Ready at Dawn responds to "concern" over The Order: 1886 campaign length

what?

this is the worst kind of thinking. just cause a game you didn't enjoy was a good length, doesn't mean games that are a good length are tedious/bad and shorter games are better.

we shouldn't be satisfied with a 4-5 hour game for $60 imo no matter how great that 4-5 hours are.

now for $30-40, SURE.

Then wait and buy it at a price you deem appropriate.
 
GTAV could easily have gone out at $80 and likely would have sold incredibly well.

Fallout 4 could (should?) launch at a higher price than $60, for example, if price:length is the key question.

Sure if you want to reduce my argument based on 'Length:cost' you can make an argument. But $60 is still the baseline, and when I look at a games length, then I'll compare it to $60 hits such as Dragon Age:Inquisition or GTAV which launched at $60.

And it would be great to understand that reason. Because just saying "GTAV was $60" isn't a reason for the $60 baseline.

Ask the games industry why that's the baseline.

I'm not going to try to convince you of anything. Spend your money however you want. WTF do I care what you do with your money.

Whoa there buddy, calm down. You were the one responding to me and twisting my argument.
 
Most Blowjobs I get are
80% talking , clearing her throat , wiping spit off her arm
20% sucking


And last only about 10 minutes if I am lucky and it cost me WAY more than a price of a new game.

Shocked-Doc-Rivers.gif


Then wait and buy it at a price you deem appropriate.

Don't ever think I said I wouldn't do that, and that isn't the argument
 
Updated list of GAFer first time completions, including the relevant difficulty levels.

OsirisBlack - 14 hours Hard
Theman2k - 12 hours Hard
Verendus - 10 hours Hard
Periniumlick - 10 hours Hard
Rapier - 9 hours Normal
ReNeGaDe124 - 9 hours Normal
Nbkt - 9 hours Normal
TacticalFox88 - 6 hours Normal

Average is 9 hours 53 minutes.
That works out to be just fine with me. I have to game in smaller chunks so it all works out.
 
Updated list of GAFer first time completions, including the relevant difficulty levels.

OsirisBlack - 14 hours Hard
Theman2k - 12 hours Hard
Verendus - 10 hours Hard
Periniumlick - 10 hours Hard
Rapier - 9 hours Normal
ReNeGaDe124 - 9 hours Normal
Nbkt - 9 hours Normal
TacticalFox88 - 6 hours Normal

Average is 9 hours 53 minutes.

Looks like I'll be playing it on Hard, then!
 
Updated list of GAFer first time completions, including the relevant difficulty levels.

OsirisBlack - 14 hours Hard
Theman2k - 12 hours Hard
Verendus - 10 hours Hard
Periniumlick - 10 hours Hard
Rapier - 9 hours Normal
ReNeGaDe124 - 9 hours Normal
Nbkt - 9 hours Normal
TacticalFox88 - 6 hours Normal


Average is 9 hours 53 minutes.

Hard it is. As I always do with all my games where difficulty can be chosen
 
So, convince me why 1886 is worth $60 when a game like Skyrim(At release) or GTAV, Dying Light, even Evil Within and Wolfenstein, offer far more for the same price.

Well, i paid 60$ in PS2 days for Zone Of The Enders. Beat the game under 3 hours. Great gaming experience. I paid 60$ for ICO. Beat game under 5 hours. Great gaming experience. I paid 60$ for first Devil May Cry. Beat the shit out of game under 5 hours. Great gaming experience.

Great gaming experiences are worth 60$
 
I'm asking you because you said there was a reason $60 was the baseline.

Apparently you don't know that reason, which is fine.

Just thought you had some insight to share given your statement.

There is a reason why games are $60. Well, those released by major companies atleast. Maybe it's because of production costs, or maybe it's just what people are used to the prices introduced during last gen. Dunno why you assumed I had some insight why it was the way it was. It just is.

Well, i paid 60$ in PS2 days for Zone Of The Enders. Beat the game under 3 hours. Great gaming experience. I paid 60$ for ICO. Beat game under 5 hours. Great gaming experience. I paid 60$ for first Devil May Cry. Beat the shit out of game under 5 hours. Great gaming experience.

Great gaming experiences are worth 60$

ZoE was ok, I liked ZoE 2 more. Offered alot more to the game.(I also paid only $50.) DMC also had a bunch of replayability and gameplay to it. Never played Ico, never interested in it.
 
Well, i paid 60$ in PS2 days for Zone Of The Enders. Beat the game under 3 hours. Great gaming experience. I paid 60$ for ICO. Beat game under 5 hours. Great gaming experience. I paid 60$ for first Devil May Cry. Beat the shit out of game under 5 hours. Great gaming experience.

Great gaming experiences are worth 60$

PRETTY sure....all those games were $50 when they came out...

and from my experience, payed ICO and DMC1 for $20 each....great value and experience. never cared for ZOE
 
Most Blowjobs I get are
80% talking , clearing her throat , wiping spit off her arm
20% sucking


And last only about 10 minutes if I am lucky and it cost me WAY more than a price of a new game.

And then there's the nutted but she still sucking aspect of games going on too long after you're "done" when all you're doing is sitting there thinking "how much longer"?
 
all those games were $50 when they came out....that guy doesn't know what he's talking about.

Yeah I tried uh, being nice by responding to him.

I also had no idea when he mentioned he paid $60...and I'm pretty sure ZoE was bashed for being a short game back in the day, the only reason people brought it was for the MGS2 demo.
 
Yeah I tried uh, being nice by responding to him.

I also had no idea when he mentioned he paid $60...and I'm pretty sure ZoE was bashed for being a short game back in the day, the only reason people brought it was for the MGS2 demo.

it was and the main reason people got it was MGS2 demo as you said..so yea. terrible examples basically.
 
People pay $15 for a 1.5 hour long movie, which is, well, entirely a cutscene.
Multiply that by 5 and you get $75 for a 7.5 hour long cutscene, yet no one complains.

I don't understand why people are complaining.
 
this reminds me of the ground zeroes situation. pretty soon some reviewer will do a "this game is ONLY 5 hours" rant and the arguing will continue. that time could actually be spent playing the game. no matter what, $60 be entertained for 5 hours is better than whining for 5 hours and wasting your time arguing. NOTHING is more valuable than time. yet most of the complainers are wasting their time complaining.
 
People pay $15 for a 1.5 hour long movie, which is, well, entirely a cutscene.
Multiply that by 5 and you get $75 for a 7.5 hour long cutscene, yet no one complains.

I don't understand why people are complaining.
We're not just buying cutscenes.
 
People pay $15 for a 1.5 hour long movie, which is, well, entirely a cutscene.
Multiply that by 5 and you get $75 for a 7.5 hour long cutscene, yet no one complains.

I don't understand why people are complaining.

5n9aij4.gif


this reminds me of the ground zeroes situation. pretty soon some reviewer will do a "this game is ONLY 5 hours" rant and the arguing will continue.

yea, AngryJoe might go in on this one. haha

that time could actually be spent playing the game.

they probably finished the game since it was so short so now they want to use their time to argue about the length.
 
WTH, can't believe this thread is still alive. From what I see it boils down to this:

1. If you like what you have seen so far and like a story driven, linear, high production values shooter, this game is for you. If you have the money, buy it now or later when its cheaper.

2. If you are skeptic about the game, and not convinced it''s worth the full price, but still have the itch to play this game, wait till price drops to what you think this game should be worth and buy it then.

3. If you hate linear, story driven games, just avoid this game and go find a game that fancies you. You will not be convinced to buy it and you will not convince others who want this game to not buy it. This game is not for you. Stop being 'concerned' for this game. It will be fine without you.

Now where is the OT for The Order?
 
Holy fuck, the game is short, if that bothers you don't purchase it, if it doesn't buy it. All these analogies that don't work mind you are useless. Some people don't think that a 60 dollar game for 6 hours is worth it for them, others do, why can't we agree to disagree. Is there really anything else left to debate on this topic?
 
I don't mind that game takes 6 hours to beat, as long as I had a lot of fun with it and the game gives me reason to play it after the credits roll.
 
I'm asking you because you said there was a reason $60 was the baseline.

Apparently you don't know that reason, which is fine.

Just thought you had some insight to share given your statement.

Not that you were asking me, but isn't it because publishers determined that it was the optimal point between having to pay licensing fees/retail margins and keeping the price low enough to get people on board (and then selectively monetize them further with special editions, DLC, season passes, and microtransactions)?

Like I remember a few publishers who tried $40 at retail that felt it wasn't profitable enough to be worth it (and didn't see enough change in consumer behavior), and then some games make astronomical amounts of money by reaching as many people as possible and then monetizing them with things like GTA monies or FIFA card packs.
 
Not that you were asking me, but isn't it because publishers determined that it was the optimal point between having to pay licensing fees/retail margins and keeping the price low enough to get people on board

Industry secret... want to know why PS3/X360 games went to $60? Activision (in particular Bobby Kotick) said Call of Duty 2 was going to launch at $59.99 because they wanted it to. Then everyone else jumped on board and it became standard.

(and then selectively monetize them further with special editions, DLC, season passes, and microtransactions)?

And that's why Destiny didn't launch at $69.99...

Like I remember a few publishers who tried $40 at retail that felt it wasn't profitable enough to be worth it (and didn't see enough change in consumer behavior)

THQ's MX vs ATV experiment was something everyone in the industry was watching closely. When it failed, the cheaper base game/MTX model wasn't embraced. What would REALLY mess you up is if you saw the consumer research on lower price points. A $49.99 price point, for example, is received by consumers as a direct reflection of a games quality. Not only will you sell for a lower price, you'll sell far fewer units at $49.99 than by selling the exact same game at $59.99 (talking disc based stuff here). The purchase intent of a $49.99 game falls off meaningfully from the exact same game description at $59.99.

and then some games make astronomical amounts of money by reaching as many people as possible and then monetizing them with things like GTA monies or FIFA card packs.

That's the current dream. Everyone wants to make an Ultimate Team version for their game.



There is a reason why games are $60. Well, those released by major companies atleast.

So the reason games are priced at $60 is because games are priced at $60.
 
I also just remember all the people celebrating that the game didn't have multiplayer because they thought it would make the single player better. lol
 
all those games were $50 when they came out....that guy doesn't know what he's talking about.

Weren't almost all games at that time priced at $50?

Also I keep hearing people talk about 5 hours, but from what I've read regarding people actually playing and finishing the game I've not seen anywhere mentioning that length.
 
I also just remember all the people celebrating that the game didn't have multiplayer because they thought it would make the single player better. lol
That seemed to help out Wolfenstein quite a bit last year. The game had a meaty campaign loaded with replay value and unlockables, the kind of stuff that's very rare in games these days.

No matter what the length or quality of The Order is I can't imagine adding a half-hearted multiplayer portion would have made it any better.
 
3. If you hate linear, story driven games, just avoid this game and go find a game that fancies you. You will not be convinced to buy it and you will not convince others who want this game to not buy it. This game is not for you. Stop being 'concerned' for this game. It will be fine without you.

No. I'm getting it just to stream my negative reactions. I hate it soooooo much.
 
THQ's MX vs ATV experiment was something everyone in the industry was watching closely. When it failed, the cheaper base game/MTX model wasn't embraced. What would REALLY mess you up is if you saw the consumer research on lower price points. A $49.99 price point, for example, is received by consumers as a direct reflection of a games quality. Not only will you sell for a lower price, you'll sell far fewer units at $49.99 than by selling the exact same game at $59.99 (talking disc based stuff here). The purchase intent of a $49.99 game falls off meaningfully from the exact same game description at $59.99.
I can't really blame consumers on that one.

The games that weren't being released for $59.99 a year or so after the switch usually were actually notably worse games, which is why they got the price cut.

Given how many bad licensed games you could run into, consumers had to get pretty cautious on what they were picking up, so once the correlation popped up, it became ingrained.

Though with the digital market people are more open minded so there seems to be some hope for staggered pricing again.

The soft price cuts we saw were pretty interesting though, where games would basically release at $40 by being on sale for $20 off right after release. I remember Dragon Age: Origins doing something like that.
 
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