopped and there was a blue flame in the distance. This trailer hints that blue flames indicate they're turning into their personas.
 
Shuffle cards were just as bad.

Card shuffling did not cause me to lose health, magic, items, and money for absolutely no guarantee of reward. Some of the dialogue was amusing the first couple of times, but I will take a dull minigame over the frustration that was negotiation.

I'm cool with negotiations if they do it better with demons having more defined personalities and less randomness to outcomes. It would be nice if depending on their Arcana, or possibly Sin, we could get a general idea of how to approach them with a relative consistent success rate. Many SMT games can become a exercise in frustration when negotiating. All I want is demon X yet after 4+ attempts I have nothing to show for it.
I will tolerate negotiation if this were to happen though. The randomness was the most annoying feature of negotiation.
 
I'm cool with negotiations if they do it better with demons having more defined personalities and less randomness to outcomes. It would be nice if depending on their Arcana, or possibly Sin, we could get a general idea of how to approach them with a relative consistent success rate. Many SMT games can become a exercise in frustration when negotiating. All I want is demon X yet after 4+ attempts I have nothing to show for it.
 
After seeing this trailer, now I'm more curious about what what happening in the first one.

The one where time stopped and there was a blue flame in the distance. This trailer hints that that happens when they turn into their personas.
Maybe that's when the MC gets his Wild Card and Persona?
 
Was negotiation really as hard and arcane as people make it out to be?

I remember playing Persona 1 and enjoying the inane verbal tit for tat I had with demons whilst deliberately manipulating their moods in order to procure health buffs or items or having them leave the field if I didn't feel like fighting them.
 
I'm cool with negotiations if they do it better with demons having more defined personalities and less randomness to outcomes. It would be nice if depending on their Arcana, or possibly Sin, we could get a general idea of how to approach them with a relative consistent success rate. Many SMT games can become a exercise in frustration when negotiating. All I want is demon X yet after 4+ attempts I have nothing to show for it.
They already do this? Depending of the faction of the demon you could infer what kind of answers he would like, at least that was the case in Nocturne and SMT IV.

I surprised so many people don't like that aspect since is a big part of the Megaten series and of the first two games of the Persona series =/
 
They already do this? Depending of the faction of the demon you could infer what kind of answers he would like, at least that was the case in Nocturne and SMT IV.

I surprised so many people don't like that aspect since is a big part of the Megaten series and of the first two games of the Persona series =/

It's the worst part of all of the above though, by far. And you can infer the answers, but even a correct answer could end up backfiring. It also broke the pacing of battle and made little sense.
 
They already do this? Depending of the faction of the demon you could infer what kind of answers he would like, at least that was the case in Nocturne and SMT IV.

I surprised so many people don't like that aspect since is a big part of the Megaten series and of the first two games of the Persona series =/
ive only played SMTIV, but you could have the same demon give you the same question and it would switch which one was correct
 
That just would remove a big part of the depth of the series. Combat would likely be dumbed down since you can't exploit weaknesses as easily.

How I played through P4G:

Yukiko, Naoto, Chie, Main character with two Persona that had thunder or wind.

I don't really think that just switching to X element to get a stagger is really an argument for "Depth". If they really want to go the route of elemental weaknesses then I'd prefer they just made it so each character had two elements so you can have more variety in how you build your team rather than just loading the lead character with a load of Persona that don't really feel anywhere near as cool as the other characters in-built Persona.
 
Come on bro, that shit's hilarious. I'd much rather have demon negotiations over shit like insta kill. That's the real evil we should get rid of.

It's hilarious the first five times out of hundreds. And I cannot say I've been hama/mudo'd to death hundreds of times.
 
Is the FES content worth playing? I don't want to have to play both lol I don't even think I'll have the time to beat them all before P5 comes out.




P4G is what I am playing right now at the moment (at the void quest boss and I'm getting rekt) while thinking of which versions to play for the other games. I just want to know if anyone else thinks p3p is the better choice over fes?

FES, in general more immersive because it allows you to walk around in 3D outside of dungeons, whereas in P3P you just have a 2D image and a cursor to interact with stuff. It's still 3D in the dungeons. You'll also miss out on animated cutscenes, which of course you can watch on YouTube, if you want and know when they should appear. P3P gives you an options to play as a male or female protagonist and gives you full control over your party. In FES you only control the protagonist and the rest of the party is managed by AI. You can influence what they do by giving them general orders like, conserve SP (mana), Heal, etc, Sometimes they make stupid choices but as well as you don't have Mitsuru in your party, they are pretty competent.

I personally prefer FES but P3P is almost as great. Almost.
 
They already do this? Depending of the faction of the demon you could infer what kind of answers he would like, at least that was the case in Nocturne and SMT IV.

I surprised so many people don't like that aspect since is a big part of the Megaten series and of the first two games of the Persona series =/

Yeah I think they do but it's not terribly pronounced or consistent enough. SMTIV isn't too bad with negotiations but it's not great either even with tons of app upgrades. It's still pretty vague and general across demons and not terribly specific. Like the posted comic lampoons you could get the same demon asking the same question and no matter what you answer they'll hate you and attack. Then that same demon might love either answer in another fight.
 
FES, in general more immersive because it allows you to walk around in 3D outside of dungeons, whereas in P3P you just have a 2D image and a cursor to interact with stuff. It's still 3D in the dungeons. You'll also miss out on animated cutscenes, which of course you can watch on YouTube, if you want and know when they should appear. P3P gives you an options to play as a male or female protagonist and gives you full control over your party. In FES you only control the protagonist and the rest of the party is managed by AI. You can influence what they do by giving them general orders like, conserve SP (mana), Heal, etc, Sometimes they make stupid choices but as well as you don't have Mitsuru in your party, they are pretty competent.

I personally prefer FES but P3P is almost as great. Almost.
Party control is way too important to me. It's one of the reasons I couldn't stand playing the original P3.
 
FES, in general more immersive because it allows you to walk around in 3D outside of dungeons, whereas in P3P you just have a 2D image and a cursor to interact with stuff. It's still 3D in the dungeons. You'll also miss out on animated cutscenes, which of course you can watch on YouTube, if you want and know when they should appear. P3P gives you an options to play as a male or female protagonist and gives you full control over your party. In FES you only control the protagonist and the rest of the party is managed by AI. You can influence what they do by giving them general orders like, conserve SP (mana), Heal, etc, Sometimes they make stupid choices but as well as you don't have Mitsuru in your party, they are pretty competent.

I personally prefer FES but P3P is almost as great. Almost.
P3P is better because of FeMC and the fact that you can actually use Mitsuru

The missing cutscenes does suck though
 
It's the worst part of all of the above though, by far. And you can infer the answers, but even a correct answer could end up backfiring. It also broke the pacing of battle and made little sense.
They made sense in the games they implemented it, Nocturne you are recruiting and the demons are established to make alliances to those stronger than them and the Samurais of SMT IV are trained to combine their forces with those of the Demon's to help them in their jobs.

Also, I know that Card Shuffle is better for pacing of the battles so there is that and tbh I love that the Persona series is more streamlined than the main one... But i would like the option of Demon Negotiation since demons are going to appear in this T_T
 
I know it goes against the entire spirit of the Persona series, but I'd actually be perfectly happy if they got rid of the whole "collect demons" aspect of the game. It'd make me much happier if the main character just had a set persona like the other characters in the game and there was just more general customisation of abilities.


*hides*

Maybe not completly remove it - but make them last longer. In P4G i was changing all personas every few levels which was kinda sad as there was no point to put much effort into them.
 
They made sense in the games they implemented it, Nocturne you are recruiting and the demons are established to make alliances to those stronger than them and the Samurais of SMT IV are trained to combine their forces with those of the Demon's to help them in their jobs.

Also, I know that Card Shuffle is better for pacing of the battles so there is that and tbh I love that the Persona series is more streamlined than the main one... But i would like the option of Demon Negotiation since demons are going to appear in this T_T
Id rather just have SMTV with demon negotiations
 
Was negotiation really as hard and arcane as people make it out to be?

No, but the randomness killed any chance of it being interesting, if it wasn't already challenging enough to keep in mind dialogue patterns and mood shifts.

SMTIV had the least offensive version of it IMO, but I still didn't like the randomness of it, and the benefits were hardly ever worth the extra time to go through it (a typical mook battle takes less than 20secs otherwise) nor the items/money I had to sacrifice for it.
 
They already do this? Depending of the faction of the demon you could infer what kind of answers he would like, at least that was the case in Nocturne and SMT IV.

I surprised so many people don't like that aspect since is a big part of the Megaten series and of the first two games of the Persona series =/

I didn't actually mind SMT3/SMTIV/Soul Hacker's demon negotiating. It was rough at first, but after hours of trial and error, eventually you'd get this *feel* for demon negotiating (which wasn't even necessary since Demon Fusion was a thing). As long as you followed some basic guidelines (never give valuables, always offer to give HP/SP, always give up life stones, etc) you'd usually do well.

It's complete garbage in Persona 2 though. Instead of directly conversing with demons, you have to sort through your myriad of contact combinations to consider. But questions still existed (and they're completely random), so if you were like 1 point away from getting Tarot cards, a demon could ask you a question, you'd fail, and you'd lose out on those tarot cards. It was like the worst of both worlds.
 
I don't know why, but that looked exciting.
I've never played a Persona game before. Is playing Persona4 enough to be able to play Persona 5?
 
Card shuffling did not cause me to lose health, magic, items, and money for absolutely no guarantee of reward. Some of the dialogue was amusing the first couple of times, but I will take a dull minigame over the frustration that was negotiation.

Pretty much what I think too. They better keep this thing off of the Persona games.
 
They made sense in the games they implemented it, Nocturne you are recruiting and the demons are established to make alliances to those stronger than them and the Samurais of SMT IV are trained to combine their forces with those of the Demon's to help them in their jobs.

Also, I know that Card Shuffle is better for pacing of the battles so there is that and tbh I love that the Persona series is more streamlined than the main one... But i would like the option of Demon Negotiation since demons are going to appear in this T_T

I get it in Nocturne and SMT IV, but it still didn't make sense to me. You run into a bunch of demons who want to claw your eyes out, but suddenly you say "Wait, time out, I want to talk to you." And then all of the sudden the demon is asking you about the meaning of life. It did not make sense.

Honestly I hope in SMT V they get rid of demon negotiations and do something like pokemon pokeballs.
 
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