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Ready at Dawn responds to "concern" over The Order: 1886 campaign length

But you're doing the exact same thing, just exploring and waiting to see triangles on random shit, it's not like actual rummaging, it's all contextual.

Yeah but who cares? When you're scavenging for supplies it's because the game is a survival horror title where you have limited resources and this pressure causes you to always be on the lookout. When you're rummaging for trinkets it's because the developers made beautiful environments and couldn't think of anything better to put in them than random doohickeys.

I didn't say it was a bad thing. I'm being genuine.

I feel that rush too in TLoU. One of my favorite parts of the game, actually. It wouldn't be the same without it.
 
Lack of gameplay variety

Well, it is a third person shooter. I don't really know what people expect.


Like I said, between 9 and 10 hours. Plenty of games which aren't longer than that.

replay-ability...no?

This might just be valid criticism. I'd say coupled with the lenght, if you really are interested in bang for your buck you should wait on a price drop.
 
This is odd because it is in contradiction with the guy who started the "Dont Shoot the Messenger" impressions thread. He said he played it on normal and it took him about 9 hours. I wonder what would account for a nearly 4 hour difference in play through time? Serious question. This much difference couldn't possibly stem from one player dying 100x more could it?
Because he probably took breaks which figured into his playtime estimation. I find it odd that people believe estimations of play time over empirical proof. I can understand why people would say the guy is playing was rushing if they only watch the first video since he doesn't care to look at any of the s stuff in Tesla's lab, but even then it's evident the game will not progress until a timer expires. People saying he rushed are misrepresenting the situation. Length aside, the more important question is one of the quality of gameplay and the narrative in terms of assessing the value proposition.
 
Because he probably took breaks which figured into his playtime estimation.

If I'm not mistaken he said he mentioned breaks in the time breakdown.

We've also got another poster above saying he/she beat it in 9. The forbes guy said length wasn't an issue.

5.5 just seems like a bit of an outlier.
 
Which Titanfall thread do you want to see?

Let's be real. The reaction from people vs the media from this game is COMPLETELY opposite. We really don't need to go there. Titanfall was treated as the game we needed to like, this game is treated as the game we probably shouldn't buy.

Lets. Be. Real

Halo MCC.



Not really. There were definitely some console warriors all over the game.

This was after it came out. Not before so try again. And it's Halo, not a new IP.


Edit: It's better you say Sunset Overdrive or Quantum Break. But even Sunset had its considerable stipulations as that game was being done by a team that has been making Sony games for a while. Quantum Break isn't even getting this much hate, and that one has a model that is imo, a little bit less favorable compared to The Order.
 
And then the vast majority of the people who buy both those games don't ever finish the single player, that's a fact. The SP makes for better looking advertisements than the multi(Though a lot of COD adverts skew toward the multi).
To be honest vast majority of people who buys games end up not finishing it. It's a study a developer made once.
 
Did anyone say it had to be prelaunch?

Well, the comparison was "This One". Since this game is

A) A new IP
B) A Sony Exclusive
C) A game that hasn't launched yet

....I think the question was quite clear on the comparison. There is none, and there hasn't been one this gen so far.


Edit: I lied, and it was Ryse. But at least, there was a considerate amount of tolerance to purchase the game to try it before the "This is not $60 worth" arguments and "game length" arguments even got started
 
Why hasn't the full thing been removed? It's giving them insanely bad press.

Because the bad PR you'll receive from doing that will be spectacular. Also it isn't illegal to play a game before release, or upload footage if you didn't sign an NDA. So if they got it early then the onus is on the supplier.
 
I think it was implied in order to compare it to this situation.

But either way its kind of a dumb argument to have. "My shit was bashed more than your shit was bashed!"

Yeah, especially because it's not entirely clear that the reason The Order is getting "bashed" is because people are predisposed to dislike it, when a lot of the people expressing their disappointment in this thread are people who were actually looking forward to it..
 
Well, the comparison was "This One". Since this game is

A) A new IP
B) A Sony Exclusive
C) A game that hasn't launched yet

....I think the question was quite clear on the comparison. There is none, and there hasn't been one this gen so far.

The only major new IP Microsoft has launched from a first party is Sunset Overdrive. Guess what? Most people liked it. Microsoft console exclusives get a ton of heat, as do Sony exclusives. Halo MCC is still getting raked over the coals. Most people aren't arbitrarily picking on The Order just because. Ground Zeroes got the same shit about its length too.

Edit:Sunset isn't a first party. Forgot about that.
 
Imru’ al-Qays;152385281 said:
Yeah, especially because it's not entirely clear that the reason The Order is getting "bashed" is because people are predisposed to dislike it, when a lot of the people expressing their disappointment in this thread are people who were actually looking forward to it..
Alternatively one could say certain people are predisposed to discount or dismiss anything that doesn't gel with their preconceived expectations.
 
Isn't the bigger issue we are all dancing around is the price of the thing? Would anybody be complaining if it was $30-40?

No because it will be priced $30-40 in the coming months, and then in the months following it will drop even further. It's not the biggest concern that should be addressed with the game.
 
Imru’ al-Qays;152385281 said:
Yeah, especially because it's not entirely clear that the reason The Order is getting "bashed" is because people are predisposed to dislike it, when a lot of the people expressing their disappointment in this thread are people who were actually looking forward to it..

I think this is backwards. I think there are more people expressing their disappointment for people in this thread who are concerned about what everyone else thinks about the game before they try it themselves to get the full experience (who actually look forward to it ) than the people who are "concerned" about it from a surface point of view.

It's more disappointing for people to rationalize things that seem hypocritical in a grand scheme of things.
 
The only major new IP Microsoft has launched from a first party is Sunset Overdrive. Guess what? Most people liked it. Microsoft console exclusives get a ton of heat, as do Sony exclusives. Halo MCC is still getting raked over the coals. Most people aren't arbitrarily picking on The Order just because. Ground Zeroes got the same shit about its length too.

Edit:Sunset isn't a first party. Forgot about that.

I don't agree with the previous poster, but MCC got grilled after being pretty shiny clean in the preview department for good reason. From the get go the Order has been in the negative up until recently.
 
Well, it is a third person shooter. I don't really know what people expect.
Funny you should ask:

Eurogamer interview w/ Ready AT Dawn CEO said:
Rather, Weerasuriya insisted, it was Ready at Dawn's focus on creating a variety of mechanics that meant there was more work to do than if it had made a straight up third-person shooter.

"If you want to talk about the number of gameplay mechanics, we probably have a lot more than normally any single game would have," he said.

"Across the board, like the different melee systems, from the different gun systems, the breadth of guns you can use in the game, the different navigation stuff, even on the puzzle side, the interactive cinematics, all of that stuff, we actually probably, piece by piece, if you look at it, and the diversity of it, we built more content than a lot of games would.

"We didn't rely on the same content. That's one of the things we did. We didn't want to be the one trick pony that went, all right, we're making a shooter, so basically forget everything else, you're just going to pick up a gun and you can go around and shoot at people. Not to sound like I'm putting anything down, it's actually easier to do that and say, look, that's all we're going to do.
(article)

I remember the game being sold on its diversity of gameplay in the early going, back when we had the first GAF threads about The Order and its particular take on cinematic gaming.
 
I don't agree with the previous poster, but MCC got grilled after being pretty shiny clean in the preview department for good reason. From the get go the Order has been in the negative up until recently.

I'm not saying MCC complaints aren't well founded. The point being that if either Microsoft or Sony fuck up or appear to fuck up with an exclusive, people will hound them for it. It's absolutely ludicrous to think that people give Microsoft free passes especially post Xbone debacle.
 
Welp. 5 hours is short for SP game only.

Game is what you make of it. Is it not? How long is Destiny, Diablo, Bioshock, God of War, etc. etc.

There is nothing wrong with a 5-8hr SP game (these numbers are always under inflated imo). I play on the hardest difficulty and look around.
 
Imru’ al-Qays;152384102 said:
Show me a Microsoft exclusive that people feel strongly enough to be disappointed about.
Is this a joke? Were you not here when the gnashing of teeth was ever present over the changes made to the new Halo?
 
Really? You don't care what it costs? 100 bucks? 200? Don't care at all?



I won't? Why're you angry? Did I offend you?
d

I said I don't care what it costs.
What it costs is £49.99.
I'm not bothered about that.

If for some bizzarre reason PS4 games suddenly RRP at £999.99 then I'd obviously be more concerned about my ability to afford them, just like people who can't afford £49.99 now. Do you have some information this will happen or is it a silly hypothetical that proves nothing.

I can afford them now but I still think the upper RRP for games should be around the £39.99 mark as it will broaden sales and enable people to take more risks on the things they buy.

Even if the RRP was £999.99 I wouldn't be shitpiling into threads trying to persuade everyone that my view of value was the only one.
 
The only major new IP Microsoft has launched from a first party is Sunset Overdrive. Guess what? Most people liked it. Microsoft console exclusives get a ton of heat, as do Sony exclusives. Halo MCC is still getting raked over the coals. Most people aren't arbitrarily picking on The Order just because. Ground Zeroes got the same shit about its length too.

Edit:Sunset isn't a first party. Forgot about that.

Halo is still getting raked over something that should have been flawless (by Microsoft standards) out the gate from launch and to this day, isn't 100%. People aren't dragging it's SP times, the price of the game ( especially since a LOT of people rationalized how buying that game @ $60 was worth it because of all the content and mp maps when that became not the case today) or the gameplay, etc.

Ground Zero was dragged after the fact for being a demo (which it really was) and costing $50, but there was a lot of pre-hype before it dropped. And MGS being a historical franchise, there was no doubt initially that it was going to be a flop.

Sunset Overdrive was being dragged for the fact that Insomniac being one of Sony's huge 2nd Party Partners were making a Xbox One exclusive when they initially said upon going independent that they wanted to make "3rd Party" experiences. It did feel like a slap in the face to fans, however the game itself was never dragged for being too colorful, for being to fast, for being corny. All the weak dragging for this game came down to..

It's a MS exclusive
I'm mad at insomniac
It's a infamous, ratchet&clank, Jet Set clone (which are not even bad comparisons anyways, but of course, some would say this as a negative because they are just looking for something wrong)

I really don't get this annoyed when it comes to games, but this one specifically has grind my gears for how much hate it gets. It's not like Uncharted or COD, or regular popular franchise people love to hate because it's popular.
 
Funny you should ask:


(article)

I remember the game being sold on its diversity of gameplay in the early going, back when we had the first GAF threads about The Order and its particular take on cinematic gaming.

Well, to be fair, they do have a lot of different mechanics. Stealth, traversal, melee, etc. The problem is just that all of them are pretty shallow and context sensitive, i.e. not really part of the core gameplay, which of course is the shooting part.
 
I'm not saying MCC complaints aren't well founded. The point being that if either Microsoft or Sony fuck up or appear to fuck up with an exclusive, people will hound them for it. It's absolutely ludicrous to think that people give Microsoft free passes especially post Xbone debacle.

Anyone under the impression that MS gets more of a pass than Sony on NeoGAF must not be reading the same forum that I am. MS has had to fight hard to get people back on its good graces after the DRM horseshit, with good reason. I say this as someone who leans Sony in console preference.

If you want to know why The Order got more negative attention in the leadup to its release relative to some other titles, it's because of a) black bars, b) cinematic-phobia, and, IIRC, c) poor impressions of seemingly-generic gameplay at preview events. I think the comparison to Ryse in terms of pre-release coverage and sentiment is probably most apt.
 
Well, to be fair, they do have a lot of different mechanics. Stealth, traversal, melee, etc. The problem is just that all of them are pretty shallow and context sensitive, i.e. not really part of the core gameplay, which of course is the shooting part.

So are you replaying it because you like the story, the world, or the gameplay?
 
I dont think people dont believe it cant be done, there is proof it can be. I just don't believe that will be the average persons playtime, if it is I will be disappointed but forgiving if the experience is good.

I expect this game will take me around 7-8 hours.
I don't always go out my way to hunt collectables if they are hidden in extremely difficult places but generally I do try to find everything I can.
I don't try particularly hard for trophies unless they seem possible through fairly normal gameplay.
I always play on the hardest level I can whilst having fun.

Someone in this thread completed DA:I at 60 hours.
I'm at about 105 hours and probably only halfway through the story (meet the warden at crestwood).

How you play a game can make a massive difference to playing time. So can the YouTube evangelists give it a rest?
 
I expect this game will take me around 7-8 hours.
I don't always go out my way to hunt collectables if they are hidden in extremely difficult places but generally I do try to find everything I can.
I don't try particularly hard for trophies unless they seem possible through fairly normal gameplay.
I always play on the hardest level I can whilst having fun.

Someone in this thread completed DA:I at 60 hours.
I'm at about 105 hours and probably only halfway through the story (meet the warden at crestwood).

How you play a game can make a massive difference to playing time. So can the YouTube evangelists give it a rest?

I don't think Dragon Age is a very good example for the point you are trying to make... that's an open world game so of course playtimes are gonna be way different.
 
Like I said, most parts of the game have problems, the package is still pretty nice though. Good first attempt with room for improvement.

Thanks for the impressions. I'm still on the fence, but Wolfenstein made me appreciate tight, sp-only, no dlc, story driven shooters. I'm hoping that even though different, it is as good as W:TNO.
 
journey.jpg


¯\_(ツ)_/¯
 
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