MrMatt555
Member
Why do MS insist in tarnishing Rare IPS... They have so much other IPS in the vault from other dead studios they killed...
Hey! I actually liked nuts and bolts!
Why do MS insist in tarnishing Rare IPS... They have so much other IPS in the vault from other dead studios they killed...
Fact is: people wrote similar things about Zoonami...
Playtonic has more proven talent than Zoonami had. They're still missing some of the key people behind the original Banjo games, but it looks like the studio is off to a promising start.Fact is: people wrote similar things about Zoonami...
Salt with a side of delusion.The salt in this post is delicious.
Why do MS insist in tarnishing Rare IPS... They have so much other IPS in the vault from other dead studios they killed...
Why do MS insist in tarnishing Rare IPS... They have so much other IPS in the vault from other dead studios they killed...
bruh, killer instinct
Salt with a side of delusion.
people always ignore killer instinct for some reason the game is really really good and it's a great start
(when insulting rare saying they are killing ips and such)
I still hope one of the Rare IPs in development is a sequel to Kameo; it's still my favorite game from them, and it'd do a lot to push me to buy an Xbone.
Idea: they are developing Microsoft's own Skylanders-like franchise
It's not about replacing fundamental game features that are connected to the Crackdowns identity anyway but adding another dynamical layer of possible satisfication moments. Crackdowns unique identity first. Everything else (tech etc.) second.
It's not like "okay, we got this cool tech - which IP would fit to it?". It was more like "Okay, Crackdown needs to return - but what can we do to take it one step further". You pretty much already had the same Crackdown experience in two titles. So why not try something new here.
Yeah, I understand where you're coming from. But we also know that if the new Crackdown was the same old as CD 1&2 -- just in 900p-1080p with better graphics -- it would get trashed by some, and the "that's not next-gen gameplay" would get thrown around. Something fresh added to Crackdown could be a great thing... if it works. Bringing down half of a building to get to some previously unreachable orbs could be very cool. If the online stumbles like TMCC or Driveclub then it could be a disaster. Having trouble connecting or some other unseen issue that rears its ugly head once tens-to-hundreds of thousands are playing -- with no offline mode to fall back on -- could lose some people their jobs. Hopefully, the Crackdown devs are allowed the necessary time to get it running near-perfect before release. That's the thing, I guess. Worth risking the Crackdown IP on unproven cloud destruction?
You don't concentrate on risks. You concentrate on results. No risk is too great to prevent the necessary job from getting done. (Chuck Yeager).
If a new IP would've been created just to show the tech ... Do you really think this IP would've ever had the chance to create its own identity? The game would've probably being overshadowed by the tech itself. And that's about it. This is exactly what we don't want. It's okay if Crackdown will be a kind of flagship-title for cloud computing. We understand that and this is fine. In the end tho it's the game and its unique identity that matters the most. Not the tech. Every single decision is being made in favor of the Crackdown identity.
That's cool and all, but if the game has the same level of destruction as the rendered teaser, then it'll become all about the tech for me -- even though I love Crackdown. Even the Screamride demo had me constantly replaying it just to keep destroying shit. Something about breaking things in games is satisfying. Even breaking the same damn thing over and over can have me addicted. lol
Not that I would drastically want to change the franchise, but Kameo could be this! All new types of monsters/avatars you can turn into. I haven't played Skylanders, I just know of the business model with small figurines and new characters added often. I'm assuming there are new levels as well? Otherwise, I would like to see a game with Microsoft IP characters in the same game, with that type of tech. Perhaps more like Disney Infinity. Not a big deal for me, but would be cool.
people always ignore killer instinct for some reason the game is really really good and it's a great start
(when insulting rare saying they are killing ips and such)
Well... You would have:
- All the Kameo characters
- All the Banjo Kazooie ones
- Battletoads
- Killer Instinct fighters
- Banjo & Co
- The Jet Force Gemini guys
- Pinatas!
Just to remain linked to the Rare Ips.
It would work well.
Man, I hope he has some chipsto go with all that salt(fries)
Microsoft has a team on their end as well, you know. It's not like they gave DH a bunch of money and told them to do whatever they wanted with it.Well it doesn't help that the team behind KI (Double Helix) got bought by Amazon so MS had it, then lost it.
Iron Galaxy is just adding content. They've yet to prove they too can make a good KI game on their own.
Well it doesn't help that the team behind KI (Double Helix) got bought by Amazon so MS had it, then lost it.
Iron Galaxy is just adding content. They've yet to prove they too can make a good KI game on their own.
Man, I hope he has some chipsto go with all that salt(fries)
How are those new games from Psygnosis coming along? They've got to release a new Wipeout to compete with F-Zero UX, right?You sure like salt....that thing will kill you. But yeah i have a big grudge on MS for killing Rare and taking Rare ips to any team they find......Of the big 3 yeah....MS treats video games like any of their other divisions....there's no passion on creating content, only buying and taking/preventing it from reaching the competition.....that's what i feel about them....both Sony and Nintendo actually create, protect and let flourish their ips....
You sure like salt....that thing will kill you. But yeah i have a big grudge on MS for killing Rare and taking Rare ips to any team they find......Of the big 3 yeah....MS treats video games like any of their other divisions....there's no passion on creating content, only buying and taking/preventing it from reaching the competition.....that's what i feel about them....both Sony and Nintendo actually create, protect and let flourish their ips....
Majanew pretty much covered my opinion on this.
As I said, I'm open to seeing where it all goes, but until I see some how the game works outside of a controlled environment and I see a proper case made for the game needing cloud based destruction and how it adds to the gameplay, I'm going to remain somewhat sceptical about the tech and worried about the game.
Needless to say, I really, really hope it all comes together. Crackdown is probably one of my most beloved IP's, I just couldn't bear it if the game ends up being a disappointment or is let down by the cloud tech.
Better damn be Perfect Dark 2!
Now please feel free to tell me all these hundreds of other Rare IPs that have been given to new teams
But does it really matter? It's not like the Killer Instinct or Battletoads original developers exist collectively. As long as someone makes a good game out of the IP, it's good news.
Remaining sceptical is fine. Not just in regards to Crackdown, but to pretty much everything happening in this industry. The closer we come to release Crackdown or share new infos I totally expect threads with multiple pages here full of concerns. I expect that, because I'm a gamer, too. And again - this is fine and completely understandable. High rewards require high risks. This is my personal opinion on this. Either we do it with our vision in mind - or we shouldn't do it at all. I try to communicate as much as I can, but let's be honest here: I will never be able to kill any kind of concerns just with words. Still I feel like communication is important to understand the decisions a team is doing and the passion people are putting into such a project. Personally I just want to impress people by having fun. If we achieve this, I'm satisfied.
Let's get back to topic.
So much talk about sodium. Can't a discussion be a simple back and forth any more? Does scepticism or concern really warrant shouts of 'salt' or 'so salty' and so on?
Feels like it's become a cheap way to shutdown real concerns or genuine opinions that don't fit in with the majority of people.
They could bring together a decent old-school team for Battletoads if they wanted to.But does it really matter? It's not like the Killer Instinct or Battletoads original developers exist collectively. As long as someone makes a good game out of the IP, it's good news.
I think there is a difference between skepticism/concern and valid points over things and coming into a thread to shit on a developer/company without anything useful to add
Fair point, but wouldn't ignoring or trying to find out more about why they hold that opinion be better than claiming they are 'salty'?
Feels like a pointless response to me, but to each their own.
Fair point, but wouldn't ignoring or trying to find out more about why they hold that opinion be better than claiming they are 'salty'?
Feels like a pointless response to me, but to each their own.
Doubtful. Rare hasn't worked on a non-Rare IP since the studio made the DS port of Diddy Kong Racing.Maybe Rare is now continuing the work on Phantom Dust?
Why won't it be anything good? Spill the beans Mr. Insider.This won't be anything good. I'd say Conker: Live and Re-Reloaded HD is the best thing that could realistically happen.
Why won't it be anything good? Spill the beans Mr. Insider.
I think most Rare fans have reasonable expectations tbh. 90s and early 2000s Rare was something special.Okay fine.
Based on empirical data, I highly doubt that any of these projects will be anything short of massively disappointing to Rare fans hoping for a return to form.
Remaining sceptical is fine. Not just in regards to Crackdown, but to pretty much everything happening in this industry. The closer we come to release Crackdown or share new infos I totally expect threads with multiple pages here full of concerns. I expect that, because I'm a gamer, too. And again - this is fine and completely understandable. High rewards require high risks. This is my personal opinion on this. Either we do it with our vision in mind - or we shouldn't do it at all. I try to communicate as much as I can, but let's be honest here: I will never be able to kill any kind of concerns just with words. Still I feel like communication is important to understand the decisions a team is doing and the passion people are putting into such a project. Personally I just want to impress people by having fun. If we achieve this, I'm satisfied.
Let's get back to topic.
But does it really matter? It's not like the Killer Instinct or Battletoads original developers exist collectively. As long as someone makes a good game out of the IP, it's good news.
They already confirmed no Perfect Dark in development at the moment, unfortunately.
Seriously? What a huge letdown...
It is a shame we always get the same thing in Rare threads. MS bought them 13 years ago, time to get over it.
They've made older IP games, they've made new IP, they've changed when they needed to and Killer Instinct would serve to reasonable people as to what can be done in their IP
bu bu but theres no-one left at Rare! They're an empty shell! They're dead!
Yet Killer Instinct is good and was overseen by Ken Lobb and didn't have Rare making it, who knew there were other talented people in the industry?! Surely if the argument is that no-one left from the old days is at Rare - incorrect in itself, yet another team who isn't the old Rare can make a game in a Rare IP that is perfectly good, whats the difference between that and the people at Rare now? Oh wait, there isn't.
people always ignore killer instinct for some reason the game is really really good and it's a great start
(when insulting rare saying they are killing ips and such)