Digital Foundry: Donkey Kong Bananza - Nintendo Switch 2

Check how best looking last gen games looked, dkb clearly looks worse, examples:


Yes, its 30fps vs unstable 60, but we talking graphical fidelity here, not fps

Also, those games are technical marvels for PS4/xboxone.

Dk Bananza at the end of the day is a SW1 game ported to SW2
 
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TLDR: Even at that graphical fidelity which is below last gen consoles(aka ps4/xbone from 2013) switch2 in the middle of 2025 cant hold stable framerate in its 2nd month after launch already, game made by nintendo and supposedly took 7years so it wasnt rushed, quality of the dev team was top notch(former mario odyssey team), yet switch2 crazy hardware weakness got exposed so clearly already.
It bodes terribly for whole generation.

Same way it was obvious the matrix demo was too advanced/too heavy for current gen consoles(it diped under 20fps at times), u can tell game looking like that is already too heavy for switch2(likely coz of its terrible cpu, barely stronger from jaguar cpu we had in ps4/xbone).

Even current gen console cpu's arent considered strong now, they are after all downclocked/downvolted zen2 8c/16t cpu's that arent even at 4GHz, but switch2 cpu is a weakling in its own league.

Man, these kind of posts are absolutely hilarious
 
Check how best looking last gen games looked, dkb clearly looks worse, examples:


Yes, its 30fps vs unstable 60, but we talking graphical fidelity here, not fps


James Sawyer Ford used the exact same argument using Red Dead Redemption on PS3 saying no Switch game looked and ran better than this, to prove that the Switch was less powerful than the PS3.

Except for the fact that the very same game looked and ran better on the Switch.

Spider-Man remastered can run on the Switch 2, and so does Red Dead Redemption 2, or God Of War, or even GT7. You're comparing art style with graphical capabilities.
 
Check how best looking last gen games looked, dkb clearly looks worse, examples:



Yes, its 30fps vs unstable 60, but we talking graphical fidelity here, not fps

trying hard now aren't we?

all those games look the same.. and play the same.. with mostly static non physics base objects. no deformation at all. and even with all those lesser functions their frame rates are still well below DKs running on those consoles.



if DK had the horrible frame rates of those games it would be way worse.
 
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Dacvak Dacvak did you patch the game?


Nintendo patch notes are so fucking vague, but

General:

• ⁠"GameShare (Local User)" and "GameShare (GameChat)" options added for "Co-op Play" in the Pause menu.

• ⁠Various adjustments have been made to create a more comfortable gameplay experience.

I was hoping last point is perhaps a smoother experience, but the way they write it could mean anything
 
James Sawyer Ford used the exact same argument using Red Dead Redemption on PS3 saying no Switch game looked and ran better than this, to prove that the Switch was less powerful than the PS3.

Except for the fact that the very same game looked and ran better on the Switch.

Spider-Man remastered can run on the Switch 2, and so does Red Dead Redemption 2, or God Of War, or even GT7. You're comparing art style with graphical capabilities.

The thing is if peoples expect Nintendo to suddenly hire 500 artists per projects and ramp up project budgets to >$200M just because the hardware can have high fidelity graphics, then they're on the wrong platform. That's not Nintendo, it'll likely never be.

Few devs even managed to push PS4 to those crazy graphical levels, even Sony who was king during that era lifted the feet from the pedal heavily this gen. Its not sustainable with rising dev costs, are peoples not seeing this? We're at the cusp of an industry wide crash and peoples still want TLOU graphics in next Mario 3D?
 
trying hard now aren't we?

all those games look the same.. and play the same.. with mostly static non physics base objects. no deformation at all. and even with all those lesser functions their frame rates are still well below DKs running on those consoles.



if DK had the horrible frame rates of those games it would be way worse.
Lets not be crazy here thinking that DKbananza terrain deformation is some new amazing tech that is heavy on the system, games like NMS or Astroneer have this for years, but i ll say that DK at least made It fun.
Also, Dk Bananza is pushing nothing technically speaking.
 
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Edit - never mind, didn't see the guy you quoted for buttery smooth

I'm pretty sure everyone and I mean everyone wants this to be locked 60 fps if given a chance

But no matter how we yell, Nintendo is in a bubble of its own so fat chance they change anything. BOTW 20 fps forest was never improved nor Zelda Link's awakening and so on

Buggy, don't think anyone's being THAT hyperbolic in saying that's unplayable due to the framerate or something, it's just that, for me at least, since I'm sensitive to these kind of things, spending 80 Euros for a game that started its life as a S1 game and having tech problems due to hitching this early in the console's lifecycle is no bueno man...

But besides that, do you remember that Nintendo seal of quality® of yore ? Well, don't know what happened to that since Ninty hasn't been giving 2 shits about it for years now, besides, the BOTW 20fps is one thing but people trying to defend the undefendable is another - just the other day I was reading in Reddit that it's OK for games to have tech problems and people shouldn't care about it so much, this came from a guy mentioning Age of Calamity that while it had "some" (lol) technical problems it was still OK to play - apparently , having a Musou game (where 99% of them run at 60fps) running at an average framerate of 22fps 90% of the time (one of the worst performing switch games in my opinion) is "OK®" - and this is why some people (me included) can't take neither hardcore fans nor this company seriously.
 
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Guys no1 is saying dkb is bad or even avg game, hell im first to admit its extremly fun and top notch game, exclusive at that, but its digital foundry topic here, we can call it out for its flaws, which it does have obviously, framerate dips are one of such flaws, we gotta call a spade a spade here.
Lets not forget gta5, praised everywhere, when launched on very weak hardware, which ps360 was, had nasty framerate too:


Its not like game was heavy to run, here comparision of ps4 version to entry lvl pc from back then(750ti which was 150$ streetprice and an i3 2c/4t cpu):


When myself and other ppl point out visible flaws of the game it doesnt mean game is bad/not amazing, it simply means in this case simply switch2 has very weak hardware, too weak for smooth 60 in this particular game.
TLDR: Issue isnt game/devteam, issue is way too weak switch2 hardware specs, gpu wise at least it can be mitigated by ai upscaling(dlss and in this case fsr, rip), but weak cpu issue cant be mitigated by smart ai upscaling, hence the dips in this game, and prolonged constant dips in switch2 cp2077 expack too

 
Imagine buying anything Nintendo in the post GameCube world. Everything from the Wii onward has been absolute dog shit. Fuck this greedy company.

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Issue isnt game/devteam, issue is way too weak switch2 hardware specs,

The framedrops occur during cutscenes, not actual gameplay, except for the boss fight John showed. Did you even watch the video ? It's not like the framerate keeps going up and down.

Same situation as in Astrobot, with "cutscenes" lowering framerate at some point, not actual gameplay:



Or are you gonna call the PS5 weak and last gen too ?
 
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Imagine buying anything Nintendo in the post GameCube world. Everything from the Wii onward has been absolute dog shit. Fuck this greedy company.
The most balanced comment on the whole thread....... I salute you sir. So much context and nuance in this post, although some may see it as a pointless drive by... Not me though. ;)
 
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TLDR: Issue isnt game/devteam, issue is way too weak switch2 hardware specs
Not true, you can't even claim this when the game isn't taking advantage of two thirds of what the Ampere architecture can do, it's a Switch 1 game with shit optimization for the hardware, that's all there's to it.
 
Check how best looking last gen games looked, dkb clearly looks worse, examples:



Yes, its 30fps vs unstable 60, but we talking graphical fidelity here, not fps

I'm REALY failing to see how any of those games are doing the same thing than DKB while pushing the GPU beyond "realistic graphics" which, mind you, it's mostly art style and it's easier to work with than destruction simulation. GPU-wise DKB is being pushed harder or equally at worst:
- Full voxels based destructible terrain
- 60 fps which as per John in resetera saying it's basically 99% of the time
- Higher resolution
- Simpler but still full real time lighting
- Higher pacing making shit go bananas with so much going on and flying around all the time

I mean, if PS4 had to run this game, you bet it would have to go below 800p and barely reaching 60 fps (not "99% of the time", more like constantly flowing between 35 and 52 or something like that).
 
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Also, those games are technical marvels for PS4/xboxone.

Dk Bananza at the end of the day is a SW1 game ported to SW2
Just becaause the development started on the original Switch hardware does not make it a Switch one game. As I am pretty sure this game does not run on the original hardware. ;)
 
Just becaause the development started on the original Switch hardware does not make it a Switch one game. As I am pretty sure this game does not run on the original hardware. ;)
These people think Nintendo made the game on Switch 1 and then ran the game through BC and upped resolution and frame rate and called it a day lol
 
I'm about a half hour in, and I wanna say a few things. First off, the image quality is fine. It's a little FSR1-ey, but it seems like the base resolution is high enough that it still looks great.

BUT THE FRAMETIME SPIKES ARE ANOTHER STORY.

Let me preface this by saying I'm very sensitive to frametime spikes, so your mileage may (and probably will) vary. But I've played about a half hour of the game so far, and I've already seen close to a dozen frametime spikes. And because of the double-buffer vsync, the drop to 33.3ms frametimes is severely noticeable to me.

They've only lasted one or two frames, so I seriously doubt most people will notice or even care. But for someone like me, it's borderline-egregious.

It's nothing like Echoes of Wisdom, where you're getting a constant 30fps. Every instance I encountered was just for a frame or two. But, again, that's something that I (sadly) notice, and it does make the game feel just a bit worse than it ought.

I don't want the Switch 2 hate-fuckers to use this as blanket ammunition, but I want to be clear that if you're the type of person who is bothered by frametime spikes, this game will bother you. I did not expect it to judder almost a dozen times within the first half hour of the game; Mario Odyssey did not do that.

The crazy part is, it never happens during the action. It doesn't happen when you're destroying a bunch of stuff. It happens during cutscenes, or when you interact with items, or when something unique happens on screen. But it DOES happen, and it happens more than I expected, and way more than I'd want.

Don't get me wrong. This isn't at all a dealbreaker for me. The game is already pretty fuckin awesome. But I'm not a shill, and I want to call Nintendo out any time it's deserved.

I understand I'm almost certainly in the minority of players who will be bothered by this, but pretending it's not a problem for the few of us who care will not fix it. The game dips, and if it weren't for the double-buffer vsync, it wouldn't even be part of the conversation. But those drops to 33.3ms suck monkey nuts for me.

Too bad the Switch 2 doesn't have docked VRR.
Oh... you little tease.... You know they will use this as blanket ammunition lol...
 
I don't know how the fuck some people in GAF can mange to play any game with this type of idiotic graphic whore mind set? It must be fucking miserable inside their head.
 
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Yes this always makes me thimk too. Just play the game and have fun for fucks sake...
They can't, the type of games GAF wants are games like Hellblade and Order 1886, they don't care if the actual gameplay is afterthought but as long as it has graphics they are happy.

I'm not even saying you can't criticize visual imperfection but skipping great game over it is fucking insane to me…if that's the case how the fuck these people can enjoy any game?
 
I don't know how the fuck some people in GAF can mange to play any game with this type of idiotic graphic whore mind set? It must be fucking miserable inside their head.
Makes me feel lucky I'm not noticing the single frame drops. Game feels good to me. I'm sure I'll notice that 30 fps boss I'm hearing about though.
 
This is why companies should just stick with 30fps locked. They give you 60fps and it dips a bit, still not good enough. I want you to suffer wtih 30fps.
 
This is why companies should just stick with 30fps locked. They give you 60fps and it dips a bit, still not good enough. I want you to suffer wtih 30fps.
One micro second of a dip during a cutscene vs the whole game running at 30, the trade off doesn't even make sense
 
This is why companies should just stick with 30fps locked. They give you 60fps and it dips a bit, still not good enough. I want you to suffer wtih 30fps.
If it dips to say 55 fps then nothing particularly wrong with it. But if you are incompetent enough to use double buffered vsync in 2025 then, yes, it's not enough. Fortunately this level of tech incompetence reserved for very small number of developers, mostly japanese
 
I'm REALY failing to see how any of those games are doing the same thing than DKB while pushing the GPU beyond "realistic graphics" which, mind you, it's mostly art style and it's easier to work with than destruction simulation. GPU-wise DKB is being pushed harder or equally at worst:
- Full voxels based destructible terrain
- 60 fps which as per John in resetera saying it's basically 99% of the time
- Higher resolution
- Simpler but still full real time lighting
- Higher pacing making shit go bananas with so much going on and flying around all the time

I mean, if PS4 had to run this game, you bet it would have to go below 800p and barely reaching 60 fps (not "99% of the time", more like constantly flowing between 35 and 52 or something like that).
Ps4 had jaguar cpu, with such a weak cpu ofc most of its games, especially demanding ones, gonna be 30fps only, hell the top3 graphics fidelity i gave as example- they could look this good coz they were 30, the order 1886 wasnt even full hd coz had black bars,
Switch2 is definitely stronger from ps4, no questions about it, it launched almost 12years later tho ;)

I compared game vs game, aka ones on ps4 had higher graphical fidelity from dkb, and yes, it was only possible coz they were 30fps, and 1080p or less, while dkb targets 1080p60(and fails to reach that target, hence my critique).

My critique is about DKB looking like its looking(below top ps4 games in graphic fidelity) and still not keeping stable 1080p60(with fsr1 at that) on switch2.

I guarantee u once we get switch3 in dunno 2032 and DKB port/bakcwards compatible on that, game suddenly gonna keep flawless 60 and look crisper too, will be same game but difference will be- it will finally run on capable enough hardware.
 
Not true, you can't even claim this when the game isn't taking advantage of two thirds of what the Ampere architecture can do, it's a Switch 1 game with shit optimization for the hardware, that's all there's to it.
Game was made by internal devteam of nintendo, previously responsible for mario odyssey, and supposedly it took them 7 fricken years, it doesnt get better than that.
Now lets use sherlock holmes quote here:
qgAjauh.gif

Impossible is- devteam was lazy/inexperienced/lowskill/not motivated and rushed .
Whats left is- switch2 hardware isnt strong enough to run such an ambitious game as dkb in 1080p60 stable, it either needed to have 40fps mode or more cuts at least in cpu intensive areas/situations for framerate to be solid.
 
This is why companies should just stick with 30fps locked. They give you 60fps and it dips a bit, still not good enough. I want you to suffer wtih 30fps.
it doesn't dip nowhere close often enough to justify something like that. feels 60fps for %99 of the time from what i played.
but yeah when it dips, instant change to 30 and back, makes your eyes bleed.
 
Game was made by internal devteam of nintendo, previously responsible for mario odyssey, and supposedly it took them 7 fricken years, it doesnt get better than that.
Now lets use sherlock holmes quote here:
qgAjauh.gif

Impossible is- devteam was lazy/inexperienced/lowskill/not motivated and rushed .
Whats left is- switch2 hardware isnt strong enough to run such an ambitious game as dkb in 1080p60 stable, it either needed to have 40fps mode or more cuts at least in cpu intensive areas/situations for framerate to be solid.
This is a Switch 1 game that had its entire technology down to the voxel destruction designed to run on Switch 1. It doesn't even use DLSS, TAA or anything sort but FSR1 instead, which the last couple Switch 1 games were nearly always using. Like someone posted earlier, this is like saying GTA V on PS4 or Elden Ring on PS5 maxed out the device, would you claim the same when GTA V couldn't even go over the 30 frames of the PS3 release? Or Elden Ring struggling to hit 1440p and nearly always staying around the 40s mark?
 
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This is a Switch 1 game that had its entire technology down to the voxel destruction designed to run on Switch 1. It doesn't even use DLSS, TAA or anything sort but FSR1 instead, which the last couple Switch 1 games were nearly always using. Like someone posted earlier, this is like saying GTA V on PS4 or Elden Ring on PS5 maxed out the device, would you claim the same when GTA V couldn't even go over the 30 frames of the PS3 release? Or Elden Ring struggling to hit 1440p and nearly always staying around the 40s mark?
If that was the case game would run flawlessly in 1440p60 no fsr needed, switch2 cpu is over 2x stronger from first switch otherwise it wouldnt be able to run zelda games in flawless 1440p60, and gpu gaap is at the least 8x, not including dlss even.
 
Makes me feel lucky I'm not noticing the single frame drops. Game feels good to me. I'm sure I'll notice that 30 fps boss I'm hearing about though.
Or you are having too much fun simply playing the game. And simply do not have time to hunt down the odd frame rate drop.
 
After 3 hours playing… Like DF said , the game is 99% 60 fps and the map runs at 30fps, i would like to see some comparisons day 1 patch vs no patch, to drops are not intrusive at all, almost imperceptibles to this point. BTW, the game is a fucking blast, Steamworld dig level of addiction X 100 + BoTW + Mario Odyssey.
 
If that was the case game would run flawlessly in 1440p60 no fsr needed, switch2 cpu is over 2x stronger from first switch otherwise it wouldnt be able to run zelda games in flawless 1440p60, and gpu gaap is at the least 8x, not including dlss even.
That's not how game engines work, especially when held back by an older console. PS5 couldn't bruteforce TLOU2 Remastered beyond the 1440p of the PS4 Pro version at 60 frames. Again, going to apply the same logic there too?

And I don't say so myself, they literally came out days ago with this screenshot and an interview claiming as such.
Gv5svQqXwAAUhkU.png
 
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Or you are having too much fun simply playing the game. And simply do not have time to hunt down the odd frame rate drop.
Man, I'm not hunting them down at all. They're happening and I can't not notice them. :(

I wish I didn't see them, cause the frame drops really do bother me.

On the plus side, it runs basically perfectly in portable mode, so I'm mostly playing like that.

The game is freaking amazing either way. It's so awesome.
 
Man, I'm not hunting them down at all. They're happening and I can't not notice them. :(

I wish I didn't see them, cause the frame drops really do bother me.

On the plus side, it runs basically perfectly in portable mode, so I'm mostly playing like that.

The game is freaking amazing either way. It's so awesome.
I was not suggesting you personally. I feel you are far more sensetive to all this. Some gamers will simply not notice. And of course for some once they see something they can become obsessed with looking for it. Although I am pretty sure that's not yourself. The game does look awesome but it's not making me want tp buy it at the moment. Still having too much fun with Mario Kart World,
 
After 3 hours playing… Like DF said , the game is 99% 60 fps and the map runs at 30fps, i would like to see some comparisons day 1 patch vs no patch, to drops are not intrusive at all, almost imperceptibles to this point. BTW, the game is a fucking blast, Steamworld dig level of addiction X 100 + BoTW + Mario Odyssey.
a0jlbv.jpg
 
If that was the case game would run flawlessly in 1440p60 no fsr needed, switch2 cpu is over 2x stronger from first switch otherwise it wouldnt be able to run zelda games in flawless 1440p60, and gpu gaap is at the least 8x, not including dlss even.
It's 8X if performance was to scale perfectly with the amount of teraflops. In reality it's more like 5.5X, not counting DLSS.
 
That's not how game engines work, especially when held back by an older console. PS5 couldn't bruteforce TLOU2 Remastered beyond the 1440p of the PS4 Pro version at 60 frames. Again, going to apply the same logic there too?
Gpu in base ps5 is only around 6x stronger from ps4 gpu(1,8 vs up to 10,2 tf), switch1 to switch2 difference is bigger gpu wise, and cpu in both cases allows for flawless 30 to 60 fps jump.
Big drops in dkb while running 1080p60 fsr point to game being way too heavy to even run in 800p30fps on first switch, simply it would be much harder to run than both big zeldas, which already dont run great on switch1 and have pixels the size of fists on that machine- yet on switch 2- flawless 1440p60 without much effort.
We got dev from virtuos saying it openly, cpu in switch2 is bit better from ps4 cpu, thats not a praise in my book coz even back in 2013 when last gen console launghed their jaguar cpu was considered as extremly weak- thats why we got so many 30fps games last gen, compared to this gen when many(not all but a lot) of games got either 60fps or at least variable target 60 fps modes(keeping 60 stable is whole other story).

A technical director at Virtuos, Eoin O'Grady, stated that the Nintendo Switch 2's GPU is comparable to the Xbox Series S, while the CPU is closer to the PlayStation 4 in terms of performance. The Switch 2's CPU is described as "a bit more powerful" than the PS4's. Virtuos believes this makes porting games from the Xbox Series S to the Switch 2 easier, especially those optimized for 60fps.
DKB at stable 60 fps requires cpu thats not "bit more powerful" than the ps4's tho, hence the framerate trouble.
 
Yup, but where current gen stationary consoles got 60fps target, even if fps dips to say low 50s in most cpu heavy scenarios, switch2 port of same game cant hold stable 30 even, and dips under 20(i linked cp2077 switch2 footage, difference in cpu performance is massive).
Edit: To me stable 60 is to never drop fps below 60, at least durning gameplay( cutsceness look bad when they run at 30 but at least we dont controll characters then, so its understandable to give it a pass in that case).
Here, example of unstable 60fps mode cp2077 expack on ps5:

Its still over double of cp2077 on switch2 in fps, while looking so much better, thats coz not only gpu in ps5 is much more capable, cpu too.
 
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