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The Order 1886 | Impressions Thread of not shooting the messenger.

Actually it's quite intuitive, hitting the left/right side of the pad 'moves' the character to the left/right respectively.

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This game looks absolutely incredible.
 
Ok well sorry I actually have a job and haven't had time to read 234324 pages of impressions :p

Seriously, part of my resistance is the desire not to spend another $60 on a game when I just bought Evolve and have BB, SotFS and W3 coming up.

But, as usual, GAF has peaked my interest, and now I'll be watching the review scores and impressions closely to see if I need to come along for the ride. Cantankerous or not, this is why I love you guys . . .

It's a lot to sort through.

Nib was good enough to compile most impressions into a couple of posts

http://www.neogaf.com/forum/showpost.php?p=152553101&postcount=3589
http://www.neogaf.com/forum/showpost.php?p=152553161&postcount=3591
 
For the french gaffers, Auchan (a mall) make a great deal for the Order.
Buy the game at Auchan, and if you want to resell it, they 'll take back the game for 40€ until the 20 mars.

1424277086-auchan-the-order-1886.jpg
 
played the first 4 episodes so far

Pro
  • Never saw such realistic and mind blowin graphics, no Game has better graphics yet
  • Sound of weapons, environment and characters is just excellent
  • Story seems to be very interesting, there a lot of questions
  • Gun Handling is well done, feels very good - there are a few weapons
  • very intensive game, atmosphere is brilliant, especially in episode 4

Contra
  • only 1 thing, i think the Cutscenes are too long and some are too long.. its not annoying but i wish there should be less.

It's a great game so far, played 3.5 - 4h for the first 4 episodes, have begun the 5 episode now.
 
Was going to pass on getting this right away but the $40 for $50 psn credit ebay deal + the $15 for spending $100 is making it hard for me to resist. I would losing money by not buying it!
 
Umm, Chapter wasn't just
a cutscene and some walking around. There was a long ass shooting sequence. Maybe because I played on hard and died a couple times during it, but they were waves of enemies that I actually thought was annoying.
Wasn't chapter 2
just the council meeting?

Edit: I'm referring to this. The start of the sequence after that is even referred to as Chapter 3.
 
played the first 4 episodes so far

Pro
  • Never saw such realistic and mind blowin graphics, no Game has better graphics yet
  • Sound of weapons, environment and characters is just excellent
  • Story seems to be very interesting, there a lot of questions
  • Gun Handling is well done, feels very good - there are a few weapons
  • very intensive game, atmosphere is brilliant, especially in episode 4

Contra
  • only 1 thing, i think the Cutscenes are too long and some are too long.. its not annoying but i wish there should be less.

It's a great game so far, played 3.5 - 4h for the first 4 episodes, have begun the 5 episode now.

Y'all are hyping me uppppppp
 
Define next gen gameplay please.

The equivalent of something like Re4 in terms of defining a new style, or gears of war last gen. I think if the soft body stuff like the metal bending etc had remained in the game in a more consistent/impactful way, that would have been something very next-gen.
 
Fuck it, i have the PS4 on my 32 in the bedroom, i'll hook it up on the 55 in the living room for the weekend, this game seems to deserve it lol
 
Impressions part 3.
Just finished the game. Took about 10 hours on medium. A friend also took around the same time, so I think that's typical if you take your time. Only difficulty came when they threw like a dozen soldiers at you, or when those grenade lobbers showed up, forcing you to abandon your cover.

Gameplay wise I'd say it's competent, the Blacklight thing was nice although I rarely remembered to use it. QTEs weren't too bad. Aside from the RE4-like melee fights, they only show up like 5 or 6 times in the entire game. Even the stealth sections were okay, although having to time your triangle press to take out an enemy from behind felt unnecessary.

Had some weird glitches happen, such as the weapons menu not showing up sometimes, or some weapons disappearing, and one time an enemy was just standing around despite my being mere meters away. Very infrequent, though.

The game will be enjoyed mainly for its presentation, and it excels there. Really amazing attention to detail. And unique setting, too. Too bad the story seems to abruptly end.

I enjoyed my experience with the game, but I don't think I'll return to it. The game doesn't even tell you what collectables you've missed on which chapter, and you can't skip cut-scenes.
Alright so I finally beat it, it took me at least over 9-10 hours playing on Hard. Died a couple of times so had to re-do certain areas. This is an add-on to the impressions I shared earlier so I guess you can call this my final impressions

Overall I feel the games main issue is pacing. There are some gameplay gripes as well that I mentioned but I feel like this is the biggest thing.

The shootouts are fun albeit simplistic but in the beginning they are spread far too thin. They share the spotlight a bit to much with downtime moments and cutscenes. Where I feel far later in the game they hit that right balance all the way down to the conclusion.

The story is overall pretty good and sets up the universe perfectly for future story lines and sequels. The storyline however also suffers from pacing issues and I feel that it didn't really hook me until later in the game

Personally if you are into these types of games (heavily story driven) then definitely go for it. If you are looking for a TPS but not very much into the story aspects within games this may not be for you. If you dislike heavily story driven games and linearity in general avoid.

Can't wait to see where they take the franchise next hopefully there will be many improvements.

After approx. 3hours and a half in, near the end of chapter 3, already more than 30 screenshots taken, I must say it's a better game than expected.
Gameplay / gunplay is fun (though very linear), controls are tight, graphics are the best ever in a console game - no contest, frame rate is rock solid, sound design is top tier and voice acting is up there with TLOU... True, The Order doesn't try anything groundbreaking, but pretty much everything about it is polished and well done (except the AI).
I am impressed by RAD's "first" game, and now every other games I own suffer from obvious jaggyness...
So I have been playing this games for seven hours. It think i am on chapter 12 or 13 so here are my impressions

+ game is beautiful . Best looking game on any platform including pc. Not only it looks good it feels grounded and art matches the technical excellence. I cant describe why but it has CG feeling to it. It reminds me of concept CGI videos some times. Animation is also terrific.

+ Voice acting and music is great. Music is really haunting and unique. Guns also sound very punchy

+ Game play is also good. Sir Galahad moves much faster than i expected but the guns feel much heavier than Uncharted etc. Also guns pack quite a punch. Cover is assigned to a but but there is also soft cover when you get close to it. it takes some time getting used to tough

+ Pacing is good

+ Characters and their interaction feels very natural and all of them feel grounded .

+ did i mention how beautiful this game is

= playing on hard some times AI feels great other times very stupid. don't know why so i am neutral on this aspect. when it works its great when not then you know.

- QTE melee. i don't generally hate qte and they are quite punchy but you lose this sense of controlling character. like camera angle changes and it feels very disjointed

- start of the game is very slow. like really really slow

- Lore surrounding the game is great and without mentioning any spoiler ill just say that story is just ok. much better than many other games but i was expecting some thing more or different. any how this is personal preference so wont go into details

- Transitions from game play to cut scene are not as seamless as i hoped for a game with no prerendered cut scenes


Over all i am enjoying it a lot. it gives me feeling of playing RE or Maxpayne for the first time.

If you like cinematic shooter without too much other craps to do then this is game for you . if you are a guy which perfers open areas and wild wilderness to explore with xp leveling etc then don't even bother .

My rating uptill now Tombraider Out of Uncharted 2
Played up until Chapter 9 last night. Some quick impressions:

-Graphics are absolutely incredible. Audio is in the same ballpark as well, lots of detail can be heard in sound effects and voice recordings. The acting is really well done.

-The game is as linear as you can get. Literally point A to point B. No side hallways to explore, no extra rooms/areas to go in. Disappointed in how linear it is, especially given how incredible the environments are. Seeing more of them at my leisure would've been a blast.

-Environments are exquisitely detailed. The whole "vibe" of the world comes through really well. Art direction second to none.

-Shooting parts are fun and control well but they are few and far between and are often far too short to get any sort of extended satisfaction from them. There are some weapons I've only seen/used once so far, there are not enough opportunities to get familiar with the arsenal in the game.

-Shooting feels really good. Enemy feedback when shot is great. Gun sounds are visceral and sharp.

-The game takes control away from you far too often. There are long stretches where you are pushing forward on the left stick for about 10 seconds before the game takes control away from you, and it happens repeatedly. It's super annoying. LOTS of forced walking segments, lots of QTE's. It can actually get a bit boring to play during these segments.

I have some videos of my personal playthrough if you want to see me play through some of it.

Any questions I'll be glad to answer.

Okay I'm two hours in:

Pros:

-Game is incredibly gorgeous, everything is highly detailed, from the environments, down to the clothing and objects in the world.
-The 4 knights are really well acted and written. The brief little cutscenes for small things like showing Gallahad crouching behind cover, or planning a sneak attack with your partner, really work (I realise now) because they keep you feeling like you're in a movie
-The controls and guns feel perfect
-If you've watched the long gameplay demo, the game feels like that so far. Once you're past the slow intro portion, everything moves along at a brisk pace and you don't want to stop playing or the game to end.
-THe knights' uniforms are really cool, particularly how they vary for different ranks

Cons:

-You can't switch shoulder views (left to right)
-During cutscenes, there's a slight stiffness in the characters' eyes. It's particularly noticeable in Igraine to me, for some reason, and also because the voice acting is so natural that it stands out.

Are the black bars irritating anyone?

Not me. Gives a really great cinematic feel, I played The Evil Within and felt that it was like a demo for how The Order would feel with the black bars.

Gameplay is fun, combat seems fluid and never out of a movie scene.

Lighting is pretty great, indoors the game looks superb. Outdoors has some of the flaws (graphically speaking).

Why were people throwing around the campaign being 5 hours? I'm six hours into it and from the looks of things I have some more to go. I'll finish it by tonight and will write my overall impressions of the game. So far I love it. It's not mind blowing but the game has continually surprised me visually and I love the story and world. I have a feeling critics are going to be harsher on it than it deserves.

It's a 24 hour ban, fuck'em.

The visuals are superb and at times ridiculously amazing, no differences whatsoever between cutscenes and gameplay. The lighting is spectacular, texture work, shaders, animations oh man. Went through the prologue in an hour just staring at the surroundings. I'm also digging the gun play and voice acting a lot.
 
Chapter 5
how the fuck do you kill the dude with the metal helmet and shotgun? Wasted a whole round on his body and still alive lol
 
Even the flame looks realistic.

The game definitely shames every other developer on presentation and attention to detail! I'm scared of how good games will look on this generation of consoles in 5 years time after The Order and Driveclub's weather effects. The Order has even made Uncharted 4 seem underwhelming (graphically) from what we've seen so far. Though in Naughty Dog we certainly trust! I really hope this reviews and sells well enough to garner a sequel, I love the world and lore they seem to have built and I cannot wait to see it for myself!
 
Define next gen gameplay please.

Apparently it means super awesome graphics with 16x AF, MSAA x4, 60 FPS with thousands of NPCs on the screen in an open world game all of which you can interact with and affect their virtual lives while also being an unstoppable badass that you can custom create and build up using RPG elements as a First Person Action Adventure Racing Shooter RPG.
 
To the people who've played it,what exactly is the best thing about this game besides the graphics?

Lafayette, lol. Seriously, gunplay, art direction and attention to details, acting and OST. With "attention to details" I'm not talking about graphics, mind you. Crysis is a good example of crazy graphics but shallow, uninteresting environments, while TO puts focus on both with great results. Pretty much like AC Unity, just to give you a reference, a lot of charm but no performance issues this time.
Worst thing is probably the AI and, this is something I really care about,
the relationships among characters are not built well enough to make any impact when something important happens.
 
Apparently it means super awesome graphics with 16x AF, MSAA x4, 60 FPS with thousands of NPCs on the screen in an open world game all of which you can interact with and affect their virtual lives while also being an unstoppable badass that you can custom create and build up using RPG elements as a First Person Action Adventure Racing Shooter RPG.
Sounds pretty next gen.
 
Me over the next day or two.

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I don't want to hype you any more but remember when you first saw mgs2 tanker level. Or when you first saw burning building in u2. Or when you first see sunrise in Crysis. This game left ssame impression on me. Seriously it gives you feeling that you can touch the screen and feel the texture the materials. you feel like this is a real location and you are there experiencing it.
 
Pending permission, The Order 1886 will be the subject of one of Infinite Medium's new series that involves taking apart technology and design to examine and explain it in laymens. Prior to this, we will be releasing a graphics primer, and possibly touch upon some of last year's major VFX in movies in a second episode, before moving on to (hopefully) The Order and Driveclub :)
 
I don't want to hype you any more but remember when you first saw mgs2 tanker level. Or when you first saw burning building in u2. Or when you first see sunrise in Crysis. This game left ssame impression on me. Seriously it gives you feeling that you can touch the screen and feel the texture the materials. you feel like this is a real location and you are there experiencing it. the is no flashy lightning but it feels so real.

Nib is gonna be straight out hunting the mail man.
 
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