Unity finally releases Unity 5 to the public (Free and Pro)

Pretty much. They've got a new C# compiler and runtime which is pretty much five times faster than the old one, though, really, UnityScript is pretty much barely used anyway, which even Unity's developers have noted, so they've been moving all their example scripts over to C#.

There is always Boo! Also, the new compiler doesn't work with all platforms. They are prioritizing iOS and Web first, last I heard.
 
If there's one thing I don't like about Unity is that there really isn't that much "functionality" out-of-the-box with the engine. You have to either have a client engineer or find lots of stuff on the asset store to get the functionality you need to make things work.
 
Bringing, basically, engine parity with Pro for free seems like the closest thing to their answer to UE4's moves lately. And it's a good move. Competition definitely good for us here!
 
Nice move, Unity. Will be sticking with them for now.

Same. I did download Unreal, but I do have some software investment in Unity Tools. (Terrain Composer and others) which would make it hard to leave Unity.

I am just glad for the release of the Pro features.
 
If there's one thing I don't like about Unity is that there really isn't that much "functionality" out-of-the-box with the engine. You have to either have a client engineer or find lots of stuff on the asset store to get the functionality you need to make things work.

Yeah, a lot of the stuff in the Asset Store should have been implemented at the engine level instead of just being a plugin like Visual Scripting.
 
Pretty much. They've got a new C# compiler and runtime which is pretty much five times faster than the old one, though, really, UnityScript is pretty much barely used anyway, which even Unity's developers have noted, so they've been moving all their example scripts over to C#.

That sounds good. When I tried Unity however many versions ago one thing that I didn't like was that almost all the reference material was UnityScript only. I was more familiar with JavaScript anyway, but I wanted to learn/use C# and that made it more difficult.

Much as I'd like to mess with this and make something, it's my inability to do anything visually that's going to stop me. I could learn the programming side but I don't have an artistic bone in my body.
 
Is there any way to ge this to actually ever activate, the activation is bugged out and either returns a blank page or an error page.

UE4 never had this much problems ever neither on its initial release or the free release a couple of days ago.
 
unreal goes free is just a marketing move
if you are a indie proyect or a 2d development keep using Unity

unreal is better for AAA proyect.
 
"war of audio tools next."

If you mean stuff like middleware, that's already happening with fmod and wwise and other indie projects like Fabric.


If you mean cubase and ableton? hahahahahahahaha. Never.
 
This is awesome. Full navmesh support, including dynamic navmesh and off-mesh references are super welcome.

I can't wait to try it out...
 
Basically, every single feature of unity 4 is now free in unity 5. There are some extra things a lot of indies won't need like "cloud build" and "analytics" which are not in the free version. But if you're talking about the main game engine and not stuff that helps you advertise or use the cloud, unity just got 1500$ or 75 a month cheaper. Personally I'd say that's pretty big.

Unity's price is basically unreal with no revenue share now. Truly, everyone wins today/yesterday.
 
I have been using Godot (open source Unity-like platform), and liking it a lot. Probably not good enough for pro indy devs but I find it easier for tinkerers. I just hope the project gets some legs behind it.
 
All of these free pricing tiers really show how broke every other system has made us

It's now to the point where everything is affordable to everyone as it should be

times are a changing
 
Pretty much. They've got a new C# compiler and runtime which is pretty much five times faster than the old one, though, really, UnityScript is pretty much barely used anyway, which even Unity's developers have noted, so they've been moving all their example scripts over to C#.

I'll be honest. I'm a decently strong fan of C#. Especially with the platform agnostic advances that Mono has been making as of late. Unity really making the bid and motivation stronger in favor of these endeavors. Glad to see them embracing C# in strides.
 
I guess I can try this out, but the whole entirety of the three years I was at the community college trying to learn this and Unreal Engine 3, there's always a part of someone's coding in the tutorial that didn't work for me. I go online to ask for help, that help doesn't work, tell that person that and then no reply, repeat over the course of three years.
 
Occlusion culling? Hmmm...

I'm about to start on a school project with Unity, any reason not to just go with Unity 5?
 
Fuck, they added pro features to the free version? Are assetbundles free now? I sub'd for a year just for them. :/ Wonder if they'd let me cancel.
 
Fuck, they added pro features to the free version? Are assetbundles free now? I sub'd for a year just for them. :/ Wonder if they'd let me cancel.

If you pre-ordered Unity 5, and as long as you did not get an educational license, then yes you can get a refund as long as you can attest you did not make $100k in revenue or funding.

If you bought Unity 4 (not as a pre-order for Unity 5), then you will need to keep your license.

Unity's site is getting hammered but you can look up the refund link in the FAQ on their site.
 
Fuck, they added pro features to the free version? Are assetbundles free now? I sub'd for a year just for them. :/ Wonder if they'd let me cancel.
On their site you can fill out a form that switches your subscription to a "cancel at anytime" subscription (as long as, as was stated, your company didn't earn $100k last year). Then you can cancel the subscription early if you want. I'm doing it and canceling my Android Pro license since I don't use that anymore, but keeping the full Unity Pro for Level 11 and Team (for source control).
 
As a hobbyist, I was just getting into Unity Free and messing around with creating buildings and first person cam. I know I'm overstepping in this Unity thread, but I want to seriously create a small game and I'm torn as to which engine to pursue. Unreal or Unity? I'm not entirely familiar with Unity but it has a lot of community support, and I don't know how to code, so Unreal's Blueprint visual scripting makes me the most excited.

Would anyone care to shed light for me and potentially any other (lurking) hobbyist out there?
 
"As a hobbyist, I was just getting into Unity Free and messing around with creating buildings and first person cam. I know I'm overstepping in this Unity thread, but I want to seriously create a small game and I'm torn as to which engine to pursue. Unreal or Unity? I'm not entirely familiar with Unity but it has a lot of community support, and I don't know how to code, so Unreal's Blueprint visual scripting makes me the most excited.

Would anyone care to shed light for me and potentially any other (lurking) hobbyist out there?"


Learn both (earnestly) and use the one you like best. Now that they're both free there's no reason not to explore both options fully.
 
Hell yes, time to download this and convert my project. I really love Unity's work and the engine is absolutely perfect for me and indie developers.
 
Top Bottom