Digital Foundry Performance Analysis: The Order: 1886

Its not even close to sharp.
No. But it looks great imo. I'm of the opinion that it fits the setting and atmosphere. Also.. I kinda feel some games have textures that are too sharp/ too digital.

Also, it looks sharper in motion than in these screens. Screens look blurrier for some reason.

Anyway, the game looks insane. Whatever they do, i hope more devs start doing it, when it comes to graphics.
The artdirection is of an insane quality imo. These guys and girls (artists and artdirector) have a great future ahead of them.
 
These are not complaints, but observations that the game presents a soft image. This is undeniable and not really open for debate.
Image Quality, as a term used on this forum, generally means the overall picture quality. This encompasses presence of aliasing (geometry, shader, shadow, effects), object detail and image resolution. Yes, this game is beautiful and deserves credit for it (personally, I like its low-fi look), but there are compromises made to achieve this beauty and some are simply pointing them out. Pretty standard fair for a technical thread where you can expect people who like tech, to discuss tech. Calling people lunatics doesn't help lend your opinion much weight.
Well that's a slippery slope because if you had a game on both pc and console where the PC had good quality motion blur, good dof, HBAO+ etc.. whilst the consoles had none, you know how that story would roll. PC gamers would say that pc have all these effects not present in the console version, perhaps they would call the consoles weak as well.

Even on the PC, there are compromises made for any pc gamer to get playable framerates in their games, if they opt for high detail etc..To suggest it here is to be dismissive about what the order has accomplished. The last I checked MB, DOF and all the effects used in the order are not free (gpu wise), some of these effects are not cheap either. Last I checked 4xMSAA was not free and PPAA does require some cycles. Coming here and trying to diminish what this game has done is really all I'm seeing here.
 
Well that's a slippery slope because if you had a game on both pc and console where the PC had good quality motion blur good dof, HBAO+ etc.. whilst the consoles had none, you know how that story would roll. PC gamers would say that pc have all these effects not present in the console version, perhaps they would call the consoles weak as well.

Even on the PC, there are compromises made for any pc gamer to get playable framerates in their games, if they opt for high detail etc..To suggest it here is to be dismissive about what the order has accomplished. The last I checked MB, DOF and all the effects used in the order are not free (gpu wise), some of these effects are not cheap either. Last I checked 4xMSAA was not free and PPAA does require some cycles. Coming here and trying to diminish what this game has done is really all I'm seeing from that crowd.
I was wondering when that chip on your shoulder would start showing.

Anyways yes, people pointing out that the game isn't sharp like you claimed it to be is totally a conspiracy by PC gamers to downplay the game's visuals. You got us man!

No. But it looks great imo. I'm of the opinion that it fits the setting and atmosphere. Also.. I kinda feel some games have textures that are too sharp/ too digital.
Yea, it suits the game fine definitely.
 
A lot of that fog you are seeing is actually just film grain... true story! Film grain makes games look foggy!

This... is sharp:
16528251886_abb417cc62_k.jpg
Well, that has obscene amounts of edge enhancement applied to it, so of course it's 'sharp'.

I just tried applying unsharp mask in photoshop to some of The Order screens, and sure enough it makes them far sharper looking too. Which, of course, you can do on the TV as well, by turning the sharpness up.
 
Well that's a slippery slope because if you had a game on both pc and console where the PC had good quality motion blur, good dof, HBAO+ etc.. whilst the consoles had none, you know how that story would roll. PC gamers would say that pc have all these effects not present in the console version, perhaps they would call the consoles weak as well.

Even on the PC, there are compromises made for any pc gamer to get playable framerates in their games, if they opt for high detail etc..To suggest it here is to be dismissive about what the order has accomplished. The last I checked MB, DOF and all the effects used in the order are not free (gpu wise), some of these effects are not cheap either. Last I checked 4xMSAA was not free and PPAA does require some cycles. Coming here and trying to diminish what this game has done is really all I'm seeing from that crowd.

It's not a slippery slope, it's discussion about rendering technology, techniques, how they're employed and what's possible on the cutting edge of real-time graphics. If some people take some opinions as an affront, there's not much anyone can do. Art can be compared to other works of art, that's what's going on here.
I don't know why you're going on about imaginary discussions concerning imaginary games and then posting sarcastic statements about the cost of effects. Once again, I like how the game looks and it's clear the look is completely deliberate. Nothing takes me out of a game like aliasing artefacts and they've done everything they can to obliterate them.
 
Nobody is 'spinning' anything. You're using the word 'sharp' when the widely known use of the word suggests the game is anything but. There's nothing juvenile about pointing it out. Its not even semantics, its about using proper terms for effective communication, which tends to be important in a graphics tech discussion.
Well, I've already explained that a million times. Seems like you will continue beating that drum. Anyway, the order 1886 is the most detailed game I've ever seen, it also has the best IQ I've seen in any game.

IQ, animation and art style aside (the first two can't be compared directly because CGI movies are rendered offline), overall assets in video games still have quite a long way to go to match CGI movies. Textures and shading(especially with PBR) may be getting very close, but other stuff like hair/fur simulation, individually rendered leaves, and overall consistency still have a long way to go. Lighting and ambient occlusion (which is actually a cheap trick which will be useless when real time ray tracing is implemented) could also use improvements. But The Order does look mind blowingly awesome and about on par with CGI from years ago.
We will see how things progress further into the generation then, as more platform games emerge and when more competent developers undertake them. I'm all about seeing what strides will be made.
 
Well, I've already explained that a million times. Seems like you will continue beating that drum. Anyway, the order 1886 is the most detailed game I've ever seen, it also has the best IQ I've seen in any game.

We will see how things progress further into the generation then, as more platform games emerge and when more competent developers undertake them. I'm all about seeing what strides will be made.
Oh, I'm sure games from the end of this generation will look significantly better than even The Order 1886 or Uncharted 4. As time goes on, devs learn how to code for the hardware more efficiently and games will look better. This gen will be no different despite the x86 architecture being very easy to develop for.
 
Oh, I'm sure games from the end of this generation will look significantly better than even The Order 1886 or Uncharted 4. As time goes on, devs learn how to code for the hardware more efficiently and games will look better. This gen will be no different despite the x86 architecture being very easy to develop for.

This is not only hardware related. Rendering tech is a field of ongoing science and tools evolve around hardware. This doesn't mean devs know the hardware better necessarily but the whole software itself improves which result in better graphics. Implementing new ideas,algorithms,formulas takes time.
 
I was wondering when that chip on your shoulder would start showing.

Anyways yes, people pointing out that the game isn't sharp like you claimed it to be is totally a conspiracy by PC gamers to downplay the game's visuals. You got us man!


Yea, it suits the game fine definitely.
in fairness, whether you realize it or not you only seem to pop up and post a lot in threads regarding the graphics of console games...

A lot of that fog you are seeing is actually just film grain... true story! Film grain makes games look foggy!

This... is sharp:
16528251886_abb417cc62_k.jpg


This is not-sharp:
the-order_-1886_20150218200929.jpg

sharpness aside...one of those images looks "right" and "natural." And its not the one set in France...
 
Glad to hear that the performance is locked. Not that 30 fps is stellar or anything, but it's to be expected with how good the game looks. I hate frame drops and tearing, so at least I don't have to worry about that.
 
in fairness, whether you realize it or not you only seem to pop up and post a lot in threads regarding the graphics of console games...
I think you'll find I pop up in lots of DF/graphics threads in general. But yes, I'm sure you know my posting habits better than I do...
 
Is that ... really what the game looks like? Because that looks like a Blizzard cutscene. It's gorgeous.

Seriously. Best looking game ever made. The only solace from this fiasco RAD can atleast be proud of is they have made the prettiest looking game in the world for now.
 
How many times i've already discussed this with You? Three? You exactly know, that quality is the same as in real-time cutscenes. Why are You spreading this fud?
It doesn't matter if the engine can do it, if the console would struggle to render something at acceptable rate. To me, it's clear that Ryse on XB1 would never be able to keep steady 30FPS in those cutscenes as it can hardly keep solid 30FPS in less demanding scenes during game. The Order does render everything in realtime, and with effortless performance, often times not even going into some kind of special 'cutscene render mode' like Ryse does when it displays its fully realtime cutscenes.

Sure that this looks better than 900 + FXAA, but only slightly better.
And IQ is destroyed. I can hardly see textures on the ground.
It looks significantly better than 900p+FXAA, and also visibly better than Ryse with 900p+SMAA. The kind of blur Ryse screens exhibit looks like gaussian blur due to upscale. Actually worse than that I guess, because gaussian would at least keep the detail that's there in place, just blur it. In this case, the thin detail would not even be there in the first place with 900p image, so there's less detail and blur on top. The kind of blur Seen in Order screens looks like what you'd get with adding effects and post processing on top of higher res image, and it doesn't obscure the thin geometric detail like on that crane. I also don't see the ruined detail elsewhere. I mean, all the detail that I expect to be there is visible under the layer of postprocessing, and in motion it would reveal itself even better due to sub pixel resolve.

Here's what a similar kind of crane looks like in BF4 on PS4 (900p + FXAA). The kind of detail resolve seen in The Order is not only "slightly better" to me. In motion the difference would only be more profound. Trust me, I'm playing BF4 right now, and while I'm impressed with the visuals quality and practically unflinching 60FPS performance during campaign so far, the motion aliasing can look *ugly* at times, like when you move the camera and the branches, twigs and tree tops in front become humorously half the thickness while the camera moves, and back to normal thickness when the camera stops (probably due to how FXAA handles, or rather doesn't handle sub pixel detail at all). Such thing would never happen if there was MSAA. *edit* fixed screenshot link.

iS9IG38iHLeKw.jpg


The Order Image again
ibddQt29PMHAip.jpg
 
It's not a slippery slope, it's discussion about rendering technology, techniques, how they're employed and what's possible on the cutting edge of real-time graphics. If some people take some opinions as an affront, there's not much anyone can do. Art can be compared to other works of art, that's what's going on here.
I don't know why you're going on about imaginary discussions concerning imaginary games and then posting sarcastic statements about the cost of effects. Once again, I like how the game looks and it's clear the look is completely deliberate. Nothing takes me out of a game like aliasing artefacts and they've done everything they can to obliterate them.
Well you're stating the obvious and nobody is taking an affront to game comparisons, the only decider is whether there is any truth or is it veritable that a 900p game have similar IQ to a native game where both have similar pp effects. That was the initial argument with KKRT.

As for your latter statement, you implied that RAD made a compromise in IQ to get the game looking as good as it is and that's the furthest thing from the truth. I indicated that high quality MB, DOF and AA are not compromises to IQ. As you yourself have agreed, the way the game looks is very much intentional relative to it's tone and atmosphere.

At this point this is laughable because soon someone will say a game has bad IQ because a game is going for a night-time atmosphere. The argument is just silly tis all.
 
well yeah, DF threads...which are 99% about console games anyway...thanks for backing up my point *high five*
The majority of games that come out are actually multiplatform and have PC versions. You don't know what you're talking about. And DF threads are far from the only threads I post in. :/ That is possibly where our paths tend to meet most often since you tend to post primarily in console/PS-specific threads though, and I'm guessing you're making a wildly ignorant assumption about where I 'only' post as a result.
 
The majority of games that come out are actually multiplatform and have PC versions. You don't know what you're talking about. And DF threads are far from the only threads I post in. :/ That is possibly where our paths tend to meet most often since you tend to post primarily in console/PS-specific threads though, and I'm guessing you're making a wildly ignorant assumption about where I 'only' post as a result.

yes, there are PC versions, and yes the PC version is talked about in the article. But lets not try to delude ourselves and actually think for a second that these articles (or the threads/discussions they spawn) are written with the PC version in mind...

they are created almost exclusively to feed people's need to see which console has the better version of the game...period...

Now, that being said...there is no PC version of The Order...

the fact that our paths "cross" in DF threads just further proves my point however...regardless im done dragging the thread OT...everyone knows what im talking about anyway
 
yes, there are PC versions, and yes the PC version is talked about in the article. But lets not try to delude ourselves and actually think for a second that these articles (or the threads/discussions they spawn) are written with the PC version in mind...

they are created almost exclusively to feed people's need to see which console has the better version of the game...period...

Now, that being said...there is no PC version of The Order...

the fact that our paths "cross" in DF threads just further proves my point however...regardless im done dragging the thread OT...everyone knows what im talking about anyway
You don't have a point man. You're factually incorrect. And have no idea what you're talking about.

As for why DF articles are created, there is no one and sole reason. A lot of people, perhaps not you, actually have a genuine interest in graphics and graphics tech regardless of platform. A baffling proposition to you I'm sure, but rest assured, these people exist and I am one of them.
 
As for why DF articles are created, there is no one and sole reason. A lot of people, perhaps not you, actually have a genuine interest in graphics and graphics tech regardless of platform. A baffling proposition to you I'm sure, but rest assured, these people exist and I am one of them.

i actually enjoy the tech discussion and thats why i read them...but we are all kidding ourselves if we think the technical analysis is what the vast majority of the clicks are for...everyone knows this, why is it shocking to you?

you think DF articles would even be a blip on the radar if it wasnt for the console comparisons they make?
 
i actually enjoy the tech discussion and thats why i read them...but we are all kidding ourselves if we think the technical analysis is what the vast majority of the clicks are for...everyone knows this, why is it shocking to you?

you think DF articles would even be a blip on the radar if it wasnt for the console comparisons they make?
I'm really not understanding how this has any relevance to what you accused me of.
 
in fairness, whether you realize it or not you only seem to pop up and post a lot in threads regarding the graphics of console games...



sharpness aside...one of those images looks "right" and "natural." And its not the one set in France...

Is this really how we are going to start phrasing the discussion in tech threads? Right and natural?

Speak out what you mean by describing it in the image and in non-catchall adjectives.
Comparison commentary

You still haven't explained what you mean by "edge enhancement." Would you mind?
 
Is this really how we are going to start phrasing the discussion in tech threads? Right and natural?

Speak out what you mean by describing it in the image and in non-catchall adjectives.

lol...

natural, organic, realistic...take your pick...i dont think there really is a "tech" term for what The Order brings to the table...is it a softer image? sure thats obvious..but i dont think its some sort of compromise that was made by the developers...its just their vision...

the world around you is not full of razor sharp, pin straight edges...in fact next to nothing out in the world is...one of those images looks much more like the world around us then the other...

i agree with you that in a pure "IQ" discussion (at least as it tends to be used here on GAF) that the AC image is certainly cleaner, and crisper than The Order...im not sure how one could argue against that...
 
lol...

natural, organic, realistic...take your pick...

the world around you is not full of razor sharp, pin straight edges...in fact next to nothing out in the world is...one of those images looks much more like the world around us then the other...
I'm not sure but the world doesn't look like I'm wearing the wrong glasses on top of a bad connection from my eyes to my brain(film grain).
 
I'm not sure but the world doesn't look like I'm wearing the wrong glasses on top of a bad connection from my eyes to my brain(film grain).
Ha ha, no, obviously not.

I still believe this is simply a good alternative to the image quality issue on consoles. You see, we know damn well that super sampling AA isn't going to be possible in a game with visuals of this quality (though SSAA could be used on these systems with much less demanding titles, of course) and I do believe the filmic look is basically an alternative. If they cannot possibly achieve the clarity of a high quality photograph then it makes more sense to target film which is, in general, rather soft in appearance.

The idea is to eliminate temporal artifacts and produce a very stable image in motion, which The Order most certainly delivers, but it has to resort to more dramatic post-processing solutions to achieve that. The superior method just isn't computationally possible.
 
I'm not sure but the world doesn't look like I'm wearing the wrong glasses on top of a bad connection from my eyes to my brain(film grain).

obviously film grain is part of the vision that the developers have always said they were going for since day 1...

as for "wearing the wrong glasses" do we need the hyperbole?
 
sharpness aside...one of those images looks "right" and "natural." And its not the one set in France...

If my surroundings in real life ever start looking like that Order shot I'll know it's time to find a good optometrist. Not saying you can't prefer that look or it can't make sense in games as an artistic choice but it doesn't appear natural to me at all.

Same goes for the superblurry Driveclub shot above (the game can look so much better and more realistic imo).

Well, that has obscene amounts of edge enhancement applied to it, so of course it's 'sharp'.

Yep, there's something not quite right with that one too.
 
It looks significantly better than 900p+FXAA, and also visibly better than Ryse with 900p+SMAA. The kind of blur Ryse screens exhibit looks like gaussian blur due to upscale. Actually worse than that I guess, because gaussian would at least keep the detail that's there in place, just blur it. In this case, the thin detail would not even be there in the first place with 900p image, so there's less detail and blur on top. The kind of blur Seen in Order screens looks like what you'd get with adding effects and post processing on top of higher res image, and it doesn't obscure the thin geometric detail like on that crane. I also don't see the ruined detail elsewhere. I mean, all the detail that I expect to be there is visible under the layer of postprocessing, and in motion it would reveal itself even better due to sub pixel resolve.
Thank you............

Even in some sunny looking games when you look into the distance, you really can't resolve much detail. Games like ACU are terrible for this with low quality detail in the distance.

ibg0Iyl9dajDgq.jpg


Looking at this shot, I can make the boat way into the distance, buildings way into the distance with chimneys, the lines and pulleys on cranes are visible. Tonnes of geometry. Lines are actually straight way into the distance, they're not jaggy (join a line) low detail messes like in many games we see these days. Despite the PP, I can make these details just fine, that's what I called sharp. The background detail looks very rich to me despite the PP effects.

Lord Error said:
Here's what a similar kind of crane looks like in BF4 on PS4 (900p + FXAA). The kind of detail resolve seen in The Order is not only "slightly better" to me. In motion the difference would only be more profound. Trust me, I'm playing BF4 right now, and while I'm impressed with the visuals quality and practically unflinching performance during campaign so far, the motion aliasing can look *ugly* at times, like when you move the camera and the branches, twigs and tree tops in front become humorously half the thickness while the camera moves, and back to normal thickness when the camera stops (probably due to how FXAA handles, or rather doesn't handle sub pixel detail at all). Such thing would never happen if there was MSAA.
I said I wouldn't buy a 1080p game, but I wanted to play the campaign in BF4 so I bought it on sale for $12. Like you, I find the game looks nice, obviously it would look better at native but I did come across some nasty shimmering/aliasing issues, especially when you get out of the tunnel/broken building in the first level where the superior gives you the bino. I found that this area looked nice don't get me wrong, but without the nasty aliasing it would look so much better. Agreed though, some of the fine detail do fall apart in the distance and to some degree closer to you.

I did enjoy the campaign, very short though.


EDIT: I could not see your bf4 pic before, that's the area I'm talking about.
 
obviously film grain is part of the vision that the developers have always said they were going for since day 1...

as for "wearing the wrong glasses" do we need the hyperbole?

If one was to see literally as in The Order, I don't think that is hyperbole
 
You still haven't explained what you mean by "edge enhancement." Would you mind?
It's the glowing halo around the contrasty edges which you get when you apply post-proc sharpen (also called edge enhancement) to an image. An Unsharp Mask filter in Photoshop, or downsample with sharpen option in Photoshop is a way to produce this on any screenshot you want. That image has it in spades (look around assassin's head), and it looks similar/same to what you get when you turn sharpness on your TV up.

That would be me. :) Gaf is very predictable these days. Anyway, it already started on the last page, so let's not keep it going. It clearly has AF, just not good enough for distant textures to look clear. And BTW, I don't think any game is close to matching the latest CGI movies. The Order looks almost as good as CGI from 10 years ago, though
I think when people say that (myself included) they don't think of latest Disney or Pixar stuff, but more like CG used for that one Assassin's Creed Unity trailer, which this game really does look very close to IMO.
 
If one was to see literally as in The Order, I don't think that is hyperbole

The fact that our eyes can even resolve the difference in sharpness between "The Order" shot and the AC: U is all the evidence one needs to say whether or not something that is desharpened is more "natural."
 
There seems to be 2 camps here in the thread.

1) I want sharper images in exchange for more aliasing in motion!
2) I want less aliasing in motion in exchange for blurrier images!

We can't have everything. That is unless you have a monster rig that can downsample latest games from 4k.

Also I think the biggest achievement RAD had made for the game's graphics is the steady frame rate. I was half expecting Ryse level of choppiness since the game seemed to be all about graphics but I was wrong.
 
I really shouldn't wade into these threads because they can get so nutty but one thing I find entertaining is that if you put two TV's in a Gamestop and had a maxed version of the best looking PC game right now be it Ryse or AC Unity and then put The Order on the other tv people would pick The Order as being not just graphically more impressive but substantially so. Who cares what your eyes see though when the tech behind it can be argued right?
 
The technical achievement that this game is happens to be what is most pushing me to get it. I mean to get this much out of a $400 box is insane. It's what rubs me the wrong way about PC vs. Console because the price points are so widely different that it's not a good comparison. I mean try to play any AAA game on a $400 PC and you probably won't even be able to run Windows on it. I'm always impressed with how much great devs are able to get out of consoles. Reminds me a bit of the Time Raider DE thread.
 
I really shouldn't wade into these threads because they can get so nutty but one thing I find entertaining is that if you put two TV's in a Gamestop and had a maxed version of the best looking PC game right now be it Ryse or AC Unity and then put The Order on the other tv people would pick The Order as being not just graphically more impressive but substantially so. Who cares what your eyes see though when the tech behind it can be argued right?

See, posts like this aren't doing anything other than make threads even more.... nutty. Especially tech threads. Also I'm interested in seeing your data as apparently you have conducted extensive experiments on this matter.
 
I really shouldn't wade into these threads because they can get so nutty but one thing I find entertaining is that if you put two TV's in a Gamestop and had a maxed version of the best looking PC game right now be it Ryse or AC Unity and then put The Order on the other tv people would pick The Order as being not just graphically more impressive but substantially so. Who cares what your eyes see though when the tech behind it can be argued right?

Right guys?
Technically, none of these games you mentioned are better, so I guess that helps too.
 
Visuals do indeed look immense after watching some more high quality videos. Question is whether this game is worth it for the graphics alone. That's assuming it has bad gameplay mind, which is up for debate.
 
See, posts like this aren't doing anything other than make threads even more.... nutty. Especially tech threads. Also I'm interested in seeing your data as apparently you have conducted extensive experiments on this matter.

Bro I got a floating avatar of the greatest fighter in the world representing me of course I am going to contribute some nuttiness.
I also conducted this experiment over a week long process but all the footage I recorded got corrupted when I dropped my phone in a puddle.
 
Visuals do indeed look immense after watching some more high quality videos. Question is whether this game is worth it for the graphics alone. That's assuming it has bad gameplay mind, which is up for debate.

Not bad but not enough of it for a full price shooter.

And yes the game is stunning, the most beautiful game i've played.
 
DF have a new competitor in game analysis.
Gamingbolt
are apparently doing full analysis now
KuGsj.gif


OT - Sounds like they did a great job for their first console game with great performance. Really though DF writers need to stop with the gameplay commentary in these pieces.
 
Another BF4 example. You are simply never going to see this level of jankiness on similarly thin objects in The Order:

ixFhlqlzEcnrN.jpg
Ugh, I'll never understand why they didn't use vector ribbons for power lines. They should have eliminated those nasty electrical towers as well. They just look nasty. It takes quite a bit of SSAA on the PC to clean them up to a respectable level and, even then, they're still not perfect.
 
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