SimCity a disaster for you? Take a look at Cities: Skylines (not related to CitiesXL)

Decided to start planning out the first area of my city in Paint. I think I need help guys...

Here's my crappy Paint blueprints for laughs.

This is what I made last night:

ERt8mKI.png

Red is a train line with T as train stations. The bottom line is a more fleshed out node. I think eventually the line can expand left into a new downtown and make a U back either to the top or bottom depending on geography. The poop colored P box is a parking lot in the industrial smell zone on the right for car people coming off the highway before they hop on my trains.

I'm planning on having a city where getting around by car is basically impossible and everyone is forced to walk or use transit, but it's going to be hard in the early going. I really need trains and pedestrian walkways to make any of this work. Probably until I get those I'm going to do dirt roads everywhere, and then change the bus roads into really nice tree lined roads after they're available, and the main left-right road into just train once I have that.
 
I've often felt that people are messing up by placing buildings on the major artery roads. The major arteries should just serve to get people to other roads, not to specific buildings. Has anyone been trying that and seen how it's gone?
 
Giving away an extra "special" copy of this game tomorrow night during our live radio show, In-Game Chat (GAF Thread) (Website).

We broadcast from 4 to 6 central time every Saturday afternoon. We stream the show live on Twitch and you'll need to be in that chat room for the give away.

Also, be here in this thread BEFORE the show starts cause I'll be giving you folks here on GAF a head start to win the code. You'll need to have Steam open to win this contest, by the way.

Thanks dude.

Will be on the hunt for this.
 
Oh no did the GMG deal end?
DAMMITTTTTT

Wow, I screwed up. Put off preordering and the price is now back to $30.

Going to hold off now, since I have to spread out my money for March. On the plus side, this money management should help me build a superior city
 
Do they sell this game in some place that provides both Steam key and a DRM free copy?

I know Paradox developed games are supposed to be DRM free on Steam (i.e. once installed you don't need Steam loaded to run them), but I'm not sure if that applies to games they publish that aren't internally developed.
 
Quill's stream starting soon, very interested in seeing how he survived the apocalypse.

Also I have noticed streamers complaining that the cars won't use the left most lane on the highways for example while not giving the ai(or whatever you want to call it) any reason to use it. They always insist that the main highways are really close to each other and make the on/off ramps on the "outside", even if the traffic would be directed to other direction.

Sorry for the horrible paint image.


Because the game seems to automaticly divides the lines between the directions, this should mean that all lines will be used. This means though that there will be more line changing near the default highway, especially if player expands south/down. It would make directing traffic from left to right or vice versa easier since they wouldn't use the same road as the traffic that is going out of the town or just through to up/north.

Since I don't have the game yet I can't test this but the idea seems to be solid.

- edit -
Updated the horrible paint image.
 
Caved and pre-ordered. First time ever, but the GMG deal at AUD$29 vs. AUD$40 was too good to pass up.

They've also released a new update to those with the game:

1.0.3
2015/03/06

  • Critical JIRA issues fixed
  • Colour variation tweaking
  • Loading bar and tips
  • Asset importer fixes
  • Train collision detection improved
  • Achievement tab is disabled when achievements are disabled
  • Multiple localisation fixes
  • Vehicle doors properly configured
  • Highways work better in infoview
  • Load game is greyed if there are no save files
  • Automatic thumbnail creation for custom assets added
  • Bunch of thumbnails for assets
  • Cars try to not run over pedestrians
  • Stupid pedestrian pathfind in beautification path junctions fixed
  • Fire house has black base fixed
  • Pathfind/collision detection related fixes and improvements
  • Links to workshop in content panel added
  • Steam checks if app is owned
  • The game quits if user doesn't own the game
  • 21:9 support fixed

In particular the 'colour variation tweaking' seems to have changed the colour of ground pollution from purple to grey.
 
The Steam page says it doesn't support the onboard Intel HD GPU, so I don't know. However, I've noticed that a lot of games have said that before and my computer has handled it reasonably.
OK I'll just wait for it to release. This would be great on a surface if they nail the touch controls
 
Caved and pre-ordered. First time ever, but the GMG deal at AUD$29 vs. AUD$40 was too good to pass up.

They've also released a new update to those with the game:



In particular the 'colour variation tweaking' seems to have changed the colour of ground pollution from purple to grey.

AT LEAST SOMETHING
 
In particular the 'colour variation tweaking' seems to have changed the colour of ground pollution from purple to grey.

Great, that was honestly one of my major complaints (as minor as a complaint it is), I was hoping someone would mod the color to get rid of that purple stuff. Now I can't think of any complaints from what I've seen so far!



Oh yeah, one complaint, LET ME PLAY IT NOW!!!!!!
 
Decided to start planning out the first area of my city in Paint. I think I need help guys...

Here's my crappy Paint blueprints for laughs.

One thing to consider for industry is where you natural resources are. I know the first thing I'm going to do before plopping roads down is check that - and then plan from there.
 
Need to get my Linux install finalized prior to Hotline Miami 2 and Skylines.

Do you start randomly on the map? Or is it always in the same spot? I have a feeling it is the latter for balance reasons, but I would prefer the former.
 
Need to get my Linux install finalized prior to Hotline Miami 2 and Skylines.

Do you start randomly on the map? Or is it always in the same spot? I have a feeling it is the latter for balance reasons, but I would prefer the former.

When making maps you can choose any of the blocks 5x5 grid as the starting block, it still has the same "must have water and highway access" limiting factor but otherwise it's whatever you want, the premade maps seem to start from the middle.

There isn't a generate map button if that is what you mean...yet.
 
Gonna wait on a sale for this one. $29.19 is the cheapest I can get GMG to go.

Maybe it will hit a good steam sale this summer.
 
I don't know how it works exactly but someone on their forum once said the first batch of what nuuvem sells are retail keys, and once they run out of them they're selling online keys, which can cause problem especially now since steam blocks brasilian/russian stuff?

That's probably why I could add Skylines to my cart a few days ago and can't now without using a vpn.

Are we sure we can use a vpn to buy and then enter the key on steam without problem? I wish I could read about it somewhere because the situation isn't clear at all to me.

JaseC probably knows what he's talking about though.

That person is adding two and two and coming up with five. There's no such thing as an "online key" -- a retail key is any key sold outside of Steam, be it a digital or physical SKU:

rcdk93uax.jpg


That being said, you do need to be wary of retail keys that are tied to region-specific packages that have the "onlyallowrunincountries" flag, however in the case of Cities Skylines there are only Eastern European-specific packages and even those are only locked at the activation level (Valve has thus far turned a blind eye to people using a VPN to activate keys). The recently-imposed region-lock measure you mention applies only to newly-bought gift copies purchased on Steam itself, from Eastern European/South American/South-east Asian/Turkish stores, and has absolutely zero bearing on retail keys.

Short version: Nuuvem is, in this case, safe (here's a list of games to avoid). Don't be put off by needing a VPN to buy the game.
 
They've also released a new update to those with the game:

In particular the 'colour variation tweaking' seems to have changed the colour of ground pollution from purple to grey.

Great, that was honestly one of my major complaints (as minor as a complaint it is), I was hoping someone would mod the color to get rid of that purple stuff.

Thank goodness!! I also was a little annoyed by the purple grass. It's actually a huge relief that they changed that.

I can see why they chose purple in the beginning. Purple is usually synonymous with poison or toxins (like miasma), but I felt like it was way too out of place, especially with that shade of purple.
 
I'm watching streams and shaking my head every time someone builds a new suburb. They're just a total mess. They're just a maze of low density housing with almost always no commercial areas nearby and then they put the services (schools, hospitals, cemeteries, everything!) on the outskirts of the suburb next to a highway or a dead end. Just ughhhhhhh do it right!
 
I'm watching streams and shaking my head every time someone builds a new suburb. They're just a total mess. They're just a maze of low density housing with almost always no commercial areas nearby and then they put the services (schools, hospitals, cemeteries, everything!) on the outskirts of the suburb next to a highway or a dead end. Just ughhhhhhh do it right!
American town planning has a lot to answer for :(
 
American town planning has a lot to answer for :(

I mean suburbs fucking suck but at least if you're going to build one use the best practices developed over the last 50 years. Build regional services in the center of the suburb, build some commercial areas so they don't have to drive far away all the time, make more schools everywhere, give decent transit options, etc.

The way I keep seeing people build it's so obvious that they're going to have a traffic nightmare later on. And they're so careful to try to avoid traffic within their suburb, but they're just creating way more for everywhere else in their city.
 
I've often felt that people are messing up by placing buildings on the major artery roads. The major arteries should just serve to get people to other roads, not to specific buildings. Has anyone been trying that and seen how it's gone?

This was actually one of the rules of thumb for SimCity2013, especially at launch, when the traffic AI was even shittier. e.g. Zone on streets, not avenues.
 
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