Netcode and servers are certainly 'technical' aspects of an online-focused game.
And the game servers on both platforms are without a doubt identical. It's an irrelevant observation for an article like this.
Netcode and servers are certainly 'technical' aspects of an online-focused game.
Xbox Live has down quite a bit too. It's not so one-sided now with issues.
And netcode?And the game servers on both platforms are without a doubt identical. It's an irrelevant observation for an article like this.
Netcode and servers are certainly 'technical' aspects of an online-focused game.
That said, one frustration with Bungie's always-online setup is the patience needed when starting up a new level. Put to the timer, we record a 58-second wait to reach the Tower hub area on Xbox One, tipping the PS4 to the punch with its one minute and one second wait.
As a second test, we load campaign mission The Warmind, which proves to be a speedier experience overall. Here the Xbox One plants us in the Steppes area after 37 seconds, while the PS4 makes it in an ever-so-slightly nippier 36 seconds. While there are plenty of variables unaccounted for here (such as the undoubtedly high server load for Destiny's launch week), a marked advantage in loading speeds isn't necessarily up for grabs on either console - it's an equal test of patience on each.
One is related to how the game functions and one isn't. That's why, quite obviously.
And this is actually entirely testable. I don't know if DF have the resources to do it, though. It would require a fair sample size as well.
And netcode?
IF there is something to it, and the PS4 version does have more connectivity problems than on XB1, it doesn't really matter what the reason is - it would be worth mentioning.
I'm not saying there is or that DF is right, just that IF this was true, it would not be 'irrelevant' at all.
Why would the netcode be different?
And netcode?
IF there is something to it, and the PS4 version does have more connectivity problems than on XB1, it doesn't really matter what the reason is - it would be worth mentioning.
I'm not saying there is or that DF is right, just that IF this was true, it would not be 'irrelevant' at all.
When psn goes down the whole thing goes down. When xbl goes down you may not be able to see your friends list, or party making is down.
So we are taking online infrastructure into concideration for GRAPHICAL AND PERFORMANCE face-offs from now on? Wow.
I'll hop off my psn bashing for a minute.
The xb1 (and PC) version was beta tested longer than the ps4 version.
Glad to see that Xbox live is still the best online infrastructure. I'll purchase this on steam when it's dirt cheap. 30fps on consoles. No thanks.
So?
Any game server fixes made based on the beta's have also been deployed on the identical PS4 game servers.
The use of what appears to be HBAO on PC and PS4 provides thicker coverage around areas where two surfaces meet. Evolve on Xbox One seems to use a form of SSAO that provides weaker results, demonstrated by the more pronounced ambient shadowing around the contours of the gun.
Man these consoles are shit.
Exactly. Basically medium setting pc settings at 30 fps not even 2 years in. It's really bad.
But ps4 and xb1 aren't the same system.
It's a sad day when the pc I built over 3 years ago still shits on the current consoles. Like you said, I'm only buying exclusives on consoles from now on. 30fps in 2015? Did the big show and Kane design these consoles?
Their connections with the game servers are.
I'm not really seeing "a close match for high settings" here:
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They're not dummy terminals, they each need different code because of different infrastructure and hardware.
And netcode?
IF there is something to it, and the PS4 version does have more connectivity problems than on XB1, it doesn't really matter what the reason is - it would be worth mentioning.
I'm not saying there is or that DF is right, just that IF this was true, it would not be 'irrelevant' at all.
It's a sad day when the pc I built over 3 years ago still shits on the current consoles. Like you said, I'm only buying exclusives on consoles from now on. 30fps in 2015? Did the big show and Kane design these consoles?
They're not dummy terminals, they each need different code because of different infrastructure and hardware.
Their connections with the game servers are.
Yup I'm on an i72600k that I built 4 years ago this June and it's murdering them. Such a sad generation. These consoles can't keep up. Look at all the technical messes we've seen and no af in 2015. Not 1080p etc
No... Well, of course a certain call can look different depending on the available API, but underneath the connection is the same.
I dont normally comment in these threads or jump on the bandwagon but yeah...When a technical analysis says that 900p holds up well compared to native 1080p then that singlehandedly voids the entire article.
PC. You're talking about the fight between the much less powerful consoles.
PC reigns. It always will.
It could be an issue specific to DF, but I remember reading impressions of people playing games like Battlefield 4 and DriveClub 'without issue' when they first came out as well. It doesn't have to affect every single person in order to be a widespread issue, ya know?
Read the article looking for the usual "PS4 is the winner but X1 is better" statement. Did not dissapoint.
PC's cost more. Hell my Video card cost more than the PS4 and XB one combined.
I don't understand the online thing, I've been playing since launch on ps4 with zero issues, sounds like those old fanboi wars shit invading another Df article.
not true, my PSN down situations actually go with your xbl down point. Where when PSN is down for some I can't see my friends list but I can play games online.When psn goes down the whole thing goes down. When xbl goes down you may not be able to see your friends list, or party making is down.
Evolve on consoles costs more. Paying to play Evolve, and any other online game, costs more on consoles
I mean sure, it may only cost $400 upfront for a PS4, but add in the cost of paying for the privilege to play online year after year after year + the higher costs of paying for games in a walled garden and that lower upfront cost evaporates very quickly.
but htey also clearly downplaying the pc version as well to the ps4 version.Oh the spin.
Not surprised coming from DF though.
I wonder what sort of aspect not related to graphics and performance that they will pine onto next?
Playing on X1 is moar fun!
Yup I'm on an i72600k that I built 4 years ago this June and it's murdering them. Such a sad generation. These consoles can't keep up. Look at all the technical messes we've seen and no af in 2015. Not 1080p etc
Oh the spin.
Not surprised coming from DF though.
I wonder what sort of aspect not related to graphics and performance that they will pine onto next?
Playing on X1 is moar fun!