Ready at Dawn responds to "concern" over The Order: 1886 campaign length

Meanwhile at telltale they rub there hands whilst People keep buying "games" where you press a button every 10 mins ina super linear game with shit graphics on a buggy engine and get game of the year acolades.

This thread really is pathetic
 
Meanwhile at telltale they rub there hands whilst People keep buying "games" where you press a button every 10 mins ina super linear game with shit graphics on a buggy engine and get game of the year acolades.

This thread really is pathetic


feel u bb

feel u
 
Meanwhile at telltale they rub there hands whilst People keep buying "games" where you press a button every 10 mins ina super linear game with shit graphics on a buggy engine and get game of the year acolades.

This thread really is pathetic
I mean- they are different genres and styles of games that are going for different things. It's a really bad defense, and one that not only doesn't make sense but isn't really necessary.
 
People are transparent both ways. Feel like exclusives make this happen tbh.

We should all want all games to be great.

I think we are very far from wanting games to be great if we want new IP's but are ready to rip them to shreds before they even drop. It's almost like, we don't want anything new tbh. It's my way or the high way. Today we are mad games that are short shouldn't cost full price, tomorrow we might be mad if the market decides to change itself and start charging collectors edition price for games that have more than 200+ hours worth of gameplay because that's essentially what we want if we can't make room for other traditional experiences, and if the sales show that we don't. Sometimes I feel like we generally ask for all the wrongs that gaming publishers has introduced over the span of the last 2 generations.

I get some of the concerns, but others I just ...like I said, find very transparent. That's all.
 
Meanwhile at telltale they rub there hands whilst People keep buying "games" where you press a button every 10 mins ina super linear game with shit graphics on a buggy engine and get game of the year acolades.

This thread really is pathetic

But...but...art.

That's an interesting point though. You're going to get the "Totally different games, way cheaper, etc." responses.

Which is true, but it shows that there's a market for everything. The Order being a different type of game with different goals, at a different price means it's held to a much higher standard for some reason.
 
Meanwhile at telltale they rub there hands whilst People keep buying "games" where you press a button every 10 mins ina super linear game with shit graphics on a buggy engine and get game of the year acolades.

This thread really is pathetic

Telltale games are pretty cheap.
 
First review

zmODIxz.jpg


Gameplay :
Very simple but efficient action scenes, a large amount of QTE and some poor sneaking levels.

Graphics :
Top notch textures, mind blowing effects and no transition between game and cinematics. Awesome.

Sound :
Really good ambiant score, good dialogs, and good feedback from the weapons.

Duration :
Almost 7 hours, without running, which is a bit short (knowing that cinematics is half the duration..).

Global :
A lovely object, between a movie and a game. Some can considers it half-win or half-fail, it is the way you love Videogames that will be decisive.
 
I don't know if the analogy works for you, but I will try :

For 50 euros I can go to a grocery store an buy myself quality food that will last me for the week. Nothing frivolous but something that will be tasty and healthy and generate satisfaction and sometimes even better time than going at the restaurant.

For the same price I can get a gastronomic menu at a fine restaurant. What I pay there, is the specific work and mastery that they put in the plate and it's presentation, the atmosphere as well. I don't pay them to last me the week, I pay them to delight me for a short evening.

It does not mean that I want only the gastronomic experience, just that I enjoy it from time to time because it offers me something else than the usual food and that they could not propose it at a lower price while remaining financially stable.

In the end, I will consume much more from the grocery store and enjoy it...but the little experiences at the restaurant are a "plus" in my life. I'm better with both type of feeding in my life than just one of them.

And sometimes the restaurant disappoint me, then I choose another, or I return to the same one if it was only "one odd failed attempt to do something new".

I see games like The Order in that way.

If you where to compare the dumps you took after those two scenarios. What fictional character would each dump most resemble?
 
I realize that they would never do that. It's a shame that they can't stand behind what they've created: a tight, focused & innovative experience that tries to blur the line between interactive and passive entertainment. Instead that have to dance around gameplay length, the amount of cutscenes and QTEs. But that's the way the world works... people want blue & orange posters with guns.

Where are you getting this stuff from? The devs response was made a week ago and was referring to a rumour the game was less than three hours long. I've already responded to another of your nonsense posts a few pages back along with a mod and you are still continuing your misinformed crusade. Give it up.
 
First review

zmODIxz.jpg


Gameplay :
Very simple but efficient action scenes, a large amount of QTE and some poor sneaking levels.

Graphics :
Top notch textures, mind blowing effects and no transition between game and cinematics. Awesome.

Sound :
Really good ambiant score, good dialogs, and good feedback from the weapons.

Duration :
Almost 7 hours, without running, which is a bit short (knowing that cinematics is half the duration..).

Global :
A lovely object, between a movie and a game. Some can considers it half-win or half-fail, it is the way you love Videogames that will be decisive.
It begins...
 
First review

Gameplay :
Very simple but efficient action scenes, a large amount of QTE and some poor sneaking levels.

Graphics :
Top notch textures, mind blowing effects and no transition between game and cinematics. Awesome.

Sound :
Really good ambiant score, good dialogs, and good feedback from the weapons.

Duration :
Almost 7 hours, without running, which is a bit short (knowing that cinematics is half the duration..).

Global :
A lovely object, between a movie and a game. Some can considers it half-win or half-fail, it is the way you love Videogames that will be decisive.

-"Around"-, not "Almost".
 
Meanwhile at telltale they rub there hands whilst People keep buying "games" where you press a button every 10 mins ina super linear game with shit graphics on a buggy engine and get game of the year acolades.

This thread really is pathetic
While charging 1/3rd of the price, letting the player choose dialogue, multiple endings in some cases etc etc, so much false equivalence.
 
I realize that they would never do that. It's a shame that they can't stand behind what they've created: a tight, focused & innovative experience that tries to blur the line between interactive and passive entertainment. Instead that have to dance around gameplay length, the amount of cutscenes and QTEs. But that's the way the world works... people want blue & orange posters with guns.

What the FUCK! Come on you are being ridiculous In what universe did devs ever talk about gameplay to cutscene ratio. The things you are saying are not any form of standard at all.
 
I am not even going to lie, I am actually going from not caring about the game to considering buying it when it is cheaper because it is so short and cinematic. Kind of weird but hey.
 
There's a lot of games around 7 hours that are highly replayable.
That's why spending $60 on them is worth.

But if TO lacks replay value, $60 is not worth at all.
As always, as long as you care about your money.
 
I realize that they would never do that. It's a shame that they can't stand behind what they've created: a tight, focused & innovative experience that tries to blur the line between interactive and passive entertainment. Instead that have to dance around gameplay length, the amount of cutscenes and QTEs. But that's the way the world works... people want blue & orange posters with guns.

I would love to have seen Kojima release a statement about the cutscene/gameplay ratio of MGS4.
 
I'll never understand this concept of time=worth. If it was a twenty or thirty hour game, it could ruin the whole thing by being overlong and overstaying its welcome, weighing down the game as a whole. Worth=quality, I get. No one wants to spend $60-70 (or $78 here where I am with taxes) on a dud, This is coming from an excellent team and has good impressions up until now. I rather spend the $78 on this, personally, than on a mediocre game that is artificially lengthened.

You are asuming that making the story mode 30 hours long is the only way to add value to a game.

They could have, for example:

- Put several moments in game were the player is asked to choose between 2 different routes. "Do you follow your target through the rooftops or do you try to get ahead of him by using the streets?".
Having a few of them would add replay value to the game because you'd want to replay the game and see all the scenarios you missed the first time = More value

-Let the player make key choices that affect the story and how the game ends. Mabye a few boss style counters are defined by your choices, or a party member might leave the team depending on what you do.
That would make it more interesting to replay the game as you could see how things turn out with different choices = More value

- Have a weapon upgrade system and some skills and make it so you can't unlock all of them on a single playthrough. That makes it more interesting to replay the game because you would want to try out the weapons and skills you missed the first time, mabye have a New Game + mode that's much harder but you can keep your weapons and skills while unlocking the ones you missed = More Value

- Have online Co-op. So you can play the game solo to focus on the story and then also enjoy it with friends. Or play it with different groups of friends.
To enchance this there could have been several playable characters or classes. They could have made it like gears of war were you sometimes have to split up. With one group of friends you could play the "right path" and with the other one "left path"
= More value

- Pretty obvious, but there could have been a multiplayer component. A fun take on a regular TPS or mabye something like survival/horde mode = More value.
The focus of TLOU was the story but it had a pretty great multiplayer mode. Resident Evil 5 has a pretty fun co-op story but I also spent a lot of time playing the mercenary mode with friends, etc



From the sounds of it, The Order has very little in terms of replay value and it doesn't even let you skip cutscenes.
For some people "experiencing the game again" is going to be enough reason to replay it multiple times. But personally I like to have more elements that make replaying the game fun, and I know I'm not alone in thinking like this.
 
I cancelled my pre-order. I am interested in the game, even think it looks promising. Will likely pick it up when it takes a drop in price. I cancelled because I have doubts about value for money at £48. I don't complete many games that I buy, I'd have to like the game an awful lot to play through it multiple times and get what I perceive as good value for money.
 
If Sony is smart they should announce a free DLC before the game released, to work as an incentive for people to keep the game longer before selling. Regardless of how good the game is.
 
A thing called post history. It reveals all.

Your avatar fits this so well lol.

It's cool to hate on exclusives, happens to MS ones too.

Though this is a pretty extreme reaction from what I've seen in the past. All centering around value for money, and I'm sure there are quite a few chiming in that likely have no intentions of ever playing it anyways.

If the game sucks, it sucks, but armchair commentary on quality based on personal standards is tiring.
 
About 3:2 (gameplay : cutscenes)

It's like spending $60 on a meal, but waiting too long between dishes and the worst dessert/finale ever.
3:2? And I thought the review above claiming that about half the time is spend with cutscenes was a little exaggerating, but now I'm not sure. I wonder what the total cutscene time is.
 
First review says 7 hours with half being cinematics? Wow. No way I would ever spend 60 on a game like this unless I planned on trading it in the next week. Is this game so talked about because of the graphics and PS4 exclusivity? I just don't get why it is being talked about so much... Not knocking those who buy a game like this BTW.
 
I think we are very far from wanting games to be great if we want new IP's but are ready to rip them to shreds before they even drop. It's almost like, we don't want anything new tbh. It's my way or the high way. Today we are mad games that are short shouldn't cost full price, tomorrow we might be mad if the market decides to change itself and start charging collectors edition price for games that have more than 200+ hours worth of gameplay because that's essentially what we want if we can't make room for other traditional experiences, and if the sales show that we don't.

I get some of the concerns, but others I just ...like I said, find very transparent. That's all.

People want new experiences. Gamers will celebrate innovative games like The Order that shake up the landscape. Look at the explosion of indie games over the last few years. Some of my favorite games are short and sweet.

I didn't know much about The Order until this thread. What I have read about it seems awesome. Personally, I'm just sick of the Destiny treatment of empty promises and dishonest marketing. I know it will never change, just sad to see. What's also sad to see is people defend such practices or try to dismiss concerns with replies like, "don't like it, don't buy it."

Video games really is a dirty industry. I can't think of any other form of entertainment where such practices would be tolerated.


suedester said:
Where are you getting this stuff from? The devs response was made a week ago and was referring to a rumour the game was less than three hours long. I've already responded to another of your nonsense posts a few pages back along with a mod and you are still continuing your misinformed crusade. Give it up.

They said, "at the end of the day, we're not going to comment on it." Reviews are now coming in that clearly show it's 5-7 hours long with half of that being cut scenes, so let's say 3-4 hours of traditional gameplay.

What crusade am I on, exactly? I want more game like The Order.
 
Reading these posts made me hungry. So many food comparisons..

As for the length of the game, while I understand some of the price concerns, I find it being a very silly base for judging a game. There are so many other pieces of the puzzle that play even into the length itself: from pace to story to delivery, etc.
Given most games today, I for one am more likely to quit a long open world game (the type that every single game seems to be like today) midway, than for example finishing something like The Order and therefore finding something more valuable in this type of experience. Usually "these long games" get very repetitive and boring to me; the stories usually are there just to be there and besides the fact that the stories themselves are bad, the way they're told sucks as well.
But it certainly depends on the game and the way it's designed (I could spend 300 hours in Dark Souls, but quit after 5 hours in Dragon Age...which I did).
I also replayed PT (which is a short game) a great deal of times and given the experience that PT was, I would've paid full price for that.
Also I prefer QTE design than "Collect all the feathers" design. Heavy Rain was still one of the coolest experiences I had playing with friends.
 
There's a lot of games around 7 hours that are highly replayable.
That's why spending $60 on them is worth.

But if TO lacks replay value, $60 is not worth at all.
As always, as long as you care about your money.

Unless you resell the game when ur done with it and catch 40 bones for it.
 
I speak french. The negatives are mostly about long cinematics which they say take half the game length and some QTE but graphics and gun impact seems to be top notch.

So 3 hours gameplay for a 60 Euro game? Now I estimate Nintendo more becwuse of how many content and effort they put into there games. It's really sad in my opinion that these Nintendo games will probably not sell as much as The Order will do!
 
People want new experiences. Gamers will celebrate innovative games like The Order that shake up the landscape. Look at the explosion of indie games over the last few years. Some of my favorite games are short and sweet.

I didn't know much about The Order until this thread. What I have read about it seems awesome. Personally, I'm just sick of the Destiny treatment of empty promises and dishonest marketing. I know it will never change, just sad to see. What's also sad to see is people defend such practices or try to dismiss concerns with replies like, "don't like it, don't buy it."

Video games really is a dirty industry. I can't think of any other form of entertainment where such practices would be tolerated.

An indie game is usually between 10 and let's say 30 bucks if you don't get it for free with PS+. Now this game cost 80$ CAD... That is a shitload of money. But I totally respect people who love new experiences and are ready to spent 80$ for this experience.
 
That is my stance. I spend more than $60 on going out for dinner sometimes. As long as the meal was great, I am not going to bitch about it not lasting long enough. I just want the game to be good... that's all. And from what I have seen, I think it will be for me.

Honestly, it is up to you to decide if it is worth your time. If not, then thankfully there are tons of games to choose from and room at the table for them all. Why does this have to be such a huge controversy and shit storm? Quite frankly, this kind of noise is becoming quite embarrassing.

I like you
 
Meanwhile at telltale they rub there hands whilst People keep buying "games" where you press a button every 10 mins ina super linear game with shit graphics on a buggy engine and get game of the year acolades.

This thread really is pathetic

Those games don't cost $60.

And are longer than 5 hours.

And have good stories.

I'll give you the rest though.
 
Meanwhile at telltale they rub there hands whilst People keep buying "games" where you press a button every 10 mins ina super linear game with shit graphics on a buggy engine and get game of the year acolades.

This thread really is pathetic

Don't Telltale games last 10-12 hours no matter what and cost like $20-25 at launch?
 
Meanwhile at telltale they rub there hands whilst People keep buying "games" where you press a button every 10 mins ina super linear game with shit graphics on a buggy engine and get game of the year acolades.

This thread really is pathetic
Haha excellent post. It always surprises me how no one ever calls out telltale. They are scamming people for years now ever since walking dead. Those are good movies and should be priced like a movie. 14.99 and no more.
 
I like you

Me and my wife drink a bottle of wine every few days. That shit cost about 15 dollars per bottle (and thats the cheap stuff) and last us about 30 minutes to an hour if that. This whole idea of time/money is so skewed when it comes to games for some reason.
 
Haha excellent post. It always surprises me how no one ever calls out telltale. They are scamming people for years now ever since walking dead. Those are good movies and should be priced like a movie. 14.99 and no more.
How is this relevant here? Totally different things.
 
Don't Telltale games last 10-12 hours no matter what and cost like $20-25 at launch?
Walking dead season 2 and newer games are no more than 4-5 hours. That is only because you are forced to sit through the cut scenes. Which is what their games are now. Interactive cut scenes. These are not games IMO but movies.
 
That is my stance. I spend more than $60 on going out for dinner sometimes. As long as the meal was great, I am not going to bitch about it not lasting long enough. I just want the game to be good... that's all. And from what I have seen, I think it will be for me.

Honestly, it is up to you to decide if it is worth your time. If not, then thankfully there are tons of games to choose from and room at the table for them all. Why does this have to be such a huge controversy and shit storm? Quite frankly, this kind of noise is becoming quite embarrassing.

Thank you.
 
Me and my wife drink a bottle of wine every few days. That shit cost about 15 dollars per bottle and last us about 30 minutes to an hour if that. This whole idea of time/money is so skewed when it comes to games for some reason.

I've really never seen it come up in discussion on GAF as much as it is for this game. Every now and then you'll see people mention that something is too short or lacking in content but it's not often that it's a major point of contention. We all know how much games cost and I imagine GAF spends a hell of a lot of money on games, it seems odd that this game would bring up a strong debate about time and price.
 
Me and my wife drink a bottle of wine every few days. That shit cost about 15 dollars per bottle (and thats the cheap stuff) and last us about 30 minutes to an hour if that. This whole idea of time/money is so skewed when it comes to games for some reason.

you should learn to enjoy your Wine.. just like you enjoy your games.
 
People want new experiences. Gamers will celebrate innovative games like The Order that shake up the landscape. Look at the explosion of indie games over the last few years. Some of my favorite games are short and sweet.

I didn't know much about The Order until this thread. What I have read about it seems awesome. Personally, I'm just sick of the Destiny treatment of empty promises and dishonest marketing. I know it will never change, just sad to see. What's also sad to see is people defend such practices or try to dismiss concerns with replies like, "don't like it, don't buy it."

Video games really is a dirty industry. I can't think of any other form of entertainment where such practices would be tolerated.




They said, "at the end of the day, we're not going to comment on it." Reviews are now coming in that clearly show it's 5-7 hours long with half of that being cut scenes, so let's say 3-4 hours of traditional gameplay.

What crusade am I on, exactly? I want more game like The Order.

TBH, I don't take any of your post seriously, especially for this crusade you have been going on with consumer rights which don't apply here.

But Destiny is the perfect example of what people wanted, what this whole generation identity will be shaped by, and why more games like that will continue forward on, until people are truly sick of it, and want games like this back to restore gaming faith. I've heard it all before.
 
How is this relevant here? Totally different things.

Anger — Once in the second stage, the individual recognizes that denial cannot continue. Because of anger, the person is very difficult to care for due to misplaced feelings of rage and envy. The person in question can be angry with himself, or with others, or at a higher power, and especially those who are close to them. Certain psychological responses of a person undergoing this phase would be: "Why me? It's not fair!"; "How can this happen to me?"; '"Who is to blame?"; "Why would God let this happen?"
 
I've really never seen it come up in discussion on GAF as much as it is for this game. Every now and then you'll see people mention that something is too short or lacking in content but it's not often that it's a major point of contention. We all know how much games cost and I imagine GAF spends a hell of a lot of money on games, it seems odd that this game would bring up a strong debate about time and price.
It's not odd to me- it's a really short game with no multiplayer. That's gonna turn a lot of people away.

But the discussions about what is the "right" value are worthless in the end- it's a personal thing.
 
Haha excellent post. It always surprises me how no one ever calls out telltale. They are scamming people for years now ever since walking dead. Those are good movies and should be priced like a movie. 14.99 and no more.

According to you logic The Order would cost 5 Euro ;) Because Telltale games are more that 15 hours long, also with alot cinematics like The Order and alot cheaper :)
 
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