FAST Fusion - Switch 2 - Digital Foundry Analysis

I'm excited to play this after the patch. These devs have historically been great at listening to feedback and making updates, so I'm sure we'll get this to a great place eventually.

Honestly, the biggest takeaway from the video for me was that they were able to use DLSS to upscale to 4K. DF previously believed that would be impossible for a 60fps game, since their testing on similar hardware had a frame time cost of ~18ms to upscale to 4K.

That means that the Switch 2 has some kind of bespoke implementation of DLSS. It'll be really interesting to hear more about that eventually.
 
The answer is the same as the one your girlfriend gives you during sex.

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Jokes on you, i dont have a girlfriend or do sex.
 
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Docked
1080P | 60fps - 540p
1440P | 60fps - 504p
4K | 60fps - 648p
4K | 30fps - 720p

Handheld
1080p | 60fps - 360p

360p is diabolical

Those resolutions .... :messenger_grimmacing_ Switch 2 is not competing with Xbox Series S ....
 
I mean. i did notice the image is not super clean. But to be honest, with the fast action going on. It's kinda hard to get bothered by when you are trying to keep your eyes almost bleeding on the track ( especially when it's on high speed level ).

the game in general looks pretty, and it's really very addictive.

with that being said. i will continue playing it next week when its gets updated too
 
Regardless of it's look (which I still think looks great) game is fucking amazing! Plays so well. Is extremely fun and a really overlooked game in the Switch 2's launch. Some would say a racing game that is very mature even though supposedly Nintendo release "kiddy" racers...
 
You didn't play the game though did you?
I'm serious, you won't have time to look at any image artifacts, you risk crashing just quickly glancing down at your boost meter. With that insane speed there is so much you have to be laser focused at; curves, jumps, opponents, color boosts, pickups, different routes, obstacles, etc. And you quickly advance and get faster hover crafts and more complicated tracks. The game is awesome 👌
I've played the game and I easily notice those artifacts, it's like a very visible shimmer around all edges, game is beautiful but they stopped the ball with the IQ
 
Honest question man, is it a ..."game" game or is it more of a tech demo to show off the S2's capabilities ?

This looks like Rogue flight - a game which looked amazing (bought it, finished it) but it was very light gameplay wise and never played it again...

Cheers
At just 15$, it is worth it. Will you notice the artifacts? Most probably yes, it doesn't matter when you are going full speed. The courses are decent, and I haven't tried it yet but split-screen should be a blast (just like fastRMX). It is a great game that deserves to be appreciated by a wider audience. I hope Shinen has a PC port lined up.
If they're releasing a pure 1440p patch, why not do 900p or 1080p and then use DLSS for image quality from there?
Because DLSS is not free on a mobile SoC with a pathetically low tensor core count. The render time budget might be too much and that GPU time might be better spent on generating native pixels than having the tensors compute fake pixels. It's just speculation though, I hope there are some GDC presentations that can shed some light on the render cost of DLSS upscaling on the S2.
 
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At just 15$, it is worth it. Will you notice the artifacts? Most probably yes, it doesn't matter when you are going full speed. The courses are decent, and I haven't tried it yet but split-screen should be a blast (just like fastRMX). It is a great game that deserves to be appreciated by a wider audience. I hope Shinen has a PC port lined up.

Because DLSS is not free on a mobile SoC with a pathetically low tensor core count. The render time budget might be too much and that GPU time might be better spent on generating native pixels than having the tensors compute fake pixels. It's just speculation though, I hope there are some GDC presentations that can shed some light on the render cost of DLSS upscaling on the S2.

There's never been a PC port of their Nintendo exclusive games
 
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