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Rare + Microsoft planning to unveil MULTIPLE new projects (Update on Twisted Pixel)

Fact is: people wrote similar things about Zoonami...
Playtonic has more proven talent than Zoonami had. They're still missing some of the key people behind the original Banjo games, but it looks like the studio is off to a promising start.

It's not a bad idea to keep your expectations in check though.
 
Why do MS insist in tarnishing Rare IPS... They have so much other IPS in the vault from other dead studios they killed...

PDZ was bad and BK: N&B was not most people wanted, but it wasn't bad, it was a good game for what it did. Killer Instinct is great! There isn't a big track record to judge Microsoft ruining Rare IP's.

With Battletoads and a likely Banjo, they will have to prove themselves, and it will likely decide if they're capable or not, but it's too early to say, I think.
 
Salt with a side of delusion.

It is a shame we always get the same thing in Rare threads. MS bought them 13 years ago, time to get over it.

They've made older IP games, they've made new IP, they've changed when they needed to and Killer Instinct would serve to reasonable people as to what can be done in their IP

people always ignore killer instinct for some reason the game is really really good and it's a great start

(when insulting rare saying they are killing ips and such)

bu bu but theres no-one left at Rare! They're an empty shell! They're dead!

Yet Killer Instinct is good and was overseen by Ken Lobb and didn't have Rare making it, who knew there were other talented people in the industry?! Surely if the argument is that no-one left from the old days is at Rare - incorrect in itself, yet another team who isn't the old Rare can make a game in a Rare IP that is perfectly good, whats the difference between that and the people at Rare now? Oh wait, there isn't.
 
I still hope one of the Rare IPs in development is a sequel to Kameo; it's still my favorite game from them, and it'd do a lot to push me to buy an Xbone.

Me too. To be fair, going back to playing Kameo is a test in patience, it has a lot of problems with being unfair, it hasn't aged well, imo. With that said, I think it can easily come back and be great, I dig the IP, it's very Rare! It has a lot of potential with taking control of all the different monsters/avatars with unique abilities, platforming, large scale battles, etc. I wouldn't mind something along the lines of a reboot or overhaul, though.


Idea: they are developing Microsoft's own Skylanders-like franchise

Not that I would drastically want to change the franchise, but Kameo could be this! All new types of monsters/avatars you can turn into. I haven't played Skylanders, I just know of the business model with small figurines and new characters added often. I'm assuming there are new levels as well? Otherwise, I would like to see a game with Microsoft IP characters in the same game, with that type of tech. Perhaps more like Disney Infinity. Not a big deal for me, but would be cool.
 
It's not about replacing fundamental game features that are connected to the Crackdowns identity anyway but adding another dynamical layer of possible satisfication moments. Crackdowns unique identity first. Everything else (tech etc.) second.

It's not like "okay, we got this cool tech - which IP would fit to it?". It was more like "Okay, Crackdown needs to return - but what can we do to take it one step further". You pretty much already had the same Crackdown experience in two titles. So why not try something new here.

Yeah, I understand where you're coming from. But we also know that if the new Crackdown was the same old as CD 1&2 -- just in 900p-1080p with better graphics -- it would get trashed by some, and the "that's not next-gen gameplay" would get thrown around. Something fresh added to Crackdown could be a great thing... if it works. Bringing down half of a building to get to some previously unreachable orbs could be very cool. If the online stumbles like TMCC or Driveclub then it could be a disaster. Having trouble connecting or some other unseen issue that rears its ugly head once tens-to-hundreds of thousands are playing -- with no offline mode to fall back on -- could lose some people their jobs. Hopefully, the Crackdown devs are allowed the necessary time to get it running near-perfect before release. That's the thing, I guess. Worth risking the Crackdown IP on unproven cloud destruction?

You don't concentrate on risks. You concentrate on results. No risk is too great to prevent the necessary job from getting done. (Chuck Yeager).

If a new IP would've been created just to show the tech ... Do you really think this IP would've ever had the chance to create its own identity? The game would've probably being overshadowed by the tech itself. And that's about it. This is exactly what we don't want. It's okay if Crackdown will be a kind of flagship-title for cloud computing. We understand that and this is fine. In the end tho it's the game and its unique identity that matters the most. Not the tech. Every single decision is being made in favor of the Crackdown identity.

That's cool and all, but if the game has the same level of destruction as the rendered teaser, then it'll become all about the tech for me -- even though I love Crackdown. Even the Screamride demo had me constantly replaying it just to keep destroying shit. Something about breaking things in games is satisfying. Even breaking the same damn thing over and over can have me addicted. lol

Majanew pretty much covered my opinion on this.

As I said, I'm open to seeing where it all goes, but until I see some how the game works outside of a controlled environment and I see a proper case made for the game needing cloud based destruction and how it adds to the gameplay, I'm going to remain somewhat sceptical about the tech and worried about the game.

Needless to say, I really, really hope it all comes together. Crackdown is probably one of my most beloved IP's, I just couldn't bear it if the game ends up being a disappointment or is let down by the cloud tech.
 
Not that I would drastically want to change the franchise, but Kameo could be this! All new types of monsters/avatars you can turn into. I haven't played Skylanders, I just know of the business model with small figurines and new characters added often. I'm assuming there are new levels as well? Otherwise, I would like to see a game with Microsoft IP characters in the same game, with that type of tech. Perhaps more like Disney Infinity. Not a big deal for me, but would be cool.

Well... You would have:
- All the Kameo characters
- All the Banjo Kazooie ones
- Battletoads
- Killer Instinct fighters
- Banjo & Co
- The Jet Force Gemini guys
- Pinatas!

Just to remain linked to the Rare Ips.

It would work well.
 
people always ignore killer instinct for some reason the game is really really good and it's a great start

(when insulting rare saying they are killing ips and such)

Well it doesn't help that the team behind KI (Double Helix) got bought by Amazon so MS had it, then lost it.

Iron Galaxy is just adding content. They've yet to prove they too can make a good KI game on their own.
 
Well... You would have:
- All the Kameo characters
- All the Banjo Kazooie ones
- Battletoads
- Killer Instinct fighters
- Banjo & Co
- The Jet Force Gemini guys
- Pinatas!

Just to remain linked to the Rare Ips.

It would work well.

It actually would. First I thought having general Microsoft IPs in there, but having just Rare characters seems like a better fit, to be honest! They all kind of have the same style, in a way.

I actually had an idea like this a while back based on another guys idea, but Conker would be the main character. Conker is about breaking the fourth wall and making fun of stuff in real life. It wouldn't be that weird to see crossovers in a Conker game, I think.

Anyway, a big "Rare allstar" game would be really cool! As long as it's not a Smash clone, of course.
 
It just occurred to me that Rare/MS never made an Xbox game with David Wise as the main composer.

I wonder if he would be willing to compose the soundtrack for the Battletoads reboot. Has he said anything about it?

Well it doesn't help that the team behind KI (Double Helix) got bought by Amazon so MS had it, then lost it.

Iron Galaxy is just adding content. They've yet to prove they too can make a good KI game on their own.
Microsoft has a team on their end as well, you know. It's not like they gave DH a bunch of money and told them to do whatever they wanted with it.
 
Well it doesn't help that the team behind KI (Double Helix) got bought by Amazon so MS had it, then lost it.

Iron Galaxy is just adding content. They've yet to prove they too can make a good KI game on their own.

It's true they didn't start from scratch, but the characters they have added have all(in my opinion) fit right in with unique playstyles, looks and backgrounds. Iron Galaxy was actually MS's first choice over Double Helix. Either way, MS devs are heavily involved in the development process, so it's not just DH vs IG
 
Man, I hope he has some chips
(fries)
to go with all that salt

You sure like salt....that thing will kill you. But yeah i have a big grudge on MS for killing Rare and taking Rare ips to any team they find......Of the big 3 yeah....MS treats video games like any of their other divisions....there's no passion on creating content, only buying and taking/preventing it from reaching the competition.....that's what i feel about them....both Sony and Nintendo actually create, protect and let flourish their ips....
 
You sure like salt....that thing will kill you. But yeah i have a big grudge on MS for killing Rare and taking Rare ips to any team they find......Of the big 3 yeah....MS treats video games like any of their other divisions....there's no passion on creating content, only buying and taking/preventing it from reaching the competition.....that's what i feel about them....both Sony and Nintendo actually create, protect and let flourish their ips....
How are those new games from Psygnosis coming along? They've got to release a new Wipeout to compete with F-Zero UX, right?

I'm just joking around. Sony and Nintendo are doing a great job imo. They have their ups and downs just like any other company.
 
I've never been a Rare player, but a while ago I saw some stuff from (possibly every?) game they'd had cancelled over the past decade or so. I'm not sure if they're common knowledge, but Rare fans have it tough so this might be interesting to some (and in karmic return, someone will tell me about STALKER II...)

The exact order is a bit off and I've butchered some of the names, but it was something like this:

Kameo...

Kameo II - never played the first, but it had the same female character as the first and a lot of fantasy shtick. I think there's quite a lot know about this on anyway.
Sundown - 2005/6 I think? Interesting looking title - a leather-jacketed Frank West-lookalike, with plenty of concept art. It seemed to revolve around an old colonial American house in the plains, and with the Sundown name and logo it seemed like the central gameplay hook was gather supplies in the day/survive zombies at night. The art of the zombies was all over the place; one was a normal zombie with a mouth in its torso (it looked unintentionally hilarious), another was a sort of lizard/dog/human splice. There was also an early in-engine shot of the house; very adult, realistic art direction.
Step Up - I think this came first, ahead of Party Down; it was named something very similar to 'Step Up' (maybe not given the movie of the same name - though perhaps it was some licensed tie in?). Kinect game with Avatars dancing in the streets/beach etc. Just Dance Dance Revolution with Kinect.
Get Down - Possibly called Party Down, but definitely had 'Down' as the second word because I remember the two Kinect games being 'X Up' and 'X Down'. Kinect dance/sing along with Avatars in street/beach setting etc. Lyrics on screen a la Singstar.
David Beckham's Football Academy - Had a (surprisingly realistically handsome) David Beckham Avatar in his AC Milan kit. A Kinect football game with Golden Balls coaching you.

...Kinect Sports I + II

Could well have been another one in there - a forgettable fantasy thing after Kameo II. In 2014 quite a few Rare old hands were applying for other jobs, particularly in the mobile space; don't know if it was a management exodus or just a coincidence.
 
You sure like salt....that thing will kill you. But yeah i have a big grudge on MS for killing Rare and taking Rare ips to any team they find......Of the big 3 yeah....MS treats video games like any of their other divisions....there's no passion on creating content, only buying and taking/preventing it from reaching the competition.....that's what i feel about them....both Sony and Nintendo actually create, protect and let flourish their ips....

Taking them to any team they can find?

Killer Instinct - Double Helix/Iron Galaxy --> Very good game
Banjo-Kazooie/Tooie and Perfect Dark ports - 4J Studios --> Great ports(?)

Now please feel free to tell me all these hundreds of other Rare IPs that have been given to new teams:

Conker = Developed by Rare
Banjo-Kazooie = Developed by Rare
Kameo = Developed by Rare
Perfect Dark Zero = Developed by Rare
Viva Piñata = Developed by Rare
Jetpac Refuelled = Developed by Rare

Im pretty sure they even did the fabled Goldeneye XBLA port themselves which never came out.

I think you will be looking for a long time if you're trying to find all these farmed out games.

Yawn yawn yawn, don't you get tired of rehashing the same arguments? Last I checked, former Rare vets that formed new studios like Zoonami and Free Radical weren't exactly doing so hot themselves.

Also, im not the one with the salt problem, on the contrary I'm looking forward to what they have planned.
 
Majanew pretty much covered my opinion on this.

As I said, I'm open to seeing where it all goes, but until I see some how the game works outside of a controlled environment and I see a proper case made for the game needing cloud based destruction and how it adds to the gameplay, I'm going to remain somewhat sceptical about the tech and worried about the game.

Needless to say, I really, really hope it all comes together. Crackdown is probably one of my most beloved IP's, I just couldn't bear it if the game ends up being a disappointment or is let down by the cloud tech.

Remaining sceptical is fine. Not just in regards to Crackdown, but to pretty much everything happening in this industry. The closer we come to release Crackdown or share new infos I totally expect threads with multiple pages here full of concerns. I expect that, because I'm a gamer, too. And again - this is fine and completely understandable. High rewards require high risks. This is my personal opinion on this. Either we do it with our vision in mind - or we shouldn't do it at all. I try to communicate as much as I can, but let's be honest here: I will never be able to kill any kind of concerns just with words. Still I feel like communication is important to understand the decisions a team is doing and the passion people are putting into such a project. Personally I just want to impress people by having fun. If we achieve this, I'm satisfied.

Let's get back to topic.
 
I'd actually like to see some brand new IPs from RARE that have the same level of quality and style that their 90s games did particularly a spiritual successor to the Donkey Kong Country games.

but at the same time I want to see new sequels to Banjo-Kazooie, Kameo, and Perfect Dark as well
 
Now please feel free to tell me all these hundreds of other Rare IPs that have been given to new teams

But does it really matter? It's not like the Killer Instinct or Battletoads original developers exist collectively. As long as someone makes a good game out of the IP, it's good news.
 
So much talk about salt. Can't a discussion be a simple back and forth any more? Does scepticism or concern really warrant shouts of 'salt' or 'so salty' and so on?

Feels like it's become a cheap way to shutdown real concerns or genuine opinions that don't fit in with the majority of people.

Anyway...


Remaining sceptical is fine. Not just in regards to Crackdown, but to pretty much everything happening in this industry. The closer we come to release Crackdown or share new infos I totally expect threads with multiple pages here full of concerns. I expect that, because I'm a gamer, too. And again - this is fine and completely understandable. High rewards require high risks. This is my personal opinion on this. Either we do it with our vision in mind - or we shouldn't do it at all. I try to communicate as much as I can, but let's be honest here: I will never be able to kill any kind of concerns just with words. Still I feel like communication is important to understand the decisions a team is doing and the passion people are putting into such a project. Personally I just want to impress people by having fun. If we achieve this, I'm satisfied.

Let's get back to topic.

Thanks for the responses and I hope my posts haven't come off as overly negative. I really do hope it all together and you're all able to fully realise your vision

Here's hoping the game has a presence at E3...
 
So much talk about sodium. Can't a discussion be a simple back and forth any more? Does scepticism or concern really warrant shouts of 'salt' or 'so salty' and so on?

Feels like it's become a cheap way to shutdown real concerns or genuine opinions that don't fit in with the majority of people.

I think there is a difference between skepticism/concern and valid points over things and coming into a thread to shit on a developer/company without anything useful to add
 
But does it really matter? It's not like the Killer Instinct or Battletoads original developers exist collectively. As long as someone makes a good game out of the IP, it's good news.
They could bring together a decent old-school team for Battletoads if they wanted to.

Gameplay: Gregg Mayles (currently at Rare)
Art: Kev Bayliss (freelancer, currently works with MS on KI Season 2)
Music: David Wise (freelancer)
 
I think there is a difference between skepticism/concern and valid points over things and coming into a thread to shit on a developer/company without anything useful to add

Fair point, but wouldn't ignoring or trying to find out more about why they hold that opinion be better than claiming they are 'salty'?

Feels like a pointless response to me, but to each their own.
 
Fair point, but wouldn't ignoring or trying to find out more about why they hold that opinion be better than claiming they are 'salty'?

Feels like a pointless response to me, but to each their own.

Constantly going over the same tired points especially when theres proof it even isn't true, a post above suggesting its a recurring theme.

Trying to re-educate, perhaps.
 
My hope for a theoretical list -

Battletoads A remake which would be a rebuild of the original NES game with perhaps twice as many levels and bosses. 3 player online co-op and competitive multiplayer modes featuring Zitz, Rash , Pimple and some of the boss characters AND maybe some mini game speed run modes - like an infinite runner version of the hoverbike stage that gets harder and harder and harder still! To many hints have been dropped about battletoads coming back for it not to happen , most notably MS buying up the trademark / copyright.

Weekend at Conkers Combines a 1080p remaster of conkers bad fur day from Live and reloaded with tightened up controls and tweaked difficulty because fuck the lava race stag . All the original N64 multiplayer modes completely remastered, the live and reloaded multiplayer AND a brand new second single player campaign - conkers OTHER bad fur day with the same platformer-hollywood-parody set up as the first but with another 15 years of pop culture to parody. It'd be nice to see this brand make a comeback but Chris Seaver no longer works at Rare so I kind of doubt it'll get made. Perhaps a port of live and reloaded as a download only game might work ?

Banjo-Threeie A true sequel to the banjo-kazooie series instead of the strange spinoff that nuts and bolts became. Likelyhood ? ehhh, I'm not sure this brand has much appeal outside of a handful of diehards anymore. More likely then conker though.

Perfect Dark : Subtitle Rather then simply placing a number next to the name we'll get something more cryptic. It'll be a re-quel to both PDzero and the original N64 game. Something that can act as both an introduction to the series for anyone and will reward those that stuck with the franchise with callbacks but canonically it might well be it's own thing. Likelyhood ? Pretty good I'd say, I think MS is prepared to try out this brand one more time before putting it to pasture.

Kameo : Subtitle of subtitle At some point a second kameo was being worked on that looked to make the artstyle more mature and high fantasy rather then dark crystal-ish. I think there could be a market for such a game. I'd love to see Rare take another stab at it. Likelyhood ? higher then 0 but not by much I'd wager.

Obscure one off older franchise entry This includes Jet force Gemini, diddy kong racing/mickeys speedway USA, Grabbed by the ghoulies, Star Fox Adventures , Sabrewulf - game series that never really took off but largely service a market that I'm not sure MS is bothering to pursue - likelyhood of any of them or something similar coming back I'd say is next to nill.

Blast Corps I can totally see a game like this coming back now, players could make and share their own levels online , there could be online multiplayer modes and with the advent of modern CPU's and physics engines the destructability of the environments could take on a whole new level. Likelyhood - not too high but if it were an XBL title I'd say it's above a 25% chance.

Kinect bullshit This is most of what Rare has been wasted on lately when they weren't working on avatars for xbox , the kinect is pretty much dead in the water at this point and the third installment in kinect sports adventures bombed pretty hard sales wise so hopefully they aren't wasting anymore time or money making kinect games. Likelyhood - hopefully 0

New IP Rare has a pretty lengthy back catalog over it's storied history even with games outside of nintendo owned IP's. That said, every single person that was heavily inolved with their creation has moved on to other companies so perhaps with all the youngblood present there should also be new IP ? Likelyhood - probably second place behind battletoads.
 
Okay fine.

Based on empirical data, I highly doubt that any of these projects will be anything short of massively disappointing to Rare fans hoping for a return to form.
I think most Rare fans have reasonable expectations tbh. 90s and early 2000s Rare was something special.

I'm just happy that Rare is finally moving away from Kinect. I'm not hyped for their current project(s) yet, but I'm definitely interested in seeing what they're working on.
 
Remaining sceptical is fine. Not just in regards to Crackdown, but to pretty much everything happening in this industry. The closer we come to release Crackdown or share new infos I totally expect threads with multiple pages here full of concerns. I expect that, because I'm a gamer, too. And again - this is fine and completely understandable. High rewards require high risks. This is my personal opinion on this. Either we do it with our vision in mind - or we shouldn't do it at all. I try to communicate as much as I can, but let's be honest here: I will never be able to kill any kind of concerns just with words. Still I feel like communication is important to understand the decisions a team is doing and the passion people are putting into such a project. Personally I just want to impress people by having fun. If we achieve this, I'm satisfied.

Let's get back to topic.

Thanks alot for all your update on CD and the tech you're working on.

Really appreciate it.
Can't wait to be impressed :)
 
But does it really matter? It's not like the Killer Instinct or Battletoads original developers exist collectively. As long as someone makes a good game out of the IP, it's good news.

Correct. I never understood why Rare seems to be the only developer that isn't allowed to have staff turnover. NO studio is immune to change. But Rare seems to be the only one that must be shit because staff have left. Yet their 360 output has been really good.

The fact that its not the same output as the N64 days doesn't diminish the quality of what was put out.

Outside PDZ (which I still personally enjoyed), all their 360 games were good -> great.
 
Seriously? What a huge letdown...

Yep, Ken Lobb on TiC podcast said it but also that they were thinking about Perfect Dark and possibly having it as a more story focused thing (I can't remember exactly what he said). If we get PD2 it will certainly not be a multiplayer FPS, it will have a single player/campaign/narrative focus a think. Deus Ex x Splinter Cell perhaps
 
It is a shame we always get the same thing in Rare threads. MS bought them 13 years ago, time to get over it.

They've made older IP games, they've made new IP, they've changed when they needed to and Killer Instinct would serve to reasonable people as to what can be done in their IP



bu bu but theres no-one left at Rare! They're an empty shell! They're dead!

Yet Killer Instinct is good and was overseen by Ken Lobb and didn't have Rare making it, who knew there were other talented people in the industry?! Surely if the argument is that no-one left from the old days is at Rare - incorrect in itself, yet another team who isn't the old Rare can make a game in a Rare IP that is perfectly good, whats the difference between that and the people at Rare now? Oh wait, there isn't.

people always ignore killer instinct for some reason the game is really really good and it's a great start

(when insulting rare saying they are killing ips and such)

Well you know that if they go acknowledging projects like KI the whole MS killing Rare IP's "argument" goes down the drain. Can't have that now can we?
 
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