PeteBull
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Check how best looking last gen games looked, dkb clearly looks worse, examples:Which is not the case, as per devs interviews.
Yes, its 30fps vs unstable 60, but we talking graphical fidelity here, not fps
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Check how best looking last gen games looked, dkb clearly looks worse, examples:Which is not the case, as per devs interviews.
Check how best looking last gen games looked, dkb clearly looks worse, examples:
Yes, its 30fps vs unstable 60, but we talking graphical fidelity here, not fps
TLDR: Even at that graphical fidelity which is below last gen consoles(aka ps4/xbone from 2013) switch2 in the middle of 2025 cant hold stable framerate in its 2nd month after launch already, game made by nintendo and supposedly took 7years so it wasnt rushed, quality of the dev team was top notch(former mario odyssey team), yet switch2 crazy hardware weakness got exposed so clearly already.
It bodes terribly for whole generation.
Same way it was obvious the matrix demo was too advanced/too heavy for current gen consoles(it diped under 20fps at times), u can tell game looking like that is already too heavy for switch2(likely coz of its terrible cpu, barely stronger from jaguar cpu we had in ps4/xbone).
Even current gen console cpu's arent considered strong now, they are after all downclocked/downvolted zen2 8c/16t cpu's that arent even at 4GHz, but switch2 cpu is a weakling in its own league.
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Final Nintendo Switch 2 Specifications Surface: CPU, GPU, Memory, and System Reservation
With the launch scheduled for June 5, Nintendo has quietly confirmed the final technical details for its next-generation hybrid console, the Switch 2, clarifying the specifications of the "custom NVIDIA processor" at its core and specifying exactly how much horsepower developers can access. The...www.techpowerup.com
Check how best looking last gen games looked, dkb clearly looks worse, examples:
Yes, its 30fps vs unstable 60, but we talking graphical fidelity here, not fps
Check how best looking last gen games looked, dkb clearly looks worse, examples:
Yes, its 30fps vs unstable 60, but we talking graphical fidelity here, not fps
James Sawyer Ford used the exact same argument using Red Dead Redemption on PS3 saying no Switch game looked and ran better than this, to prove that the Switch was less powerful than the PS3.
Except for the fact that the very same game looked and ran better on the Switch.
Spider-Man remastered can run on the Switch 2, and so does Red Dead Redemption 2, or God Of War, or even GT7. You're comparing art style with graphical capabilities.
Lets not be crazy here thinking that DKbananza terrain deformation is some new amazing tech that is heavy on the system, games like NMS or Astroneer have this for years, but i ll say that DK at least made It fun.trying hard now aren't we?
all those games look the same.. and play the same.. with mostly static non physics base objects. no deformation at all. and even with all those lesser functions their frame rates are still well below DKs running on those consoles.
if DK had the horrible frame rates of those games it would be way worse.
Edit - never mind, didn't see the guy you quoted for buttery smooth
I'm pretty sure everyone and I mean everyone wants this to be locked 60 fps if given a chance
But no matter how we yell, Nintendo is in a bubble of its own so fat chance they change anything. BOTW 20 fps forest was never improved nor Zelda Link's awakening and so on
Imagine buying anything Nintendo in the post GameCube world. Everything from the Wii onward has been absolute dog shit. Fuck this greedy company.
And the haters are going to hate lol...Oh no, its hilarious to read that ppl are not happy with some techinical issues on a tech thread....
Shills gonna shill i guess.
Mesmerizing
Issue isnt game/devteam, issue is way too weak switch2 hardware specs,
The most balanced comment on the whole thread....... I salute you sir. So much context and nuance in this post, although some may see it as a pointless drive by... Not me though.Imagine buying anything Nintendo in the post GameCube world. Everything from the Wii onward has been absolute dog shit. Fuck this greedy company.
Not true, you can't even claim this when the game isn't taking advantage of two thirds of what the Ampere architecture can do, it's a Switch 1 game with shit optimization for the hardware, that's all there's to it.TLDR: Issue isnt game/devteam, issue is way too weak switch2 hardware specs
This is one of the best posts I've read in a while.
Check how best looking last gen games looked, dkb clearly looks worse, examples:
Yes, its 30fps vs unstable 60, but we talking graphical fidelity here, not fps
Welcome to NepGaf Aand the views of some niche hobby camers...Ps2 graphics
Nintendo is doomed
Unplayable
/s
Just becaause the development started on the original Switch hardware does not make it a Switch one game. As I am pretty sure this game does not run on the original hardware.Also, those games are technical marvels for PS4/xboxone.
Dk Bananza at the end of the day is a SW1 game ported to SW2
I don't want the Switch 2 hate-fuckers to use this as blanket ammunition
These people think Nintendo made the game on Switch 1 and then ran the game through BC and upped resolution and frame rate and called it a day lolJust becaause the development started on the original Switch hardware does not make it a Switch one game. As I am pretty sure this game does not run on the original hardware.![]()
Iced Out GabeN found that comment amusingMesmerizing
Oh... you little tease.... You know they will use this as blanket ammunition lol...I'm about a half hour in, and I wanna say a few things. First off, the image quality is fine. It's a little FSR1-ey, but it seems like the base resolution is high enough that it still looks great.
BUT THE FRAMETIME SPIKES ARE ANOTHER STORY.
Let me preface this by saying I'm very sensitive to frametime spikes, so your mileage may (and probably will) vary. But I've played about a half hour of the game so far, and I've already seen close to a dozen frametime spikes. And because of the double-buffer vsync, the drop to 33.3ms frametimes is severely noticeable to me.
They've only lasted one or two frames, so I seriously doubt most people will notice or even care. But for someone like me, it's borderline-egregious.
It's nothing like Echoes of Wisdom, where you're getting a constant 30fps. Every instance I encountered was just for a frame or two. But, again, that's something that I (sadly) notice, and it does make the game feel just a bit worse than it ought.
I don't want the Switch 2 hate-fuckers to use this as blanket ammunition, but I want to be clear that if you're the type of person who is bothered by frametime spikes, this game will bother you. I did not expect it to judder almost a dozen times within the first half hour of the game; Mario Odyssey did not do that.
The crazy part is, it never happens during the action. It doesn't happen when you're destroying a bunch of stuff. It happens during cutscenes, or when you interact with items, or when something unique happens on screen. But it DOES happen, and it happens more than I expected, and way more than I'd want.
Don't get me wrong. This isn't at all a dealbreaker for me. The game is already pretty fuckin awesome. But I'm not a shill, and I want to call Nintendo out any time it's deserved.
I understand I'm almost certainly in the minority of players who will be bothered by this, but pretending it's not a problem for the few of us who care will not fix it. The game dips, and if it weren't for the double-buffer vsync, it wouldn't even be part of the conversation. But those drops to 33.3ms suck monkey nuts for me.
Too bad the Switch 2 doesn't have docked VRR.
Yes this always makes me thimk too. Just play the game and have fun for fucks sake...I don't know how the fuck some people in GAF can mange to play any game with this type of idiotic graphic whore mind set? It must be fucking miserable inside their head.
No fuck you.. 4000% zoomed in only footageYes this always makes me thimk too. Just play the game and have fun for fucks sake...
They can't, the type of games GAF wants are games like Hellblade and Order 1886, they don't care if the actual gameplay is afterthought but as long as it has graphics they are happy.Yes this always makes me thimk too. Just play the game and have fun for fucks sake...
Makes me feel lucky I'm not noticing the single frame drops. Game feels good to me. I'm sure I'll notice that 30 fps boss I'm hearing about though.I don't know how the fuck some people in GAF can mange to play any game with this type of idiotic graphic whore mind set? It must be fucking miserable inside their head.
and yet judging by history you cant seem to stay out of a "digital foundry thread" lolI don't know how the fuck some people in GAF can mange to play any game with this type of idiotic graphic whore mind set? It must be fucking miserable inside their head.
To me this is way better than locked 30.This is why companies should just stick with 30fps locked. They give you 60fps and it dips a bit, still not good enough. I want you to suffer wtih 30fps.
One micro second of a dip during a cutscene vs the whole game running at 30, the trade off doesn't even make senseThis is why companies should just stick with 30fps locked. They give you 60fps and it dips a bit, still not good enough. I want you to suffer wtih 30fps.
If it dips to say 55 fps then nothing particularly wrong with it. But if you are incompetent enough to use double buffered vsync in 2025 then, yes, it's not enough. Fortunately this level of tech incompetence reserved for very small number of developers, mostly japaneseThis is why companies should just stick with 30fps locked. They give you 60fps and it dips a bit, still not good enough. I want you to suffer wtih 30fps.
Ps4 had jaguar cpu, with such a weak cpu ofc most of its games, especially demanding ones, gonna be 30fps only, hell the top3 graphics fidelity i gave as example- they could look this good coz they were 30, the order 1886 wasnt even full hd coz had black bars,I'm REALY failing to see how any of those games are doing the same thing than DKB while pushing the GPU beyond "realistic graphics" which, mind you, it's mostly art style and it's easier to work with than destruction simulation. GPU-wise DKB is being pushed harder or equally at worst:
- Full voxels based destructible terrain
- 60 fps which as per John in resetera saying it's basically 99% of the time
- Higher resolution
- Simpler but still full real time lighting
- Higher pacing making shit go bananas with so much going on and flying around all the time
I mean, if PS4 had to run this game, you bet it would have to go below 800p and barely reaching 60 fps (not "99% of the time", more like constantly flowing between 35 and 52 or something like that).
Game was made by internal devteam of nintendo, previously responsible for mario odyssey, and supposedly it took them 7 fricken years, it doesnt get better than that.Not true, you can't even claim this when the game isn't taking advantage of two thirds of what the Ampere architecture can do, it's a Switch 1 game with shit optimization for the hardware, that's all there's to it.
it doesn't dip nowhere close often enough to justify something like that. feels 60fps for %99 of the time from what i played.This is why companies should just stick with 30fps locked. They give you 60fps and it dips a bit, still not good enough. I want you to suffer wtih 30fps.
This is a Switch 1 game that had its entire technology down to the voxel destruction designed to run on Switch 1. It doesn't even use DLSS, TAA or anything sort but FSR1 instead, which the last couple Switch 1 games were nearly always using. Like someone posted earlier, this is like saying GTA V on PS4 or Elden Ring on PS5 maxed out the device, would you claim the same when GTA V couldn't even go over the 30 frames of the PS3 release? Or Elden Ring struggling to hit 1440p and nearly always staying around the 40s mark?Game was made by internal devteam of nintendo, previously responsible for mario odyssey, and supposedly it took them 7 fricken years, it doesnt get better than that.
Now lets use sherlock holmes quote here:
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Impossible is- devteam was lazy/inexperienced/lowskill/not motivated and rushed .
Whats left is- switch2 hardware isnt strong enough to run such an ambitious game as dkb in 1080p60 stable, it either needed to have 40fps mode or more cuts at least in cpu intensive areas/situations for framerate to be solid.
If that was the case game would run flawlessly in 1440p60 no fsr needed, switch2 cpu is over 2x stronger from first switch otherwise it wouldnt be able to run zelda games in flawless 1440p60, and gpu gaap is at the least 8x, not including dlss even.This is a Switch 1 game that had its entire technology down to the voxel destruction designed to run on Switch 1. It doesn't even use DLSS, TAA or anything sort but FSR1 instead, which the last couple Switch 1 games were nearly always using. Like someone posted earlier, this is like saying GTA V on PS4 or Elden Ring on PS5 maxed out the device, would you claim the same when GTA V couldn't even go over the 30 frames of the PS3 release? Or Elden Ring struggling to hit 1440p and nearly always staying around the 40s mark?
Or you are having too much fun simply playing the game. And simply do not have time to hunt down the odd frame rate drop.Makes me feel lucky I'm not noticing the single frame drops. Game feels good to me. I'm sure I'll notice that 30 fps boss I'm hearing about though.
That's not how game engines work, especially when held back by an older console. PS5 couldn't bruteforce TLOU2 Remastered beyond the 1440p of the PS4 Pro version at 60 frames. Again, going to apply the same logic there too?If that was the case game would run flawlessly in 1440p60 no fsr needed, switch2 cpu is over 2x stronger from first switch otherwise it wouldnt be able to run zelda games in flawless 1440p60, and gpu gaap is at the least 8x, not including dlss even.
Man, I'm not hunting them down at all. They're happening and I can't not notice them.Or you are having too much fun simply playing the game. And simply do not have time to hunt down the odd frame rate drop.
I was not suggesting you personally. I feel you are far more sensetive to all this. Some gamers will simply not notice. And of course for some once they see something they can become obsessed with looking for it. Although I am pretty sure that's not yourself. The game does look awesome but it's not making me want tp buy it at the moment. Still having too much fun with Mario Kart World,Man, I'm not hunting them down at all. They're happening and I can't not notice them.
I wish I didn't see them, cause the frame drops really do bother me.
On the plus side, it runs basically perfectly in portable mode, so I'm mostly playing like that.
The game is freaking amazing either way. It's so awesome.
After 3 hours playing… Like DF said , the game is 99% 60 fps and the map runs at 30fps, i would like to see some comparisons day 1 patch vs no patch, to drops are not intrusive at all, almost imperceptibles to this point. BTW, the game is a fucking blast, Steamworld dig level of addiction X 100 + BoTW + Mario Odyssey.
It's 8X if performance was to scale perfectly with the amount of teraflops. In reality it's more like 5.5X, not counting DLSS.If that was the case game would run flawlessly in 1440p60 no fsr needed, switch2 cpu is over 2x stronger from first switch otherwise it wouldnt be able to run zelda games in flawless 1440p60, and gpu gaap is at the least 8x, not including dlss even.
Gpu in base ps5 is only around 6x stronger from ps4 gpu(1,8 vs up to 10,2 tf), switch1 to switch2 difference is bigger gpu wise, and cpu in both cases allows for flawless 30 to 60 fps jump.That's not how game engines work, especially when held back by an older console. PS5 couldn't bruteforce TLOU2 Remastered beyond the 1440p of the PS4 Pro version at 60 frames. Again, going to apply the same logic there too?
DKB at stable 60 fps requires cpu thats not "bit more powerful" than the ps4's tho, hence the framerate trouble.A technical director at Virtuos, Eoin O'Grady, stated that the Nintendo Switch 2's GPU is comparable to the Xbox Series S, while the CPU is closer to the PlayStation 4 in terms of performance. The Switch 2's CPU is described as "a bit more powerful" than the PS4's. Virtuos believes this makes porting games from the Xbox Series S to the Switch 2 easier, especially those optimized for 60fps.
(keeping 60 stable is whole other story)
Yup, but where current gen stationary consoles got 60fps target, even if fps dips to say low 50s in most cpu heavy scenarios, switch2 port of same game cant hold stable 30 even, and dips under 20(i linked cp2077 switch2 footage, difference in cpu performance is massive).