Interfectum
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Out of curiosity, which games do you feel have been notably successful with The Order's business set-up in the past ~2 years?
Trying to think of last year... Wolfenstein and The Evil Within? Would they count?
Out of curiosity, which games do you feel have been notably successful with The Order's business set-up in the past ~2 years?
Are you sure it was complete? I was only aware of an unfinished Bioshock Infinite one, and a linearly played Amazing Spider-Man 2 one.
That's the thing, there is none.
Ironically, the same guy that did this Order 1886 play through that has everyone talking, also has a play through of Wolfenstein, which he completed in 7 hours. But as you've rightly stated, the average play time for the game is generally much longer than that.
They're probably not sweating it yet. GAF doesn't represent the average gamer. Look at the success of Destiny, Wii, Watch_Dogs, etc. We're also not saying anything they don't know themselves.
The Order has been marketed very successfully, it will probably do well. Not much competition out there right now.
Ironically, the same guy that did this Order 1886 play through that has everyone talking, also has a play through of Wolfenstein, which he completed in 7 hours. But as you've rightly stated, the average play time for the game is generally much longer than that.
I wonder why they didn't shove in some kind of challenge/arcade mode. Just let players fuck around with the guns they want on refashioned sections of the story levels.
Something like a Mercenaries mode. DLC, perhaps?
I believe there's no agenda against this game nor Driveclub. This game has been marketed as a "cinematic experience" and that's something that confuses some people. This is not a "gamey game", instead it focus on telling a story, combining it with great visuals and linear gameplay. Just like people have been shitting on Quantic Dream games for quite a while now.It's total bullshit IMO. If The Order is shipped out broken like Driveclub or MCC or Unity AFTER release, than by all means let hail and brimstone come down. But for fucks sake, the game is not even out yet and there's a lot of people "concerned" about the game's length. And what's ridiculous about this is that it's based on a video that's 5+ long, and who can really verify it? Only a person that has really played the game before release AND is willing to sit through a video of someone else allegedly playing it for 5+ hours.
This stuff is what leads be to believe that there's some agenda against this game, just like Driveclub before its release.
I switched from physical pre-order to digital pre-order because of all the negative talking about this game. I can't wait to play it. I'm supporting the devs here.
I don't really think RAD would have deliberately gone for a small story with no multiplayer unless they were limited in scope by factors such as time, or getting up to speed with the technology as this is their first? home console game.
I hope now that they have their engine working nicely, then any sequel or whatever the next title from them is, has more content. I'd have thought a coop multiplayer mode reusing existing assets would be doable for relatively little extra time in development.
That isn't to excuse RAD for releasing something short, but I'm just thinking there may be mitigating factors. Fingers crossed they get the chance to do another game and they can flesh out their ideas.
I believe you're referring to RadBrad's Wolfenstein playthrough that people were discussing, he's not the uploader that played through The Order in 5 1/2 hours.
https://www.youtube.com/playlist?list=PLs1-UdHIwbo4YxMo9-qwqtATId7GZp4K4
I'd prefer a blowjob over a couple of handjobs. Both would be around the same price, and the blowjob would be a much shorter experience but I'd enjoy it at least as much as the handjobs.
Meanwhile at telltale they rub there hands whilst People keep buying "games" where you press a button every 10 mins ina super linear game with shit graphics on a buggy engine and get game of the year acolades.
This thread really is pathetic
Oh definitely, but the gameplay is fucking solid for that game despite the lack of content. The 1886's gameplay is looking to disappoint from the videos I've seen with all the...QTEs. I simply used the example of Destiny/Bungie because that other poster was like 'Game development is hard' for me calling out that they've been working out on 1886 for 5 years.
Yeah, would you still feel that way if the blowjob was 37% talking and 63% sucking?
But when I think about it the lack of a Mercenaries-like mode is weird.
The Arkham series, before Origins, had the challenge maps. A heavily cinematic, linear game like Max Payne 3 had, aside from the multiplayer, an arcade and time trial mode.
It seems like they could have very easily, albeit artificially, beefed up the package. I'm no expert, but repurposing some story levels would probably be a simple compromise.
Yeah, would you still feel that way if the blowjob was 37% talking and 63% sucking?
Shadow Warrior is a good 10-12 hours on an average playthrough, actually.I don't see many people complain when an indie game that cost them $20 is a 5-7 hours long singleplayer experience, and some of them get to the million sales mark or beyond (albeit after notable discounts).
Of course, most of these games don't look like The Order 1886. When people pick up Shadow Warrior on Steam they understand that they're not going to get production values through the roof.
dirty talk or boring talk?
You're assuming the team sizes for those games were the same.
Shadow Warrior is a good 10-12 hours on an average playthrough, actually.
TLOU essentially raised under bar to ND level, TLOUR on the PS4 with mp, left behind and all the maps doesn't help make it easy for RAD in terms of content expectations either.I just listed a few... not the best comps but better than comparing it to Heavy Rain. Sheesh.
I'd be thrilled with another Wolfenstein type of single player focused, high production thing.
Wonder if there's something to TLOU just raising expectations a whole bunch too.
Shadow Warrior is a good 10-12 hours on an average playthrough, actually.
I'm the same as you with the rest, but get into this one next time around. It's good.I wouldn't even touch the multiplayer if they made it. I generally buy games for a specific purpose. I didn't try the multiplayer in GTAV, , TLOU, tomb raider, uncharted series, etc.
I didn't play the single player in battle field 4.
I'm surprised after the delays we are hearing about a lack of content. I guess I'd rather keep the hope until i can see it worth my own eyes.
Shadow Warrior is a good 10-12 hours on an average playthrough, actually.
Shadow Warrior is like a 20 hour game.
Unless normal is drastically easier/shorter than hard mode.
But are you really sure? This YouTube playthrough has the whole thing at 7 and a half hours!
https://www.youtube.com/playlist?list=PLUNxKj-p-EUSRU0bhWN90UInByN54FstG
(P.S, it's the first one that popped up on YouTube.)
This game has been worked on since since 2010. Unless they ended up scrapping whatever they had in the first couple years, that's 1 year for 1 and a half hours of gameplay. </sarcasm on that last part.>
But seriously what were they doing those 5 years.
Damn, some dudes just run right through games. I spent well over an hour on most Shadow Warrior levels looking for all the ancient Chinese secrets. This guy just goes from encounter to encounter.But are you really sure? This YouTube playthrough has the whole thing at 7 and a half hours!
https://www.youtube.com/playlist?list=PLUNxKj-p-EUSRU0bhWN90UInByN54FstG
(P.S, it's the first one that popped up on YouTube. And yes, I'm being facetious.)
Same here. It's fun but the lack of variety really makes it drag.I've been playing Shadow Warrior lately thanks to the PSN sale and it's the first game I can remember playing that feels too long. I think it's more like 20+ hours, at least on hard while collecting some things.
But are you really sure? This YouTube playthrough has the whole thing at 7 and a half hours!
https://www.youtube.com/playlist?list=PLUNxKj-p-EUSRU0bhWN90UInByN54FstG
(P.S, it's the first one that popped up on YouTube. And yes, I'm being facetious.)
As far as I know RAD is not a huge team. Also, because this is a new IP, they don't have any pre-existing assets to work with. Everything had to be built from scratch. I would imagine that the next game (if there is one) would have a much shorter dev cycle.
Some devs just take longer than others. Playdead has been working on Inside since 2010, and that's a downloadable Indie game.
Trying to think of last year... Wolfenstein and The Evil Within? Would they count?
Shadow Warrior is a good 10-12 hours on an average playthrough, actually.
That's the thing, there is none.
It's almost like Heavy Rain (which was successful) in terms of how cinematic it is, but it also happens to be a third person shooter with like the greatest graphics ever. Can't be sure of what kind of draw it'll be.
I do think co-op is a strong modifier, and Tomb Raider did have notable run around and grab random stuff in a hub padding, but that's probably the strongest match (that's majorly successful) since I agree with you that there's no notable MP element.I'd identify a few games that are maybe somewhat similar. Granted, some of these had tacked on multiplayer that few (if any) people played. The Order could have tacked on a similar MP mode no one would have played. I geuss we'll see if that was a good or bad choice. Sometimes including something like MP is what you do in order to tick the consumer value box, not because you think people will actually play it or that it'd be particularly good.
Tomb Raider 2013 (12+ hours, MP that no one played)
TWD Survival Instinct (still sold really well despite being terrible) (5+ hours)
Dead Space 3 (13+ hours, with co-op so not the best comp)
Wolfenstein (12+ hours)
Riptide (11+hours, also not the best comp)
I'll guess that The Order will fall short of Tomb Raider 2013 sales, but exceed the others on the list.
But are you really sure? This YouTube playthrough has the whole thing at 7 and a half hours!
https://www.youtube.com/playlist?list=PLUNxKj-p-EUSRU0bhWN90UInByN54FstG
(P.S, it's the first one that popped up on YouTube. And yes, I'm being facetious.)
Same here. It's fun but the lack of variety really makes it drag.
I think the tech guys have said they were on it for five years. Probably a couple years of dedicated engine work and period research, small team production for a year, and full production starting in 2012.there linked in profile just says
Company Size
51-200 employees
but they didn't really begin mass hiring for the order until 2012.
So 3 years roughly for a dev cycle for the game. This probably includes developing the engine as well.
there linked in profile just says
Company Size
51-200 employees
but they didn't really begin mass hiring for the order until 2012.
So 3 years roughly for a dev cycle for the game. This probably includes developing the engine as well.
New Behind the Scenes video: The Order: 1886 - Official Behind the Scenes 6: The Cast of The Order
I don't know why it took so long. Been wondering who they are since announcement.Fucking finally. I've been waiting to give credit to these guys. Amazing performances.
I don't know why it took so long. Been wondering who they are since announcement.
Oh definitely, but the gameplay is fucking solid for that game despite the lack of content.
A thing called post history. It reveals all. Alot are just hating the game for fun and have no intention of buying a PS4 or this game.
They used a team of 120 (including some contractors) for exactly 4 years to create the game.
Not really. It had solid gunplay, but the gameplay can be boiled down to defend robot against waves of enemies while it hacks something, and I loved Destiny.
I think the tech guys have said they were on it for five years. Probably a couple years of dedicated engine work and period research, small team production for a year, and full production starting in 2012.
Don't Telltale games last 10-12 hours no matter what and cost like $20-25 at launch?
Shadow Warrior is a good 10-12 hours on an average playthrough, actually.