Shouta
Member
Demon negotations are so separated from the core game of SMT for me that I can't understand why people think it's integral. Was Devil Survivor casualized because it had the demon auction in place of demon negotiation?
In either case, the only time I remember where demon negotiation was reasonably predictable and consistent was persona 2, where you had a meter gauging the demon's reaction.
Demon negotiations are like a core thematic element to SMT games. You're a human trying to find a path through a world full of demons. You can't dominate them so you have to negotiate with them to strengthen yourself and journey through the game. It's a bit more understandable in Persona to not use it they want, but the core SMT games really need it to keep the atmosphere.
The Answer sucked, yo.
Let's just pretend that never existed. It's better that way.
The Answer is great. People be hatin' gameplay. Story is fine too as it's a culmination of everything that happened in P3 for its characters.